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View Full Version : For Everyone Who Thinks The Runepriest Is A "Traditional Healer/Buffbot"


Baron Khaine
11-03-2006, 03:07 AM
http://uk.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6160877&tag=topslot;action;4&om_act=convert&click=topslot&page=1

In that article it confirms the runepriests talents, they can use runes to bind, blind, disoreitate and even explode things. They also use there runes to channel health and energy into allies. Allies however can choose to explode these runes for more power.

What's more, they can bind runes to stone and create physical objects that they can give to others for use in critical moments

I don't know what this means, maybe like healthstones for warlocks. But binding runes to stone? Making traps perhaps, making rock golems? Who knows, but it makes me want to play a runepriest

MageLite
11-03-2006, 05:06 AM
Yeah, that reminded me of warlocks too. Hopefully Runes won't be limited in the same way those darned annoying soulstones were...

Kraus
11-04-2006, 08:42 PM
Expect more utility, this game is designed around PvP, and there hasnt been any mention of healthpots yet :P Hoping potions dont make it in.

Balthemor
11-04-2006, 11:57 PM
Expect more utility, this game is designed around PvP, and there hasnt been any mention of healthpots yet :P Hoping potions dont make it in.

Grrrrrr health potions the root of all *enter word for opposite of origonal here* a rune priest should be able to cast a healing rune on your armour which automatically heals when it would give you back the most hp. I don't like the idea of you controling any health potions i prefer the idea of running off and laying down and you revive hp that way.

Don't you worry about the runepriest he'll be able to hold is own in ranged and closed singular combat.

Although i don't like the look of the runepriest i'd much raver him carry a one handed hammer that's not designed for war but making runes.

Valthar
11-05-2006, 02:59 PM
Wish Runepriests armor looked more battle ready they look so fragile in game, not at all like i imagined a dwarf to be.

I'll still give them a go , though engineer is making the choice hard.

3eeve
11-06-2006, 07:17 AM
http://uk.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6160877&tag=topslot;action;4&om_act=convert&click=topslot&page=1

In that article it confirms the runepriests talents, they can use runes to bind, blind, disoreitate and even explode things. They also use there runes to channel health and energy into allies. Allies however can choose to explode these runes for more power.

That article doesn't confirm anything; it reiterates what was already posted on warhammeronline.com. The only confirmation we'll get is in beta, and even then things can change drastically.

Not to harp on the thread or anyone in particular, I just don't understand why people are so up in arms. We really have no idea what this game's going to be like. All we have are the blurbs we get every few weeks. If you don't like what you're reading you should find something else to occupy your time. No point in getting ourselves worked up at this stage of development.

Bluddsport
11-06-2006, 07:22 AM
Grrrrrr health potions the root of all *enter word for opposite of origonal here* a rune priest should be able to cast a healing rune on your armour which automatically heals when it would give you back the most hp. I don't like the idea of you controling any health potions i prefer the idea of running off and laying down and you revive hp that way.

Don't you worry about the runepriest he'll be able to hold is own in ranged and closed singular combat.

Although i don't like the look of the runepriest i'd much raver him carry a one handed hammer that's not designed for war but making runes.

Eww health potions. Come on now who in their right mind in the middle of fighting is going to stop and drink a potion to recover health. Now a rune placed on you to heal you..that is far more desirable than me having to stop beating on someone to drink a dumb vial of some stuff to heal me while my enemy is knocking the crap out of me. Kudos to the rune priests. Hope to see plenty of them out on the field.

Scirrocco
11-06-2006, 08:33 AM
Eww health potions. Come on now who in their right mind in the middle of fighting is going to stop and drink a potion to recover health. Now a rune placed on you to heal you..that is far more desirable than me having to stop beating on someone to drink a dumb vial of some stuff to heal me while my enemy is knocking the crap out of me. Kudos to the rune priests. Hope to see plenty of them out on the field.

Well thats fine for dwarves, but what about other races? Will priests of Sigmar be able to do the same thing? Goblin Shamans? Why are they going to have to spam heal a target when a dwarf can just give runes? Even if they aren't healbots, they will probably will still be able to heal.

I think it makes a bit more sense for there to be pots, but to have a cooldown. Runes will act more like a free pot.

Vidrak
11-06-2006, 10:33 AM
Well thats fine for dwarves, but what about other races? Will priests of Sigmar be able to do the same thing? Goblin Shamans? Why are they going to have to spam heal a target when a dwarf can just give runes? Even if they aren't healbots, they will probably will still be able to heal.

I think it makes a bit more sense for there to be pots, but to have a cooldown. Runes will act more like a free pot.
No thanks, health pots are the worst implementation of healing in any MMO. Blizzard is thinking too much Diablo and not enough MMO. Health pots are just stupid IMO. Anyone that uses a health pot in a duel/PvP situation is a complete sissy and obviously, cannot win otherwise. Just take them out and let the real skill prevail. Using health pots or not could win or lose a fight, which should NEVER be the case.

Or if you are going to put health pots in, do it like D&D. You stop to take a drink out of some bottle, you drop all defenses and open yourself up for attacks of opportunity (massive crits). I could deal with this, but I would much rather keep the chugging of liquid contests in the bars, not on the battle field (well, a little ale would be fun from time to time :) ).

Bluddsport
11-06-2006, 10:56 AM
No thanks, health pots are the worst implementation of healing in any MMO. Blizzard is thinking too much Diablo and not enough MMO. Health pots are just stupid IMO. Anyone that uses a health pot in a duel/PvP situation is a complete sissy and obviously, cannot win otherwise. Just take them out and let the real skill prevail. Using health pots or not could win or lose a fight, which should NEVER be the case.

Or if you are going to put health pots in, do it like D&D. You stop to take a drink out of some bottle, you drop all defenses and open yourself up for attacks of opportunity (massive crits). I could deal with this, but I would much rather keep the chugging of liquid contests in the bars, not on the battle field (well, a little ale would be fun from time to time :) ).

Finally someone sees what I see. There should be a penalty for trying to drink a health pots during battle like a massive crit. I'm glad you see things my way Vidrak.

Kraus
11-06-2006, 01:35 PM
I personally hope there isnt any health pots at all in WAR, it doesnt really fit with it in my opinion. =| Besides, guys can self heal anyways.

ChaosDreamer
11-06-2006, 02:22 PM
I personally hope there isnt any health pots at all in WAR, it doesnt really fit with it in my opinion. =| Besides, guys can self heal anyways.

but then what will alchs do?

Snorri
11-06-2006, 02:38 PM
but then what will alchs do?

Screw the alchs, replace them with brewers and make 'em create beer.
Turn 'em into alchoholics and traders of all things bugmans-like.

Kraus
11-06-2006, 02:54 PM
Who even said there was alchemists? Hell, they could make explosive potions for all I care. =|

Balthemor
11-06-2006, 02:57 PM
Who even said there was alchemists? Hell, they could make explosive potions for all I care. =|

I think the engineer will be the maker of all things that can blow you up.

Hey could we have rune infused healing beer?

ChaosDreamer
11-06-2006, 04:55 PM
Who even said there was alchemists? Hell, they could make explosive potions for all I care. =|

seeing that alchemists are actually members of the gold order.

I was going on the double edge sword by comparing alchemist to the other form of herbal alchemist :)

ClownSt0pper
11-09-2006, 02:54 AM
I have always imagined health potions as strapped to a players belt, where they just pop the cork and down in one! (Which wouldnt be too difficult while running around)

However I believe if potions were to be implemented that they should be a gradual increase, not an instant one.

On the side note of a rune priest, it sounds an interesting class and there is possibly too little information at the moment to make any concrete suggestions!

Halfhand
11-09-2006, 08:40 AM
Not only should health potions be a gradual increase (as you stop and drink it, kind of like WoW bandaging), but you should take extra damage if you are hit while drinking (or maybe some other effect). Anyone here ever been hit in the stomach while drinking? Not nice. Now imagine being hit in the stomach while drinking, but with a massive warhammer!

Also, I think you could use a better cool down system than is currently available. Metabolism could be emulated with a sort of reverse version of the current diminishing returns system, with a timer. That way, if you quaff a potion and then immediately begin drinking a second, the second has no effect. But if you wait a minute, it has half effect and after 2 minutes, you will be able to gain full effect again. There would of course be a sliding scale for all time increments in between. And those aren't set numbers, it could take 10 minutes to regain full effect, whatever.

Even healing spells and other effects could work with this system. What do you guys think?

Kraus
11-09-2006, 11:22 AM
How about just no health potions? we dont really need them, nor do they really fit with the IP :P

Snorri
11-09-2006, 11:24 AM
How about just no health potions? we dont really need them, nor do they really fit with the IP :P

QFT!

To hell with "potions"
Damn it, burn them! Many classes are getting moral-based self healing anyway!

Get rid of the healing pots, just give us lots of ale!

Kermichil
11-09-2006, 11:25 AM
I think that there should be alchemy in heal pots in this game....HOWEVER, one should only be able to use a potions well outside of combat. I see know problem plopping your tired dwarf butt on the ground after the fight and drinking some bubbly to help your wounds heal.

A simple check to see if you had been out of combat for a certain period of time (15 secs, 30 secs, 1 min, etc) would sufficient to keep pots out of battle. Combine that to a cool down on potions and it would be set.

Kraus
11-09-2006, 01:32 PM
Yeah, but isnt it a bit more logical for them to use something fitting with not only the IP, but their race? Let a dwarf pop down and get hammered if he's hurt, let a Orc chomp down on random cooked meat, and an elf can comb his hair for all I care. :P The game has alot of healing built into it already; people can self heal through morale abilities or a variety of abilities, and many classes have healing abilities.... So why do we need pots?

Halfhand
11-09-2006, 05:52 PM
A simple check to see if you had been out of combat for a certain period of time (15 secs, 30 secs, 1 min, etc) would sufficient to keep pots out of battle.

I've never liked the idea of a combat mode. I know it is useful for auto attacking and should be used for that. But I am (in rl) perfectly able to punch someone and then have a drink/eat something in rather quick succession. I don't have to wait 15-30 seconds for my combat flag to go away.

I'd much rather see people have a 100% crit chance while hitting someone who is eating/drinking.

Kraus
11-10-2006, 02:06 AM
I'm all for that myself as well, theres no pure stealthers (or any stealthers at all yet), so if you get crept up on and jumped its your own damned fault.

Hyrus
11-10-2006, 02:18 AM
The Runepreist sounds like fun, perhaps less "direct" than other casters, but still quite a capable wee bugger.

While I tend to agree that I don't like healing potions, i'd make an exception in this class's case. If a Runepriest gives out "Healing" runes that act like a potion, that's fine because its a class defining skill and not something just everyone is going to have access to whenever. Healing potion-runes my be their best, direct meathod of healing available. To which, would seem fine as long as it is convenient (trade windows = sin).

Soulstones (because it came up) used to be an actual inventory item, but now it's just a side step to create a buff. I don't like what they did to it.

Now just because generic healing potions are frowned upon doesn't mean there can't be potions that do other, fun related things.

vehemoth
11-10-2006, 10:30 AM
thanks for the link, bud.