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View Full Version : armor reduction thread reopened, stay mannered pls


shakalar
09-04-2008, 02:07 AM
Ok first take a look at this thread - http://www.warhammeralliance.com/forums/showthread.php?t=69892

It got locked because obviously tension rised, and tension rises mostly when subjects are delicate and when subject are delicate its easy to go wrong and than the flaming starts, now i ask you in this thread to please stay mannered and that we get answer for this as its really interesting topic and i am sure getting correct answer would benefit all of us

Before you post please make sure you retought what you said because as i said this is delicate thing with some math and its easy to go wrong with it

Now on topic:


I don't know if the statistics on the WarWiki are correct. I have to assume it's not, but hopefully someone can enlighten me.

Let's take a look at our defensive stats.

Armor:

Armor / (Level * 1.1) = +% Damage Reduction

Just from this formula we can see that as our level goes up so does our divisor, which means our damage reduction is REDUCED.

Quick example. You just hit 21 and pick up your new set of armor. Full set gives you an armor rating of 1060.

1060/ (21 * 1.1) = 45.9. Okay that looks good, you take about half the damage given, just right for a tank.

Then you go up a couple levels, with no change to your gear since you already have the best you can find for your level.

1060/ (23 * 1.1) = 41.9 So just by gaining two levels you lose 4% reduction.

Now I don't necessarily think your armor should go up as you level, but it certainly shouldn't drop.

And roughly this same formula is applied to all our defensive stats. Using level as part of the divisor, which will only lower the final result.

Now I'm actually hoping someone's gonna tell me I'm a fool and that the "level" stat in that formula is actually attackers level. Or that the dividend and divisor are just transposed. Anything that'll help make sense of it. I would agree with op that if you are lvl 21 with and get your armor that reduces dmg by 45.9 % it doesnt make any sense that at lvl 23 reduction falls at 41.9 %

BUT

I think op either forgot or didnt mention very important thing which is:

In no way it would make sense that for example lvl 10 player hits you and you mitigate only 41.9% just because you gained 2 lvls. It would maybe make sense that lvl 25 mob does hit like that but no way your armor should suck when lower lvls hit you so i think the only explanation for this because of that would be that lvl in formula is the mob lvl, one more proof is if you have a healer you could easily solo 10 lvls above elites probably, you would mitigate dmg still and be easily to take it which wouldnt make sense again but if we put mob lvl or player lvl in formula than we easily see why this wouldnt be possible to achieve, your mitigation would terribly fall and you would die


I remember in everquest 2 mobs 10 lvls bellow you could practicaly not be able to do anything to you so it probably had formula like this but i dont believe wow had this formula where it depends on mob lvl as lower lvl mobs could do some pretty good dmg no matter you would lvl up

edit: Thanks spoonman for the original topic, its really a good tought

Arisar
09-04-2008, 03:53 AM
I would agree with op that if you are lvl 21 with and get your armor that reduces dmg by 45.9 % it doesnt make any sense that at lvl 23 reduction falls at 41.9 %... i think the only explanation for this because of that would be that lvl in formula is the mob lvlThe "level" in that calculation is indeed the opponent's rank.

The 45.9% mitigation in your example above would be against a rank 21 opponent. Even if you keep that armor on until 40, you're still getting the same 45.9% mitigation against rank 21 opponents because that's who that armor is intended to defend against.

If an opponent higher than that armor rank attacks you, it makes sense that a lesser amount of their damage would be mitigated.


Also, don't forget that your Toughness also goes up every time you gain a rank. If you were rank 40 and still wearing that armor, a rank 21 attacker still has 45.9% of their damage mitigated but whatever would have normally actually damaged you when you were rank 21 would be further reduced now due to your Toughness.

shakalar
09-04-2008, 04:46 AM
The "level" in that calculation is indeed the opponent's rank.

The 45.9% mitigation in your example above would be against a rank 21 opponent. Even if you keep that armor on until 40, you're still getting the same 45.9% mitigation against rank 21 opponents because that's who that armor is intended to defend against.


Well yes, thats what i am saying in my post, if you are lvl 40 there would be no chance or any logical sense that the lvl 21 armor you are wearing mitigates some 20% at lvl 40 vs lvl 21 guy when it mitigated 45.9% when you were lvl 21, it would be just lol so on the end this is only logical explanation and i would place any bet on it

Gooey_Kablooey
09-04-2008, 04:47 AM
That's another thing I thought was out of the equation. You need to add in new hps amassed by rank increases.

Tristik_CA
09-12-2008, 02:43 AM
~~
So if you added another few words, would it all make sense? Like so:

+% Damage Reduction against an even rank mob

Is that pretty much what were looking at even though it doesn't actually display the italicized text?
~~

Gooey_Kablooey
09-12-2008, 05:29 AM
Not really, just use this:

Armor / (Opponents Level * 1.1) = +% Damage Reduction

If you wanted it to be more static then you could use the +% Damage Reduction on even level mobs.