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Kruggak
08-23-2008, 09:55 AM
If this is the wrong place for this i apologise...

Since the Renown Builder was released i have been playing around with it to get a feel for how it works and to play around with different builds and bonus combinations. The thing is the whole builder doesnt feel right. I liked the carrier mastery builder but the Renown Builder to me seems flawed

(Black Orcs One atm as thats what im aiming to play)
http://www.wardb.com/renown.aspx?id=5#:::

Il try to explain what i mean...
You get 80 Renown points to spend, you have 3 Tiers which you can unlock by putting points into different abilites aka 20 points unlocks the 20+ part and 40 points unlocks the 40+ part

The problem i have is as you add more points to one ability the cost to level that ability goes up. aka 1 > 3 > 10 > 6 > 14. It doesnt follow im guessing it should be 1 > 3 > 6 > 10 > 14. But to get 5/5 you need to spend 34 Renown points, to me that seems a little much?
The second problem i have is i discovered that no matter how i tried to spec it was imposable for me to get a 5/5 in the 40+ Tier i could only get up to 3. Is it that you can only have 3/3 in Tier 3?

I dunno it just seems a very costly system, is it designed to give you lots of choice for tweeking your character but only give you very limited options when you spend your points?
Or am i being stupid?

Any input to help me out would be good, if im confused i guess there are others as well

Delillo
08-23-2008, 10:07 AM
Yes you can only have 3 levels in tier three. 5+10+15=30. a 4th would be 50, so its not even offered.

Second, the increased cost of skills makes good design sense. Every class has an attribute that reaps more rewards than others for the same investment so its necessary to build diminishing returns into the point structure to decrease the benefits of extreme min/max ing...Which will still occur anyway. In any cast these point costs should reward a player that increases a wide range of attributes.

It looks good to me, other than all those tactics seem lame. I assume there is a renown tactics slot, so they are all equally lame.

esker
08-24-2008, 04:00 AM
It looks good to me, other than all those tactics seem lame. I assume there is a renown tactics slot, so they are all equally lame.
I just grab "+5% EXP in RvR" and leave it at that.

Jesmerdith
08-24-2008, 04:55 AM
Another way that I have been playing with renown that seems highly effective is to not purchase your classes main stats. For example Zealot gear in general is low on initiative, yet that is still an important stat for me in RvR so with the renown points I can crank my init up a good bit.

Azriel
08-24-2008, 05:28 AM
While I agree a diminishing returns system is good. I personally feel it is a little too punishing in the current set up. I'd feel better if I could max a stat or two without bankrupting myself.

woorden
08-26-2008, 08:38 AM
On the renown builder traits that give you +5% to exp for RvR, +5% to renown for cities, etc. Are those just wasted once you max xp and renown. Is there going to be a way to buy a re-spec like in WoW and EQII? Just wondering. I hate to waste those points if they will be useless in the endgame.

Katemonster
08-26-2008, 08:41 AM
On the renown builder traits that give you +5% to exp for RvR, +5% to renown for cities, etc. Are those just wasted once you max xp and renown. Is there going to be a way to buy a re-spec like in WoW and EQII? Just wondering. I hate to waste those points if they will be useless in the endgame.

It's going to take a LONG time to max out renown.

I'm going to skip the +exp most likely. But the +renown.... Considering I think someone said from rr79-rr80 is 5million renown points... -5% on just that is worth it. :rolleyes:

-Kate.

navarharbinger
08-26-2008, 10:07 AM
So i guess renown is entirely useful for stat enhancements and xp ? I hoped they would implement a similar system like dark age of camelot has it that provides stats and skills that can be chosen.

Kurugi
08-26-2008, 10:18 AM
There is a bug with the builder on wardb. On the first tier of skills at least it goes up in ranks by rank 1 | rank 2 | rank 4 | rank 3 | rank 5. They need to switch it around because rank 3 is suppose to come before rank 4 :p

Edit: nvm they seemed to have fixed it XD

Another way that I have been playing with renown that seems highly effective is to not purchase your classes main stats. For example Zealot gear in general is low on initiative, yet that is still an important stat for me in RvR so with the renown points I can crank my init up a good bit.That's an interesting idea. I know for BO's our sets tend to focus on strength and toughness so I may invest more of my rp into things like initiative and weapon skill.

Weeedin
08-26-2008, 10:23 AM
I have a question about the +5% exp during RvR... I guess I'm not sure what the limitations of RvR are. In other words when I use that tactic will I gain +5% exp during scenarios as well as open world PvP?

Kruunch
08-26-2008, 10:27 AM
I have a question about the +5% exp during RvR... I guess I'm not sure what the limitations of RvR are. In other words when I use that tactic will I gain +5% exp during scenarios as well as open world PvP?

Enee timez yooz barsh n' enemamee playuh.

Dun maddur whar mee dun dinkz.

Gunter
08-26-2008, 10:33 AM
I love the progression. That it makes you make real choices is great in my mind. Make oportunity for people to very different paths on these.

Kurugi
08-26-2008, 10:35 AM
I have a question about the +5% exp during RvR... I guess I'm not sure what the limitations of RvR are. In other words when I use that tactic will I gain +5% exp during scenarios as well as open world PvP?

I was wondering that too. There's like 5% increase in objectives, 5% increase in skirmishes, and 5% increase in scenarios. What's the difference between these, because some scenarios have objectives in them and it's all just very confusing XD

Also I was thinking http://www.wardb.com/renown.aspx?id=5#::f3c2f11af3bfdf3ef7cef14: looked good for my BO :p

Scuzzgutz
08-26-2008, 10:45 AM
The diminishing returns aren't too bad but they pretty much limit you to the lower ranks of all the options if you want to get the most efficiency. Given the game's PvP focus, defenses are going to be important for all characters and there are more than enough pure defense / resistance / toughness / wounds /initiative options at the vastly more cost effective single ranks to soak up a large amount of points.

After doing some maths on how worthwhile stats like Initiative will be, I came up with a build for my Shaman that pretty much just takes Rank 1 in things like the 2% defense increasers and resistance "talents", and ends up with Rank 2s in things like Resolve, Discipline, Sage, Fortitude, Vigor, etc.

If anyone's interested, Rank 4 in Tier 1 stats are half as efficient as Rank 1, and the Tier 2 stat boosters lose more efficiency more quickly.

Based on the maths I did it's not worth taking stats like Weapon Skill just for the Parry chance even at the most efficient rates of return (even the third rank of the direct defense boosters is more efficient), so there will be at least some differentiation, but I think a lot of players will choose to spread their points very evenly to get the most bang for their buck, and end up looks very similar as a result.

Kurugi
08-26-2008, 11:22 AM
The diminishing returns aren't too bad but they pretty much limit you to the lower ranks of all the options if you want to get the most efficiency. Given the game's PvP focus, defenses are going to be important for all characters and there are more than enough pure defense / resistance / toughness / wounds /initiative options at the vastly more cost effective single ranks to soak up a large amount of points.

After doing some maths on how worthwhile stats like Initiative will be, I came up with a build for my Shaman that pretty much just takes Rank 1 in things like the 2% defense increasers and resistance "talents", and ends up with Rank 2s in things like Resolve, Discipline, Sage, Fortitude, Vigor, etc.

If anyone's interested, Rank 4 in Tier 1 stats are half as efficient as Rank 1, and the Tier 2 stat boosters lose more efficiency more quickly.

Based on the maths I did it's not worth taking stats like Weapon Skill just for the Parry chance even at the most efficient rates of return (even the third rank of the direct defense boosters is more efficient), so there will be at least some differentiation, but I think a lot of players will choose to spread their points very evenly to get the most bang for their buck, and end up looks very similar as a result.

So you're saying builds like http://www.wardb.com/renown.aspx?id=5#::f2b3fbc3f6bf2b2c2f3e3f4c3f14: would be more "efficient" than builds like http://www.wardb.com/renown.aspx?id=5#::f3c2f11af3bfdf3ef7cef14:?

nutlog
08-26-2008, 12:29 PM
I was wondering that too. There's like 5% increase in objectives, 5% increase in skirmishes, and 5% increase in scenarios. What's the difference between these, because some scenarios have objectives in them and it's all just very confusing XD

Also I was thinking http://www.wardb.com/renown.aspx?id=5#::f3c2f11af3bfdf3ef7cef14: looked good for my BO :p


From my admittedly limited experience and drawing from how they're really trying to reward each type of pvp, I think the scenario bonus applies to the queued up team missions, skirmishes are world pvp away from capturable points and objectives are the world capture points that majorly influence control of a zone (the 4 points + whatever keeps may be in the RvR area).