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MachiavelliDisciple
11-29-2006, 01:04 PM
More Empire and Chaos artwork, including the reveal of new careers!

From the latest newsletter

Commence wild speculation.... NOW!

doomy
11-29-2006, 01:13 PM
- Second caster, probably support one. Healer/buffer/debuffer. Its Tzeentch after all...

- Special class. Mutator imo.

Ruinx
11-29-2006, 02:13 PM
Marauder, it seems very likely, they're directly mentioned by name several times in the Chaos description.

The other would seem possibly to be some kind of "Changer", probably very different, visually, to a Sorceror, likely with any healing abilities Chaos has, and certainly buffs and debuffs.

I'd bet one of the two will bring some kind of pets along, too, as the Chaos description mentions the strange creatures that accompany Chaos, and Tzeentch in particular has a number of "trademark" monstrosities.

Gish
11-29-2006, 04:24 PM
I'm thinking there will be a class that focuses on mutations and will have nice melee dps. The other might be a support class that can summon daemons for various things.

Drunkenmaster
11-29-2006, 05:47 PM
Maurader dps class and a changer class sounds very lilkey, its the bloody master of it we are dealing with here, probably with support, healing magic and perhaps a pet, a minor daemon or something fun and bizzare.

Kraus
12-02-2006, 01:16 AM
I wouldnt count on a daemon pet too much, bu tI wouldnt mind seeing a possessed or something like that. I expect marauders, though I hope they dont put them in as direct warriors if they do :(

Node
12-02-2006, 12:58 PM
I do not understand peoples' logic with Marauders.

* Don't get to wear Chaos armour.
* Weakest of all the named titles (bottom of the chain of power and command).
* Below warriors. Not in a "they can branch off into anything" way. The marauders leave their tribes on a quest to become warriors. Y'know, to become more powerful.
* Do not bear the mark of their God, nor have they attracted their Gods' attention.

This sounds like a great class! Less defense than the Chosen class, less offense, no Chaos armour, no mutations, nothing. Man, sign me up.

Kraus
12-02-2006, 02:27 PM
Hence part of why i would be dissapointed if they were put in, but they are also fairly directly linked to teh army so I wouldnt be surprised - as long as they were approached from a less directly them perspective; like for example the hound master idea, or a possessed maurader. *Shrug*

MachiavelliDisciple
12-02-2006, 04:32 PM
Hence part of why i would be dissapointed if they were put in, but they are also fairly directly linked to teh army so I wouldnt be surprised - as long as they were approached from a less directly them perspective; like for example the hound master idea, or a possessed maurader. *Shrug*

From what I can recall from the Liber Chaotica essentially binding a demon to yourself is a very good way of destroying your soul. It can be done but I'm not entirely sure whether it is so easy to turn the possession on and off.

zenarion
12-05-2006, 02:34 PM
Marauders are unlikely, since they aspire to become Chaos Warriors/Chosen.
A caster of some sort is not so unlikely though. Let us not forget, maybe Mythic decides on introducing some demon class? Play as a Changer of the Ways! Or a specific character that allows aspiration to demonhood, utilizes mutations and the powers of it's own body. Spewing acid and fire is not so unlikely, not with Tzeench.

DeathsHorizon
12-05-2006, 02:53 PM
The only thing I can think of for straight up melee dps would be the flayerkin, but not sure how well those would go over. They would be a heavy mutated class, light armor, beserking type.

Yeah the only way I see marauders in it would like a warhound trainer, with throwing axes or such. Not sure if they want all of disorder side having pet classes.

Chaos Reigns :chaos:

Brother Volker
12-05-2006, 03:22 PM
Chaos Marauder and, I would say, Beastman Shaman - except - I think they said they said Chaos would only be human... we'll just have to see.

MachiavelliDisciple
12-05-2006, 04:18 PM
Chaos Marauder and, I would say, Beastman Shaman - except - I think they said they said Chaos would only be human... we'll just have to see.

Again, repeated for reitiration, PC characters are purely human. Beastmen will be nothing but NPC's at launch. We know this to be true. Now can people stop even thinking it? I'll go soft on you because you think they aren't, but know that they simply aren't.

Edit: sorry to seem a bit mean but I've seen this so many times all over these boards.

freeid
12-05-2006, 06:39 PM
I'm thinking of a chaos version of the rune priest, using mutations rather than runes to provide damage and healing buffs to groupmates. I imagine he will also be a mellee fighter like the rune priest too.

The second class is harder to fathom, caster/crowd controller maybe I think another pet classis unlikely but I suppose a demonologist of some sort may work.(I have no idea on this one).

Lord Semaj
12-05-2006, 09:06 PM
Mutations for healing sounds nice and all, but there's a limit to the number of mutations a warrior can undergo. The greatest of them eventually become Daemon Princes, and guys who have been overmutated end up lowly chaos spawn... they got to have a better way to heal than that, even if it's just cheesy "Endure the Pain!" speeches from their champions that boost their morale and keep them going unto death and beyond. The spirit can drive the body past mortal limits.

RedSkullOrk
12-05-2006, 09:32 PM
Perhaps
1)Chaos Marauder- Hunter/Ranger style with a pet of a Chaos Hound

2)Marauder Shaman- Heling/Buff/Summonig Powers

And as an aside, it was mentioned that Chaos Warriors would be able to fight above ground, weve mentioned Flying discs of Tzeentch, or mounts. What about the possibility of a Chaos Chariot? More of a fighting platform then a manuverability advantage.

WAAAGGGHHH
RedSkullOrk

Kampfer
12-06-2006, 01:49 AM
i doubt we will get another Range class. Supposedly if there is mounted Combat then Dwarves won't get it which makes sense because Dwarves have no calvery. I can see Chaos having no range capabilities outside the Magus if they are gonna give us Fluff weaknessess.

So i am betting on two more melee classes.

DEVLiN
12-11-2006, 01:03 AM
Perhaps
1)Chaos Marauder- Hunter/Ranger style with a pet of a Chaos Hound
If they put in anything other than magic for range for Chaos I'll be heavily disappointed.

Marauders, I dunno - I'd be surprised if they were anything above the "dogs of war" that get added into the mix to balance things out. As for the classes *shrug* I only ever heard of Magus from 40k (granted I'm not a textbook scholar of WH), they might continue along that road.

Myself, I'd like to see Bloodletters and Daemonettes - but they're both demonic and from Khorne / Slaanesh respectively - so I guess that rules them out. ^^

Commentaris
12-11-2006, 04:43 AM
problem with another pet-class is potential unblanace. Disorder already has 1 pet-class, squigherder, and Order has none. To have 2 pet-classes on the disorder side and none for Order seems unlikely.

RedSkullOrk
12-12-2006, 11:38 PM
problem with another pet-class is potential unblanace. Disorder already has 1 pet-class, squigherder, and Order has none. To have 2 pet-classes on the disorder side and none for Order seems unlikely.


We were discussing this on anotherer thread, it seems to me that the pet system will be inherently imbalance if they rely on WH lore to determine who gets a pet
options for Destruction:
squiq herders
maurader hound handlers
Dark Elf beastmaster

options for Order:
Dwarf, none, unless engineer can build things
Empire halflings
seriously thouhg unless Empire Engineer can build clockwork things I dont see a suitable pet class
High Elf... great eagle riders/handlers?

I just can not think of any legitimate pet handler classes for oder ( I think all of my above order ideas are pretty trash)

unless empire captain would be a class in which case maybe you could hire some henchemen? who knows...

WAAAGGGHHH
RedSkullOrk

Vash108
12-13-2006, 08:31 PM
Dwarven Engineers get turrets ;)

Lord Semaj
12-13-2006, 08:39 PM
Looks like the Empire just got their dps and tank. If we assume they're running on the same system, Chosen would match up with Warrior Priest as our commander with "Gift of Life" powers and morale-boosting speeches.

Which probably means our dps and tank will be Marauders and Warriors.

DeathsHorizon
12-14-2006, 12:34 AM
Looks like the Empire just got their dps and tank. If we assume they're running on the same system, Chosen would match up with Warrior Priest as our commander with "Gift of Life" powers and morale-boosting speeches.

Which probably means our dps and tank will be Marauders and Warriors.

Doesnt make sense to have marauders as dps, they are weak and flimsy compared to champions of chaos and Chosen have more armor than just a regular warrior and are better fighters too.

Marauder->Warrior->Chosen; Be kinda lame to have three stages of the same guy.

Chaos Reigns :chaos:

Commentaris
12-14-2006, 03:06 AM
Looks like the Empire just got their dps and tank. If we assume they're running on the same system, Chosen would match up with Warrior Priest as our commander with "Gift of Life" powers and morale-boosting speeches.

Which probably means our dps and tank will be Marauders and Warriors.

sorry, but i cant agree with that. a warrior-priest as the empire healing class, this seems obvious. the chosen as the chaos healer(or even buffer)......makes no sense at all.

Ralzar
12-14-2006, 03:21 AM
sorry, but i cant agree with that. a warrior-priest as the empire healing class, this seems obvious. the chosen as the chaos healer(or even buffer)......makes no sense at all.

Yeah, I thought it was pretty obvious that the Chosen would be the tank class of chaos. Fully-plated chaos melee character versus Fully-plated Empire melee character makes sense to me.

Tzathiel
12-14-2006, 04:13 AM
Therefore the opposition to the Chosen would be the knight of the blazing sun.

I don't want it, but i'm sure that due to lack of variety within the Chaos armies (without Daemons), that a range type charcter will be thrown in the mix.
I'd like the Magus to be similar to the warlock in WoW.. in terms of being able to summon a couple of daemons into the fray.

Robbso
12-14-2006, 04:52 AM
Paul Barnett mentions Warriors of Tzeentch in the christmas party clip in that gamespy article and describes them as "WWE wrestlers in bondage gear" sounds like marauders visually.

Commentaris
12-14-2006, 04:59 AM
I don't want it, but i'm sure that due to lack of variety within the Chaos armies (without Daemons), that a range type charcter will be thrown in the mix.
I'd like the Magus to be similar to the warlock in WoW.. in terms of being able to summon a couple of daemons into the fray.

the magus is the primary ranged DPS for Chaos. it wont be like a warlock, as in he wont summon daemons. the magus throws lightning and fire around while flying around on a disc. no mention of him summoning daemons.

i doubt chaos will get another ranged DPS class.

what i'd like to see a healer/debuffer version of the magus, who is basically just a sorcerer with a different name.

Messk
12-14-2006, 05:55 AM
I don't think they will be Marauders. They are just too plain. All the other classes Mythic announced so far are quite remarkable, not some lowly numerous soldiers like marauders. You just can't have Witchhunters, Knight of the Blazing Sun, Bright wizards and warrior priests on one side, and put something like Marauders on the other...

The question is are Chosen melee DPS (like choppa or hammerer) or tanks? IMHO, Chosen are melee DPS warriors of chaos. So they will probably put a tank class, something like Knights of Chaos (maybe they will call it differently).

doomy
12-14-2006, 06:17 AM
I agree, Marauders don't really apply as a dps class. It is realy interesting what Mythic are planning for final chaos class, as we must all agree that its most likely the third one to be a healer/buffer. Maybe another unique class? Don't think so, but we have to wait and see...

Dolash
12-15-2006, 03:58 PM
How can anyone think a Chosen is anything other than a pure tank? Every scrap of information, every quote out there on them so far describes them as purely towers of plate mail and muscle - where are they supposed to get their awe-inspiring DPS skillz or buffing powers from? Clearly, they're known for their armour, so that'll be their job, and two other classes KNOWN for putting the hurt on the enemy will make up the other two classes.

Marauder does seem a bit too simplistic, but who knows, they might have thought of a way to vary it up a little.

Messk
12-15-2006, 05:05 PM
How can anyone think a Chosen is anything other than a pure tank? Every scrap of information, every quote out there on them so far describes them as purely towers of plate mail and muscle - where are they supposed to get their awe-inspiring DPS skillz or buffing powers from? Clearly, they're known for their armour, so that'll be their job, and two other classes KNOWN for putting the hurt on the enemy will make up the other two classes.

Marauder does seem a bit too simplistic, but who knows, they might have thought of a way to vary it up a little.

Hammerers and Choppas also have a lot of armor and are "towers of plate mail and muscle" as you call them (especially Hammerers). I'm not claiming chosen are not tanks, it's just possible they are melee DPS like Hammerers and Choppas... We will see soon I hope. I just hope Chaos new classes are as memorable as Empire classes... It's hard to beat Witch hunter in coolness though...

Boffum
12-15-2006, 06:27 PM
Now that they've announced the final 2 classes for the Empire, they simply cannot cop out with something lame like 'Marauder' or 'Beastman'. Possibly a Beastman Shaman, but they're still going to need to do a lot to not make it look like they're trying to make everyone play Empire.

I still want a crazy mutated class. Not one that changes mutations dynamically, though, but one that gets mutations that help it in combat when it levels, as well as some magic (it's blessed by the Changer of Ways, after all). I can see Barnett going nuts describing new mouths sprouting and arms changing to sowtoothed tentacles... but then that guy could go nuts describing a pickled egg.

Kosme
12-15-2006, 07:56 PM
Why don't we summon the oracle of quacktar to answer our questions?

Commentaris
12-16-2006, 03:14 AM
Now that they've announced the final 2 classes for the Empire, they simply cannot cop out with something lame like 'Marauder' or 'Beastman'. Possibly a Beastman Shaman, but they're still going to need to do a lot to not make it look like they're trying to make everyone play Empire.
Chaos in WAR are humans. there will be no, i repeat, NO beastmen apart from NPCs

Commentaris
12-16-2006, 03:26 AM
How can anyone think a Chosen is anything other than a pure tank?
the one picture we have of him shows him wielding a zonking big 2handed sword. no shield + 1h weapon rubbish you would normally think of when imagining a tank. look at the ironbreaker (hammer+shield) and black orc (choppa+shield) or the knight of the blazing sun (sword+shield) in most screenshots.

a 2h weapon and no shield at leasts suggests that the chosen is about tanking and dealing damage in equal amounts, or dealing more damage than the other 3 known tank type classes sofar.

to further extrapolate things. in terms of relative DPS out of the tank classes i'm guessing it will be:
#1 chosen
#2 black orc
#3 ironbreaker
#4 knight of the blazing sun.

Nerror
12-18-2006, 05:52 PM
Just a note to those thinking we'll get a "Marauder" as one of the 2 remaining classes, I think it's pretty obvious by now we aren't getting any generic units in WAR. Giving Chaos a Marauder class would be like giving the Empire a generic soldier. However, the Empire got a knight of the blazing sun and a witch hunter instead, so I am sure we'll see something iconic and very special for Chaos too. But I'll be damned if I can figure it out. ;)

My bet is on a Berserker and a Vitki, but it'll be a strictly non-monetary bet. :rolleyes:

Ralzar
12-19-2006, 03:08 AM
Just a note to those thinking we'll get a "Marauder" as one of the 2 remaining classes, I think it's pretty obvious by now we aren't getting any generic units in WAR. Giving Chaos a Marauder class would be like giving the Empire a generic soldier. However, the Empire got a knight of the blazing sun and a witch hunter instead, so I am sure we'll see something iconic and very special for Chaos too. But I'll be damned if I can figure it out. ;)

My bet is on a Berserker and a Vitki, but it'll be a strictly non-monetary bet. :rolleyes:

Well, I think chaos will get a "Marauder class" in the same way as the greenskins got an "Orc Class". The Choppa is basically what you choose to just play a standard orc. I wouldn't be surprised if Chaos gets a similar class. "Berserker" seems like the most obvious name (allthough a tad too generic perhaps) for a marauder-esque Choppa-equivalent class.

xeon
12-19-2006, 04:27 AM
ok, lets assume we will get the marauder, as well. i wonder how his damage output will be compared to that of a chosen. i am pretty sure that chosen can chose (haha) between one-handed and two-handed weapons. marauders would surely have a very high damage output (while having relatively low armor), but how would it be compared to the damage output of a hulking, two-handed sword wielding chosen?

Arulem
12-19-2006, 11:11 AM
Well if Chosen are supposed to be tanks and not straight toe-to-toe i think lots of people are going to be dissapointed and won't play that race/class. I on the first place want to see GOOD melee dps calss at last.

By the way don't you think Choseen look like Sauron? He dished out some heavy melee dps in LOTR.

quacktar
12-19-2006, 12:01 PM
*Feels a tug in the Aethyr*

I heard your plea from across the cosmos, Kosme. We have talked of this before.

You don't remember because back then it was only a prophecy, but now, in the future, the past has occurred.

...

Wooo oooo oooo!

Ahem...

What I know of this:

1. Beastmen are out. Reasons for this are hard to divine, but its true. This difficulty frustrates me.

2. Chaos humans, in TT, are really bland. Taking away the options of Demons and Beastmen and three gods restricts them.

3. Here is what you have left, given only chaos humans:
a. Marauders. Axe throwers, horsemen, and CC marauders.
b. Cultists. Cultists have been known to do really really effed up, crazy things. Lots of possibilities here.
c. More warriors and chosen.

My predictions: One marauder class, and one cultist class.

The cultist will deal in mutations. Good ones for friends, bad ones for enemies, CC ones for himself. Makes him a little runepriesty, but allows him to be the healer. If not this, then maybe he channels demons into his body. If not that, he summons demons to help him fight (I assume it can't be this, because two pet classes for Destruction against 0 for order is not cool)

The marauder will DPS. I know that the argument is that a marauder can't DPS like a chaos warrior, and what can be said to counter that? It's true. But an orc boy cannot DPS like a black orc, and yet, decisions must be made. The marauders abilities will centralize around two weapon fighting, I think. Two axes. His skills will be geared towards that. Maybe marauder armor will be their hook, with them having an exclusive profession that allows them to skin tougher beasts to get better armor (Marauders are known for wearing furs.)

...

Wooo oooo oooo!

You will continue your discussion. Quacktar Foresees it.

Seldaren
12-19-2006, 12:40 PM
2. Chaos humans, in TT, are really bland. Taking away the options of Demons and Beastmen and three gods restricts them.

I think, for this reason, we'll see a WFRP influence with the other two Chaos careers.

There's a glimpse of them here:
http://www.blackindustries.com/pdf/previews/wfrp-toc-04.pdf

I don't have the Tome of Corruption to see the full list of the Norse Careers.

Seldaren

Julius
12-19-2006, 01:37 PM
1) Chaos Troll.

2) Dragon Ogre.


Or at least, that would be awesome.;)



I think I agree with quacktar.

Ralzar
12-19-2006, 02:42 PM
I think, for this reason, we'll see a WFRP influence with the other two Chaos careers.

There's a glimpse of them here:
http://www.blackindustries.com/pdf/previews/wfrp-toc-04.pdf

I don't have the Tome of Corruption to see the full list of the Norse Careers.

Seldaren

Hm, "Reaver" isn't a bad class name. A bit more original than "Berserker" or "Marauder".

vehemoth
12-19-2006, 03:45 PM
My predictions are similar but implemented in a different way. First let me compare the raelms thus far.

Orcs and dwarfs have counter careers all throughout them. They are not identical but are similar in team contributions. It is likely empire and chaos Will have counter careers as well.

Differances in the raelms are already evident in that the magus and bright wizard are the raelm's casters yet are completely dps oriented, unlike the runepriest and shaman who are all around. At the same time the warrior priest seems more geared to be an all around off tank type career. See example:

Dwarfs:
Ironbreaker- Melee and Tank
Hammerer- Melee and DPS
Runepriest- Caster and All around
Engineer- Ranged and DPS

Greenskins:
Black Orcs- Melee and Tank
Choppa- Melee and DPS
Shaman- Caster and All around
Squig Herder- Ranged and DPS

Empire:
Knight of the Blazing Sun- Melee and Tank
Warrior Priest- Melee and All Around
Bright Wizard- Caster and DPS
Witch Hunter- Melee and DPS

Chaos:
Chosen- Melee and Tank?/All Around? ( Tank seems the most likely.)
Magus- Caster and DPS
remaining two: Ranged and DPS/ Melee and All Around.

I've noticed that with the chaos careers they have tried to group up the worshippers of tzeench into a few all encompassing classes. The chosen is similar to the knights, warriors and champions of tzeench while the magus is similar to the aspiring sorcerors and sorcerors. Here is what I predict for the remaining two:

Chaos Berserker: Ranged and DPS witch hunter counter

We know the witch hunter is a pretty frantic fellow with a good balance of hard hitting melee and ranged abilities. The witch hunter runs around with crossbows, rapiers and pistols vanquishing anyone thought to be corrupted. A similar concept will go for the berserker.

The berserker would encompass the fighting spirit of the northsman. Simply take the most frantic and volatile maurador and axe thrower and you have a berserker. Berserkers run around throwing axes, maiming and tearing enemies to peices, all on a never ending quest to earn the favor of tzeench. All though they are aspiring chosen they are not weak in comparison. Berserkers cover that wild barbaric element in the Chaos lore nicely.

note: Berserker is just a slug title. The actual name will likely be different.

Chaos Warrior Cultist: Melee and All Around Warrior Priest counter

We know warrior priests are extremely devout followers of sigmar whose fighting ability comes from great skill in combat and ferocious zealotry. In times of desperation (pretty much all of WAR) the warrior priest turns to his faith in sigmar for blessings of might and vigor. A similar concept can be applied to the warrior cultist.

Warrior cultists are northmen who have been marked by Tzeench and are on a path of ascention alternate to the chosen. Unlike the chosen who is on thier way to becoming a champion, the warrior cultist is on the path to daemonhood. The warrior cultist is not only an excellent fighter but is also endowed with mutations that enhance its ability. In return for these mutations the warrior cultist serves tzeench and his plans without argument. It would cover mutations nicely.

Note: Warrior Cultist is also a slug. Not that it is a bad name bt it is likely to have a different title.

I've done my best to make some good guesses.

Nerror
12-19-2006, 04:02 PM
Hm, "Reaver" isn't a bad class name. A bit more original than "Berserker" or "Marauder".

True, but they tend to be connected to the sea and sea-raids. Who knows though. I'd like to see norscan classes, but they also have to be iconic and believably devoted enough to Tzeentch that they'd follow one of his Champions. Gah the suspense is killing me! :)

All I want for christmas are the names and descriptions of all 4 chaos classes!

(Whenever I see the name Reaver I think of the Reavers in Firefly / Serenity :chaos: )

Schade
12-19-2006, 04:34 PM
I have to give the nod to Vehemoth's analysis.

I have always felt there will be a Marauder of some sort, but was of the opinion that the packmaster concept was a cop-out. When you consider this class in a pairing with the Witch-Hunter as Vehemoth does, it could easily serve the same function and fit within the lore.

True, the Witch-Hunter is a much more specialized segment of the Empire, but they represent a core philosophy as does the Marauder for the Horde. In truth, Mythic could do quite a few dynamic things with the "Marauder" especially if mounted combat is in. Remember, the core function of both is DPS supporting the tanks.

Nothing to add to Vehemoth's profile of what a Cultist could/should be. Spot on.

I swear to Slaanesh I am going to go on a rampage the next time someone suggests a Beastman Shaman...

Nerror
12-19-2006, 05:04 PM
Hrm, I think they should make a beastman shaman!

:rolleyes:

vehemoth
12-19-2006, 05:14 PM
Man, you better rampage before Slaanesh finds out you're letting this slide ;)

Thanks for taking the time to read that wall of text I put out :)

Ralzar
12-19-2006, 05:20 PM
Hrm, I think they should make a beastman shaman!

:rolleyes:

Oh the sharp wit! You slay me! :rolleyes: :p

Seriously though, I'm betting they'll have a "Warrior Cultist" as Vehemoth called them. Allthough I think they'll have a more "priestly" name. "Shaman" is allready taken, "Warrior Priest" also. "Priest of Tzeench" might work, but it feels a bit "meh".
Hm, let's see what the Tome of Corruption has for chaos sorcerors and marauder magic users: Maledictor, Doomweaver, Soulflayer and Catalyst are the sorceror classes. For marauders we've got Seer and Vikti. Hmmm...

Seldaren
12-19-2006, 07:11 PM
True, but they tend to be connected to the sea and sea-raids.

Well, the Tier 1 Chaos zone is named Norsca (from that Atlas vid). And I think it's been said several times that the Chaos Host is from Norsca.

Also, the idea of Tzeentch as a bird comes from Norsca, where he's worshipped as The Eagle.

So even if there aren't any Norsca-specific careers, there will likely be a heavy Norsca influence in the game.

Oh, and the only negative for "reaver" is that there's a Reaver class in DAoC (Albion class). Is only a small negative though.
Reaver works for me, and works better than a generic Maruader IMO.

Seldaren

Mirander
12-19-2006, 08:06 PM
For a melee DPS, if you want something less generic than Mauraders, two ideas from the TT game come to mind:

Werecreatures- A maurader that can turn into a werewolf (or since it's Tzeentch, perhaps werebird) in combat. Like the Regiment of Renown character Beorg Bearstruck, who turned into a werebear.

Flayerkin- I think that's their name. Once-human creatures the Skaven made for Archaeon's Chaos horde during the Storm of Chaos. They've had their hands replaced with huge blades and hooks used to climb city walls and eviscerate their enemies.

Both of those seem like they could fit well.

kushinagi
12-19-2006, 09:18 PM
I'm hoping we get some highly corrupted being covered in mutations. That should be DPS.

Nerror
12-20-2006, 12:46 AM
Well, the Tier 1 Chaos zone is named Norsca (from that Atlas vid). And I think it's been said several times that the Chaos Host is from Norsca.

Also, the idea of Tzeentch as a bird comes from Norsca, where he's worshipped as The Eagle.

So even if there aren't any Norsca-specific careers, there will likely be a heavy Norsca influence in the game.

The host is mainly from Norsca? I must have missed that.

The Tribe of the Great Eagle thing isn't Norscan though, according to the Liber Chaotica, it's a tribe amongst several others, north of Norsca, close to the Chaos Wastes. Norsca is in a sense a buffer zone between the Chaos Wastes and the Empire/Kislev. If you're thinking of Northmen, that's a more generic term that means anytning north of Kislev, which includes a lot more than Norsca. The Kurgan, for example, are northmen to the regular empire citizen.

Seldaren
12-20-2006, 05:50 AM
The Tribe of the Great Eagle thing isn't Norscan though, according to the Liber Chaotica, it's a tribe amongst several others, north of Norsca, close to the Chaos Wastes

Well, the Norscans do worship the Ruinous Powers, but in different forms.

Eagle -> Tzeentch
Crow -> Nurgle
Hound -> Khorne
Serpent -> Slannesh

Also, the Norscan word for Eagle/Tzeentch is "Tchar". The name of the Champion leading the Chaos forces is Tchar'zanek.

I may have to go and get myself the Tome of Corruption. As the information there is probably the most up to date.

Seldaren

Drace
12-22-2006, 12:44 AM
It seems like Quacktar got another one right with the Zealot

The cultist will deal in mutations. Good ones for friends, bad ones for enemies, CC ones for himself. Makes him a little runepriesty, but allows him to be the healer. If not this, then maybe he channels demons into his body. If not that, he summons demons to help him fight (I assume it can't be this, because two pet classes for Destruction against 0 for order is not cool)

Except change the demons to birds and a few other things that havent really been mentioned yet, it sounds like quacktar got it right according to puals little rant on what a Zealot does.

quacktar
12-22-2006, 06:40 PM
That is correct I called it. Thank you sir.

vehemoth
12-22-2006, 07:08 PM
You didn't really call the zealot... The zealot is not a cultist dealing in mutations or a maurador. Sigh. If I were you I would go back and edit your post just so you can retain your status ;)

quacktar
12-22-2006, 11:20 PM
Ah, but that would make me a liar, and I am no liar.

I called it. A cultist, casting spells and carrying on, bird buffs and bird summons and bird spells... Really, close enough.

I didn't have the name or the bird theme, but that just proves im honest, see ;)

kharnage
12-23-2006, 08:09 AM
I can't wait to give them a try!!! They sound so cool!