shakalar
09-04-2008, 02:07 AM
Ok first take a look at this thread - http://www.warhammeralliance.com/forums/showthread.php?t=69892
It got locked because obviously tension rised, and tension rises mostly when subjects are delicate and when subject are delicate its easy to go wrong and than the flaming starts, now i ask you in this thread to please stay mannered and that we get answer for this as its really interesting topic and i am sure getting correct answer would benefit all of us
Before you post please make sure you retought what you said because as i said this is delicate thing with some math and its easy to go wrong with it
Now on topic:
I don't know if the statistics on the WarWiki are correct. I have to assume it's not, but hopefully someone can enlighten me.
Let's take a look at our defensive stats.
Armor:
Armor / (Level * 1.1) = +% Damage Reduction
Just from this formula we can see that as our level goes up so does our divisor, which means our damage reduction is REDUCED.
Quick example. You just hit 21 and pick up your new set of armor. Full set gives you an armor rating of 1060.
1060/ (21 * 1.1) = 45.9. Okay that looks good, you take about half the damage given, just right for a tank.
Then you go up a couple levels, with no change to your gear since you already have the best you can find for your level.
1060/ (23 * 1.1) = 41.9 So just by gaining two levels you lose 4% reduction.
Now I don't necessarily think your armor should go up as you level, but it certainly shouldn't drop.
And roughly this same formula is applied to all our defensive stats. Using level as part of the divisor, which will only lower the final result.
Now I'm actually hoping someone's gonna tell me I'm a fool and that the "level" stat in that formula is actually attackers level. Or that the dividend and divisor are just transposed. Anything that'll help make sense of it. I would agree with op that if you are lvl 21 with and get your armor that reduces dmg by 45.9 % it doesnt make any sense that at lvl 23 reduction falls at 41.9 %
BUT
I think op either forgot or didnt mention very important thing which is:
In no way it would make sense that for example lvl 10 player hits you and you mitigate only 41.9% just because you gained 2 lvls. It would maybe make sense that lvl 25 mob does hit like that but no way your armor should suck when lower lvls hit you so i think the only explanation for this because of that would be that lvl in formula is the mob lvl, one more proof is if you have a healer you could easily solo 10 lvls above elites probably, you would mitigate dmg still and be easily to take it which wouldnt make sense again but if we put mob lvl or player lvl in formula than we easily see why this wouldnt be possible to achieve, your mitigation would terribly fall and you would die
I remember in everquest 2 mobs 10 lvls bellow you could practicaly not be able to do anything to you so it probably had formula like this but i dont believe wow had this formula where it depends on mob lvl as lower lvl mobs could do some pretty good dmg no matter you would lvl up
edit: Thanks spoonman for the original topic, its really a good tought
It got locked because obviously tension rised, and tension rises mostly when subjects are delicate and when subject are delicate its easy to go wrong and than the flaming starts, now i ask you in this thread to please stay mannered and that we get answer for this as its really interesting topic and i am sure getting correct answer would benefit all of us
Before you post please make sure you retought what you said because as i said this is delicate thing with some math and its easy to go wrong with it
Now on topic:
I don't know if the statistics on the WarWiki are correct. I have to assume it's not, but hopefully someone can enlighten me.
Let's take a look at our defensive stats.
Armor:
Armor / (Level * 1.1) = +% Damage Reduction
Just from this formula we can see that as our level goes up so does our divisor, which means our damage reduction is REDUCED.
Quick example. You just hit 21 and pick up your new set of armor. Full set gives you an armor rating of 1060.
1060/ (21 * 1.1) = 45.9. Okay that looks good, you take about half the damage given, just right for a tank.
Then you go up a couple levels, with no change to your gear since you already have the best you can find for your level.
1060/ (23 * 1.1) = 41.9 So just by gaining two levels you lose 4% reduction.
Now I don't necessarily think your armor should go up as you level, but it certainly shouldn't drop.
And roughly this same formula is applied to all our defensive stats. Using level as part of the divisor, which will only lower the final result.
Now I'm actually hoping someone's gonna tell me I'm a fool and that the "level" stat in that formula is actually attackers level. Or that the dividend and divisor are just transposed. Anything that'll help make sense of it. I would agree with op that if you are lvl 21 with and get your armor that reduces dmg by 45.9 % it doesnt make any sense that at lvl 23 reduction falls at 41.9 %
BUT
I think op either forgot or didnt mention very important thing which is:
In no way it would make sense that for example lvl 10 player hits you and you mitigate only 41.9% just because you gained 2 lvls. It would maybe make sense that lvl 25 mob does hit like that but no way your armor should suck when lower lvls hit you so i think the only explanation for this because of that would be that lvl in formula is the mob lvl, one more proof is if you have a healer you could easily solo 10 lvls above elites probably, you would mitigate dmg still and be easily to take it which wouldnt make sense again but if we put mob lvl or player lvl in formula than we easily see why this wouldnt be possible to achieve, your mitigation would terribly fall and you would die
I remember in everquest 2 mobs 10 lvls bellow you could practicaly not be able to do anything to you so it probably had formula like this but i dont believe wow had this formula where it depends on mob lvl as lower lvl mobs could do some pretty good dmg no matter you would lvl up
edit: Thanks spoonman for the original topic, its really a good tought