View Full Version : Fragments
Skald
09-05-2008, 01:08 PM
Ok, how does one get Fragments to use Talisman making? I would think Butchering or Salvaging.
I've tried both Scavenging and Salvaging for hours now, and have yet to see a single fragment. I wish I could be some help but I'm baffled as well.
Raistaran
09-05-2008, 04:26 PM
Same here. I'm completely stumped.
Aeviryn
09-05-2008, 05:20 PM
I got one from some green boots with +4 initiative with Salvaging. Made a +4 initiative for 8 hours enhancement.
The boots were Slippers of Reprisal (http://www.wardb.com/item.aspx?id=700023) it gave me a choice to make a fragment from the Initiative or Resistances.
andy_tenshi
09-05-2008, 05:30 PM
I got one from some green boots with +3 initiative with Salvaging. Made a +3 initiative for 8 hours enhancement.
magic salvaging? I hope thats not the only way to get fragments. I have scavenging right now. I've come across every item type except fragments :(
Nerissa
09-05-2008, 06:54 PM
Meh. So it seems like each crafting prof is equally annoying because you need MULTIPLE gathering skills to support it.
Doomcaller
09-05-2008, 10:02 PM
magic salvaging? I hope thats not the only way to get fragments. I have scavenging right now. I've come across every item type except fragments :(
Prepare to be sad. magical salvaging is the only way to get the main ingredients (fragments) for talisman making.
http://mythicmktg.fileburst.com/war/us/home/flash/pp_2008-05_crafting.html
:chaos:
Chasted
09-05-2008, 10:12 PM
Meh. So it seems like each crafting prof is equally annoying because you need MULTIPLE gathering skills to support it.
You only need one, the other items you can buy (Granted, they will be of reduced quality).
Oh yeah, as for Fragments - Try breaking down items with more than two stat bonuses
Edit: Oh yeah - Welcome to the most expensive profession! (I think)
mikeblack
09-05-2008, 10:50 PM
Prepare to be sad. magical salvaging is the only way to get the main ingredients (fragments) for talisman making.
http://mythicmktg.fileburst.com/war/us/home/flash/pp_2008-05_crafting.html
:chaos:
That's terrible. I scavanged tons of stuff tonight without finding any fragments. I even found Auspicious Scarab (http://www.wardb.com/item.aspx?id=907508) curio.
I forsee two camps of Talisman makers working together.
scootle
09-06-2008, 12:03 AM
I got one from some green boots with +4 initiative with Salvaging. Made a +4 initiative for 8 hours enhancement.
The boots were Slippers of Reprisal (http://www.wardb.com/item.aspx?id=700023) it gave me a choice to make a fragment from the Initiative or Resistances.
wow, this one sucks then.... you need both salvaging and mats that come from scavenging/butchering to do it? :(
did the post above imply the talismans you make are *temporary* to boot?!!!
Chasted
09-06-2008, 04:31 AM
Yes, the buffs are temporary.
However, due to the nature of the system I doubt we will see Talisman making at its full potential (Ie, able to make more powerful/permanent items) until release
Linuse
09-06-2008, 04:36 AM
After playing with Talisman making for a little bit tonight i figured out these things. Scavenging and Salvaging are different.
Scavenging is where you search dead humanoid bodies for hidden treasure(and maybe some sexual kicks!). This is where you pick up 1 of the items needed for Talisman making, the Curio component. These are items like Horse Shoe, Locket, Mojo Coins.
Salvaging is where you break magic items into fragments. There are a few places you can get the items needed for this. Humanoid mobs have a chance of dropping ruined gear(this is the kind that CANNOT be repaired by a NPC). This gear is mostly broken down to gather Essence(more on this later). You can also Salvage armor and weapons, when Salvaging items with multiple stats it will ask you which stat you wish to extract. After selecting the stat to keep it then destroys the item and leaves a Fragment. I also believe you can get Essence from this method.
I do not know as of yet why it seems you are required to have both scavenging and salvaging to be a good talisman maker, even though you cant have 2 gathering crafts in Warhammer.
OK now for the fun.
Talisman Making:
For this you will need 5 items really.
1. Container(bought 1 from standard merchant)
2. Fragment(This is item with the stat you want)
3. Gold Essence(i bought from Merchant also, but i read the better version of this will come from Apothecary)
4. Curio(The items that comes from Scavenging, Merchant also sells Mojo coins for cheap)
5. Essence, this one is a little tricky so lets go into it.
Essence:
As stated above essence comes from different ways. It will stack inside your bag there are at least 4 different kinds of essence. I am not sure of the names of all the essence's or what makes what but i will try to explain as best i can. You basically move your mouse over the essence, it will say you need X many to make better essence. After you have the required number stated in the window. You then right click on the stack to have it combine and make a better essence. It then takes X many of those to make a even better essence and so on. Eventually you will get a Red essence, this is the one you need to make the Talisman.
After combining all these items you then get the Talisman placed in your bag and its ready to be stuck on any item with a open slot. I believe these Talisman state how long the last next to the stat. Like 2d means a 2 day enchant, 9h means 9 hours and so on.
Well that's all Ive gathered so far, lets keep working at getting more info!!
Thanks
-Linuse
Duke Suraknar
09-06-2008, 10:03 AM
After playing with Talisman making for a little bit tonight i figured out these things. Scavenging and Salvaging are different.
[...]
Thanks
-Linuse
Very nice, thank you for taking the time to share your findings :)
I suppose, this is the basis for the Warhammer Market, Crafting inter-dependencies.
Both Scavenging and Butchering can yield items for both Apothecary and Talisman Making, according to the Podcast, Cultivating is "mainly" for apothecary and Salvaging mainly for Talisman making.
The confusion seems to be when one has Butchery or Scavenging. It would seem that someone with either one of these two will have to depends partially to the market to complete the missing materials for either Talisman making or Apothecary.
The bright side of it is that if you combine Apothecary with Scavenging, you will also get Items for Talisman making that you can sell (exchange) in the market too.
In the final analysis, I conclude that Scavenging and Butchering involve more activity in the market, than Cultivating and Salvaging, which are paired to the crafting professions with more ease.
Seems to make sense, they made a system where nothing is useless and everything has a market potential (because it is actually needed), and it will all come in place through the use of the Auction Houses at release, those Capitals will be busy places.
Warbear
09-06-2008, 10:11 AM
The way it's made is to promote player trade. That and when the AH comes into play full swing, you'll be able to buy mats from there aswell.
You won't see talisman making full force in the PW+ or OB. It'll hit when the game launches and people start really utilizing all the tools the game has to offer.
This isn't the first game to make it that way. Engineers in WoW often needed bolts of cloth (tailors) or items made by a blacksmith. Vanguard did the same thing, also with crafting quests, you often needed materials from another profession to complete them and to make some higher end items.
Or you and a buddy can duo some crafting professions and supply each other with missing components.
Varking
09-06-2008, 10:22 AM
Just about every weapon I have killed off gave me fragments.
Murashu
09-06-2008, 10:55 AM
Right now there is a huge imbalance between apothecary and talisman making in the way mats are gathered. I took up salvaging this weekend to finally try out Talisman making and with 10 levels played I have looted around 60 seeds and items for cultivating and not one single item I need for talisman making.
I know this is the result of them waiting til the last minute to put the final trade skill in game but I hope they seriously look at the drop rate of items we can get fragments from. The one item I was able to salvage gave me the exact same essence I was able to buy off the tradeskill vendor.
quik77
09-06-2008, 12:50 PM
picked up scavenging and within 30 mins had a full invo of seeds, apothacary ingredients and curios, way too much stuff guess I better level a salvager and start doing the mail box trading between alts
Linuse
09-06-2008, 01:41 PM
It really does seem like there is a imbalance in drops to some professions. My 2 roommates and myself are each taking up different careers and we are going to help each other out. My friend who took Scavenging and after just a little bit of time he was saying he needed to go back to town because his bags were full. Mostly from useless seeming green seeds.
Perhaps the reason why they are making so many of these types of items available is due to that fast usage rate of potions. While a talisman bonus item can stay around for hours(and indeed sometimes days). Potions are used more often then that for many reasons. So maybe this is a first time shot at making there be enough supply for the suspected demand of potion making.
BuzWeaver
09-08-2008, 06:51 AM
Here is where I'm confused, the term 'fragment'. Perhaps I'm being to literal here, but I'm actually looking for 'fragments' to use in the talisman making process. I've broken some items down, but I don't see anything in my inventory. I do see essences and items that can be made into talisman, but I'm not understanding what a 'fragment' is.
I've taken items and selected to use Wisdom for examle, I use the little hammer (salvaging) and then the item disappears. I also have another item I can salvage, but it says my skill is not high enough. The instructions and methods in War crafting is a little ambiguous and vague. Perhaps I'm misunderstanding due to semantics?
GPLarge
09-08-2008, 09:43 AM
Salvaging will give you fragments but not every time. Look at your chat window and it will tell you what it produced. Even if it failed you will get some essence from it. The Problem I ran into was taking up salvaging too late. I can now get fragments from higher level items but need Talisman level 25 to use. I have salvaging level 17 and talisman level 6. The lower level fragments are aquired from level 10 or lower items so I would need to go back to tier 1 and grind to hopefully get items to blow up.
esker
09-08-2008, 11:11 AM
Salvaging will give you fragments but not every time. Look at your chat window and it will tell you what it produced. Even if it failed you will get some essence from it. The Problem I ran into was taking up salvaging too late. I can now get fragments from higher level items but need Talisman level 25 to use. I have salvaging level 17 and talisman level 6. The lower level fragments are aquired from level 10 or lower items so I would need to go back to tier 1 and grind to hopefully get items to blow up.
Go to your Tier 1 warcamp and buy green renown weapons to salvage. They give fragments you can use with 1 skill.
m3gatl20n
09-08-2008, 11:23 AM
Talisman Making & Salvaging = Tailoring/Enchanting
You Salvage green items with stat bonuses and get fragment choices based on the stats of the salvaged item. Ive seen my friend do it every time with no problems. He makes me talismans and i go forth and pwn with extra stats on just about every slot.
BuzWeaver
09-08-2008, 12:16 PM
A guild mate gave me some fragments, but as of now anything I try to Salvage just gives me Essences. My Engineer is only level 6 (I think I'm 3 or 6 in Salvaging) and is in the Chapter 2 area. I'll take the advice you guys gave me and I'll see what happens.
mikeblack
09-08-2008, 01:30 PM
Here is where I'm confused, the term 'fragment'. Perhaps I'm being to literal here, but I'm actually looking for 'fragments' to use in the talisman making process. I've broken some items down, but I don't see anything in my inventory. I do see essences and items that can be made into talisman, but I'm not understanding what a 'fragment' is.
I've taken items and selected to use Wisdom for examle, I use the little hammer (salvaging) and then the item disappears. I also have another item I can salvage, but it says my skill is not high enough. The instructions and methods in War crafting is a little ambiguous and vague. Perhaps I'm misunderstanding due to semantics?
The item will say "Such and Such Fragment" it will be Blue (everyone I encountered was).
You won't always get them from looting. You have to salvage equipment and any item you don't need that has stats. Once you do this, you get a chance to get a Fragment.
The drop rate seems to be low, though.
Red Asphalt
09-08-2008, 07:43 PM
The item will say "Such and Such Fragment" it will be Blue (everyone I encountered was).
Consider yourself lucky! I've salvaged about 10 normal items and about 40 purchased renown items, and all fragments have been white except for three greens.
The easiest way to get skill level 1 fragments to skill up talisman making seems to be low level renown stuff. Other than belts and accessories (which may be intentional or may be bugged because it doesn't give the normal "you can't salvage that" message), anything with stats salvages. The ~8 silver renown item (gloves or boots, I forget which) is usually the cheapest that drops a fragment, and once you salvage a dozen or so your skill is high enough that you get 75% or more success rate.
LawLessOne
09-08-2008, 09:29 PM
Whomever said that savaging weapons works is a genous! I have done 4 now and got a fragment from every one. Talisman Making is at 8 and counting.
Typoko
09-09-2008, 02:25 AM
Hi!
Most likely renown gear will be made unsalvagable. This is due that it makes the skill to be leveled with ease atm.
superbob555
09-09-2008, 07:59 AM
I still dont see the point for tradeskills. You basically need 2 people who spend 8 hours farming the mats and constructing the items, and then they expire after 8 hours after applying them. Just does not make sense. I am sure this will be changed to be a "fun" alternative to killing people all day.
GoodIdea
09-09-2008, 09:22 AM
After combining all these items you then get the Talisman placed in your bag and its ready to be stuck on any item with a open slot. I believe these Talisman state how long the last next to the stat. Like 2d means a 2 day enchant, 9h means 9 hours and so on.
So... item slots for enchanting are TEMPORARY? That sucks! For the time, cost and effort that goes into making talismans, they should be permanent, or at least last a month or two.
Sorry to draw the WoW comparison, but imagine redoing all of your jewelcrafting gem slots every 8 hours? It would be completely annoying and everyone would just get gear that doesn't have slots.
Varking
09-09-2008, 10:28 AM
I still dont see the point for tradeskills. You basically need 2 people who spend 8 hours farming the mats and constructing the items, and then they expire after 8 hours after applying them. Just does not make sense. I am sure this will be changed to be a "fun" alternative to killing people all day.
It all depends on how strong the items we create are and how much people are willing to pay for them. During the preview weekend + after 3 hours of playing my character was level 6 and had level 14 talisman making. It is going to be a skill that rewards players more in the end game for sticking with it rather than up front currently like some of the others.
Edit: Also wanted to add that not all Talismans last 8 hours, some are much longer, and some are permanent. The good thing for the talisman maker is that if people are buying the 8 hour ones, he will always have a nice source of income making these for the same people over and over and over.
Varking
09-09-2008, 10:30 AM
So... item slots for enchanting are TEMPORARY? That sucks! For the time, cost and effort that goes into making talismans, they should be permanent, or at least last a month or two.
Sorry to draw the WoW comparison, but imagine redoing all of your jewelcrafting gem slots every 8 hours? It would be completely annoying and everyone would just get gear that doesn't have slots.
The stronger ones are NOT temporary.
Linuse
09-09-2008, 01:19 PM
Well i got to rank 16 and 30 Talisman making. I too ran into the problem of getting higher end fragments that cant be used until 25(sometime 50!) talisman skill. What i ended up doing was just AOE farming some NPC camps. This supplied me enough greens to salvage to get my talisman making to 25 then i started using the higher up talismans.
After crafting the level 25 items i noticed there is a bar in the upper right hand corner of the Talisman making window. It tells you how much luck or whatever will be in the item before you craft it. I was getting 1 skill a synth, so skilling up goes fast. Also my roommate hit 100 Scavanging last night and we believe that is the soft cap until the servers go live on the 18th.
Melcene
09-09-2008, 03:20 PM
Let me preface this by saying that I have been enjoying this game (minus bugs, etc) very much over the last month or whatever. That being said...
I'm quite disappointed. I didn't take trade skills before PW+/OB because I didn't want to concentrate on that portion of the game. I have just begun to take tradeskills with some of my toons, one of them being talisman-making on my runepriest.
My husband has been supplying me with scavenged essences, but I had never seen a fragment yet. So I came here to learn about fragments..... And instead learned that I had once again taken one of the most difficult, expensive crafts in the game (I was one of the unlucky that took enchanting on my main in WoW).
After reading the first page of this thread (which by the way, thank you to the posters, the information HAS been very helpful), the lightbulb hit..... "Oh! I'm disenchanting again! Greaaaaaaaat."
Varking
09-09-2008, 03:37 PM
Let me preface this by saying that I have been enjoying this game (minus bugs, etc) very much over the last month or whatever. That being said...
I'm quite disappointed. I didn't take trade skills before PW+/OB because I didn't want to concentrate on that portion of the game. I have just begun to take tradeskills with some of my toons, one of them being talisman-making on my runepriest.
My husband has been supplying me with scavenged essences, but I had never seen a fragment yet. So I came here to learn about fragments..... And instead learned that I had once again taken one of the most difficult, expensive crafts in the game (I was one of the unlucky that took enchanting on my main in WoW).
After reading the first page of this thread (which by the way, thank you to the posters, the information HAS been very helpful), the lightbulb hit..... "Oh! I'm disenchanting again! Greaaaaaaaat."
If you can find a vendor that has green weapons for sale and are cheap, just buy them and salvage them for fragments. But yes, this will be the tedious craft that pays off in the end game.
BuzWeaver
09-09-2008, 08:17 PM
If you can find a vendor that has green weapons for sale and are cheap, just buy them and salvage them for fragments. But yes, this will be the tedious craft that pays off in the end game.
Been getting lots of greens and thus far I'm getting nothing but Essence. I'm level 4 in Salvaging and I've yet to get a Fragment. The only time I've even made a Talisman was when a guild mate gave me a Fragment.
Varking
09-09-2008, 08:41 PM
Been getting lots of greens and thus far I'm getting nothing but Essence. I'm level 4 in Salvaging and I've yet to get a Fragment. The only time I've even made a Talisman was when a guild mate gave me a Fragment.
It is still just chance work but you need to be salvaging items that give +stats, preferably weapons, and there is a chance you get a fragment. I got it up pretty high ( 50+ ) not too long ago. It isn't too difficult to pick up once you figure out the system, until then you just need to keep trudging along unfortunately.
BuzWeaver
09-10-2008, 06:11 AM
It is still just chance work but you need to be salvaging items that give +stats, preferably weapons, and there is a chance you get a fragment. I got it up pretty high ( 50+ ) not too long ago. It isn't too difficult to pick up once you figure out the system, until then you just need to keep trudging along unfortunately.
So weapons will give you a better chance? I'll see if I can pick up some weapons then and give that a try.
Varking
09-10-2008, 07:27 AM
So weapons will give you a better chance? I'll see if I can pick up some weapons then and give that a try.
Just about every RvR weapon I have killed off gave me a fragment.
LawLessOne
09-10-2008, 07:50 AM
Been getting lots of greens and thus far I'm getting nothing but Essence. I'm level 4 in Salvaging and I've yet to get a Fragment. The only time I've even made a Talisman was when a guild mate gave me a Fragment.
Once you get your salvaging up to 12-15 you can get fragments from armor. Until then weapons are your best source.
If you do Public Quests, the top tier reward for a chapter is usually a better weapon than you have now. Just swap out your old weapon and salvage it.
LawLessOne
09-10-2008, 08:04 AM
So... item slots for enchanting are TEMPORARY? That sucks! For the time, cost and effort that goes into making talismans, they should be permanent, or at least last a month or two.
Sorry to draw the WoW comparison, but imagine redoing all of your jewelcrafting gem slots every 8 hours? It would be completely annoying and everyone would just get gear that doesn't have slots.
I am still wearing the first Talisman I made. A +2 strength good for 8 hours. It has been 2 days and it still says 4 hours.
It seems to be based on playing time not real time. Lately all the talismen I make are 2 days duration. And my Talisman Making is only at 8!
Vaizard
09-10-2008, 08:27 AM
If you can find a vendor that has green weapons for sale and are cheap, just buy them and salvage them for fragments. But yes, this will be the tedious craft that pays off in the end game.
This is the only reason I'll probably stick with this craft come release. I think the demand at end game will make up for the struggles early on. I'm probably going to neglect it for the most part until I get my mount, then I'll go back and level it up.
LawLessOne
09-10-2008, 08:36 AM
I'm probably going to neglect it for the most part until I get my mount, then I'll go back and level it up.
From what I have seen this could potentially be very frustrating. The reason is that what you get from any salvage seems to be totally random. By plugging along, little by little, you eventually get what you need to skill up your crafting. By going back you do not effect your chance of getting what you need. You just spend lots of time doing something essentially dull and boring.
Varking
09-10-2008, 09:07 AM
From what I have seen this could potentially be very frustrating. The reason is that what you get from any salvage seems to be totally random. By plugging along, little by little, you eventually get what you need to skill up your crafting. By going back you do not effect your chance of getting what you need. You just spend lots of time doing something essentially dull and boring.
The low level mobs only drop items up to a certain point. I couldn't find anything over level 80 off low level mobs. Just go back when you are higher and and AoE down the level 3-5 guys for the beginner stuff.
Tierce
09-10-2008, 09:39 AM
To the people who still cannot figure out how to get Fragments, you get them from using Magical Salvaging on actual items of uncommon (green) quality or better. You DO NOT get them from items that say they can be salvaged, such as ruined equipment. Items like ruined equipment are where you get essences, echoing essence, whispering essence, and magical essence. You need to use magical salvaging on both types of items to get the resources you need to create Talismans.
To the person who did not like how Magical Salvaging seemed like WoW Enchanting, this type of mechanic has been in many games in many forms. Reverse Engineering in Star Wars Galaxies Jump to Lightspeed was the same type of mechanic. Deconstruction in Vanguard was the same type of mechanic. How many games do you think have had Potion crafting? Lots, and in Star Wars Galaxies they called it food and Chefs made it.
The fact that Talisman crafting requires multiple gathering skills to support it is great design by Mythic and will effectively create a true player driven economy. Players will not be able to 100% vertically integrate their supply chain on one character. Players will find it most efficient to buy, sell, and trade with other players. Economies that consist of one player creating an item and another player buying it for consumption is not complex and is boring. I commend the design of Talisman crafting. While it needs a few tweaks, the overall design is well thought out.
Vaizard
09-10-2008, 11:08 AM
From what I have seen this could potentially be very frustrating. The reason is that what you get from any salvage seems to be totally random. By plugging along, little by little, you eventually get what you need to skill up your crafting. By going back you do not effect your chance of getting what you need. You just spend lots of time doing something essentially dull and boring.
The problem is that you don't eventually get what you need to skill up just through regular questing or leveling up. You're either going to have to farm low level mobs, buy equipment from the Tier 1 renown vendor, or buy from the AH. Whether you do it at a low level or wait and come back later it's going to be boring and dull. However I may actually farm as I level up, just so I can use the talismans on my low level gear.
I'm just disappointed because Mark Jacobs' video podcast said one of his main goals with crafting was to creat a non-grinding system, but that's exactly what it is.
LawLessOne
09-10-2008, 12:57 PM
The problem is that you don't eventually get what you need to skill up just through regular questing or leveling up.
I havent had to buy anything yet. Little by little I have aquired everything.
Far from maxed in crafting so this may change but I do believe it is possible to just play and get what you need.
Melcene
09-10-2008, 01:03 PM
To the person who did not like how Magical Salvaging seemed like WoW Enchanting, this type of mechanic has been in many games in many forms. Reverse Engineering in Star Wars Galaxies Jump to Lightspeed was the same type of mechanic. Deconstruction in Vanguard was the same type of mechanic. How many games do you think have had Potion crafting? Lots, and in Star Wars Galaxies they called it food and Chefs made it.
First, it's not so much that I dislike that it is like WoW's Enchanting. Just as I did in WoW, I dislike that it's one of the most expensive to level up, and that in addition to being expensive, you do not get to keep items to go sell to try to make up for it because instead you're breaking the items down. To be more plain, I hated in WoW that I always felt broke compared to everyone else because rather than selling my stuff to vendors or on the AH, I was DE'ing everything. It sounds like salvaging/talisman making will be much the same. It's just a disappointment.
Second, again, I'm not complaining about some craft being like a craft in another game. Of course games are going to have similarities. I've been MMOing since Ultima Online was but a babe. WoW and WAR actually have a lot of similarities (though I think WAR has implemented them better). However, I wouldn't exactly cite SWG and VG for game mechanics considering their immense popularity and success. :rolleyes:
Tierce
09-10-2008, 02:53 PM
First, it's not so much that I dislike that it is like WoW's Enchanting. Just as I did in WoW, I dislike that it's one of the most expensive to level up, and that in addition to being expensive, you do not get to keep items to go sell to try to make up for it because instead you're breaking the items down. To be more plain, I hated in WoW that I always felt broke compared to everyone else because rather than selling my stuff to vendors or on the AH, I was DE'ing everything. It sounds like salvaging/talisman making will be much the same. It's just a disappointment.
Second, again, I'm not complaining about some craft being like a craft in another game. Of course games are going to have similarities. I've been MMOing since Ultima Online was but a babe. WoW and WAR actually have a lot of similarities (though I think WAR has implemented them better). However, I wouldn't exactly cite SWG and VG for game mechanics considering their immense popularity and success. :rolleyes:
I guess I just don't see a disappointment in the mechanic of breaking items down and then re-using the extracted components for other needed items. It seems like an interesting game mechanic to me. You may not be selling some of the items you loot because you salvage them instead, but you will just as easily be able to sell the magic essences gained from salvaging as Talisman Makers will need these and lots of them. Really the only downside I see the Salvaging right now is that it only supports 1 crafting professions, whereas scavenging and butchering support both Apothecary and Talisman Crafting. Cultivation only supports Apothecary, but Cultivation has it's own perk of being a hybrid gathering and crafting skill.
Melcene
09-10-2008, 05:00 PM
Consider me biased ;) I had a constantly-broke enchanter main in WoW.
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