View Full Version : Talisman making results
Red Asphalt
09-06-2008, 01:19 PM
My first impressions of talisman making are that it's a lot of work for not very much gain, but I'm going to be posting some the results of what I make in this thread as I go along. If anyone else wants to do the same, please feel free to add your results to this thread.
I have scavenging/talisman making and made an alt with magical salvaging at skill level 1. What I put together:
White skill level 1 vendor container
Green skill level 1 wounds shard Came from a chapter 1 green loot bag item that was salvaged -- green level 1 wounds shard
White skill level 1 vendor gold essence
Blue skill level 1 talisman Came from scavenging -- rare but not insanely so, I have 4 (and a purple) from about 4 hours of playing
Blue skill level 1 magic essence Made from 50 2cp vendor-bought magic essences
Result:
No level requirement talisman, +5 wounds for 2 days
If this were a flat bonus, it would be about nice for what I'd expect at skill level 1 using two blue components, 1 green component, and two white components. However, generally things with a talisman slot sacrifice a bonus to get it.
I slotted this talisman into a piece of armor, and much to my surprise the next quest I did had a +wounds piece of armor as a reward. The same level (5 or so, I forget) as the one I had slotted the talisman in to, and it had the exact same bonuses as my slotted item did with the talisman in it. The only difference was that it didn't have any talisman slots.
ZaiRoX
09-06-2008, 01:53 PM
Could you possibly post some pictures of the UI? And description on how it works? Is it similar to apotecary in that you need a "main ingredient" + stabilizers?
Red Asphalt
09-06-2008, 07:22 PM
Could you possibly post some pictures of the UI? And description on how it works? Is it similar to apotecary in that you need a "main ingredient" + stabilizers?
I have uploaded some images of the first stage. I'll get images for the rest when I get another fragment so I can go through the later steps. To see them, click my name to the left of my post and choose "view albums". I can't find how to link them directly into the post.
When you open your talisman making window, there is a Window with five boxes:
In the upper-left is a small square box with a picture of an amulet.
In the center is a large bowl with a red spot.
Below the large bowl are three smaller bowls in one horizontal row. Each has a spot, from left to right they are yellow, green, and blue.
Below that is a line saying what the next required step is.
At first the bottom says "Add Container" and all you can do is put a container in the top-left box. I've not seen any containers from PQ bags or scavenging, only the "Journeyman's Relic Box" available from merchants for 30 copper.
Once you put in the container, the four colored spots (one on each bowl) get square icon holders placed around them. The line at the bottom says to add a fragment: these are what you get from using magic salvaging on an item with stat bonuses (although it seems to not work on belts even if they have non-resist bonuses, and seems to never work on accessories).
When you put in the fragment, a meter appears on the right showing how powerful the talisman will be with the current items. It gradually wobbles a bit, but I've not yet gotten it above about 10% (although bear in mind my skill is currently 6, so I can only use skill-level-1 items so far).
The leftmost (yellow) bowl takes a "gold essence". Basic ones can be bought for 20 copper, and there is a new apothecary container that appears to let you make them from gold weed (rare seed which then must be cultivated) plus two gold-bearing items (vendor-sold quicksilver or scavenged gold dust). So far all my tests have been with the basic vendor gold essence, which I'm sure is the weakest in the game.
The middle (green) bowl takes a curio. These are reasonably common salvage items -- I get enough salvaging that I could probably always use blues, and also get a few purples and tons of green/white.
The rightmost (blue) bowl takes a magic essence. These seem to come in three denominations: white-named, green-named, and blue-named. 10 whites make a green when you right-click them in inventory, and 5 greens make a blue. The white and green don't seem to let you put them in, so I guess these are always blue when used for a talisman. You can buy basic level 1 essence (silent echo) for 2 coppers for white, which comes out to 1 silver per blue since you can't use white or green. You also get essence from magical salvaging, either from failing a salvage, as a bonus with a successful salvage, or from items which drop specifically to be salvaged ("ruined weapon" and similar, but not the vendor-repairable type). I've gotten a couple kinds of it from salvage leftovers, but not enough to make a blue-named so all my tests so far have been with the basic vendor essence.
After filling every box (and all are required, unlike apothecary), you click fuse, a 3-second bar fills, and you get your talisman. It seems to be impossible to fail, which is fair considering how much of a pain it is to get all the parts.
Red Asphalt
09-06-2008, 07:28 PM
Four new tests. All with level-1 skill requirement items.
1) White container, white fragment, white gold, white curio, blue essence:
white +2 willpower 8h
2) White container, white fragment, white gold, blue curio, blue essence:
white +2 willpower 8h
3) White container, green fragment, white gold, blue curio, blue essence:
white +2 strength 8h
4) White container, green fragment, white gold, blue curio, blue essence:
green +6 intelligence 2d
A few conclusions:
For curios at least, they don't add a flat effect. They probably give an increased chance to get a good roll and make a better item. I make this assumption because 1 and 2 gave the same result when everything but the curio was the same.
The fragment decides what stat will get the bonus, but using a better fragment most likely increases the chance to make a better talisman, but doesn't guarantee it. Tests 3 and 4 were identical in every way except for the stat that the fragment gave a bonus to, and they came out with significant differences in power.
Derail
09-06-2008, 08:45 PM
I just made an +8 Wounds 5 days rare Tali. Not too shabby for a lvl 10 Tali crafter.
Saico
09-06-2008, 10:33 PM
Nice post and I appreciate it.
Are you going to be able to make talismans that add permanent effects to a piece of gear? It would be really annoying to have to replace rare talismans every 5 days or so, or be overly concerned with every moment you spend loged in on a certain character because you have an active talisman running and you don't want to waste it.
Talisman making seems very interesting as it is right now but they really need some sort of tutorial for talisman making (and maybe even apothicary although much easier to figure out). Some sort of tutorial, or at least some sort of indication that leads you to what exactly you will be able to do with each trade skill and gathering skill.
Mincemaker
09-06-2008, 10:49 PM
I had been wondering where I can get talisman fragments for throughout the preview weekend. Thanks for the clarification, I have now seen the light: scavenging + talisman making isn't a good combo. You get all the curios, but no fragments to make your talisman with. Better buy the curios from the scavengers.
Red Asphalt
09-06-2008, 11:17 PM
I had been wondering where I can get talisman fragments for throughout the preview weekend. Thanks for the clarification, I have now seen the light: scavenging + talisman making isn't a good combo. You get all the curios, but no fragments to make your talisman with. Better buy the curios from the scavengers.
Either that or make an alt to do the salvaging. With a level 1 1-salvaging alt you can get fragments for any low-level non-bound item you mail them, and if you do a few scenarios with them and unlock something with a stat you like in the renown store, you can have an unlimited supply.
Chasted
09-07-2008, 01:34 AM
Oh hey... I'm just here to say I've made a +5 for 2 days using gray quality everything I can (Blue Magic Essence) except for the Fragment (Which was green)
maonog
09-07-2008, 10:46 AM
I mixed the following ingredients 13 times. Journeyman's Relic Box + Mojo Coin + Murky Golden Core + Venomous Lavender Frost + Silent Whisper. All 13 times I made Feeble Talisman of the Learner (+2 int for 8 hours).
Journeyman's Relic Box, Mojo Coin, and Murky Golden Core were all vendor bought. Venemous Lavenders came from salvaging various items. Silent whispers were combined from lesser echoes (which were vendor bought).
Red Asphalt
09-07-2008, 01:58 PM
More results (all skill level requirement 1):
White shard, white gold, green curio, vendor blue essence:
+20 Corporeal resist 8h
White shard, white gold, green curio, vendor blue essence:
+20 Corporeal resist 8h (again)
White shard, white gold, green curio, vendor blue essence:
+20 Elemental resist 8h
White shard, white gold, green curio, vendor blue essence:
+2 Strength 8h
White shard, white gold, blue curio, vendor blue essence:
+2 Int 8h
Green shard, white gold, purple curio, vendor blue essence:
+5 Wounds 2d
12 skill in 3 days, not focusing entirely on crafting but spending a lot of time on it. The only craftskill anywhere near as slow as talisman making is magic salvage, the rest don't even come close. These talismans are decent for a level 1-5 character, but so weak as to be practically useless for anyone higher than that.
I have a feeling that in release nobody's going to do talisman making on their main, they'll just make an alt to do it once their main is in tier 3 or 4 and has the disposable income to finance it. Sort of makes talismans pointless in tier 1 and 2.
Edit:
I just did a new batch of 10 talismans, all with the same ingredients. I used the "+10 to all tradeskills except salvaging" buff in the hope it would help some, but it didn't seem to.
All 10 trials: White shard, white gold, white curio, vendor blue essence
All 10 results: all +20 Elemental resist 8h
One of the times it gave the critical success "You made something better!" message. Despite the message, it was exactly identical to all the other ones.
Saico
09-07-2008, 09:55 PM
One of the times it gave the critical success "You made something better!" message. Despite the message, it was exactly identical to all the other ones.
This bit of information alone leads me to believe that they have not fully implemented taliman making in the open beta by any means.
Once an auction house is in place people wont have to look far for mats to level up talisman making much quicker. Of course this means that talisman making will be more of a money sink but it depends on how you look at it. Say I make a talisman at level 30 that lasts for a week and gives me +20 Int. On the other hand if I want the same effect from potions to be active every time I'm alive that could be 50 potions or so depending on how many times you die.
I see where they are going with talisman making but it really depends on many gathering skills to be effective. Once people are in guilds and there is a working auction house it will be very easy to aquire everything you need without having to worry about what gathering skill you took.
Chasted
09-08-2008, 01:34 AM
Talisman Making is the Enchanting of WoW in its price to level, I would say.
As a hint to those who want to speed level Talisman creation currently the Renown gear over 10 silver in value can be salvaged (Not so sure about sub 10 silver)
Edit: I would also like to assume that currently the other components of the Talisman do very little and the quaility only relies upon the magic essence level.
Red Asphalt
09-08-2008, 03:38 PM
As a hint to those who want to speed level Talisman creation currently the Renown gear over 10 silver in value can be salvaged (Not so sure about sub 10 silver)
Edit: I would also like to assume that currently the other components of the Talisman do very little and the quaility only relies upon the magic essence level.
I think all renown gear that has stats and isn't a belt can be salvaged. The cheapest of these are usually around 8 silver, so still pretty unlikely to grind out 25 skill with a level 5 income but doable after a bit.
What I'm starting to see is that the fragment determines the level and the other pieces mainly give an increased chance to roll a better result. The chance is pretty darn low (at least with low-level stuff), though, even if you're rocking blues and purples in the bonus slots.
Creepir
09-09-2008, 08:16 AM
As a hint to those who want to speed level Talisman creation currently the Renown gear over 10 silver in value can be salvaged (Not so sure about sub 10 silver)
I have been salvaging the 2 silver xx copper gloves with a decient success rate of fragments. Though i've never gotten better than a white fragment.
neocan
09-10-2008, 05:25 PM
I was able to make a +50 Corporeal resist 2 day talisman today (might have been +40, but pretty sure it was a 50). The first green one I have made thus far. Just used the standard ingredients from the merchant, nothing fancy.
Sorry, double post. See below
Thus far my results have been as follows:
1 --- +9 Wounds, 5d (Blue Rarity)
Several --- + 6 Wounds, 2d (Green Rarity)
30 or so ---- +3 to other stats (Str/Ws/Int/Willpwr), all 8h duration. (White Rarity)
(Notes)
- So far the only REAL effect on product quality came from using Green Fragments.
- Blue and Purple curios seemed to have no dramatic effect.
- Talisman Making requires a HUGE effort to gather materials, even for basic crafts.
- Still unsure where to find better materials for the "gold" slot. Hints are welcome.
Red Asphalt
09-11-2008, 06:59 PM
Thus far my results have been as follows:
1 --- +9 Wounds, 5d (Blue Rarity)
Several --- + 6 Wounds, 2d (Green Rarity)
30 or so ---- +3 to other stats (Str/Ws/Int/Willpwr), all 8h duration. (White Rarity)
(Notes)
- So far the only REAL effect on product quality came from using Green Fragments.
- Blue and Purple curios seemed to have no dramatic effect.
- Talisman Making requires a HUGE effort to gather materials, even for basic crafts.
- Still unsure where to find better materials for the "gold" slot. Hints are welcome.
Good gold comes from apothecary
In special (vendor-sold) apothecary container, combine:
1 goldweed (lv1 seeds available on vendor, higher seeds available as drops or critical cultivation successes)
1 quicksilver (seems to only be vendor-sold)
1 gold dust (reasonably common scavenging drop)
Result is a gold essence that can be better than the vendor's.
I just made a test with all skill 25 requirement stuff except the container:
White skill1 vendor container
Green skill25 wounds fragment
Green skill25 gold essence
Blue skill25 curio
Blue skill25 essence
Power-o-meter says "inferior talisman" instead of "weak talisman"
Result: Green weak talisman of fortitude, +6 wounds 2d, no level req
Weaksauce, the exact same talisman I've gotten from a green level 1 wounds fragment and level 1 vendor everything else.
Edit: Correction, this green one gave 6 wounds while the level 1 green ones gave 5. Wowee.
Another run with a level 1 white fragment that came from a critically successful salvage:
Vendor skill25 container
White (but different than normal) skill1 elemental resist fragment
White skill1 essence
Green skill25 curio
Blue vendor essence
Result: White +30 elemental resist 8h
Xadrian98
09-11-2008, 09:41 PM
My findings after playing for 2 days
Making a Talisman requires 5 items total
The first is the container for the item - (lvl 1 containers are sold from a merchant) - i have been told by guild members that higher lvl containers such as lvl 100, sometimes come as public quest rewards.
The second item is the fragment - Fragments are gathered from Salvaging (disenchanting weapons/armor). If it item has +3 Str, +10 Spir Res, +4 wounds - when disenchanting it will ask you. What do you wish to turn this into - so you will pick one of the stat attibutes that the item has (str/Spir Res/wounds in this case). After doing that (hoping ur salvage is successful, it can fail) you will get a Fragment for the stat that you choose - it should even state in the text what it is for.
The other 3 fragments are Curio, Gold, Magic Essence
Magic Essences can be either bought, or obtained from disenchanting with salvaging (higher lvl ones must be obtained from disenchanting)
Curio can normally be found from scavaging, this is not the same as salvaging. Scavaging has the same concept as skinning in WoW (works on humans not beast). When a humaniod has been looted of all his/her items you many scavange the body for more loot. Lvl 1 curio can also be bought at the vendor.
Gold can be bought at the vendor aswell, however i have not yet found another source of this after searching for some time.
Now how they all work i'm not fully certain currently. As i stated when you disenchant an item for a fragment it asks you what kind you want. I believe thats the basic stats for the item.
More information on where the Duration and strength of the talisman i'm still looking into. My only hunch currently is that the rarer a fragment is, the longer the talisman lasts. And a combination of the other gems will be you how strong. (According to the dev's there will be some times when you get random ammounts (ive seen nothing so far that i noticed.
A few things of what i found
Using a Str fragment (white) and any rarity curio(lvl 1), with the regular lvl 1 magic essence and gold - i get a 2 str 8h talisman every time. Whether the curio is purple (super rare) or white(not rare)
When using a lvl 25 magical essence and 25 curio (white/green/blue rarity) with a lvl 25 str fragment (white) - lvl 1 gold again. i got a 3 str 8h talisman.
However when using a lvl 25 Magical essence, 25 curio (blue), 25 wounds fragment (green), lvl 1 gold - i got a +6 wounds 2 day talisman.
i hope some of this info helps, if anyone has something to add, feel free.
-Xadrian
Shadygrove
09-12-2008, 02:22 AM
.... Once an auction house is in place people wont have to look far for mats to level up talisman making much quicker.....
There is an Auction House in place already. I ran into it in Altdorf which I got by talking to a flightmaster and choosing randomly. Nothing was on it.
Bankers too (item storage).
Swanea
09-12-2008, 03:21 AM
Salvaging every item I came across that would let me on my witch elf, and making them as I could, I was only at 21 talisman making, and around 30 or so salvaging. Only problem is, all the things I salvage as a rank 15, says lvl 25 talisman making. <.<
Red Asphalt
09-12-2008, 05:31 AM
Salvaging every item I came across that would let me on my witch elf, and making them as I could, I was only at 21 talisman making, and around 30 or so salvaging. Only problem is, all the things I salvage as a rank 15, says lvl 25 talisman making. <.<
Go to a battlefield objective that says "Artisan's Gift" in the tooltip. If your realm doesn't own it, get some buddies and take it. Right-click the sergeant, and you get a 30-minute buff that's +10 to all tradeskills except magic salvaging.
Swanea
09-12-2008, 02:22 PM
Go to a battlefield objective that says "Artisan's Gift" in the tooltip. If your realm doesn't own it, get some buddies and take it. Right-click the sergeant, and you get a 30-minute buff that's +10 to all tradeskills except magic salvaging.
epic. Thanks.
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