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Vikingkingq
12-13-2006, 11:54 PM
This thread is parallel to the Witch Hunter one:

- Heavy Tanks, lots of survivability and decent damage.
- Abilities work on a Glory/Honor system?
- seems they'll have some buff/debuff ability.
- Positional attacks.
- Probably Mounted.

Anything else?

Amelung
12-14-2006, 03:11 AM
I have read they would be the tanks for more defensive combat. But knights also in warhammer were the 'hammers' charging through enemies, not waiting for an attack.

Hm, i would like knights be able to attack on horses, also unmounted, but then they would not be the tank described. The common tank has nothing to do with combat possibilities of knights, thats common fantasy but i were never glad about that curious gameplay.

I hope there will be really more thoughts on warhammer knights and for what they are standing for, not for a vehicle for a normal tankgaming, would be to much sight on knowing (for me absolutely boring) fantasygameplay.

But i like still the presented grafics of the chars, i would like more common warriors and knights as playable careers, not only the very specials, but im knowing the possible playable careers will be the very special warhammerwarriors and so i need to acceot such facts.
But also possibilities for playing chars i compare more with known warhammer, not much with fantasycomputergames.

Accipiter
12-14-2006, 09:53 AM
Knights looks like a fun class compared with the tank classes of other games. While dps characters tend to have higher numbers of people that play them, if Knights of the Blazing Sun really do fight from horseback then I think the population disparity between them and the Witch Hunters won't be as high.

Charging into combat on a galloping horse and crashing into the enemy is simply too cool for many people to pass up.

Personally, as someone who plans on playing a caster for the other side, I'm more worried about being run down and skewered/stunned/interrupted by a knight on horseback than I am about the Witchhunter shooting me from across the field. I hope my Black Orc buddies don't mind acting like speed bumps so that my delicate and valuable tushy stays intact.

Pendrako
12-14-2006, 10:18 AM
Here's a bit of background info:

*KNIGHTS OF BLAZING SUN
- Description: The Knights of the Blazing Suns are the third largest and influential of the Knightly Orders in the Empire. The knights belonging to this order are all followers of Myrmidia, a goddess of warfare especially popular in the southern parts of the Old World.
- Allegiance: Myrmidia, the goddess of warfare. Myrmidia is the patron goddess of soldiers and strategists.
- History: During the wars against Araby some of the Empire's knights helped to recapture the Temple of Myrmidia in Magritta in 1457 IC, the southern sea port of Estalia. This was part of the crusades which eventually freed the land of Estalia from the Arabian invaders. The battle was a great victory for the Knights of the Old World, made all the remarkable by a strange and prophetic occurrence. During the fierce street fighting around the temple of Myrmidia, a group of knights found themselves surrounded by the dreaded Black Scimitar Guard led by Emir Wasr the Cruel. Just as the Arabians closed in a sudden earth tremor shook the temple, dislodging a huge bronze statue of Myrmidia riding a pegasus which was fixed on its topmost steeple. The statue plummeted to the ground below, smashing into a thousand fragments and crushing the Emir and his troops. This event was to prove the turning point of the battle. Afterwards, upon returning to Empire, the surviving knights of that battle established the Order of the Blazing Sun with Myrmidia as its patron and protector and built a shrine to Myrmidia in Talabheim.
- Appearance: These knights wear armour of burnished brass, and their shields bear the device of the blazing sun. Their standard depics a soaring Pegasus against the blazing sun emblem.

There's a load of useful collected Empire knight info on this Warseer thread (http://www.warseer.com/forums/showthread.php?t=2933).

Father Jack
12-14-2006, 11:25 AM
Mounted combat of course sounds intereasting but having alot of skills tied up in being mounted would handicap the Knight in close quarter situations which I'm sure will be the majority of battles. Mounts are good for charging and tactical manoeuvers but they are a liability in melee combat.


P.S. Thanks fot the great info Pendrako.

Amelung
12-14-2006, 03:37 PM
It seems to be clear mounted combat will be implemented and the 'knights' will be mounted. That point is only great, its warhammer nothing else.

I think another important point is The knights of the Blazing Sun dont follow 'Sigmar' they following Myrmidia. Its for me very interesting but perhaps also a decision for this order, they have their own 'confession' :)

Illya
12-14-2006, 04:29 PM
I think I read somewhere in the interview that the knights will be able to do massive damage, but I'm unsure. It did say they will be the tanks, but I can't imagine how a knight charging on his horse can't do massive damage.

Father Jack
12-14-2006, 04:52 PM
I think I read somewhere in the interview that the knights will be able to do massive damage, but I'm unsure. It did say they will be the tanks, but I can't imagine how a knight charging on his horse can't do massive damage.

I think it said they could biuld up to give a might blow and that they could inspire others to do better damage. Morale bonus or damage buff of some kind. From what I've seen so far of this game what ever it is it will be more intereasting than a simple buff though.

Vash108
12-15-2006, 06:55 AM
I had figured they would put in a Mounted specialist in here. I made a few predictions in other threads but they called me crazy :rolleyes:

Amelung
12-15-2006, 07:02 AM
I had figured they would put in a Mounted specialist in here. I made a few predictions in other threads but they called me crazy :rolleyes:
Perhaps your avatar looks a bit crazy (for an imperial folk :D), but your suggestion for mounted specialist is absolutely not mad, its more uncommon for normal gameplay ;) but whats bad about uncommon interesting and perhaps also well fitting thoughts?

Wrafe
12-15-2006, 08:16 AM
Actually, Knights arent neccessarily restricted to horsbeack, nor would they lack the skill in ground melee. I can see nights having access to some tougher armour, and i do HOPE they have Horses too.

Id have preferred to be a Knight of the White Wolf mind :) Cavalry hammers.... mmmmm!

Amelung
12-15-2006, 08:22 AM
Actually, Knights arent neccessarily restricted to horsbeack, nor would they lack the skill in ground melee. I can see nights having access to some tougher armour, and i do HOPE they have Horses too.

Id have preferred to be a Knight of the White Wolf mind :) Cavalry hammers.... mmmmm!
Sure, i would everytime vote for 'Knights must be able to 'stand' on their own feet ;) but i think 'specialist' means for 'us' they are special trained in mounted combat and perhaps a priest not in such a special way.

badkarma
12-19-2006, 06:57 PM
I dont see knights having just an average DPS - I think it may however be dwarfed by the hammer priest's.

I just picture a knight as this lumbering colossus - a big armored behemoth on top of a frightening warsteed, with a giant sword/lance and hammer. I'd want him in front of me if i was that bright wizard or witch hunter. I dont think it's so much of a matter of "well , no other class can tank" its a matter of " - IM MADE TO TANK- BRING IT ON"

spirit
12-20-2006, 08:06 AM
I don't think the KoBS will de a "standard" tank, just as most of the classes so far in WAR are not standard for whatever they are doing- eg/ the goblin shaman which is both ranged DPS and healing.

So it is quite possible that KoBS will be damage soaking tank as well as being able to do a fair bit of damage and maybe some buffs.

LithiumX
01-07-2007, 06:30 PM
Well; We don't have much info on mounts just yet. I'de be a shame if the only class in the Empire that could mount was the Knight. Much like that of Ragnarok Online, where only 2 classes can mount up. I'de expect more then that from Mythic. When I heard they "Won't fight while on the ground" I imagined they would do Dragoon like jumps or have Knock-backs/ups/down (hehehe, Knock-Ups. Hehe).

I think KoTBS will be a DPS Tank. Which makes it my Class to Play.

Unless there is a Awsome Executioner or Hydra Tamer on the Dark Elves, I'm sold.

Krulltak
01-07-2007, 06:36 PM
Speculation powers.........ACTIVATE!

It will, if you ask me, problably be the toughest tank in the game. Yeah yeah, the IB should be, but IB does uber dmg with his grudges, so to balance out, KOTBS gets strongest defense. He will ride around on horses(most likely), which will add to defense, and allow charges for heafty damage. He inspires allies to greater glory when his morale is high. He will occasionally lop off heads with his sword.

Not as good as my other ultimate and absolute predictions, but good neough.

peo
01-08-2007, 07:33 AM
Perhaps work something like charging with a horse to do some serious damage then work as a traditional tank. With the system that if allowed to get out of combat again he can charge for that huge amount of damage. Thus forcing the opponent to keep him engaged.

Avathos
01-10-2007, 04:58 PM
This thread is parallel to the Witch Hunter one:

- Heavy Tanks, lots of survivability and decent damage.
- Abilities work on a Glory/Honor system?
- seems they'll have some buff/debuff ability.
- Positional attacks.
- Probably Mounted.

Anything else?

I think the knights will mostly buff.. while their counter part Champions of Chaos will be debuffers.

Positional attacks are more for meele dps classes (just my opinion)

Mounted attacks I am a little bit eary since in dungeons or any type of close quearter combat this effect may be lost. Of course I might be wrong.

Guivert
01-14-2007, 12:50 AM
Speculation powers.........ACTIVATE!

It will, if you ask me, problably be the toughest tank in the game. Yeah yeah, the IB should be, but IB does uber dmg with his grudges, so to balance out, KOTBS gets strongest defense. He will ride around on horses(most likely), which will add to defense, and allow charges for heafty damage. He inspires allies to greater glory when his morale is high. He will occasionally lop off heads with his sword.

Not as good as my other ultimate and absolute predictions, but good neough.


If KotBS are indeed position-based attackers, I think it goes to say that their defense will rely on staying light on their feet ... as light on their feet as someone in plate can be, that is.

But that would mean that they play tank by not getting hit quite as often ('Haha! I'm behind you, ya dumb orc!'). And that means Ironbreakers would still be the kings of standing there and saying, 'That didn't hurt.' The true takers of punishment.

Smachaz
01-14-2007, 10:25 AM
Hey, im new to the WH:F. Do Knights from the Empire fight ''For the Emperor!'' Or do they all fight for there Gods?

Krulltak
01-14-2007, 10:26 AM
Hey, im new to the WH:F. Do Knights from the Empire fight ''For the Emperor!'' Or do they all fight for there Gods?

For both, really..

Ashnari Doomsong
01-14-2007, 10:35 AM
Actually, most of them fight for their own Order. While they may profess loyalty to the Emperor, they would generally turn right on him at a word from their Grand Master.
That is, partially, why the Reiksguard exists, with the Emperor as its Grand Master.

Krulltak
01-14-2007, 10:49 AM
Actually, most of them fight for their own Order. While they may profess loyalty to the Emperor, they would generally turn right on him at a word from their Grand Master.
That is, partially, why the Reiksguard exists, with the Emperor as its Grand Master.

Does this make it safe to say that Knightly Orders are comparable to 40k Space Marine Chapters?

Ashnari Doomsong
01-14-2007, 11:00 AM
No. Space Marines are picked at birth. Knightly Orders are generally noble sons and exceptional rank-and-file troops.

Space Marines are also ferociously loyal to the Emperor, for the most part. Knightly Orders act more like semi-independent countries than Space Marines. A Knightly Order could, for example, refuse a direct order from the Emperor without necessarily being declared heretics for it. They would not generally do it, but they could.

peo
01-14-2007, 11:40 PM
Remember that the Empire is similar to Germany during the middle ages and early modern times. (slightly more thight though) It's not realy one single country but rather a bunch of countries that are in a federation of sorts.

Amelung
01-15-2007, 06:32 AM
Remember that the Empire is similar to Germany during the middle ages and early modern times. (slightly more thight though) It's not realy one single country but rather a bunch of countries that are in a federation of sorts.
You are right, also the names sound very medieval german,wheather cities, characters. And take a look at the map, bretonia is france, tilea is italy, and the empire is the empire
(i mean the Holy Roman Empire, since 15ct more and more called also in some documents 'german empire', the fall of constantinople was surely also a reason 'roman' empires are not a synonym for neverending realms).

Krulltak
01-15-2007, 09:02 AM
The Landmass of the Empire is Roman. The names, archutecture, clothing, and arts are a mix of Renissance Germany and the Holy Roman Empire........and the many different provinces.

Ruinx
01-17-2007, 07:45 PM
I'm not trying to throw a spanner in the works, but what's the source making people so sure these guys will be mounted? I ask because I'm still doubtful we'll see mounted combat at all before the game is released, and the only reference I heard to "fighting strongly whilst off the ground" was in reference to Chaos Chosen, not to the Knights. I mean, if anyone is mounted, these guys will be. I just don't think anyone will be, initially.

It would also be a bit wierd if they were mounted in "dungeon crawl"-type situations, which it's clear there will be in the PvE, and if they had a significant number of abilities which were dependant on them being mounted, any situation where riding a horse wasn't practical/possible would disadvantage them, which seems a bit irregular for the "main tank" of a realm.

I've looked myself but I can't find any hints or loaded language pointing to them being mounted, so any links to places where that's said (particularly videos and the like which I might have missed, as I'm having a lot of difficulty getting videos to play atm unless I fiddle with my settings)?

Edit - Grrrrr I can find more people referring to "it" but no-one links to what they are referring to, and they even quote Paul but fail to link. Bah.

Abriael
01-18-2007, 04:54 AM
I'm not trying to throw a spanner in the works, but what's the source making people so sure these guys will be mounted? I ask because I'm still doubtful we'll see mounted combat at all before the game is released, and the only reference I heard to "fighting strongly whilst off the ground" was in reference to Chaos Chosen, not to the Knights. I mean, if anyone is mounted, these guys will be. I just don't think anyone will be, initially.

On the video in wich Paul talked about KotBS. The one in the casino with the red shoes. Don't have a link handy unfortunately.

It would also be a bit wierd if they were mounted in "dungeon crawl"-type situations, which it's clear there will be in the PvE, and if they had a significant number of abilities which were dependant on them being mounted, any situation where riding a horse wasn't practical/possible would disadvantage them, which seems a bit irregular for the "main tank" of a realm.

Being able to fight on horseback doesn't mean their is glued to a saddle :P
I think mounted combat should be balanced in itself, not against other skills, meaning that it has to be situational, with advantages and disadvantages that force people to chose when fighting on horseback or on foot according to the situation. With such kind of balancing the ability to fight while mounted shouldn't really influence other skill's balance that much.
What i noticed in other games, by the way, is that "main tank" characters seem to be a lil bit underpowered when compared with casters and ranged characters, their inability to hit from afar normally outweights their heavy armor and survivability in matters of the confused PvP situations you see in RvR. Adding movement and manouvering speed to their style and as such allowing them to strike fast and true before they're bombarded to death without being able to do nothing, would possibly rebalance this detail, that honestly (having more or less always played a tank) didn't fail to bug me often.

Abriael
01-18-2007, 04:58 AM
That is, partially, why the Reiksguard exists, with the Emperor as its Grand Master.

The emperor is not the Reiksguard's grand master. They owe their loyalty to the emperor and are his bodyguards, but their grand master is the Richsmarshall, currently Kurt Hellborg.

Arathan
01-18-2007, 10:07 AM
I've looked myself but I can't find any hints or loaded language pointing to them being mounted, so any links to places where that's said (particularly videos and the like which I might have missed, as I'm having a lot of difficulty getting videos to play atm unless I fiddle with my settings)?

Edit - Grrrrr I can find more people referring to "it" but no-one links to what they are referring to, and they even quote Paul but fail to link. Bah.

The video is the first one in this interview ("Enter the knight.") http://www.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6163174&om_act=convert&click=topslot&tag=topslot%3Btitle%3B1&page=1

About 1:24 into the video.

Ruinx
01-18-2007, 01:52 PM
Edited this in instead of making a new post -

It does seem pretty definate that he's referring to mounted combat from that video. Which means he was for Chaos Chosen, too (which makes sense). This should be interesting.

_Jani_
01-20-2007, 04:47 AM
This class seems to be order most intesting class and they look really cool :D

Wardrum
02-01-2007, 01:26 AM
I used to be a warrior in WoW (which I quit). I think this should be the right class for me, I love those heavy armor melee based class which is NOT a paladin.

Wardrum
02-01-2007, 01:28 AM
Speculation powers.........ACTIVATE!

It will, if you ask me, problably be the toughest tank in the game. Yeah yeah, the IB should be, but IB does uber dmg with his grudges, so to balance out, KOTBS gets strongest defense. He will ride around on horses(most likely), which will add to defense, and allow charges for heafty damage. He inspires allies to greater glory when his morale is high. He will occasionally lop off heads with his sword.

Not as good as my other ultimate and absolute predictions, but good neough.

I don't really think it'll be the toughest tank, this title I believe goes to the Black Orc.

Krulltak
02-03-2007, 09:47 AM
I don't really think it'll be the toughest tank, this title I believe goes to the Black Orc.

Well maybe, but do you realize just how tough exactly Ironbreaker Gromril armor is? The Black Orc's combonation of thick skin and rusty, shoddy, chunks of black iron is NOT as strong as Gromril, surprisingly.

Why do I say this? Because the Ironbreaker is the toughest infrantry unit on the tabletop.

roberthk
02-23-2007, 07:31 AM
Perhaps the knight will be able to act as a tank, on foot, for his party in pve situations (dungeons etc), with good defensive abilities and a rather mediocre damage output, whereas on the battlefield, he mounts up and gain a substantial boost to his damage dealing and manoeuvring abilities due to his warhorse. A charging knight mounted on a heavy warhorse is bound to inflict massive damage, and even when not charging, fighting from horseback is normally advantageous.

PVE-mode: On foot
PVP-mode: Mounted

Being mounted is a great advantage on a battlefield, if dismounted the knight will be at a slight disadvantage...in general.

Veilside
03-01-2007, 03:29 AM
Well maybe, but do you realize just how tough exactly Ironbreaker Gromril armor is? The Black Orc's combonation of thick skin and rusty, shoddy, chunks of black iron is NOT as strong as Gromril, surprisingly.

Why do I say this? Because the Ironbreaker is the toughest infrantry unit on the tabletop.

I'm not sure about that, chosen chaos warriors are pretty damned solid in the TT game. Anyway, i imagine ironbreakers won't be starting out with a full suit of gromril armour, it's pretty rare in the warhammer world so i imagine you'd need a lot of time and wealth invested in the game to earn your way to some.
Sorry for the O/T.

Vortan
02-19-2008, 11:23 PM
I thought I would get some life in this post again to see what we can add to it about what we know about the KotBS! Since there is so little info, I think it's about time that we see what we can dig up to add it to this thread.

Dylan963
02-20-2008, 06:55 PM
i want more KotBS info/videos :(

Phizeke
08-01-2009, 07:44 PM
I want to understand what Corporeal Resistance means and Tranference? I am running with 4 Senti and 2 Conq. The Conq gives that Corp Resis bonus can anyone explain it to me. Thanks.

Darrett
08-01-2009, 07:53 PM
This thread is from February 2008, if you have a new question you should probably start a new thread rather than pull something this old up.