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Count_Lucifer
02-05-2006, 11:06 PM
The Horizon Hunters


It was a dark and stormy night at the Mason’s Apron. If you look down at the hard oaken floor you would see as always the constant battle between blood and grog for control of the floor but as the tears of Sigmar rained down upon the roof of the inn a new opponent joined the fight. The now three-sided battle for the floor was a constant incident now that the dead season had begun. Dogsay raised his head and watched through the imperfect glass at the warped world outside the hearth-warmed room. The door of the tavern slammed open sending a draft up Dogsay’s spine. After shivering the sensation away Dogsay looked up at the newcomers that had begun to walk over to his table.
“G’day lads… and lassie,” said Dogsay as the last of them sat down at the table. Each person at the table had nothing in common with one being a ranger dwarf, a grizzled human pirate, an elf cleric, and another human woman dressed in the robes of the witch hunters. The only thing linking each one of them to each other was a palm-sized patch on the right side of their chest with a dragon shooting up over a horizon.
“We all know why we’re here. We can’t deny the rush of adventure, the lust of gold, and most of all… the lure of the unkowns beyond the never-ending horizon,” stated Dogsay as his gaze met each of them who in turn nodded their agreement, “no oath is needed, no obligation to us is expected, that nod is as good as a blood oath to me. Now consider yourself a brother among the Horizon Hunters.”

Welcome to the Horizon Hunters. We are group of bold adventurers whose only wish in life is to explore the horizon and go places none have dared journey. This guild is no army; I’d say it’s more like a fellowship. We’re not tied by blood oaths but by a common goal: to take on the biggest adventure in the hopes of the biggest riches and tales to tell our grandchildren, if we live long enough that is.

As this is a role-playing guild predominantly I will be pickier about my members. If I don’t think you’re a decent role-player you might not get in. No offense to you as a person but role-playing is an art and if you’re not an artist you don’t belong. If your new and wish to learn and think you have the potential please tell me this and I'll usually be happy to accomodate you.

Guild Requirements:

1. No inner guild character killing or fighting unless in tournament or agreed sparing
2. No spamming
3. No Flaming
4. No showing disrespect to other members
5. No power-playing
6. No really evil characters as even a ragtag team of adventurers doesn’t wants to be in the presence of a necromancer or chaos cultist

Trial: Members are on trial for one week where they must be active on both the guild thread and the role-play. They must also post a duel or other larger post on a separate role-play forum titled (your name)’s trial post for the Horizon Hunters. (unless I know you then you might be lucky to get a spot immediately or perhaps are renowned as a roleplayer or can get a refference from somebody I know. Even if you get a reference you still go on trial but you might be able to skip the trial duel or post)

Positions:
(Pack names are temporary as each pack-master gets to choose their pack’s name as long as it meets approval by me or the quartermaster. Extra packs will be added as seen fit.)
(Also notice scout is not just a basic position, they are the elite of the guild and will be appointed as seen fit)
(The quartermaster is second in comand but does not require tweaking of profiles. It is simply the logical choice of a hunting parties 2nd in command and will be assigned when I encounter a member worthy of said position)
(Packling is the position for those that show potential but because of being new to rp cannot match the standards of the guild)

Grand Packmaster: Dogsay (Count Lucifer)
Quartermaster: (open)

Alpha Pack
Packmaster: (open)
Scout: (open)
Packrat: Jebediah (Rimner)
Packrat: Alessia (Ascahithiel)
Packling: Kael (Hawk)

Bravo Pack
Packmaster: (open)
Scout: (open)
Packrat: Denkim
Packrat: (open)
Packling:

Trial Members: Ishnael (full trial) Doomseeker (full trial)

Guild Sig:
(Just copy the bugger from here and paste into your sig box and poof, you've got a sig!)

<center>- Horizon Hunters -

Guild Profiles: (to make roleplaying life a little easier if you are new and need some info on your fellow members characters)

Name: Dogsay
Race: Dwarf
Age: 112
Appearance: Dogsay carries with him the weapons of a true dwarf, a two handed axe made of the purest metals available to a roaming ranger. Even though he is 112 in human years he is still quite young for a dwarf and his smooth complexion, minus the scare across his eye and nose, is a sign of his young age. Even though he is considered young in dwarf years he was able to grow a rather impressive beard and mustache which, like his hair, is brown. He has blue eyes and wears a chain mail shirt under his grey vest. Which fits rather snugly though his heavy build and standard dwarf muscles have seemed to stretch out the shirt. He also has the traditional brown pants worn by the working dwarves. Another piece of his equipment that is noticed by all is his giant backpack that is as big as his torso. His backpack carries all the supplies that a travelling dwarf would need, a quart-size tankard, an old cooking pan, and his trusty pistol, which was given to him by his father.
Career: Follows the path of the treasure hunter
Mentality: Dogsay’s family was very happy due to generations of separation from traditional dwarf ideas and the solemn feelings that come with being a dwarf. Plus Dogsay was brought up around a very cheery environment being son to one of the better weapon smiths in Nuln. Therefore he almost always has a positive outlook on things and almost never seems down. (I know that’s odd for a dwarf but everybody loves a happy-go-lucky Dwarf. Just thought it was a fun idea), His belief is that the horizon never ends and that exploring your whole life is the only way to make the most of your existence. One experience is worth a thousand stories is another one of his beliefs.
Background: Dogsay was born in Nuln where his father was a well-known weapon smith. He was given his unusual name by his father’s human business partner who was also a family friend. Dogsay was taught the ways of a blacksmith but was soon tired of such a boring life. On a business trip with his father to Altdorf Dogsay visited the great library of Altdorf. After reading about lost kingdoms and treasure beyond imagination Dogsay knew what he was going to do with his life. He began to learn the skills of war and soon he set of on a lifelong adventure. His only destination is the horizon where new surprises are waiting for him.

Name: Jebudiah Smith
Race: Human
Age: 42
Alignment: Good
Occupation: Fur Trader/Adventurer
Weapons: Musket, and a rather large hunting knife, the blade being just over a foot long and around four inches from side to side; the lower four inches of the blunt side of the blade being serrated. The handle hand-carved out of fir wood, not at all professionally done, but the weapon serves its purpose.
Equipment: Slung across his frame is a large powder horn, strapped to his back is a brown leather pack, full of miscellaneous food items and other supplies, and attached to the belt around his waist is a pouch filled with various coins and another bag carries his ammunition.
Physical Description: Jebudiah is not the most imposing figure at 5' 10" and around 200 pounds, but his years in the harsh wilderness have assured he is as solid as an oak. A jutting brow complete with bushy eyebrows does its best to hide his deep brown eyes, and a full brown beard conceals what would be considered a powerful jaw line. Brown hair is strewn about wildly atop his head, and an attempt is made to keep it from getting too long.
Clothing: Buckskin, buckskin, and more buckskin. Scraped, cut, and weathered to a muddy, earthen brown color. If it’s really cold you can occasionally see him wearing a heavy fur coat and hat.
Mental Description: By nature he is nearly as stubborn as the dwarves. It takes a lot for even the thought of retreating from a fight to come to his mind, and he can hold quite a grudge. More often than not, he tends to look at the worst possible outcome of any plan or situation before looking at the good side; and he lets any who are with him know what he thinks that horrible outcome may be. He does not, however, shy away from danger or crazy schemes. After all, he doesn’t have much to live for anymore.
Background: A compact background summary on his childhood and years before the present time will be provided later, work is in progress.

Name - Alessia Tresvedst (real name is Dog)
Age - 22
Occupation - Travelling minstrel/thief
Alignment - Neutral a.k.a. herself
Appearance - She has dark skin from her tilean ancestry, and hair so brown it's almost black. Her hair is cut extremely short (about an inch long), and sticks up at all angles. Her eyes however, are a dark blue from her mother, as is her facial build. At 5'6", she isn't noticeably curvy, merely proportional.
Clothing - (For show) A form hugging burgundy velvet jacket with gold buttons, and baggy gold-coloured breeches. A burnt-orange sash is jauntily tied around her waist, with several pouches tucked into the folds. With this, she wears brown turn-down boots that have gold-embroidered edges. With this, she usually wears a scarlet cloak lined with fox fur. With this outfit, she wears numerous glass bead bracelets in many colours.
(Other occasions) She owns several beige/cream tunics, usually accompanied with a dark pair of breeches, and plain black boots, as well as a good plain belt. Overtop, a dark grey woolen cloak lined with silver-grey wolf fur.
Weapons - Throwing knives hidden across her person, about fifteen in total.
Equipment - Rope, a lantern, flint and steel, and objects she's acquired and is going to sell, carried around in a weather-beaten pack. Her most prized posession is a lute, a very plain instrument that she always keeps perfectly tuned.
Skills - Has a very skilled singing voice, and can play her lute beautifully. She also has very nimble fingers for picking pockets and spiriting away things from plain site. Her greatest skill however, is that she can convince most people that she's telling the truth, when really she's lying like there's no tommorow. She speaks fluent Reikspeil and Borderlander, but is illiterate in both languages.
Personality - Outwardly a very flamboyant, talkative person. She suffers from personal demons however, as she is a kleptomaniac, pathological liar, an alchoholic, and a schisophrenic. She likes attention, and if left too long without it will start wilting, so to speak. If people were to look past all the show, they would find a very lonely soul too lost in all the lies to come back to reality.
History - Dog was born to a common prostitute named Sapphire, in Marienburg. She was often neglected, left by herself for long periods of time with nothing to do and no-one to talk to but herself. Her clothes were comparable to rags, and she was under-fed. Often, her mother would beat her if she ate too much, or asked for a toy, sometimes even just because she existed. When she was twelve, Sapphire wanted her to make herself useful, and sent her out to make money in whatever way she could. After a year of picking pockets, she ran away and joined a group of gypsies, where she learned how to throw knives and play the lute. However, she had lied to them about her past, naming herself Ruby, and when one of them finally found out the truth at fifteen, she ran away once again. She was in the Borderlands, not understanding a single word the inhabitants said, with no-one to turn to. As such, she became a travelling minstrel, sinking deeper into her lies. After a year, she picked up the language, and joined another travelling gypsy group under the name of Raven, and travelled again with them for three years. She left them at Marienburg, not really knowing why she stopped there. She spent some time by the docks, where she picked up a Tilean name she liked and a last name, and was eventually hired to sing for a nobleman and his wife. She played for them for two years, entertaining them with her tales and songs. One night the nobleman attempted to molest her, so she gathered her things and left. She spent her time wandering, paying for her drinks with song and word until she heard of a group called the horizon hunters, who spent their time looking for adventure. She immediately was interested, and set out to join them.

Name - Kael Hawk
Age - 23
Occupation - Adventurer
Alignment - Chaotic (I think so anyway)
Appearance - Kael has dark brown dreadlocks, in desperate need of a wash, falling to just below shoulder height. Deep brown eyes are sunken in their sockets, slightly glazed over from lack of sleep. His skin tanned from long days of traveling, and thick muscles created through years of harsh survival bulge throughout his 6' 2" frame.
Clothing - He wears a tan coloured shirt with a dark brown tunic, and pants that are also tan, with a belt. He always wears his travelling boots.
Weapons - He always a scimitar strapped to his back as well as two balance Hunting knives and about 13 throwing daggers hidden around his body
Equipment - He carries very little equipment, having learnt to do most tasks with out them.
Skills - his skills include hunting, tracking, running, throwing knives, swimming, and climbing, all of which are skills he picked up on the run. drinking and making enemies seem to be natural skills for him.
Personality - Kael is very direct and upfront, which has earnt him more enemies then friends, though he keeps a guarded tounge at most times, he is loyal partner and friend, protecting his friends in any occasion.
History - Kael was tall boy even in his youth, and always on of the first to fight, but also to forgive and make a joke of the whole thing. When he wasn’t in school or learning to fight, like every boy in the village, he was either wrestling with the boys,
Or out hunting rabbits and foxes with his best friend, Jacob. One day, not long after
His seventeenth birthday, his village was attack by a band of chaos followers, in the
Battle he was knocked out. When he awoke he was in a cell, though he was soon
Released, at first he didn’t know why, so It came as a surprise when he came across
two Chaos hunters that seemed to be tracking him, after that he’s been running up until late.

Name: Denkim Ghaf
Age: 24
Race: Human
Occupation: None
Home Location: Marienburg
Physical Description
Height: 5'10"
Weight and Build: Weights around 155 pounds. Denkim is a bit wirery so it is hard for him to bulk up with muscle. However, he has done a lot of hard work on the Marienburg docks, so he's no wuss.
Hair: Medium length dark brown frizzy hair that has a mind of it's own. Denkim usually wears a hat because he can't control his hair.
Eyes: Brown
Skin: Even for being in the northern part of the world, Denkim has fairly tan skin. At least more tan than the nobles of the city that stay fully clothed and indoors to retain their white skin.
Other Features: A tattoo runs down Denkims left arm. More details on this latter perhaps.
Physical Skills and Abilities
Street Smart: Denkim grew up on the streets of Marienburg. He learned everything the hard way and his whole life has been a struggle. The work he's done has been hard, and for little pay. And the little money he's gotten he's had to defend from the theives that occupy the area. He has been in plenty of fights and it's made him as tough as an ox.
Jovial: Denkim is usually in a happy mood, and there is little can change that mood. He'll talk to anyone about anything, so he is usually well liked.
Weapon Skilled: Denkim has had a fair share of experience in sword play. And he's been in more than a few sword fights, or sword brawls, as he calls them. It's never pretty when a whole tavern full of drunks pull out their swords and got at it.
Accessories
Clothing: You would never be able to pick Denkim out of a crowd of regular townsfolk. He wears the same typical clothes as any other regular resident of Marienburg.
But, to go into a little more detail: He wears a pair of brown leather boots. The boots ride just high enough to keep out any water if he happens to step in a puddle. He usually wears pants of black or brown color, as they show little dirt and seldom need to be washed. His pants are a little on the baggy side. Denkim wears fairly stiff shirts that have no ruffles or folds on them. Most of them are of the tannish white colour and button up only on the top half. Denkim is seldmon found without his brown Tri-Cornered hat.
Weapons: Most of the time, Denkim only carries one dagger. It is sheathed under his left wrist in a leather 'bracer' sheath. But, he also owns a regular broadsword and a few other daggers. Nothing to fancy.
Pockets and Trinkets: Denkim rarely has anything in his pockets, especially coins. The only money he ever has usually resides in the coinpurses he steals.
Mentality:
Brain Power: Denkim never went to school but he can read a little. He reads whenever he gets his hands on a book, but that isnt very often. He cannot write, nor does he need to, he has nothing to write about and no one to write to. However, Denkim has something that many scholars never aquire: Street smarts. His life on the streets of Marienburg have taught him many things that cannot be found in a book. The most important thing he has learned is how to fight. Denkim has been a scrapper all his life and he knows how to keep his head in a fight.
Personality: Denkim is a rather jovial person. He's had a hard life and he has learned to live life one day at a time. He is not quick to take offence, but he has little care for others feelings. If you stand in his way, he will have no problem with slitting your throat.
Short History: Denkim grew up on the streets of Marienburg. He spent his first years of life in an orphanage. At the age of 7, that orphanage burnt down, and the children were left to fend for themselves. He survived for the next few years by stealing and begging food and coin from the people and churches of Marienburg. At the age of 9 he got his first job at the docks for 2 copper a week hauling suplies aboard the ships that moored there. Since then, he's been doing odd jobs around the docks as well as a few theivings.

Name: Sarkar Hammerfist
Race: Dwarf
Age: 282
Appearance: Sarkar is as Dwarvey as they come. Built like a block of Gromril, and just about as tough as one, he’s a typical Dwarf. Almost as wide as he is tall, Sarkar has a face that looks like the side of a mountain, craggy and lined. His steely grey beard and hair is always plaited into a braid. Clad in fine Gromril armour as befitting an Ironbreaker, Sarkar is a fearsome sight to behold. His personal emblem is a hammer and a fist crossed on a black background, proudly displayed on his shield. His hammer is functional and unadorned even though it is the clans most prized weapon. Grim and grumpy as most Dwarfs are, occasionally you will get to see a sparkle in his shiny black eyes which normally means that he is up to some mischief.
Career: Ironbreaker
Mentality: Stubborn. Nuff said. Like most Dwarfs, Sarkar is a wanderer ever since his hold fell to greenskins. The clan moved on but Sarkar refuses to believe that the hold cannot be reclaimed. Currently, he works freelance as a tank for hire. He is always on the lookout for a way to return and reclaim his home. Saying this, all is not doom and gloom for him. Being a son of the very rich Hammerfist clan, he has access to great wealth and thus he is quite capable of funding an expedition to do just that.
Background: Born into a rich family, Sarkar was never in want of anything. Being a younger son, he was not expected to carry on the family business so he dedicated his time to other interests. Once he was old enough, he joined the hold’s garrison and served in its defense. It was there he found his calling in life. Entering into a fist fighting competition, he defeated all comers and managed to qualify for the Old World Dwarven Championships. With hard training and blessed with natural talent he won the title and kept it for close to three decades. Alas, with the greenskin menace continually rising, the powers that be terminated the competition, leaving him as the undefeated champion and without a career. Being a kind of celebrity, his holds Ironbreaker battalion invited him to join them. He accepted just in time, for the greenskins invaded his hold soon after. As they say, the rest is history…

Name: Grangul Skullcleaver
Race and Gender: Dwarf, Male
Age, Actual and Apparent: Actual 189, Apparent 70
Height and Build: 4'9"; Short, Muscular, Broad
Physical description: Grangul is quite a tall dwarf but in all other respects very much like a dwarf should be. He has a large nose which has been broken several times by the look of it and large merciless mud brown eyes. Along with that his face has many scarres on it making him look slightly wild, his beard and hair have been dyed a bright orange as is custom for one who follows the slayer path, His hair has been shaven off on the sides and the middle he has made into long spikes with pig grease. his beard has been made into long plaits with golden rings to hold them together at the ends. he usually doesnt wear any upper clothes but in his pack he has a tattered old brown cloak with hood that he wears when it is cold along with a blue shirt, he also wears a pair of thick leather pants held up by a wide leather girdle with a large silver buckle that has been moulded into the shape of a dwarf head with two small rubies for eyes. he also wears both black leather boots and black leather gloves. on his arms he has long tattoos somewhat in the form of intertwined snakes but with no head. he also has had three seperate runes carved on his shoulderblades the runes of stone, iron and resistance all of which have red scar tissue over them.
Career and Skills: Grangul follows the path of Slayer and though he has learned the art of Forging in the Smithy he doesnt use any of the skills he has learned there, he can swing both his axes with practised ease and is a good match for any of the monsters he hunts.
Weapons and Armour: Grangul carries two double bladed axes both have the grudge runes inscribed in them along with the rune of might. The axes themselves are wonderfull to behold, the grip is made of wood with bearskin wrapped over it and hanging from the bottom is a small golden chain with a Wolfs head on one and a Bears head on the other one the blades are both razor sharp and have the runes inscribed on them in beautifull shining gold. on top of both axes are small round emeralds that have been fastened to the wood of the axe itself. Grangul does not wear any armor save his leather pants, gloves and boots. he also has a long dagger which he uses mainly to skin the animals he catches for food.
Equipment: Grangul has a small pack on the back of his belt with in it his cloack and some food and a bearskin flask also hangs next to this pack.
Mental description: Grangul is a typical dwarf, stubborn, brave and loyal.
Background: Grangul was born to a well respected family in Zhufbar and his father was part of the Gatekeepers. Though he got an apprentiship with one of the Smiths in Zhufbar Grangul was not content with simply forging weapons for others to use, so he made himself two almost identical axes with great care and precision and practised with these on a daily basis. After almost a decade of working at the smithy a Runesmith came along to have a hammer made for his apprentice and though he knew he was very much out of place, Grangul asked if the Runesmith would forge runes of might on his axes, chuckling at the hopefull look on the lads face the Runesmith decided to do so but it would cost him a fair chunk of gold, needless to say Grangul gladly accepted and got the runes inscribed onto his allready beautifull weapons. It seemed life would go on nicely for Grangul, that was, untill the ratmen came in through a newly dug tunnel. The vile creatures had broken in and killed the miners quickly advancing to the Hold itself. When a miner came running out yelling for help Grangul quickly grasped his weapons, only to be held back by the Master Smith who told him to stay put. Grangul watched as his father and many of the other guards came running towards the mines with axes and hammers drawn. They slew all the ratmen that had come out, leaving not even one alive. when they came out bearing there fallen on their shoulders Grangul did not see his father, ignoring his Master he ran out to the guard and he was stunned when he saw his father being carried by the foremost four men. he was dumbstruck and did not respond to the nods and soft pats on the back he got from some of the guards. he went home that evening with a single though on his mind, Revenge. he knew there was only one way for him to leave and seek revenge for his father, he swoar the oath of the Slayer and dyed his hair bright orange shaving off the sides aswell. He then grabbed both his weapons and left the Keep for good, silently seeking death in hopes of joining his father in the great halls of the Ancestors.
Homeland/Town: Zhufbar
Fighting Style: Grangul fights with both his axes in hand and has adopted an almost un-dwarflike fighting style which involves quick movement instead of standing fast and dealing out punishment. His skill with his axes have gotten more pronounced since he became a Slayer, and he roams the country looking for a foe that can best him.
Personality: Like most Slayers Grangul is quiet and does not speak much of his past. he can however be pleasant company and gives good advice with wisdom that is far beyond his age.
Speech: Grangul speaks the dwarfish tongue fluently but has also mastered the language of the empire.

Rimner
02-06-2006, 08:03 AM
This is the absolutely most perfectest place to use Jebudaih!!!

Name: Jebudiah Smith
Race: Human
Age: 42
Alignment: Good
Occupation: Fur Trader/Adventurer

Weapons: Musket, and a rather large hunting knife, the blade being just over a foot long and around four inches from side to side; the lower four inches of the blunt side of the blade being serrated. The handle hand-carved out of fir wood, not at all professionally done, but the weapon serves its purpose.

Equipment: Slung across his frame is a large powder horn, strapped to his back is a brown leather pack, full of miscellaneous food items and other supplies, and attached to the belt around his waist is a pouch filled with various coins and another bag carries his ammunition.

Physical Description: Jebudiah is not the most imposing figure at 5' 10" and around 200 pounds, but his years in the harsh wilderness have assured he is as solid as an oak. A jutting brow complete with bushy eyebrows does its best to hide his deep brown eyes, and a full brown beard conceals what would be considered a powerful jaw line. Brown hair is strewn about wildly atop his head, and an attempt is made to keep it from getting too long.

Clothing: Buckskin, buckskin, and more buckskin. Scraped, cut, and weathered to a muddy, earthen brown color. If it’s really cold you can occasionally see him wearing a heavy fur coat and hat.

Mental Description: By nature he is nearly as stubborn as the dwarves. It takes a lot for even the thought of retreating from a fight to come to his mind, and he can hold quite a grudge. More often than not, he tends to look at the worst possible outcome of any plan or situation before looking at the good side; and he lets any who are with him know what he thinks that horrible outcome may be. He does not, however, shy away from danger or crazy schemes. After all, he doesn’t have much to live for anymore.

Background: A compact background summary on his childhood and years before the present time will be provided later, work is in progress.



Anything else you need, just tell me.

Count_Lucifer
02-06-2006, 06:35 PM
Brilliant, this character is a prime example of the Horizon Hunters right there. Considering that I know you as well as I do ye shall skip the trial phase but you still have to show how active you are and prove yourself. If you join the roleplay I invited you to you should use this character as it can show our introduction, as with J if he makes a character and joins. This way subsequent HH roleplays can take place after the one I invited you to.

And on the off chance you missed my PM that invited you to my roleplay its called Dust To Dust and Goblins to Goo. You might have taken part in the original but I think you were still with the Red Dragons at the time.

I'll get a guild roleplay up once we have 3 or 4 members as I don't really feel like writing one at the moment.

And for potential members just send in your char profile following whatever guidlines you see fit. Just remember to include the important stuff like Name, age, race, appearance, mentality, and background. If you describe is mentality well enoug or vice-versa you can probably opt not to include a background and just develop one through IC development.

Rimner
02-06-2006, 06:41 PM
I was actually about to go post on that, I was just finishing up a post on The Fall and Rise of the Rebels, and it was next on my list.

I was wondering what the Quartermaster is? I didn't see it in the charter. By the looks of it, it is the second in command?

Count_Lucifer
02-06-2006, 06:46 PM
Good and yes, he is second in command of a sorts. I thought it was appropriate as to me a hunting parties quartermaster is almost important as its leader. Don't worry though as your character profile need not be tweaked to fill that role. Jebediah is actually surprisingly fit to take on that position but it is earned by exceptional roleplaying and excellant activity on the forums. A little bit of luck and favor goes into it too :P

Rimner
02-06-2006, 06:58 PM
Well I have just been informed and need to go do something. Should only take around an hour and when I get back I'll post on Dust to Dust, Goblins to Goo.

Stupid reality.

EDIT: Took longer than an hour, but got it done.

Count_Lucifer
02-07-2006, 10:56 PM
So what are you thinking for the roleplay? Maybe something that is a good contrast to Dust to Dust. Perhaps maybe something with a boat trip off the coast of the border princes (where new members can join), stop of at a city(more members joining) and then to Araby where like a tomb holds some treasure. Any other good ideas feel free to post em!

Ascahithiel
02-08-2006, 07:31 PM
Name- Alessia Tresvedst (real name is Dog)

Age-22

Occupation- Travelling minstrel/thief

Alignment- Neutral a.k.a. herself

Appearance- She has dark skin from her tilean ancestry, and hair so brown it's almost black. Her hair is cut extremely short (about an inch long), and sticks up at all angles. Her eyes however, are a dark blue from her mother, as is her facial build. At 5'6", she isn't noticeably curvy, merely proportional.

Clothing- (For show) A form hugging burgundy velvet jacket with gold buttons, and baggy gold-coloured breeches. A burnt-orange sash is jauntily tied around her waist, with several pouches tucked into the folds. With this, she wears brown turn-down boots that have gold-embroidered edges. With this, she usually wears a scarlet cloak lined with fox fur. With this outfit, she wears numerous glass bead bracelets in many colours.

(Other occasions) She owns several beige/cream tunics, usually accompanied with a dark pair of breeches, and plain black boots, as well as a good plain belt. Overtop, a dark grey woolen cloak lined with silver-grey wolf fur.

Weapons- Throwing knives hidden across her person, about fifteen in total.

Equipment- Rope, a lantern, flint and steel, and objects she's acquired and is going to sell, carried around in a weather-beaten pack. Her most prized posession is a lute, a very plain instrument that she always keeps perfectly tuned.

Skills- Has a very skilled singing voice, and can play her lute beautifully. She also has very nimble fingers for picking pockets and spiriting away things from plain site. Her greatest skill however, is that she can convince most people that she's telling the truth, when really she's lying like there's no tommorow. She speaks fluent Reikspeil and Borderlander, but is illiterate in both languages.

Personality- Outwardly a very flamboyant, talkative person. She suffers from personal demons however, as she is a kleptomaniac, pathological liar, an alchoholic, and a schisophrenic. She likes attention, and if left too long without it will start wilting, so to speak. If people were to look past all the show, they would find a very lonely soul too lost in all the lies to come back to reality.

History- Dog was born to a common prostitute named Sapphire, in Marienburg. She was often neglected, left by herself for long periods of time with nothing to do and no-one to talk to but herself. Her clothes were comparable to rags, and she was under-fed. Often, her mother would beat her if she ate too much, or asked for a toy, sometimes even just because she existed. When she was twelve, Sapphire wanted her to make herself useful, and sent her out to make money in whatever way she could. After a year of picking pockets, she ran away and joined a group of gypsies, where she learned how to throw knives and play the lute. However, she had lied to them about her past, naming herself Ruby, and when one of them finally found out the truth at fifteen, she ran away once again. She was in the Borderlands, not understanding a single word the inhabitants said, with no-one to turn to. As such, she became a travelling minstrel, sinking deeper into her lies. After a year, she picked up the language, and joined another travelling gypsy group under the name of Raven, and travelled again with them for three years. She left them at Marienburg, not really knowing why she stopped there. She spent some time by the docks, where she picked up a Tilean name she liked and a last name, and was eventually hired to sing for a nobleman and his wife. She played for them for two years, entertaining them with her tales and songs. One night the nobleman attempted to molest her, so she gathered her things and left. She spent her time wandering, paying for her drinks with song and word until she heard of a group called the horizon hunters, who spent their time looking for adventure. She immediately was interested, and set out to join them.

Just in case i forgot, Alessia is incredibly reckless and will take up the craziest tasks just for kicks.

Count_Lucifer
02-08-2006, 11:03 PM
Glad to have you aboard AScahitiel (I realise I will have an incredibly hard time saying that name in the future so hope you don't mind the future gross mispellings of it I can guarantee you I'll make). Love the character, also one rich with flaws, history, and character, which makes her very human and likeable. The only thing I'm not very clear on is her weapon skills. I understand she throws knives but once she gets in the thick of it does she beat people down with a lute. Is she untrained and simply fights instinctively with what she can or perhaps she's picked up some training in something besides ranged daggers?

I beleive I recognise you from the old forums, maybe even the original, I'm not sure. So now your on trial. Be active here (as much as you can considering our density of members) and once I get the roleplay up and running. Ya I won't go into that simple stuff as you know the drill I'm sure. Considering your of the Silver Court (a guild I know and respect for its roleplayers) if you can maybe get a refference from one of their members whom I know or know of (chris or cass) then maybe we can bypass the trial duel or roleplay post.


On another note of our roleplay I had one of my possible ideas written in a previous post but as this is a fellowship I would like to hear yours and Rimner's opinion on the matter as many heads with many ideas can definately come up with something very fun and interesting.

Thats all and I'm happy to be sailing with you and I hope you'll enjoy your time in the HH

EDIT1: Rim for our purposes lets consider Dust to Dust as the meeting between Dogsay and Jeb and the founding of HH comes later so they already know eachother, which is appropriate with his being a member of the guild already.

Hawk
02-09-2006, 01:11 AM
Name: Kael Hawk

Race: Human

Age: 24

Appearance:Kael is about 5'6 and built like a tank, he has several scars across his back, long brown dreadlocks, and brown eyes

Weapons: His fathers Scimiter, about twenty daggers hidden around his body, with the skill to throw them with extreme accracey

Career: He's always been a adventuer, like his father

Mentality: Kaels never been too trusting, but he is a loyal friend and partner and will cover your back in a fight, which he seems to start alot of

Background: his father was a adventurer, and a good man, though he was rarely at home with is adventuring, though he sometimes too kael along with him. his father trained him with assorted weapons when he was home,and for his tenth birthday he gave Kael gave him his first dagger. at the age of fifteen his father retired and helped kael on his way to being a skilled adventurer. once he was eighteen, he started adveturing, leaving home for months at a time, and soon left for his own adventures

Rimner
02-09-2006, 08:03 AM
Jebudiah has never been to Araby before, so I wouldn't mind leaving the mountains behind for once. Don't know how he would react to sailing, should be fun. Before I can input any further as to where we should go I'll have to dig up a map of the world. I know I have one somewhere...

Welcome aboard Ascahithiel. Love the character.

And, welcome Hawk, it appears, to the forums. Count will no doubt be here soon to sort you out (in a good way)

Ascahithiel
02-09-2006, 12:34 PM
Thanks for the welcome = D

I was on the original forums, same character name. Part of the Daemon Hunters I was ^_^. If you need a reference, I can get one from either Chris or Cass, whichever one.

Hmmm...I haven't really thought about what she'd do in the thick of a fight where she can't throw her daggers. She wouldn't beat people over the head with her lute though, she likes it too much. I'll probably edit the profile when I come up with a solution though :P

Isilecet
02-09-2006, 06:25 PM
Greetings, good to see another RP guild. i will be keeping an eye on the guild to see what is going on. Feel free to hit me with a PM or a message in the Guilds list thread once you have an RP planned. i look foward to reading your work, or possibly writing with.

Isilecet

Count_Lucifer
02-09-2006, 11:58 PM
lol glad to see we've grabbed your attention Isilecet :P and if we meet up to your expectations it'd be great having you aboard if you ever feel like it. Ascahithiel you can get a reference from anybody in the Silver Court that you beleive is a great RPer or well established in the forums. Just have them send me a PM with their opinions on your roleplaying and maybe you could send a link to a thread where I'd find some of your better work, but that weapon issue will need to get sorted out before too long.

Alright Hawk, glad to see that mine was the first guild to catch your eye when you joined but as a new and unkown member of the forum you'll have to prove your worth. The first step in this is to develop that character profile of yours and use some better grammar. You've got a good foundation but you should add things like his clothing or how he thinks; things like that which makes him more human and interesting. For the best template I'd look over Ascahithiel as he spent the most care with his (as mine is old and needs editing and Rim is just too lazy to go to those lengths of detail :P). The second is to post actively and thoughtfully (this'll be more meaningful once we decide on a roleplay and I get up the stamina to write it up, which I'll probably do tomorrow sometime). Considering your an incredibly new member you will need to send me or post up a trial post, which can be a duel or maybe even just an encounter, but it needs to be well thought out and of reasonable size. Even if your post isn't up to full standards if I see good potential I might consider us 'taking you under our wing' and helping you along so you can become a great roleplayer.

So far I see a good feeling about something taking place down south for a change like Border Princes or Araby (which is appropriate considering your chars Ascahithiel and Hawk) and would make for good opportunity to join up with Rimn's character and mine, maybe in a foreign market place in a foreign port in the Border Princes as we look for ship and company to cross into Araby after a forgotten Tomb King's treasure or what-not.

EDIT: I am looking at changing the sig as this was the old one and I'm feeling it doesn't look very good. And if anybody wants to work on a guild smiley (one with maybe a sun rising on the horizon or something like that) please speak up and give me your ideas.

Hawk
02-10-2006, 12:33 AM
i'll write up a much more detailed char, and work on that trial post
edit: When you say more active, does that mean on the forums in genral or in rping

Hawk
02-10-2006, 02:06 AM
Name- Kael Hawk

Age- 23

Occupation- Adventurer

Alignment- Chaotic (I think so anyway)

Appearance- Kael has dark brown dreadlocks, in desperate need of a wash, falling to just below shoulder height. Deep brown eyes are sunken in their sockets, slightly glazed over from lack of sleep. His skin tanned from long days of traveling, and thick muscles created through years of harsh survival bulge throughout his 6' 2" frame.

Clothing- He wears a tan coloured shirt with a dark brown tunic, and pants that are also tan, with a belt. He always wears his travelling boots.

Weapons- He always a scimitar strapped to his back as well as two balance Hunting knives and about 13 throwing daggers hidden around his body

Equipment- He carries very little equipment, having learnt to do most tasks with out them.

Skills- his skills include hunting, tracking, running, throwing knives, swimming, and climbing, all of which are skills he picked up on the run. drinking and making enemies seem to be natural skills for him.

Personality- Kael is very direct and upfront, which has earnt him more enemies then friends, though he keeps a guarded tounge at most times, he is loyal partner and friend, protecting his friends in any occasion.

History- Kael was tall boy even in his youth, and always on of the first to fight, but also to forgive and make a joke of the whole thing. When he wasn’t in school or learning to fight, like every boy in the village, he was either wrestling with the boys,
Or out hunting rabbits and foxes with his best friend, Jacob. One day, not long after
His seventeenth birthday, his village was attack by a band of chaos followers, in the
Battle he was knocked out. When he awoke he was in a cell, though he was soon
Released, at first he didn’t know why, so It came as a surprise when he came across
two Chaos hunters that seemed to be tracking him, after that he’s been running up until late.


and i do a new one if you like, any help or comments would be welcome

edit: is that a bit better, and rimner. you desription of my char was near perfect

Rimner
02-10-2006, 08:21 AM
Rim is just too lazy to go to those lengths of detail

Hey, at least I'm consistant.

Alright then Hawk. It a good improvement. I'm gonna take this one step at a time and see if it helps you any. Oh, and by the way, when making changes to your character please just edit the one right above this post. No need to post a brand new one every time.

Number One- Appearance. You have hair and eye color, darkened skin, and the fact that he is relatively short. Anything else you want to add? If not then the following is what I suggest (please take in mind that I don't really know what you want him to look like, this is just an example):

Kael has dark brown dreadlocks, in desperate need of a wash, falling to just above shoulder height. Deep brown eyes are sunken in their sockets, slightly glazed over from lack of sleep. His skin tanned from long days of traveling, and thick muscles created through years of harsh survival bulge throughout his 5' 9" frame.

As you see, a little detail can bulk up the profile a bit, and give people a better idea of what he looks like. All I have done above is add things like the length of his hair, whether it is clean and well kept or dirty and unkempt, a little more detail on the eyes, and just a tiny bit more about the skin and height.

Maybe that will help you, maybe it won't, but hey I tried.

Ascahithiel
02-10-2006, 12:44 PM
Hmmm....clothing description seems fine, simple yet gets the point.

Now, these weapons of his, specifically the knives. You want to ask yourself what kind of knives they are. Are they daggers? Throwing knives? Hunting knives? Are they weighted a certain way? You don't have to describe what they look like, but just describe the type.

Oh and Count Lucifer, if she was in a close-quarter fight, she'd have a knife in each hand and stab at anything that comes near her. It's not about style or training, just plain speed. And I never said she was sane :P

And just for future reference, i'm not a guy, i'm of the female gender :D

EDIT~ I drew up something that's a suggestion for a guild smilie. Voila:
http://www.imagebucket.net/images/Scarlethart/avatarv.jpg

Cassandra
02-10-2006, 02:10 PM
PM? Nah. These things are more fun when they're public.

Just a little note to give Ascahithiel her due. She's being with the Silver Court bunch since the Legacy days, coming over from the Black Wolves when we blatantly stole everyone of note *grins innocently*. If you need any more convincing, mosey on down to the Tournament and read her duel against me, and her last round duel as well, both of which are sterling examples of her work. I am proud to have her in my guild, she's consistent, friendly and comes up with interesting characters and situations, and fun character interactions. Realistic in her writing, covers her bases on the grammar and spelling fronts and imaginative.

In conclusion, she's a good addition to any guild, just don't steal her away, k? ;)

-Cass-

Count_Lucifer
02-10-2006, 05:26 PM
lol we'll try not to steal her away but you know we are just so fuzzy and cute that few can resist. :P That was a very promising description and I hope that your every bit as good as Cass has commented to. You'll remain on trial over the weekend and into the beginning of the week, (just to see for myself that you are active and contribute useful and thoughtful posts as so far you have).

Hawk that is a much better looking profile and as character profiles are kind of like the living document type I'm sure as you become more acquainted with this style of writing it shall fill out and become very interesting. I'd say a tall buff guy like him would be maybe 6'1" or 6'2" as that would give him a height advantage over most and atleast a heads worth over some. THe only remaining things to work on are overall adding detail (as Rimner said) to things like his skills, how proficient is he in this, when our how he learned it and aswell as the weapons (as ascahithiel intoned) and maybe just do some rework on the personality of Kael as it seems an oxymoron. It says he is a loyal friend and partner but untrusting and doesn't like people or something like that. If you were going with that maybe you should explain that side like how being of his size and brutish nature few he was often shunned and therefor is not very open but to those who truly care about him he is a loyal and true friend.

Also I was very happy with you two (Rim and Ascahithiel)'s stepping up to help Hawk because thats a lot of what this guild is about and its great that you guys just stepped in and did that.

Lastly I am liking the approach your taking with that possible smiley. I beleive my email adress is in my profile so I'd appreciate it if you could send me that or other drafts of a smiley so I could look over them and maybe do a bit of editing. Easier then starting from scratch. Also somebody tell me the dimensions of a guild smiley?

Rimner
02-10-2006, 06:06 PM
Kael has dark brown dreadlocks, in desperate need of a wash, falling to just above shoulder height. Deep brown eyes are sunken in their sockets, slightly glazed over from lack of sleep. His skin tanned from long days of traveling, and thick muscles created through years of harsh survival bulge throughout his 5' 9" frame.

lol :lol: , is that really what you want him to look like? I just hope you know I wasn't forcing that upon you or anything, it was just an example. But hey, if that's how you want him what can I say but- dang I'm good 8)

Hawk
02-10-2006, 11:15 PM
edited it, and yes rimner, your good, also, do i pm you my trial duel or post it somewhere

Count_Lucifer
02-10-2006, 11:23 PM
You can post it on the roleplaying forum or a PM, whatever you wish. You also have plenty of time to do it so don't rush yourself.

Lol Rim you should be flattered that he liked what you wrote.

Alright I'm going to put the roleplay tomorrow as being staturday I'll have plenty of time write it up. I beleive it will be as I've written above with us starting on the southern coast of the Border Princes and it'll be like me and Rim going into a tavern looking for brave warriors to come with us to Araby and looking like one of that country I guess you'd prove usefull ascahithiel. Hawk since you look of the same country aswell same would apply aswell. Alright start thinking up your entrances and I'll have the rp up tomorrow.

Thats all, g'night.

Hawk
02-11-2006, 12:29 AM
i've posted it on the rp forums to see if i can get some advice and all on it, its under kaels trial, i've also added tracking and hunting to his skills, as he would have most certainly picked them up

Ascahithiel
02-11-2006, 04:29 PM
Damn, now I have to live up to something :P

Oh and Hawk, I gave some pointers on your post in the roleplaying forums, I hope it's helpful to you. Just in general, when re-reading a post you're writing, ask yourself questions about what you want people to understand from the post, and what sort of imagery you want people to see in their mind's eye.

And ooooOOOOOhhh! Roleplay! Just what I've been waiting for :D

Count_Lucifer
02-11-2006, 10:51 PM
Thanks for the smiley, I'll sleep on the idea and think about it a bit more, not 100% sure thats what I want to use but its certainly a great idea.

Ok Hawk so far you're active and you've got that going for you, so if you can stay active and try we might make an acception and give you membership so that you can learn from the others. (lol this seems similar to the movie 'Rudy' if anybody's seen it). You've still got a bit left on trial so prove me right and be a good, in-training, addition of the HH.


Alright the moment you've all been waiting for has arrived! I've got the roleplay up and its called A Sandy Sendoff. It begins in Luccini in Tilea and will then move on to the ship The Kraz Alkar, piloted by dwarves. We'll go past Sartosa and the Black Gulf (probably run into some pirates) before making it into Araby. When we land in the port of Copher we'll take on some more members into the roleplay (unless they show up as stow-aways on the ship). Alright you'll have to wait for the rest of the plot later but get your entrances up in the roleplay! Rim your already there and Ascahithiel we did a bit of a set up for you but have fun with it and Hawk, do waht you will but remember, what you post is waht we're gonna judge you on.

Rimner
02-11-2006, 11:02 PM
Ooo, pressures on now Hawk :P, I'm sure you'll do fine.

I would post (on the rp) but I am absolutely burnt out, took my ACT today. Its amazing what four hours of testing can do to the human brain. Besides, your post is a perfect setup for Ascahithiel to roll off of.

I feel so... violated. Damn tests.

Denkim
02-11-2006, 11:54 PM
I'd like to join, if you don't mind. My character isnt the best fit for this guild, but I made him so that I could develop him in roleplay. Right now he's little more than a regular ruffian, working at the Marienburg docks.

I was thinking that he could be 'hired' into the guild. You adventurer types will need someone to lug around all your junk. And Denkim is always happy to serve when there's coin to be made.

Name: Denkim Ghaf
Age: 24
Race: Human
Occupation: None
Home Location: Marienburg

Physical Description
Height: 5'10"

Weight and Build: Weights around 155 pounds. Denkim is a bit wirery so it is hard for him to bulk up with muscle. However, he has done a lot of hard work on the Marienburg docks, so he's no wuss.

Hair: Medium length dark brown frizzy hair that has a mind of it's own. Denkim usually wears a hat because he can't control his hair.

Eyes: Brown

Skin: Even for being in the northern part of the world, Denkim has fairly tan skin. At least more tan than the nobles of the city that stay fully clothed and indoors to retain their white skin.

Other Features: A tattoo runs down Denkims left arm. More details on this latter perhaps.
Physical Skills and Abilities
Street Smart: Denkim grew up on the streets of Marienburg. He learned everything the hard way and his whole life has been a struggle. The work he's done has been hard, and for little pay. And the little money he's gotten he's had to defend from the theives that occupy the area. He has been in plenty of fights and it's made him as tough as an ox.

Jovial: Denkim is usually in a happy mood, and there is little can change that mood. He'll talk to anyone about anything, so he is usually well liked.

Weapon Skilled: Denkim has had a fair share of experience in sword play. And he's been in more than a few sword fights, or sword brawls, as he calls them. It's never pretty when a whole tavern full of drunks pull out their swords and got at it.
Accessories
Clothing: You would never be able to pick Denkim out of a crowd of regular townsfolk. He wears the same typical clothes as any other regular resident of Marienburg.

But, to go into a little more detail: He wears a pair of brown leather boots. The boots ride just high enough to keep out any water if he happens to step in a puddle. He usually wears pants of black or brown color, as they show little dirt and seldom need to be washed. His pants are a little on the baggy side. Denkim wears fairly stiff shirts that have no ruffles or folds on them. Most of them are of the tannish white colour and button up only on the top half. Denkim is seldmon found without his brown Tri-Cornered hat.

Weapons: Most of the time, Denkim only carries one dagger. It is sheathed under his left wrist in a leather 'bracer' sheath. But, he also owns a regular broadsword and a few other daggers. Nothing to fancy.

Pockets and Trinkets: Denkim rarely has anything in his pockets, especially coins. The only money he ever has usually resides in the coinpurses he steals.
Metal Description
Brain Power: Denkim never went to school but he can read a little. He reads whenever he gets his hands on a book, but that isnt very often. He cannot write, nor does he need to, he has nothing to write about and no one to write to. However, Denkim has something that many scholars never aquire: Street smarts. His life on the streets of Marienburg have taught him many things that cannot be found in a book. The most important thing he has learned is how to fight. Denkim has been a scrapper all his life and he knows how to keep his head in a fight.

Personality: Denkim is a rather jovial person. He's had a hard life and he has learned to live life one day at a time. He is not quick to take offence, but he has little care for others feelings. If you stand in his way, he will have no problem with slitting your throat.
Short History
Denkim grew up on the streets of Marienburg. He spent his first years of life in an orphanage. At the age of 7, that orphanage burnt down, and the children were left to fend for themselves. He survived for the next few years by stealing and begging food and coin from the people and churches of Marienburg. At the age of 9 he got his first job at the docks for 2 copper a week hauling suplies aboard the ships that moored there. Since then, he's been doing odd jobs around the docks as well as a few theivings.

Hawk
02-12-2006, 12:30 AM
i made a short post, tell me what you think

Ascahithiel
02-14-2006, 07:29 PM
I finally managed to post, someone gets to either stop a bar brawl, or start it. Enjoy :)

Count_Lucifer
02-14-2006, 09:38 PM
Sorry for the inactivity everybody but it'll happen and hopefully you all will find a way to go on without me :P

I can give you Hawk that there wasn't much for you to post about at first glance but in the future remember that you don't have to follow the same exact timeline as the previous post. Feel free to post his coming ashore or walking about, things that could have happened well before Dogsay and Jeb found their way into the 'den' of sorts. Just gotta think out of the box and come up with some clever stuff like maybe an argument with a strange talking parrot, 'which was very perplexing to Kael, who had never seen a talking bird before and couldn't decide whether it was the Tilean wine playing tricks on him or some form of magic, which Kael could never understand anyways'. Once you have a bit of experience and if you perhaps knew a bit about the Warhammer world if you already didn't (I'm a fluff-head of all the GW games so I know all there is, which is sad but useful)

Welcome Denkim! I like the profile, all you have to do is figure out how he ended up in Tilea. Maybe one day he just got so tired of it all that he discarded his past and took the place of one of his crates, sailing off to whatever fates Sigmar had for him. Alright your on trial, now that I've accepted you, be active, post on the roleplay, but remember be thoguhtfull and none of this spam and anything too off topic. Also please post a practise duel or longer post as to show us your mettle. If to be effective you could make it about how you made it from far away Marienburg to Luccini (not a far stretch of the mind as both are large ports I beleive). You could do this but only if you made it of good size as you will be judged by this post. Welcome aboard and I hope you enjoy your time spent with us!

Alright Ascahithiel, seems like your time on trial is about up so I'd like to welcome you as a full member of the HH! I'm going to update the guild sig over the next day or so so you might want to wait to adopt it. Congrats anyway and I hope you prove to be an integral part of this guild.

Rimner
02-14-2006, 10:41 PM
Ah heck, everyone goes through those sporadic breaks every once and awhile. Don't even worry about it man.

You'll have to wait for tomorrow to see what happens in the rp, I just got done writing tons of poems and am just plain tired. So unless Denkim or one of ya'll posts before me then you'll just have to wait.

By the way Hawk, your second post showed real improvement. Keep it up man. I think you left a line out by mistake, it just has a 'T' then goes on to the next line. An easily fixed little mistake if you ask me.

And congrats to Ascahithiel.

P.S. I can actually spell Ascahithiel without having to look at your name now! Yay!

Hawk
02-14-2006, 10:58 PM
dont ask me why that t was there, but thanks for pointing it out

Rimner
02-15-2006, 08:20 PM
I didn't include Jebudiah or Dogsay's accents in the post, but it's up. I know you all wanted a big brawl, but that's just not how the cookie crumbled :P

Denkim
02-16-2006, 03:24 AM
Well, good to know I'm on trial. I created my trial RP, it's located here (http://www.warhammeralliance.net/index.php?name=PNphpBB2&file=viewtopic&t=704). I'll be posting more in it as the week goes by.

I also posted in the RP.

Neither of my posts are all that great, but it's been a while since my last rp and I'm still brushing off the cobwebs.

Ishnael
02-21-2006, 09:52 PM
Hiya guys! Used to post on warhammeronline years ago. Found this site. Wanna start again. A sample of my work. Let me know if I pass. Well, here it comes....


The bottle smashed against the right side of my head. Some shards managed to slice open my ear and I could feel warmth flooding down my neck. Turning quickly, I rammed my shoulder into the offensive smelling human's midriff. I'm sure I cracked at least a couple of his ribs but whose counting. There was a whoosh of air as his lungs compressed due to the pressure and the look on his face was quite comical as he tried desperately to draw in a breath. Grabbing him while he was preoccupied trying to get his lungs to work, I chucked him over the bar where Ralph promptly smacked him over his noggin with a billy club.

"Keep the damage to a minimum you lump of muscle!", he called out towards me and grimaced when he caught the odour of the fellow at his feet.

I faced dungbreath's partner in crime, I swear his mother must be half-orge. At six and a half feet tall I barely came up to his sternum. He was almost ae wide across the shoulders as me which is saying a lot and he was quite simply the most ugly brute I have ever seen in my 282 years. He was picking himself up from the remains of the table I dropped him on and he was not looking too pleased.

I rolled my shoulders and loosened up the muscles in my neck. Well, if big old ugly thinks he can take out the undefeated champion fist fighter from Clan Hammerfist then he's got a big surprise comming to him.

With a roar, ugly rushed me. I planted my feet squarely and planted a jab that rocked him back slightly followed by a grandfather of all right-handers that smashed into his left temple. Damn, that was a mighty punch! He staggered back and I was waiting for him to fall when his sad excuse for a face split into a big grin.

"Good hit, shorty you strong"

I was dumbfounded! I have been in regular training even after the hold fell and the Ironbreakers broke up and I was in argueably the best shape of my life and this moronic, simian like creature had just received one of the best punches I have ever thrown. He did not have the decency to obey the force of gravity and sink to the floor! Righto, this is gonna take a lot more work than I thought.

Ugly headed towards me again, slower this time when the barrel of a blunderbuss appeared between us, pointed directly towards him.

"Now I don't want to come between any fun you two intend to have, but I have a business to run and I am not going to allow you two mentally challenged idiots to tear up my fine establishment all in the name of proving who is better in a scuffle. Now sir, I would rather wash your remains off my walls and floor than allow anything else to be damaged. So you have a choice, leave and bring your aromatically challenged friend with you or find a new use in life as wall and floor coverings. Whadya think?" Ralph said politely.

Uglyface scowled and thought for a moment. I could practically hear the rusty gears turning in his head. Finally he nodded, and went to the bar to pick up his friend and left quietly. There was dead silence in the tavern but slowly the band started playing again and the level of noise in The Pig's Trotter soon returnd to it's normal blaring self. The serving girls began removing the broken furniture and giving the area a quick clean. Maggie gave me a small smile of thanks which I waved off.

Striding towards the bar Ralph placed a huge foaming tankard in my meaty fist.


Rite... Be honest... Did it suck? Please take into account that it's been a few years, what with finishing Uni, finding a job, getting married, building a house, etc..

P.S. I actually posted this piece in the Dwarfs forum but I reckon you guys seem like a more fun bunch.

Ishnael
02-21-2006, 10:56 PM
Name: Sarkar Hammerfist

Race: Dwarf

Age: 282

Appearance: Sarkar is as Dwarvey as they come. Built like a block of Gromril, and just about as tough as one, he’s a typical Dwarf. Almost as wide as he is tall, Sarkar has a face that looks like the side of a mountain, craggy and lined. His steely grey beard and hair is always plaited into a braid. Clad in fine Gromril armour as befitting an Ironbreaker, Sarkar is a fearsome sight to behold. His personal emblem is a hammer and a fist crossed on a black background, proudly displayed on his shield. His hammer is functional and unadorned even though it is the clans most prized weapon. Grim and grumpy as most Dwarfs are, occasionally you will get to see a sparkle in his shiny black eyes which normally means that he is up to some mischief.

Career: Ironbreaker

Mentality: Stubborn. Nuff said. Like most Dwarfs, Sarkar is a wanderer ever since his hold fell to greenskins. The clan moved on but Sarkar refuses to believe that the hold cannot be reclaimed. Currently, he works freelance as a tank for hire. He is always on the lookout for a way to return and reclaim his home. Saying this, all is not doom and gloom for him. Being a son of the very rich Hammerfist clan, he has access to great wealth and thus he is quite capable of funding an expedition to do just that.

Background: Born into a rich family, Sarkar was never in want of anything. Being a younger son, he was not expected to carry on the family business so he dedicated his time to other interests. Once he was old enough, he joined the hold’s garrison and served in its defense. It was there he found his calling in life. Entering into a fist fighting competition, he defeated all comers and managed to qualify for the Old World Dwarven Championships. With hard training and blessed with natural talent he won the title and kept it for close to three decades. Alas, with the greenskin menace continually rising, the powers that be terminated the competition, leaving him as the undefeated champion and without a career. Being a kind of celebrity, his holds Ironbreaker battalion invited him to join them. He accepted just in time, for the greenskins invaded his hold soon after. As they say, the rest is history…

Count_Lucifer
02-22-2006, 07:13 PM
Sorry for yet another absence but my parents sprung a ski trip on me but now I'm back for good *cheers and cries of joy in background* although I had hoped that some of you would've tried to keep active even with my absence.

Denkim I have yet to read your post and I'm about to go eat some dinner so I'll read it and give you my thoughts on it when I get back.

Ishnael, great to have you with us and it brought a tear to my eye that we're more fun than the boys of Kazad (they being one of the oldest guilds, dating back from before I even looked at this forum which happened to be 2002 I think). Love the profile and your rp has room for improvement but is up to code. THe only thing is that I don't really like 1st person writing in roleplaying and so you'll have to try hard before I like it. I'll give you the rest of my thoughts when I get back from dinner.

Denkim
02-22-2006, 07:24 PM
Was the snow good? Seems like you guys should have had a cold front move through a few days ago, since we had one move through Washington, going south, sometime last week. But I dont know how your weather patterns work down there, so maybe not.

I'm in no hurry, so read my posts whenever you get the time. I still have a lot more to add to my trial post, and I think it will turn into a neat little story over the next little while.

Anyways, great to have you back. The RPs been cold for the past few days, but maybe you can get it going again.

Count_Lucifer
02-22-2006, 09:23 PM
Ya the snow was nice, actually didn't snowboard (what I do) myself this time. I actually did some snow mobile riding along the trails (these babies go 0-60 in 2.3 bloody seconds). Crazy stuff

Ok add onto it but your trial will be up before saturday or sunday so get workin on that. Lookin forward to reading it.

Ok just a bit to add to the top ishnael. Like I said 1st person writing is rarely used on this forum and is odd but you can try and use it but I'll be lookin at it even harder. If you wanna make it work you really have to let us into your head and make it beleivable that you are you character and not the omniscient narrator that most people write their perspective from. Flow is something that you need but thats probably just rust and you'll get better when you get back into it so your on trial, be active, post on the rp (if you haven't) and I hope you like it here.

And lastly to Hawk, don't think I've forgotten about you. You are improving but need work on your rping so the best way to get a full title membership here is be active and get posting, I'll probably do the final judging of your membership the end of the week when I consider Denkim.

Rimner
02-22-2006, 09:40 PM
Yeah somebody post on the rp *cough*Count*cough* I cant' wait to get my hands on whatever we're going to get.

And I actually was really busy while you were gone. It's weird, everytime this forum (WA) is inactive, I get tons of stuff dumped on me. So don't go away.

Howdy Ishnael.

Also, I'd be happy for any suggestions on how to improve my rping from any of you. Tell me things man, tell me things.

Well I think I've neglected homework long enough...

Ascahithiel
02-22-2006, 10:08 PM
I've been busy. Too many projects o.O;; I'll try to post soon...soon....

Ishnael
02-23-2006, 12:29 AM
Thank you! Ok, gotta read up on the RP and see how I can fit myself in (cracks knuckles in anticipation).

Count_Lucifer
02-25-2006, 12:16 AM
Ok I've got another post up on the roleplay. Denkim not sure how your going to get to the table but ishnael, just show up in the tavern, I've got something in mind.

Denkim
02-25-2006, 01:23 AM
Well, there's my post. I'm not sure how I'll get into the convo either. Meybe someone can catch me snooping?

I'll see if I cant get some more of my trial story done tonight.

Ascahithiel
02-26-2006, 03:52 PM
I posted, but it's not very long. Didn't know what else to write. Yep yep.

Count_Lucifer
02-26-2006, 09:31 PM
Ok everyone the time has come to initiate two new members. Lets all give a hand to Denkim and Hawk. Hoep you guys enjoy your time in the HH. Denkim your going to join the second squad and Hawk, for you I've come up with a new role in the squads which will bring squads to have 5 members instead of 4. You'll become our first packling. This'll be the position for those members, like you, who show potential but are just too new to roleplaying to match up with our standards. I hope you don't take offense to this but I really didn't want to turn you away but needed a seperate position for you so you can work your way to the top.

For the roleplay I'll figure out a way to get you in denkim or if anybody else can feel free. Rim I wanna see you do some posting, your getting lazy. Once ishnael shows up and I'll shoot off my idea of getting him to the table we'll make our way to the ship and we'll be off to travel the dangerous pirate strait heading south.

Alright everybody I've got the new guild smiley all figured out, feel free to grab it and plug it in. For those of you that don't know just copy and past into your sig but take out the *s

<*center>[*color=darkred][*size=11][*b][*i]- Horizon Hunters -[*/i][*/color][*/size][*/b]

Rimner
02-26-2006, 09:51 PM
I suppose I am getting a wee bit lazy, but its so easy just to not do anything... must... fight... apathy... Wait. Is apathy the same thing as laziness? If anyone knows pray tell.

Congrats to Hawk and Denkim. You have ascended into the glorious ranks of the Horizon Hunters. The only way out now is a body bag.

Count_Lucifer
02-26-2006, 09:56 PM
lol yes apathy is similar but I think it has something to do with muscle weakness out of laziness, so laziness is the cause. I guess it'd kind of be like that apathy our brains suffer from hanging around here all day :P

Oh yes one more thing to mention that I'm sure you'll all be interested is that as we're nearing the first month anniversary of the guild sometime soon is I'll be looking for my first packmaster so Denkim don't get to comfy in our second pack as you'll probably be shuffled around to fill some space or if you can be active and good enough already start heading up the ranks. Nows the time to be active and creative and all that good stuff, but Rim I'll just throw you out of the running now as I know you sure as hell can't be active or creative :P j/k. Alright everyone good luck and get active!

PS: Gonna get a post off on Dust to Dust tomorrow and we can finally get rolling on that.

Denkim
02-26-2006, 10:03 PM
Huzzah! I'm glad to be aboard.

I've got a small tip for you: for the guild sig posts, replace all the *s with like so:
<center>

If you replace the *s with a simple italics code, it turns into this:
<center>- Horizon Hunters -



EDIT: Looks down at Rimners post.

It has to do with placing one tag within another tag. So if you put the italics tag (it doesnt have to be italics, you can just bold or whatever) within the center tag, it only exectutes the italics tag and leaves the full text of the center tag visible. Not sure if there is some more in depth reason for it doing what it does, I just figured it out when I was fidling around one day.

Rimner
02-26-2006, 10:22 PM
Okay my minimal computer knowledge doesn't allow me to understand the second part of what you just said Denkim, but it seems you've somehow eliminated the *'s. Therefore I know you are right.

Rimner can't be active eh? Rimner can't be creative eh? :P I'll show you the meaning of active. I mean, look at this, two posts in the last twenty odd minutes, give or take twenty. Here's a little creativity for you:

:P :P :P :P :P :P :P :P :P
:P---------------------------:P
:P-------:P------:P--------:P
:P---------------------------:P
:P---------------------------:P
:P----:P------------:P-----:P
:P-------:P--:P--:P-------:P
:P---------------------------:P
:P---------------------------:P
:P :P :P :P :P :P :P :P :P



Yeah, I know, its amazing.

Hawk
02-26-2006, 10:29 PM
lol, nice, thanks for letting me in too, i'll try my best to improve

Ishnael
02-26-2006, 10:56 PM
There you go, I've posted on the RP. Man, the weekend was a blur! Attended a bucks party and before I knew it, its already Monday!!! Where did the rest of my weekend go?

Denkim
02-26-2006, 11:17 PM
Heh, you'll need to take those asterisks (*) out of your sig there Ishnael.

As for me being a packmaster: sounds good. Although I'd like to stay as a packrat for a while. At least until Denkim gets settled into the guild. I'd like to keep him as down to earth as possible, and that means he'll pretty much just be lugging stuff around for a while. Not a whole lot of heroics.

I dont mind being shuffled around, so put me anywhere you see a need. And if all goes well, I'll be able to keep active.

Isilecet
02-27-2006, 10:44 AM
Greetings, tis i, everyones favorite wardancer

i have recieved your information regarding the guild listing. this guild is off to a good start and as such i will be putting the guild on the list when the appropriate time arrives. please continue on with your guild RP as i look foward to reading more.

Isilecet

Doomseeker
02-27-2006, 02:23 PM
heya im fairly new to rp'ing and ive been looking through guilds and yours seems like a fun guild :) im working on a duel with my character and a troll so ill be posting that soon for you to rate :) ( soon being as soon as ive finished all my homework.. sickening what school does to young people init :wink: ) here is my character any comments and helpfull tips are more then welcome :)


Name: Grangul Skullcleaver

Race and Gender: Dwarf, Male

Age, Actual and Apparent: Actual 189, Apparent 70

Height and Build: "4,9ft Short, Muscular, Broad

Physical description: Grangul is quite a tall dwarf but in all other respects very much like a dwarf should be. He has a large nose which has been broken several times by the look of it and large merciless mud brown eyes. Along with that his face has many scarres on it making him look slightly wild, his beard and hair have been dyed a bright orange as is custom for one who follows the slayer path, His hair has been shaven off on the sides and the middle he has made into long spikes with pig grease. his beard has been made into long plaits with golden rings to hold them together at the ends. he usually doesnt wear any upper clothes but in his pack he has a tattered old brown cloak with hood that he wears when it is cold along with a blue shirt, he also wears a pair of thick leather pants held up by a wide leather girdle with a large silver buckle that has been moulded into the shape of a dwarf head with two small rubies for eyes. he also wears both black leather boots and black leather gloves. on his arms he has long tattoos somewhat in the form of intertwined snakes but with no head. he also has had three seperate runes carved on his shoulderblades the runes of stone, iron and resistance all of which have red scar tissue over them.

Career and Skills: Grangul follows the path of Slayer and though he has learned the art of Forging in the Smithy he doesnt use any of the skills he has learned there, he can swing both his axes with practised ease and is a good match for any of the monsters he hunts.

Weapons and Armour: Grangul carries two double bladed axes both have the grudge runes inscribed in them along with the rune of might. The axes themselves are wonderfull to behold, the grip is made of wood with bearskin wrapped over it and hanging from the bottom is a small golden chain with a Wolfs head on one and a Bears head on the other one the blades are both razor sharp and have the runes inscribed on them in beautifull shining gold. on top of both axes are small round emeralds that have been fastened to the wood of the axe itself. Grangul does not wear any armor save his leather pants, gloves and boots. he also has a long dagger which he uses mainly to skin the animals he catches for food.

Equipment: Grangul has a small pack on the back of his belt with in it his cloack and some food and a bearskin flask also hangs next to this pack.

Mental description: Grangul is a typical dwarf, stubborn, brave and loyal.

Background: Grangul was born to a well respected family in Zhufbar and his father was part of the Gatekeepers. Though he got an apprentiship with one of the Smiths in Zhufbar Grangul was not content with simply forging weapons for others to use, so he made himself two almost identical axes with great care and precision and practised with these on a daily basis. After almost a decade of working at the smithy a Runesmith came along to have a hammer made for his apprentice and though he knew he was very much out of place, Grangul asked if the Runesmith would forge runes of might on his axes, chuckling at the hopefull look on the lads face the Runesmith decided to do so but it would cost him a fair chunk of gold, needless to say Grangul gladly accepted and got the runes inscribed onto his allready beautifull weapons. It seemed life would go on nicely for Grangul, that was, untill the ratmen came in through a newly dug tunnel. The vile creatures had broken in and killed the miners quickly advancing to the Hold itself. When a miner came running out yelling for help Grangul quickly grasped his weapons, only to be held back by the Master Smith who told him to stay put. Grangul watched as his father and many of the other guards came running towards the mines with axes and hammers drawn. They slew all the ratmen that had come out, leaving not even one alive. when they came out bearing there fallen on their shoulders Grangul did not see his father, ignoring his Master he ran out to the guard and he was stunned when he saw his father being carried by the foremost four men. he was dumbstruck and did not respond to the nods and soft pats on the back he got from some of the guards. he went home that evening with a single though on his mind, Revenge. he knew there was only one way for him to leave and seek revenge for his father, he swoar the oath of the Slayer and dyed his hair bright orange shaving off the sides aswell. He then grabbed both his weapons and left the Keep for good, silently seeking death in hopes of joining his father in the great halls of the Ancestors.

Homeland/Town: Zhufbar

Fighting Style: Grangul fights with both his axes in hand and has adopted an almost un-dwarflike fighting style which involves quick movement instead of standing fast and dealing out punishment. His skill with his axes have gotten more pronounced since he became a Slayer, and he roams the country looking for a foe that can best him.

Personality: Like most Slayers Grangul is quiet and does not speak much of his past. he can however be pleasant company and gives good advice with wisdom that is far beyond his age.

Speach: Grangul speaks the dwarfish tongue fluently but has also mastered the language of the empire.

Rimner
02-27-2006, 05:01 PM
Ooh, another dwarf. Can't wait to read your duel against the troll.

I can feel the urge to post on the rp, but I just don't know what to say. Ah well, I'll figure something out. It is much clearer now by the way Denkim, the way you eliminated the *'s that is. Dust to Dust, I'd almost forgotten about that (almost). I think I was the last one to post on that (I may be wrong) though so its all good.

Count_Lucifer
02-27-2006, 06:30 PM
Jesus christ, the second I mention a bloody promotion half a page shows up under my post. Now I'll try to adress all this in chronological order.

Ooooh thats very tricky Denkim, I'll use that when I move the smiley to the front page. lol Rim, nice try but you gotta think out of the box (haha lame joke cause his smiley is IN THE BOX! :lol: hoo hoo, I just crack myself up sometimes).

Ok good gettin the post up Ishnael I'll get you to the table in no time as the post is already writing itself in my head. I like how well you think of yourself denkim but don't be so cocky, I was just saying if somebody like Rim (wait bad example, he sucks too much to be a leader :P lol) or Ascahithiel got moved to a higher spot I'd shuffle you in the packrat spot. If you are good and stay as active as you are at this moment though a promotion won't be incredibly far away and thats the whole idea of the HH anyway. That even the lowliest laborers in society can be great heroes in the wild.

Welcome Doomseeker, a slayer will be a greatly welcomed addition to the HH. I like the profile, very descriptive, shows good promise. Consider yourself on trial. Stay active on these forums and get goin on the roleplay when you have a chance. Post your trial duel in the roleplaying forums (please have HH or Horizon Hunters somewhere in the title so I can easily find it) and I'll get to it as soon as I am able.

Well, off to the roleplay, cheers!

EDIT1: hmm after seeing all these great profiles, it looks like Dogsay needs a serious profile overhaul, gotta get to work on that.

EDIT2: Alright got my post up, time for you to have some fun Rim :P

Rimner
02-27-2006, 10:58 PM
You know I posted.

Yeah, you really should give Dogsay an overhaul. Let's just say he's not like wine. He doesn't get better as he ages. :lol:

Okay, so my lame attempts at making a joke are well, lame. But I don't see any of you trying. By the way, I nominate myself for most active member in the past five minutes. Starting... NOW.

As you can see I am rambling on trying to think of exciting content to add to this post, and its just not working very well, but I will continue anyways.

I didn't know Dogsay and Sarkar were old buddies. What a brillian coincidence :P. Or is it... I think there's a little too many dwarves wandering about in this particular Tilean bar for my liking.

Alright enough. I must have sleep.

Doomseeker
02-28-2006, 10:05 AM
haha well Rimner you are definantly right about one thing, Your attempts were lame :roll: :P sorry bout that unnecisary taunt mate :wink: not that mine are any better but hey since you brought it up i wont even try to dissuade you from that state of mind :wink:

About my duel with the Troll busy writing it at the moment and will be posting it today :D

Doomseeker
02-28-2006, 11:00 AM
Crookback Mountain.

Grangul mopped a sweaty brow with his hairy hand, It had been a long treck from the Howling river through the Mad Dog pass. "This bloody troll better be worth the effort" He mumbled grumpily.
Grangul had been tracking a mountain troll for the last two weeks on foot, following a more than evident track, with the occasional bone that the troll had thrown down lying here and there.
"Bloody stupid creatures, they dont deserve to live. heh I wonder if this one has more of a fight in it than the last.." Thinking back on that particular hunt, Grangul allowed himself a moments relaxation by sitting on a nearby boulder. It had been near Karak Norn, He allowed his memories to become vivid and sank into his daydream with a soft, almost cherishing look on his face.

***
Black Mountain

"You wont be taking me down that easily Troll!" Grangul had yelled at the creature, It had lobbed a large rock at him which he had narrowly avoided, the rock would have crushed him without a doubt judging by the way it had shattered the pine tree behind him. Gripping both his axes more tightly he ran towards the great lumbering beast that seemed to look pleased at the fact that his next meal was making his work lighter, Grinning at the prospect of fresh meat to eat once more the creature reached out to Grangul. Hmm well if he wants me near his head, ill oblige, Grangul thought grimly, allowing himself to be grabbed he made sure his arms were not pinned to his side by the beasts long hard fingers. " Marak Dawi!! " Grangul yelled and struck the beast with both his axes at the same time, allthough this did not have the effect that he had in mind -namely slaying the foul beast-
It did have some effect. Grangul had blinded the creatures left eye and removed a chunk of his cheek along with it. Howling the creature dropped Grangul, who landed firmly on both his feet. Not wasting a second Grungul hit the creatures kneecap with the flat of his axe and was rewarded with a dull crack. The monster now lame and blinded in one eye was next to nothing, Here Grangul made his mistake, He underestimated how dangerous a creature can be when it is desperate. Stepping back to observe his handywork Grangul lowered his guard slightly, and received a stunning blow that sent him flying, with a thud he landed against a rock. Momentarily stunned Grangul tried desperately to regain his balance and his focus. He heard the beast thrashing about a mere 4 or 5 feet away and, leaning against the rock he hid behind it for a moment. After a few seconds however Grangul's bloodlust returned in double force and he stood up again running toward the still thrashing beast, "This time I wont make That mistake.. again" Avoiding the arms that had been lowered towards him again he ran between the monsters legs and chopped at the back of its knees. This made the creature sink towards the ground and gave Grangul the moment he needed to sink his axe into the creatures weaker neck.. He did not waste any more time and with two fell slices the head of the creature fell off and the lifeless body sagged to the earth, oozing out foul blood. "Hmpf well atleast you put up a fight, you filthy son of Ghrandukker." After burning the corpse and putting the head on a branch that he had sharpened with his axe, Grangul felt the back of his head, something warm and sticky was still trickling out of there. "Well well.. he hurt me good this one did, perhaps I should go to Karak Norn and get some bandages.." He left the head there as a token of a Slayers victory and proceeded to Karak Norn for his supplies.

***

"Hehe well that was a long time ago" Mumbled Grangul and felt the long scar that stood testimony to that particular kill, it had taken a good two weeks to heal properly and if it was extremely cold the wound could still hurt. "Enough of this idle thought, Time to hunt a troll once more" And rising from the boulder Grangul fingered his axes with delight and thought of the coming battle with yet another troll. "It's going to be a good fight.. I can feel it in my beard" And with those last mumbled words, Grangul set out again following the trail, determined to have another head on a stick as proof that the lands were a little safer again.


ooc : its short. I know. I started straight after my last post because I didnt like my first version of the Duel. So hope you like it anyways :)

EDIT : the words 'Marak Dawi' mean ( as far as i know ) For the Dwarfs or something in that direction. I am sure about dawi but Marak is a guess that i kinda stole from a white dwarf magazine.

Doomseeker
02-28-2006, 11:34 AM
There, Posted in the rp :D please do me a favor since all ya'll have more exp in rp'ing than i do, Just gimme advice on how to better my posts, but be gentle :P hehe

Rimner
02-28-2006, 12:26 PM
Don't have time to read it right now, but I will. Oh yeah, try not to triple post.

I just realized how dumb my post ended on the rp and will be fixing it. I ended it with a question for Jebudiah which simply doesn't give Denkim a lot of options. So hold on.

EDIT: Nevermind. He seems to have handled it.

Doomseeker
02-28-2006, 01:12 PM
sorry about that, but i thought it wouldnt look all that great alltogether in one big post.. crappy personal feelings of minor perfection heh wont happen again cheers

Rimner
03-01-2006, 10:37 PM
I don't mind the duel being in a seperate post, but seeing as how you already edited something to the bottom of the duel you may as well have edited your third post into that along with it. It's really no big deal, don't worry about it.

I don't know where Lucifer has gotten to, but I read your post and its pretty good for a beginner rper. Maybe a space or two between paragraphs would be nice, certainly not necessary, but spaces make it more appealing to the eye- its not just a block of text. That's all I can really think of right now, I didn't study it closely or anything like that.

Doomseeker
03-01-2006, 11:59 PM
Thanks Rimner, I'll remember that for next time I post :)

Denkim
03-03-2006, 07:10 PM
The RP has been silent for a couple days. We need some direction from high up to really start the journey.

I've finally managed to get my character into the group. My last post has very little detail in it, but I just wanted to get Denkim in there so there isnt a 'double storyline' going on.

Rimner
03-04-2006, 08:14 PM
Personally I'm at a loss as to what to post, but I think its about time we were off. I'll try to think a little something up, but you all know who's turn it really is to post. *cough*Count*cough*

EDIT: Just a little tiny non-interesting bit. I know Count is just dying to post the part about us getting on the ship, so I left that to him.

Doomseeker
03-05-2006, 09:23 AM
Oi Rimner you just left me in the tavern all by my lonesome :wink: heh well i'll follow ya'll..

Rimner
03-05-2006, 12:01 PM
Damn. Sorry.

I knew there was somthing wrong. Yeah just follow us, I'm sure someone else will notice you :oops:

Doomseeker
03-06-2006, 10:05 AM
hey all, sorry to say this but Grangul wont be following you out of the tavern.. matter of fact he wont be following much at all anymore seeing as he wont be existing after I post this. im getting rid of Grangul and all my other chars aswell. sorry all for the bother Ciao