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Karthos
09-22-2006, 07:13 PM
Thank the Dark Gods! The Chaos Army Discussion is up! The stunties, orcsies, southerners and all them shall feel out wrath!

Anyways, what do you guys think about Tzeentch being only playable?

Lemures
09-22-2006, 07:24 PM
Out of the 4, that was the one I think I liked most so I'm ok with it, I was hoping for some crazy mutations with that god, but now there is this whole thing talking about temporary mutations so I'm not sure.

Kaikai
09-22-2006, 09:24 PM
i would have preferred a chaos undivided lord, and basicly us either choosing our god depending upon our class, or choosing our god in the form of sub trees for the skills.

khorneate warriors have more strength, nurgle warriors have more HP because they dont feel pain as much.

Wulf
09-23-2006, 05:29 AM
Khorne not playable! Gods! An outrage! This demands restitution in... BLOOD! For the Blood God! And skulls! For the skull throne!

Mighty Khorne is much superior to some Great Mutator whose name no-one can pronounce correctly, and whose cultist's secret tongue sounds like scratching a blackboard with a rusty nail!

Repent, heinous game designers, and make Khorne playable!

And make that pervert god playable too so we can kill him/her and all his/her followers!

.... that pretty much sums up what I think about it. :mrgreen:

Snorri
09-23-2006, 06:35 AM
It was clearly a choice between Grandfather Nurgle and the Great Mutator.
I like nurgle more, but tezzy is still damn cool!!!


As I am a dwarf I cant attack the highelfs :evil:

So hopefully you chaoslings will do it for me.
Otherwise its an alt job!

notit
09-23-2006, 10:38 AM
I don't think that chaos would work together or the different factions would. But I'm a WAR newb.

BuckFlashback
09-23-2006, 11:12 AM
I don't think that chaos would work together or the different factions would. But I'm a WAR newb.

Well, if the general were undivided he would worship the entire chaos "pantheon", so to speak. Not only would he get other undivided worshippers flocking to his banner, but also troops marked by specific gods. This gives undivided unlimited versatility, they can use any mortal troops, any beast troops, and any demons they like.

For gameplay purposes players could choose their mark through all those fantastic specilization options this game is going to have. They could get certain bonuses depending on what mark they choose and determine what kind of gifts they'll get later on. Plus it'd rock so much with the "growing" system WAR has; Khorne followers could sprout horns and grown cloven hooves, Nurgle followers would become bloated and disgusting, etc.

But that's just what I would do. We haven't seen enough about Chaos yet for me to start criticizing how chaos is turning out.

Finnblood
09-24-2006, 12:24 AM
Well, if the general were undivided he would worship the entire chaos "pantheon", so to speak. Not only would he get other undivided worshippers flocking to his banner, but also troops marked by specific gods. This gives undivided unlimited versatility, they can use any mortal troops, any beast troops, and any demons they like.

For gameplay purposes players could choose their mark through all those fantastic specilization options this game is going to have. They could get certain bonuses depending on what mark they choose and determine what kind of gifts they'll get later on. Plus it'd rock so much with the "growing" system WAR has; Khorne followers could sprout horns and grown cloven hooves, Nurgle followers would become bloated and disgusting, etc.

But that's just what I would do. We haven't seen enough about Chaos yet for me to start criticizing how chaos is turning out.

Now what would happen to Slaanesh worshippers then? ;)
(check out forgeworld's Keeper of Secrets and you'll see what I mean)

Sindriss
09-24-2006, 01:20 AM
well chaos undiveded would have been awesome, however it would really take some work to make it work and make all the 4 gods different but still balanced, so having Tze as maingod works for me. He is the one most suited for it

Chilltouch
09-24-2006, 06:34 AM
Can people just stop nattering about "making one class for each God"? Please! I would rather have it so that they expand on one God than simplify all of them. Oh, yes. Everyone who worships Nurgle is a Tank. Let's all forgot the Nurgle Sorcerors and the rabid bersekers who froth and hack everything. Oh, Khorne! That means DPS. Let's forget that Khorne has also created some of the most steadfast warriors that have ever existed!

Rather than summing up all of the Chaos Gods in such a lame manner, how about were just expand on one God for now, and perhaps make changes later on? Eh? I'd rather have one God made into a big thing and all the Gods made into small attributes.

ConverseSC
09-24-2006, 12:08 PM
Can people just stop nattering about "making one class for each God"? Please! I would rather have it so that they expand on one God than simplify all of them. Oh, yes. Everyone who worships Nurgle is a Tank. Let's all forgot the Nurgle Sorcerors and the rabid bersekers who froth and hack everything. Oh, Khorne! That means DPS. Let's forget that Khorne has also created some of the most steadfast warriors that have ever existed!

Rather than summing up all of the Chaos Gods in such a lame manner, how about were just expand on one God for now, and perhaps make changes later on? Eh? I'd rather have one God made into a big thing and all the Gods made into small attributes.

I'm in full agreement even though it should be noted that I like Tzeen most of all.

Veilside
09-24-2006, 01:38 PM
I would have preferred slaanesh to be the playable option, boobs for the boob god and all that but tzeentch isn't such a bad option.
I'm in full agreement that having 1 class per god would be a terrible idea.

Phleg
09-25-2006, 06:39 AM
I'm with the one above. Personally, I would've prefured to have seen some Slaanesh, and Tzeentch would have only been my 3rd choice, with Slaanesh in 1st and Nurge in 2nd. But, oh well, I guess we can't all be pleased.

nurgleman
09-25-2006, 07:15 AM
I think Tzeencth or Nurgle are the most balanced in the amount of classes they can have, so it was really just between them. I would have prefered if it was nurgle but Tzeectch is a good second choice.

ChaosDreamer
09-25-2006, 09:04 AM
Does anyone find it bad that the only god you can choose at this time is Tzeentch.... not in the sense that people want other gods, but in the sense that ALL champions of Tzeentch are both Melee and Casters...

So is a MT of Tzeentch in this game also going to be a buffer?

hmmm... the more i think about this, the more i dont like it...

Ironhide
09-25-2006, 11:41 AM
I do not know the chaos dieties but how unified are they realy? are they often on the same goal like who to attack, or are they pursuing their own agenda?

I would not like seeing the chaos army be torn to different direction simply because that the gods are not on the same objective.

MachiavelliDisciple
09-25-2006, 12:02 PM
The relations between the chaos gods are... well chaotic. Hastily made pacts and alliegances are formed and subsequently disolved all the time. They can however unite behind a single goal, such as when creating the Lord of the End times, but in order to logically avoid any question of bickering or fighting within the army Mythic have simply chosen to represent the warhost of only one god, namely Tzeentch. Whether or not this was the right choice is debatable, but from a gameplay point of view Tzeentch's army incorporates both melee and magic which is pragmatic. Myself I'm quite happy with Tzeentch, Nurgle would of been interesting but the Changer of Ways will suit my purposes.

zaphod_888
09-25-2006, 12:18 PM
haha!! Yes!! Go Tzeentch! (And btw, it's pronounced as if it doesn't have those T's..."zeench").

Well that suits me down to the ground. I have one chaos character, and he is Tzeentch. He will take some adapting though...he's actaully a corrupted High Elf, and that won't be possible...oh well, guess he'll have to become human or maybe Drucchi...

But still, Tzeentch is great. I'm sure that with time the other Gods will become available (I smell an expansion pack there...), but for the time being Tzeentch is probably the best choice.

For the record, a character in WAR probably wouldn't be a spellcaster, at least not straight away, or not with the same power as an Empire mage. I've played/read/learned about/painted Tzeentch for years, and magical ability is reserved for Champions who have served Tzeentch for a long time, and done him great service. It would probably come as an upgrade that is buyable or something, meaning you have to get lots of XP to get magical casting ability. That makes it less sick :-D

Also, of the 4, Tzeentch probably makes most sense. Firstly, Khorne would not allow any Chaos Magic (the best part of Chaos save for daemons). If Slaanesh were used, poeple would be crying out to let Dark Elves follow Slaanesh (which would just make the game more confusing and take even longer to design). Nurgle...um...no. Not Nurgle. Seriously...


So it's gotta be Tzeentch.

Shame we won't see any bloodletters running around though, I must say they are my favourite unit

Chilltouch
09-25-2006, 12:25 PM
Screw it. I'mah gonna make a Bretonnian Knight of the Realm who had forsaken the Lady of the Lake for the promises of the Changer of Ways in order to become the greatest tactician to have ever existed. Except that he got a bit corrupted on the way.

spirit
09-26-2006, 07:10 AM
haha!! Yes!! Go Tzeentch! (And btw, it's pronounced as if it doesn't have those T's..."zeench").


nah, you pronounce the first "t", not the second, much easier if you have a dialect where glottal stops are used often, like Yorkshire "I'm off down 't pub"

Vail
09-26-2006, 12:35 PM
nah, you pronounce the first "t", not the second, much easier if you have a dialect where glottal stops are used often, like Yorkshire "I'm off down 't pub"

bah!

drop the first T, keep the second! everyone knows that!

Zarnax
09-26-2006, 12:42 PM
I think it's an abomination (pun intended) that they would even DARE have only one Chaos god playable. It's seriously raining on my parade. I suppose Wood Elves will get cut. Oh and those pesky Undead, too hard to code. Oh and while we're at it no Ogres...

I don't care if it's hard to do, it's SERIOUSLY cool Intellectual Property and it needs to ALL be in the damn game.

All this said, at least I lucked out in that my Chaos army was Tzeentch all the way (weirdness is cool).

Satanous
09-26-2006, 02:02 PM
BLOOD FOR THE BLOOD GOD!!!!!! really they should add the other gods in expansions. Ripping the skulls from my enemys corpes ( in a non-mature manner for the T rating of course) sounds very pleasing.

spirit
09-27-2006, 03:54 AM
bah!

drop the first T, keep the second! everyone knows that!

I wonder if it is purposeful that the "changer of ways" has a name that can be pronounced in so many ways its scary?

Whightwolf
09-27-2006, 05:17 AM
But thats the thing its 'at this time' as followers of other gods flock to the Lords banner (thanks to that best of chaos gods X'pan-shuns) others become avalible preferbly resulting in like 8 chaos classes (it really should be 8 )

Gothic
09-27-2006, 06:42 AM
As a chaos player of old, and a sure fire roller of a chaos priest/sorceror as soon as I get my grubby little mits on the game, there is only one thing that concerns me.

If you look at Warhammer as it is, Chaos has always been considered a little beardy and overpowered (probably because it's beardy and overpowered, but that's a whole different discussion). What worries me is that vast hordes of people will roll chaos on day 1 after thinking back to their champion of khorne on a juggenaught with 436 attacks at strength 10 killing outright on 2+. I never like playing the majority race in games, takes some of the enjoyement out. But for me I can see Chaos attracting all the hardcore powergamers in the same way it did in the table top version, misguided?

Cremok the feared
09-27-2006, 08:55 AM
I want slaanesh because purple and boobs always go together; although am i right in saying there main units are daemons?

spirit
09-28-2006, 09:59 AM
I want slaanesh because purple and boobs always go together; although am i right in saying there main units are daemons?

Nope, all chaos has three types of army- mortal, daemon and beastman. In a mortal slaaneshi army the main units are slaaneshi chaos warriors and bog standard marauders. Same as any other god really except the mark changes on the warriors.
In a daemon army we get daemonettes....mmmmm...daemonettes *drools*

Ahsas
09-28-2006, 07:23 PM
Nope, all chaos has three types of army- mortal, daemon and beastman. In a mortal slaaneshi army the main units are slaaneshi chaos warriors and bog standard marauders. Same as any other god really except the mark changes on the warriors.
In a daemon army we get daemonettes....mmmmm...daemonettes *drools*

Down! Down I say! Personally I agree with the 4 classes-1 god idea, although I can understand those who want one class for each god, as each god is only a part of the wonderous beauty that is Chaos.

MachiavelliDisciple
09-30-2006, 03:18 AM
If you look at Warhammer as it is, Chaos has always been considered a little beardy and overpowered (probably because it's beardy and overpowered, but that's a whole different discussion). What worries me is that vast hordes of people will roll chaos on day 1 after thinking back to their champion of khorne on a juggenaught with 436 attacks at strength 10 killing outright on 2+. I never like playing the majority race in games, takes some of the enjoyement out. But for me I can see Chaos attracting all the hardcore powergamers in the same way it did in the table top version, misguided?

Aye, that is a concern for me also; but what you must consider is that the original players of the TT game will most likely be the minority in this game. What I believe will attract players to chaos will be:

1. The trailer where the Chaos warrior kicked .
2. The fact that the image and mythos of chaos is interesting and, for lack of a better word, 'cool'.
3. The mutation aspect.

Wulf
09-30-2006, 03:48 AM
If you look at Warhammer as it is, Chaos has always been considered a little beardy and overpowered (probably because it's beardy and overpowered, but that's a whole different discussion). What worries me is that vast hordes of people will roll chaos on day 1 after thinking back to their champion of khorne on a juggenaught with 436 attacks at strength 10 killing outright on 2+.

Bah... I was thinking back to my champion of Khorne on a juggernaut, strenght 10, gazillion attacks with an axe of Khorne, and finally... chaos attribute/reward: technology - lascannon! ;)

Seriously, though, I like the champions of Khorne because they personify violence at its purest. No nonsense, no frills, nothing fancy - just buckle up and get ready for some smashmouth style of fighting.

Cremok the feared
09-30-2006, 05:59 AM
but what you must consider is that the original players of the TT game will most likely be the minority in this game

Pfft yeah right i think that virtualy all TT players with access to a pc will be playing this

MachiavelliDisciple
09-30-2006, 07:23 AM
Pfft yeah right i think that virtualy all TT players with access to a pc will be playing this

Did I say they would not? What I mean is that when you compare the number of TT players and people wanting the game for its heavy PvP content or the fact it's an MMORPG I think you will find that the former will be the minority.

Cremok the feared
09-30-2006, 09:41 AM
Someone should set-up a poll to see how many people that intend on buying Warhammer online also play TT

Edit: OK the poll's now up in general discussion.

Ralzar
10-02-2006, 05:26 AM
Someone should set-up a poll to see how many people that intend on buying Warhammer online also play TT

Edit: OK the poll's now up in general discussion.

It won't really matter though. It'll only show how many people on these forums have played the TT. Which will probably be quite a few. And these forums will in no way be representative of the in-game community. These boards are generally the crazy hardcore fans that bother getting worked up about a game that's still a year away.

Rentor
10-06-2006, 07:18 PM
This is the army i want to play the most, yes i do thank the warhammer gods..

Warhost
10-09-2006, 03:43 PM
where do you guys see all this chaos stuff im looking all over and I cant find any of it :mad:

MachiavelliDisciple
10-09-2006, 03:48 PM
where do you guys see all this chaos stuff im looking all over and I cant find any of it :mad:

It's mainly speculation and conjecture based on the few articles where the developers have given us any information. Knowing about chaos lore helps to make these 'stabs in the dark' more educated, by it's all guesswork none the less.

Warhost
10-09-2006, 03:54 PM
Oh, well I know a bit about chaos and I still cant figure out how these people found out only tzneetchs champions are playable

Ralzar
10-10-2006, 11:55 AM
Oh, well I know a bit about chaos and I still cant figure out how these people found out only tzneetchs champions are playable

Here's the quotes I've found that point to Tzeench-only. Granted it still doesn't seem "set in stone", but it seems VERY likely.

Gamespy: http://pc.gamespy.com/pc/warhammer-online/707807p1.html
For example, we now know that Chaos will focus on the Chaos God Tzeentch, the so-called Changer of the Ways. This makes perfect sense as this God is focused on magic as well as melee combat, so it lends itself well in terms of gameplay.


mmorpg.com: http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/653/gameID/239
From a story perspective, Tzeentch will be the only Chaos god players can follow. Beyond that, they would not say much else, save that there is a very specific reason. However, all elements of the chaos pantheon will be in the game's story.

And finally, mbj himself comenting on it: http://www.warhammeralliance.com/forums/showthread.php?p=60522#post60522

Folks,

FYI, I would love to have all the Chaos gods just as I would love to have seen the Vampire Counts and the Skaven at release. Unlike some (not all) other developers we are setting realistic targets and not promising the world, sun and moon in order to attract attention from the fanbase. It would be really, really easy for us to do so and then, after we get close to release, tell players that we had to remove those things due to time constraints. It's a marketing/developer ploy that has been going on in the game industry forever. While we have, like every other developer, had to cut stuff out of the release version, we always believed that the material was intended to be in at release. We've learned a lot from DAoC and from Imperator and we think it is simply better to talk about what we intend to deliver at release as opposed to what we, in a perfect world, would love to be able to release. It makes for a happier fanbase and, who knows, maybe we'll find the time to throw some extra loving in as we get closer to the big day.

Mark

MachiavelliDisciple
10-10-2006, 12:56 PM
Once again the adage is proven correct: Ask and you shall recieve'. That pretty much sums everything up, now you know why we have an inkling it'll only be Tzeentch (at least to begin with at any rate).