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View Full Version : Armoured Buff Bot?


Eldrik
10-29-2006, 08:56 AM
Cos I hope not...

Soulreaper
10-29-2006, 09:10 AM
This might very well be the most non-descriptive post that I have ever seen... how are we supposed to even know what/who you are talking about?

Please be more descriptive when you post... especially when you're actually starting a thread.

But, as information on the rune priest has just been released and that is supposed to be a quite well armored class possible of buffing people, I suppose that's what you're talking about. (Again, if I hadn't already read the class info I would have no way of figuring this out...)
However, you might have missed the point where it says the rune priest will have plenty of time in between etching runes on things/people to join the fight.

Might i ask what you were expecting from the rune priest?
Personally i was expecting mainly a support class capable of a minor amount of fighting, mostly relying on his runes to survive encounters and help people out. and as far as I can tell, this is exactly what we're getting.

I don't think it will be a buffbot class, as I believe mythic has stated that all classes will be able to hold their own in a fight.

Oh and btw.. Hello, i'm new. :D

dutch_gamer
10-29-2006, 09:12 AM
Fom my understanding they aren't an armored buffbot. I would think that the buffs would only be good for one proc and then needs to be reapplied. And it also sounds like the Runepriest only gets better or maybe only can buff when he fights. So no, it isn't a buffbot. Because something isn't a buffbot as in DAoC unless it can apply buffs that never expire or buffs that only need to be reapplied after a certain amount of time. And the description of the Runepriest doesn't make it sound it is going to be that way. Especially considering that Mbj has told us on this forum that he does NOT want buffbots in this game.

So taken all of that in mind, I am not at all worried that the Runepriests will be buffbots.

Snorri
10-29-2006, 09:26 AM
Buffs are small spells/abilities that give characters bonuses to aid them in battle. (+60 Health spell, resistance to fire spell... etc.)
If a player visits a buffbot, the buffbot will "buff" the character with the desired spells, usually for a small fee.
The buffs tend the last a very long time. Meaning you could "buff up" then go hunt orcs for an hour, before having to return to town, rebuff, and set out again, your stats heavily increased.
This is how it was in Asherons Call.

Here's the difference in WaR.

Runepriests, as far as I understand, need to "trigger" the buffs and also reinforce them during battle.
You can not just get buffed, go kill, get rebuffed, go kill, spam buff, go kill. The runepriest must place a rune upon your skin before the battle, and then when the magical affect is to be used he must "trigger" it. Meaning he has to be present. I also understand that the runes have to be reinforced as they slowly weaken after they have been cast.

I dont know the full details, but the main differnces I see are:
1) Runepriests must "trigger" the buffs.
2) Runepriest must be present in group to do so.
3) Runepriest must reinforce the "buffs" during combat.
4) The buffs are not "passive" or constantly active.

Correct me if I am wrong.. I didnt read up on 'em too much.
I dont think they will just be armoured buffbots.

Eldrik
10-29-2006, 09:49 AM
This might very well be the most non-descriptive post that I have ever seen... how are we supposed to even know what/who you are talking about?

Please be more descriptive when you post... especially when you're actually starting a thread.

But, as information on the rune priest has just been released and that is supposed to be a quite well armored class possible of buffing people, I suppose that's what you're talking about. (Again, if I hadn't already read the class info I would have no way of figuring this out...)
However, you might have missed the point where it says the rune priest will have plenty of time in between etching runes on things/people to join the fight.

Might i ask what you were expecting from the rune priest?
Personally i was expecting mainly a support class capable of a minor amount of fighting, mostly relying on his runes to survive encounters and help people out. and as far as I can tell, this is exactly what we're getting.

I don't think it will be a buffbot class, as I believe mythic has stated that all classes will be able to hold their own in a fight.

Oh and btw.. Hello, i'm new. :D

Sorry, what i meant is that I would really hope that Rune Priest doesn't become one of those classes people have as an alt and brings 'em along just for healing and buffing. I was just stating my views and hoping that others would aswell.

PS; Hi, I am also new :cool:

Garthilk
10-29-2006, 10:01 AM
Maybe the developers weren't clear enough (http://www.warhammeralliance.com/forums/showthread.php?p=24064#post24064) for you. Let me refresh everyones memory.

1) There will be no buffbots in WAR, won't happen, can't happen. [Edited for clarity, I wanted to make sure I was clear enough "NO BUFFBOTS iIN WAR"]

Eldrik
10-29-2006, 10:13 AM
Merci ;) thanks fer teh tip

Warhost
10-29-2006, 11:49 AM
I hope that they do lots of smite damage with lightning or just magic

Jacktheinedible
10-29-2006, 03:10 PM
from what i've read about the runepriest, it looks like snorri's description of them is very close to how we will see them in the far too distant future.

The Runepriest looks to be a buffer, with buffs that only last until used, i.e. bob the runepriest places some sort of buff on your axe, which stays there until you use smack some orc (or elf, or dark elf, or chaos worshipper) with that axe, then the rune takes effect, however, from how i understand it, that rune becomes weaker rapidly, and as such, the runepriest will need to be close by to reapply it.

While it might seem that the runepriest could just mearly be standing around at the back of a fight buffing and re-buffing, im certain mythic will make these buffs last long enough that the runepriest will be able to get in the fray and smash faces with his "runestaff", as well as most likely having incentive to build up his morale by dealing damage in order to use some spiffy abilities.

so basically, NO, the runepriest will not be a buffbot, he will be a front line buffer/healer that can lay down pain upon his foes with a large runed up stick of doom, at least thats how i see it

Duerghaul
10-29-2006, 05:17 PM
Its not practical, but id really love to see some Anvils of Doom. Maybe not transportable, but spread throughout the Dwarf realms. In the TT game, the Anvil of Doom was pretty much necessary to make the Runes, which could be used to create buffs, AoE damage spells, and greatly enhance the power of the Runesmiths.

Festo
10-29-2006, 11:59 PM
if i do deside to play a runepriest im not going to be no bodys buff bot

and i will be really pissed off if i level a runepriest to max then find out they are like paladins or somthing ... then resort to my usual class choice and go ironbreaker or engineer

Belatucadros
10-30-2006, 06:58 AM
haha can't believe we have another of these threads

gogo skyisfalling

Eldrik
10-30-2006, 10:04 AM
gogo skyisfalling

ARGH!?!?! it is? *runs away*

Snorri
10-30-2006, 11:02 AM
Its not practical, but id really love to see some Anvils of Doom. Maybe not transportable, but spread throughout the Dwarf realms. In the TT game, the Anvil of Doom was pretty much necessary to make the Runes, which could be used to create buffs, AoE damage spells, and greatly enhance the power of the Runesmiths.

Yea I was hoping to see some Anvil of Dooms, but as you said, it would be highly impractical. :(
Unless as a high moral ability a spirit anvil appears in front of the runepriest and he hits it with his runestaff and ....
Na..

Oh well. :rolleyes:

Thurgor
10-31-2006, 08:17 AM
Yea I was hoping to see some Anvil of Dooms, but as you said, it would be highly impractical. :(
Unless as a high moral ability a spirit anvil appears in front of the runepriest and he hits it with his runestaff and ....
Na..

Oh well. :rolleyes:

It could very well be an out of combat thing when you're in town taking care of chores. Who knows, it might be a class function for upgrading your weapon as you advance through the tiers. It could even be a crafting career open only to Runepriests.

As for the buffbot question, try re-reading the class description.
"the Runepriest is free to join the fight where and when he is needed, be it shaping further runes of power, or entering the thick of the fight with rune staff in hand."
Its one thing to mark your buddies, but the Runepriest's own personal armor and weapons have got to be oozing with runes. As an Orc, I doubt they're anything you'd want to see on the enemy's front line.

Eldrik
10-31-2006, 08:58 AM
As an Orc, I doubt they're anything you'd want to see on the enemy's front line.
*smells fear*

im really starting to like the idea of runepriest more and more

Squibbo
10-31-2006, 11:25 AM
Maybe the developers weren't clear enough (http://www.warhammeralliance.com/forums/showthread.php?p=24064#post24064) for you. Let me refresh everyones memory.

Yep, definately not buff-bots, but they will be buff-oriented in their playstyle.

P.S. Am I the only person around here who finds Garth's picture to be extremely disturbing?

Kulgur
10-31-2006, 09:47 PM
Healers/buffers that can fight too? Sounds alot like my dream class/profession

Sykskar
11-01-2006, 12:49 AM
I really love the Rune priest career option so far.

I expect it will be a standard combat buff class but the idea of runes really appeals to me, not so much magical or divine, but theres more of a pagan theme to them.

before I was almost certain I'd roll a chaos character but this has gotten me to seriously consider being dwarf, also since I'm probably gonna RP dwarf would also be my ideal race for that.

I don't expect to see many players choosing this though, but one of the awesome features of the game is the diverse range of careers you do get, 12 for both opposing teams.

Torgan
11-01-2006, 06:34 PM
Runepriests, as far as I understand, need to "trigger" the buffs and also reinforce them during battle.
You can not just get buffed, go kill, get rebuffed, go kill, spam buff, go kill. The runepriest must place a rune upon your skin before the battle, and then when the magical affect is to be used he must "trigger" it. Meaning he has to be present. I also understand that the runes have to be reinforced as they slowly weaken after they have been cast.

I dont know the full details, but the main differnces I see are:
1) Runepriests must "trigger" the buffs.
2) Runepriest must be present in group to do so.
3) Runepriest must reinforce the "buffs" during combat.
4) The buffs are not "passive" or constantly active.

Correct me if I am wrong.. I didnt read up on 'em too much.
I dont think they will just be armoured buffbots.

1 looks wrong - the description said they continue to work after the runepriest is killed. As if! I was sort of assuming the buffs were passive - the first hit does +10 damage, next does +8 damage, third hit doesn't matter as the orc is a green smear across the rocks. But that's just from what is the usual model of buffs - passive effects.

Klitch
11-01-2006, 06:43 PM
Torgan your post didn't quite make sense.... 1 looks wrong - the description said they continue to work after the runepriest is killed. As if! I was sort of assuming the buffs were passive - the first hit does +10 damage, next does +8 damage, third hit doesn't matter as the orc spits on the ground and the dwarf is already dead
but no worries i fixed it for you! :D

Kraus
11-04-2006, 08:32 PM
GS: And if you would, tell us about the dwarf runepriest class and its role in player-versus-environment and player-versus-player. Is the runepriest just another healer class?

SM: By no means! In fact, I should point out that no career in Warhammer Online is "just another" anything, by intention. Every career in the game is also a solid combatant: There are no "pure support" careers in the game.

The runepriest is no exception. Dwarfs don't have traditional magic and spells like the other races, but their skill with metal, stone, and runes approaches the supernatural, and the runepriest is the master of this discipline. Runepriests can place powerful runes on items and people, both for good and for ill.

By placing runes on allies (or themselves), runepriests confer a powerful bonus, such as strength or armor. Additionally, because runepriests maintain a connection with all of the runes they create, they can channel health and vigor into the allies who have had a rune placed on them. Finally, any player with a rune on them can break it themselves, releasing even more powerful magic. This enables runepriests simultaneously to prepare and assist their allies.

GS: How does the runepriest class fill out the ranks of the dwarfs? If it's not just a requisite healer class, how does it embody the virtues of the tough and pugnacious race?

SM: Runepriests are both the wizard and the priest of the dwarfs. Their various runes of healing and improvement are not their entire arsenal. They have explosive runes, runes that bind, runes that disorient and blind, and more.

An orc choppa has his back turned on something that he shouldn't have his back turned to.

What's more, they can bind runes to stone and create physical objects that they can give to others for use in critical moments. In some ways, they can be seen as the supernatural counterpart to engineers, who are renowned for their powerful gadgets and explosives, to say nothing of their deadly accuracy with a rifle. With ironbreakers at their sides to blunt the enemy attack, and hammerers striking back, the dwarf forces are tightly coordinated, heavily armed and prepared, and well nigh unbreakable.
http://au.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6160877&tag=topslot;action;1&om_act= convert&click=topslot&page=2

Gamespots interview, some good information on that about Runepriests and playing them.

Playing As a Runepriest
Preparation is critical to your success as a Runepriest, as is developing a keen sense of timing and coordination. You can use your runes to protect your friends and enhance their powers (even placing some of the runes’ effects under the subject’s control), but their strength wanes quickly upon use and you must be ready to reinforce them as needed. Advance preparation makes it easier for you to split your attention between supporting your friends, and assaulting your foes. This division of duty is absolutely necessary in battle. Focusing purely on offense will leave your group mates without support after a short time. Conversely, playing purely a support role will rob your group of a rune-enhanced warrior of significant power.

http://www.warhammeronline.com/english/gameInfo/armiesofWAR/Dwarfs/Careers/Runepriest.php
Offical listing on how to play a Runepriest.

Dunno bout you, but doesnt sound too squishy to me :p

Torgan
11-05-2006, 12:56 AM
Torgan your post didn't quite make sense....
but no worries i fixed it for you! :D

That's a grudge greenskin.

Halfhand
11-05-2006, 08:24 AM
I know everybody likes to deal damage in PvP, but healers definately have their place. In the old DAoC RvR, 8 man gank groups may have been filled with dps classes of various types, but at the centre there was ALWAYS a great healer.

I often play hybrid classes (currently a Shaman in WoW) and I can tell you that while I can and do heal, the trick to playing hybrids (and a Runepriest appears to be a hybrid) is to know when to heal AND when to fight. You can't sit spamming heals and expect others to win it for you. Sometimes that pointy eared fairy at the back pinging arrows at you friends needs to be stopped. And sometimes it's your job to do it.

Personally, I've had BGs where 3-4 enemies spend the entire fight camping my respawn. Because, when played properly, a hybrid healer can be both a boon to his friends and a blight upon his enemies.

Don't let past experience colour your perceptions too much. A little is good though...keeps the Devs honest.

Kraus
11-05-2006, 02:45 PM
Alot of the healers look like they are so far shaping up to have to really participate anyways; theres no pure stream healers, which is damned good =p

Thurgor
11-05-2006, 03:34 PM
Alot of the healers look like they are so far shaping up to have to really participate anyways; theres no pure stream healers, which is damned good =p

While there are no pure healers, you have to realize there is only one class per race that can heal. They may be capable of other abilities, but if your team's health is down then their immediate role becomes healer. If the demand for heals is down, then by all means they can utilize buffs, damage abilities, and what-not. In the end though, they wind up as pure healers simply because theyre the only ones that can do it.

Kraus
11-05-2006, 03:45 PM
Several different classes supposibly have healing abilities; and it looks like every class will be able to self heal through morale if they so choose to take such abilities. It de-emphasizes reliance on a healer.... And classes like the Shaman for example do not get very effective heals UNLESS they nuke :p

Valthar
11-05-2006, 06:29 PM
While there are no pure healers, you have to realize there is only one class per race that can heal. They may be capable of other abilities, but if your team's health is down then their immediate role becomes healer. If the demand for heals is down, then by all means they can utilize buffs, damage abilities, and what-not. In the end though, they wind up as pure healers simply because theyre the only ones that can do it.


This is what has me worried, Are the nukes good enough to really give the runepriest reason to nuke? Will the melee dmg with a runestaff really be good enough reason to put the runepriest in harms way?

I'm thinking everyone yelling and going crazy if you dont heal is what will happen.

Halfhand
11-05-2006, 06:56 PM
I'm thinking everyone yelling and going crazy if you dont heal is what will happen.

It probably will happen, Mythic can't program their players. But they are the ones designing the class and they can decrease the dependancy on healling, giving more downtime during a fight. Then if the Runepriest just sits back and does nothing, well, his friends might not know the difference, but the leet PvPers will. No class, in any game, can get by with only using a few of their abilities when it comes down to competitive PvP. Good players use every option available to them.

If people complain about not being kept at full health when you just saved them by spanking a squig herder on the edge of the battle...then they are the ones that don't know what your role is.

Kraus
11-06-2006, 03:17 AM
Halfhand - If you increase the healing potential across the board; so that people can self heal and a variety of the classes can heal - it puts less pressure on the heals. In addition if you force the healers to fill other roles like nuking and nuking to heal, then the players that are any good will take that split role.

Halfhand
11-06-2006, 03:38 AM
It's good to see we are in agreement then Kraus.

vehemoth
11-09-2006, 11:47 PM
Runepriest will be a 3 demensional career, no doubt. EA Mythic wouldn't waste time making them. They will have many support abilities.

TheNovak
11-16-2006, 10:19 PM
I'm still a bit iffy on the Runepriests, but they're definitely going to be the first class I try out.

I'm a little confused by some of the wording regarding their runes, though. They offer a passive buff, yes, and they can be released by the player for a bigger, short-term buff. But how does the healing work? Will I be slapping healing-specific runes on people for this, or will any rune work?

Also, what kind of rune limits are there (IE, how many buffs can I put on a single person), and about how long will they last?

Buffs concern my greatly. I'm obsessive-compulsively paranoid about them. I call it a "little personality quirk" and smile when people look at me funny.

Stop looking at me! It's just a little personality quirk!

Kraus
11-17-2006, 03:27 PM
Expect healing runes, we dont know any details about them yet tho.