Sluf
12-03-2006, 03:53 AM
Background:
Warhammer Tabletop has a very unique feature, rarely seen in any other game: Morale.
Morale plays a big role, and can be one of the key features to include a unit in your armylist.
Chaos is ofcause no exception to this, and breaking the enemy moral, sending them fleeing in fear, can turn the tide of the battle.
Now this is just a suggestion, but I would be surprised, if there were no Chaos class specializing in breaking down the enemy.
The Devourer
The Devourer is the Chaos Unique-Class, or Melee DPS. He specializes in breaking down the enemy psychically, without much use of magic.
On one side, he is an armoured warrior, much like The Chosen One, but with lighter armourplating, and a larger arsenal of agile weapons, as his main purpose is to weaken and kill. On the other side, he is a manipulator who can turn the enemies will against them, and an agile soldier who hits where it hurts, and disables the most: Kidney, Face, Knees, feet, hands etc.
To reflect the Chaos ability to mutate, he could have abilities which allowed him to regenerate wounds fast, devourer the enemys moral, will, strength and stamina and weaken the enemy, giving him a huge advantage in combat.
In an army, his role would be behind The Chosen One, and suddently running out infront, to get a quick hit at the enemy, and weaken them, allowing his fellow casters, and other troops to tramble through the empty shacking shells of the enemy army.
Roughly said:
He is a debuffer, killing by giving the enemy disadvantages, rather than giving himself advantages. His hits are supposed to hurt more than they damage, so he, combined with physically breaking down the enemy, can get the final killing blow when they are weakest.
If he should be wounded by the enemy, he would have the ability to regenerate the wounds fast, and/or leech the life out of the enemy. He would rather die than run, as he knows true fear, and what running is all about.
Warhammer Tabletop has a very unique feature, rarely seen in any other game: Morale.
Morale plays a big role, and can be one of the key features to include a unit in your armylist.
Chaos is ofcause no exception to this, and breaking the enemy moral, sending them fleeing in fear, can turn the tide of the battle.
Now this is just a suggestion, but I would be surprised, if there were no Chaos class specializing in breaking down the enemy.
The Devourer
The Devourer is the Chaos Unique-Class, or Melee DPS. He specializes in breaking down the enemy psychically, without much use of magic.
On one side, he is an armoured warrior, much like The Chosen One, but with lighter armourplating, and a larger arsenal of agile weapons, as his main purpose is to weaken and kill. On the other side, he is a manipulator who can turn the enemies will against them, and an agile soldier who hits where it hurts, and disables the most: Kidney, Face, Knees, feet, hands etc.
To reflect the Chaos ability to mutate, he could have abilities which allowed him to regenerate wounds fast, devourer the enemys moral, will, strength and stamina and weaken the enemy, giving him a huge advantage in combat.
In an army, his role would be behind The Chosen One, and suddently running out infront, to get a quick hit at the enemy, and weaken them, allowing his fellow casters, and other troops to tramble through the empty shacking shells of the enemy army.
Roughly said:
He is a debuffer, killing by giving the enemy disadvantages, rather than giving himself advantages. His hits are supposed to hurt more than they damage, so he, combined with physically breaking down the enemy, can get the final killing blow when they are weakest.
If he should be wounded by the enemy, he would have the ability to regenerate the wounds fast, and/or leech the life out of the enemy. He would rather die than run, as he knows true fear, and what running is all about.