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View Full Version : Apocethary attempts always fail?


Seregul
09-08-2008, 04:05 AM
I am using a 'Used Glass Vile', main ingrediaent and a meager ingredient. My chance for success is very poor.

How can I boost my chance for success? I've tried 10x and failed all attempts.

Also, anyone know of a good guide for me to read?


thanks

ichtar
09-08-2008, 04:30 AM
You need to add water's (basic from vendor or found)

Cahyr
09-08-2008, 09:13 AM
As far as I've seen if you use 1 bottle of water you'll make a volatile potion which may have some negative effect on you if you use it (not sure yet about how often it happens and what the debuffs are). If you use 2 bottles - you'll produce a regular potion which won't make you sick or anything.
Just my 2 cents =)

PS: my apothecary only 28. Haven't researched how different water bottles and different plant combinations work yet.

Shillen
09-08-2008, 09:55 AM
I don't think volatile potions give you any negative effects, they're just weaker. I could be wrong, though.

WindSlicer
09-08-2008, 04:34 PM
I haven't noticed any adverse effects to volatile potions..

EDIT: But yea just read the tooltip and it says that there is a chance for adverse affects.. huh..

screenpod
09-09-2008, 12:37 AM
When creating a potion and it says it will be volatile, that just means that there's a higher chance for it to blow up while you're making it. You'll lose your glass vial but nothing more. It's easier just to toss in an extra water most of the time so that it will always work.

Cahyr
09-10-2008, 08:21 AM
I've also noticed that if you get to skill level 51 you don't need a second water bottle in your mixture when you're making stuff out of low-level herbs. Just 2 ingredients and 1 bottle.

PS: ty for clarification on potions being volatile =)

azsh
09-10-2008, 06:40 PM
Oh ffs, add a second bottle of water...

*bonks self in the head*

I've been wondering why it was so bloody difficult to get combines to work sometimes and why some items just won't mix...

ps. Anyone know if you can still buy distilled water on the vendors? You could in the CB PW but during OB I haven't seen any...

NobodyCares
09-12-2008, 07:48 PM
When creating a potion and it says it will be volatile, that just means that there's a higher chance for it to blow up while you're making it. You'll lose your glass vial but nothing more. It's easier just to toss in an extra water most of the time so that it will always work.

That's not entirely accurate. I did have a volatile restoration potion actually backfire on me once, as far as I could tell all it did was force me to wait 2 minutes before drinking another potion. However, I think this is a very rare occurrence, because I've been making/using potions for 10 levels now and I've only had one volatile potion backfire.

Souldrake
09-13-2008, 03:00 AM
I was having trouble with this too... I had made one past 25 with an alternative result I got from growing a mushroom-- it gave me an ingredient which improves stability. But getting the ingredient seems horribly rare and I was at a loss at what to do to increase skill since I have a ton of lvl 50 ingredients to use and I'm only at lvl 25...

Anyway... I do have another question... My main is a scavenger and has been getting items like Fizzling Water and Distilled Water which claims to make potions more stable... but... they don't seem to. At least Fizzling water doesn't. Has anyone else noticed this?

HulleMan
09-14-2008, 08:26 AM
Better glass vials hold for more if you can use them.

Better water makes for only one slot or more water but then you cannot get longer or more pots.

Pakanohida
09-15-2008, 12:41 AM
Oh ffs, add a second bottle of water...

*bonks self in the head*

I've been wondering why it was so bloody difficult to get combines to work sometimes and why some items just won't mix...

ps. Anyone know if you can still buy distilled water on the vendors? You could in the CB PW but during OB I haven't seen any...


there are other things you can add to make a pot more stable too. :)

Epiny
09-15-2008, 08:38 AM
there are other things you can add to make a pot more stable too. :)

Where can you buy level 25 and 50 vials and water?

SpiritofWar
09-15-2008, 08:48 AM
Where can you buy level 25 and 50 vials and water?

I have gotten Cultivation and Apothecary up past kill 40, and in Tier 2 I still seem the same Skill 1 waters and vials and arid dirt and rusty watercans.

I suppose this will change in maybe Tier 3 and above?

:cool:

Epiny
09-15-2008, 09:32 AM
I have gotten Cultivation and Apothecary up past kill 40, and in Tier 2 I still seem the same Skill 1 waters and vials and arid dirt and rusty watercans.

I suppose this will change in maybe Tier 3 and above?

:cool:

Ya I'm in Tier 2 as well and I even searched the Inevitable City last night with no success.

Troubledaqua
09-15-2008, 08:57 PM
That's not entirely accurate. I did have a volatile restoration potion actually backfire on me once, as far as I could tell all it did was force me to wait 2 minutes before drinking another potion. However, I think this is a very rare occurrence, because I've been making/using potions for 10 levels now and I've only had one volatile potion backfire.
Do not use volatile potions. Sell them ASAP! My friend used one and it backfired and broke his weapon.
We thought it was cause the Salamander "disarmed" him, but I did some research and found from the 4.1.1 patch notes:

Volatile potions can go wrong when they are used. The side effects can either knockdown a player, make them mute for a short time, or make them drop their weapons.

Frigard
09-16-2008, 12:35 AM
Ostland drops alot of the higher up stuff for apothecary. I have been scavenging all the humans out there and getting a tons of stuff for 50 to 80 skill.

In regards to the lvl 1 stuff, I just had to us that stuff to get all the way to 50 skill. It took a while but once I hit 50 I went to over 100 quick.

Vurin
09-16-2008, 12:40 AM
Has anyone above 50 skill successfully made high end volatile potions?

I've been trying to make the volatile healing potions and the like using req 60/75 fleas and even with farmed stabilizers the chance to succeed is still in the volatile range, and after 10 or so attempts I simply gave up trying to make them.

Anyone have any luck making volatile potions for skillups after tier 1?

Natsu
09-25-2008, 11:19 AM
I'm also having problem getting past skill 75.
I use Thin Glass Vial, 2 Cloudy Water and main ingredient (req 75 herbs), and I cannot make any stable potions. Is there any ingredient that I have to add? I checked AH but doesn't seem like there is anything.

Sixplicit
09-25-2008, 01:06 PM
I haven't noticed any adverse effects to volatile potions..

EDIT: But yea just read the tooltip and it says that there is a chance for adverse affects.. huh..


I don't make volatile potions anymore as I learned my lesson early on. I had the jump on someone in RVR. I hit an absorb dmg right as I hit from behind. Poof, my health drops over half way down. Just add more water and you get a potion that works for sure.

innerverse
09-25-2008, 01:09 PM
If you make above volatile i noticed it binds to you too so you can't even give them to friends if you are having a bag splosion. Correct me if i am wrong.

Dogeatcrane
09-25-2008, 01:21 PM
I made a blue healing potion. :P It is not bind on me. Plus, I never made volatile potions since I have so many stable ingredients.

I am a butcher and butcher can get very nice green ingredients to make potions more stable. But butchering is harder than scavenger since you can scavenge other players.

Thalantyr
09-25-2008, 02:15 PM
Volatile potions are NOT as strong as normal potions. I can promise you that.

My Apothecary is at 106 at the moment and when using L100 Apothecary MAIN Ingredients, even using 3 x Water Stabilisers will not make the potion any better than Volatile.

The result that comes out is that it DOES work, but if you use Energy Concoctions as an example, the potion becomes a Level 30 AP restoration that gives you back 62 AP points. Now I can create L16 AP restoration potions that gives me back 62 AP points, so my level 30 potions should be much higher.

I tested it on a couple of other types and everytime it was volatile the potion came out with about 1/2 to 3/4 of the effect of what it should have been.

Basically IMO the best way to make stuff you're going to use is to ensure its always in the green area.

To answer other questions, once you get past L100 in Apothecary you cannot use basic items. I'm using 3 x L1 stabilisers and I cannot get into the green area for 90% of the main ingredients.

There are 2 ways to fix this:

1: Use the L100 vials which come from PQ rewards at the moment, and probably Scavenging
2: Use higher level Stabilisers which come from Scavenging and MAYBE the guild tavern (I can't get in yet as Altdorf is Rank1).

Ikarius
09-26-2008, 12:52 AM
Grrr, 2 waters. I *TRIED* that earlier this week, and it wouldn't let me add a 2nd water. I'd drop the 2nd water into an ingredient slot and it would just pop back to inventory. My interface must've been bugged at the time, thanks for the tip.

Arzemal
09-26-2008, 01:01 AM
2: Use higher level Stabilisers which come from Scavenging and MAYBE the guild tavern (I can't get in yet as Altdorf is Rank1).
Butcher yields stabilizers as well, though I don't know how far up they go. I think the highest I've gotten are Level 50s.

@ Ikarius: You can't use two of the exact same ingredient, unless I've gone completely retarded (a distinct possibility.) So you have to use two waters of different types, or a water and another stabilizer.

Puggy
09-26-2008, 01:48 AM
For those that still haven't found the higher level waters, most merchants that sell the level 1 water will sell level 50 water too, it just gets filtered out by default until you reach 50 skill (enough to use it), or turn off "Filter Usable" at the top of the merchant's inventory. They do not sell level 25 water.

Oh, and anyone that's having trouble adding more than one water, make sure you have all the water you're going to add to the recipe in your inventory before you drag it into the crafting window. There is currently a bug that causes you to automatically fail your crafting attempt if you add one water to the window then buy more water. I guess since the stack of water changes, it confuses the crafting system somehow.