View Full Version : What class is the dwarf in official cinematic?
Tombstone
12-19-2006, 07:54 PM
That's the one I would want to play. The one who was fighting the Orc in the cinematic. The duel-wielder, I really can't find it in the classes though. Can't be Hammerer as Hammerers don't duel wield, can't be ironbreaker due to lack of armor and i doubt they duel-wield. So what is it?
Decadence
12-19-2006, 07:58 PM
We don't have all the information about class advancements. It could very well be that one of those ends up being the Slayer char you're thinking of.
Jacktheinedible
12-19-2006, 08:46 PM
in very clear wording, IT IS A SLAYER, which may or may not be playable, it was at one point said that they would be playable as an advanced career, but that may have changed now
Tombstone
12-19-2006, 09:14 PM
Hmm, I think I get it. There are only 4 careers for each race but later they will add new ones and a slayer might be one of them?
Decadence
12-20-2006, 12:17 AM
Basically the details are unknown.. Although almost all MMORPGs involve character advancement at one point or another. So I wouldn't be surprised to see a tier based class system like Lineage or something.
Boffum
12-20-2006, 01:37 AM
Adding Slayers would be about the easiest thing ever. All a Slayer is is a Dwarf, any Dwarf, who's broken an oath and feels he must die in battle against some great beast to redeem himself. Basically, they could have a quest that's impossible to complete, and there's the beginning of your "advancement" to Slayer.
Ralzar
12-20-2006, 02:11 AM
Adding Slayers would be about the easiest thing ever. All a Slayer is is a Dwarf, any Dwarf, who's broken an oath and feels he must die in battle against some great beast to redeem himself. Basically, they could have a quest that's impossible to complete, and there's the beginning of your "advancement" to Slayer.
Or maybe if the greenksins invade the dwarf capitol, you get the option to take the slayer oath :D
Balthemor
12-20-2006, 02:35 AM
And just incase you want to be a slayer it looks like it's a career choice for hammerers though all classes will probably have a slayer choice i'd stick with hammerers because we're the most honourable
dutch_gamer
12-20-2006, 06:43 AM
Basically the details are unknown.. Although almost all MMORPGs involve character advancement at one point or another. So I wouldn't be surprised to see a tier based class system like Lineage or something.
I would be surprised to see this because Mythic has already told us that they nixed the advancement system. At first they wanted to have two archetypes only in which you could advance to different type of classes, but they got rid off that system many months ago (before E3 if i am right).
Sanya from Mythic has also commented on an advanced class system around October and she said they won't have advanced classes. So don't expect to see a tier based class system. You are an Ironbreaker and you will still be an Ironbreaker the next Tier. They also haven't decided on what to do with the Slayer class. They did make it clear that they don't want every single race to even get such an option. This might mean that they also won't add the Slayer because of perceived unfairness of adding an extra class to just one race.
And just incase you want to be a slayer it looks like it's a career choice for hammerers though all classes will probably have a slayer choice i'd stick with hammerers because we're the most honourable
I am still trying to understand the logic behind Hammerer being the most suitable class to turn into a Slayer. The Hammerer only uses twohanded hammers, yet the Slayer uses axes and often times they have dual wield. The only thing both classes have in common is that they do the most melee damage.
Snorri
12-20-2006, 08:57 AM
We have quotes from the devs that Slayers will be in and playable... but we don't know how. :( I hope they don't give up on the idea! The screenshots on the slayers so far are just awesome!!!
Some lore on Slayers for those who are interested, seen before by our dwarf-fan regulars. ;) http://www.trollslayer.net/essays/wss.html
And some kick screenshots!
http://www.warhammeralliance.com/forums/showpost.php?p=152259&postcount=29
Decadence
12-20-2006, 05:15 PM
I would be surprised to see this because Mythic has already told us that they nixed the advancement system. At first they wanted to have two archetypes only in which you could advance to different type of classes, but they got rid off that system many months ago (before E3 if i am right).
Sanya from Mythic has also commented on an advanced class system around October and she said they won't have advanced classes. So don't expect to see a tier based class system. You are an Ironbreaker and you will still be an Ironbreaker the next Tier. They also haven't decided on what to do with the Slayer class. They did make it clear that they don't want every single race to even get such an option. This might mean that they also won't add the Slayer because of perceived unfairness of adding an extra class to just one race.
That sounds logical and you might be entirely correct. I personally though think they will expand on these classes at some point or another. I mean imagine having mostly tier 4's or whatever after a year or so of going live. They must introduce expansions and there is only so much new area you can explore before being bored of your stagnant characters. As far as what Sanya says, she is only allowed to discuss what is currently being implemented. I would not take her word as being something with immunity to breach. If I recall she had a few contradictory 'answers' on the DAOC herald before.
Edit: heh I just saw the Dec Q&A, couldn't say I was surprised..
vehemoth
12-20-2006, 05:31 PM
IN the december newsletter's question grab-bag, Mythic says that they have decided slayers will not be in the game, but they hope to put them ina later expansion as either a standalone career or an advancement path. Oh well.
If you want to play a career that may play similar to the slayers fighting style in the video, go with the orc choppa. If your set on playing a character within the raelm of order there are many good ones to consider.
Never choose a career because it has an orange mohawk. ;)
basdebeer
01-19-2007, 02:13 PM
i hope there will be slayers and that u can buy the TT game runes for alot of money i have an combo that just rocks ur army down
Lemonade
02-07-2007, 03:23 PM
I am not sure were (i could be making this up in my head because i want it) but i think ive read that dwarf hammerers can have duel hammers
Krulltak
02-07-2007, 03:32 PM
I am not sure were (i could be making this up in my head because i want it) but i think ive read that dwarf hammerers can have duel hammers
They can, yes. they already released pictures of duel weilding hammaeres.
Mortissia
02-08-2007, 08:11 AM
Maybe Slayer will be like "hamster" mode for a Beserker. I have no idea if that would fit into the Lore or not.
Pirkel
02-08-2007, 10:51 AM
Wonder if people still wanted to play slayers if they actually knew anything about them.
I'm sure I will corrected be by at least 12 GW historians but I'll give explaining it a go non the less:
a. Slayers want to die. When a Dwarf loses his honor it loses its reason to live. It can no longer function in normal dwarven society making it "useless" and thus has to die. The Dwarfs do not believe in suicide (it is unpractical) so a Slayer will just attack things that he should normally not be able to beat. He will of course do his best to beat it (being a Dwarf it is the honorable thing to do... all else would be suicide) and if he beats it he is actually a bit disappointed and will immediately start looking for the next (stronger) thing he can throw himself at... until he is dead.
b. Because of the above Slayers do not wear armor... at all. They might wear something to keep them from freezing to death but that is it. Some of the GW slayer models actually only wear a thong ... wearing armor could keep them from dying and thus defeating their point. Seeing as characters in mmo's usually get stats and defenses from armor the Slayer as a class would be... unpractical.
c. Characters in an MMO usually are required to progress. A Slayer has no intentions to progress. The only reason it turns from an Orcslayer to a Trollslayer is because the orcs couldn't kill it and then it tried to get killed by a Troll. If in the end it beats the strongest thing on the planet it will next attack two of them. Progression isn't a factor to Slayers... only the end result of finding an honorable doom.
d. Because of all of the above Slayers are, by normal standards, insane. Their above average "courage" is what makes them as dangerous as they are. This would not translate very well into a game where your character just respawns after he dies.
I guess it could be compared to how Sony tried to implement Jedi's into SWG... they actually gave the characters permadeath in the beginning... I believe that got taken out because it was ... well insane.
Snorri
02-08-2007, 11:24 AM
I knew all of that, and I want to play them. :p
a. Slayers want to die. When a Dwarf loses his honor it loses its reason to live. It can no longer function in normal dwarven society making it "useless" and thus has to die. The Dwarfs do not believe in suicide (it is unpractical) so a Slayer will just attack things that he should normally not be able to beat. He will of course do his best to beat it (being a Dwarf it is the honorable thing to do... all else would be suicide) and if he beats it he is actually a bit disappointed and will immediately start looking for the next (stronger) thing he can throw himself at... until he is dead.
Aye thats what they do. :)
b. Because of the above Slayers do not wear armor... at all. They might wear something to keep them from freezing to death but that is it. Some of the GW slayer models actually only wear a thong ... wearing armor could keep them from dying and thus defeating their point. Seeing as characters in mmo's usually get stats and defenses from armor the Slayer as a class would be... unpractical.
Yep, minimal/no amour would be required. Ridiculous? No. It would just be a different style of gameplay... slayers would simply become "glass-cannons." Dishing out immense damage, but lacking much protection to shrug off blows. Their bonuses could come from runes and their tattoos as opposed to their armour.
It would not be unpractical, it would just require some thinking
Besides, in WaR bonuses will not really come from our gear like in previous games - their main source will be from stat packages as we level up. Meaning that slayers don't actually need any stats from their gear at all, just different stat packages.
c. Characters in an MMO usually are required to progress. A Slayer has no intentions to progress. The only reason it turns from an Orcslayer to a Trollslayer is because the orcs couldn't kill it and then it tried to get killed by a Troll. If in the end it beats the strongest thing on the planet it will next attack two of them. Progression isn't a factor to Slayers... only the end result of finding an honorable doom.
Correct. They long to find their dooms, and seek bigger and bigger monsters until they do - or just leap straight to the biggest. But slayers could just be titled "slayers" as opposed to advancing through the ranks of troll>daemon. In fact, the slayers "rank" could be limited to that of a Trollslayer or Giantslayer to prevent overpower/imbalance. All mythic have to do is make daemons impossible to beat solo (which shouldn't be hard) that way no slayer will be able to claim he is a daemonslayer, even if he helped kill one. It's 1 on 1 or nothing!!! ;)
Progression may not be a factor that matters to them, but they do tend to get quite good at what they do - those who do not tend to get naturally rooted out early in their careers. The others progress towards mightier deaths and greater dooms.
d. Because of all of the above Slayers are, by normal standards, insane. Their above average "courage" is what makes them as dangerous as they are. This would not translate very well into a game where your character just respawns after he dies.
Aye, they stand on the very verge of insanity, and their lack of fear makes them frightening opponents. But being brave does not make them gods - they are still beaten. And as long as we are not allowed to progress to the rank of dragon/daemonslayer, they would not be overpowered.
And as I said before, ANY of the characters "respawning" after having a daemon's talon ripping through their insides is pretty far fetched! Why should an Ironbreaker come back to life after having his head removed? He died to protect his hold, that doesn't mean he is allowed to come back to life! No; the only thing that is different is that it is important to the slayer that he dies. This doesn't mean they can't be in the game, it means they would need a unique game mechanic (like grudge points, momentum, etc) to encourage slayer characters to fight to the last breath... maybe maxing out their damage on lower wounds, or being granted greater rewards for behaving in character.
They would also have to have some form of penalty if they "died" a dishonourable death. I.e. slaughtered by a wolf or a rabble of goblins... the way to get rid of this penalty could to be slain by a troll - and the troll has to be on 15% wounds when it kills you (to ensure you fight back and don't just stand there and get killed.)
That is all very sketchy, but I am not a dev, I am sure mythic can think up some very nifty and suitable game mechanics to keep slayers in character.
I keep seeing this damn "Oh, but slayers have to die" argument banded about. Which is ridiculous; as NONE of the characters are actually "dying" in the game anyway! I know a mighty doom is the sole purpose of the slayer, but in a game where dying is not absolute anyway - and where only a handful of servers care about the lore/Roleplaying - I do not see this as an issue.
And also, players running away when on low wounds.
Firstly: on a NONRP server - this doesn't matter! Slayers don't have to be in character, they are just a class.
On a RP server: people will be playing in character! That is why they chose to play as a slayer on a RP server!
Secondly: A game mechanic can force/encourage the player to stay to his slayer's last breath.
I do not think adding slayers as a class is silly, unpractical, or lore-shattering... I just think it requires some thinking and a little work.
Also remember that more minor issues can be tweaked with as well, Runepriests for example wear heavy metal amour - in WaR they will wear light armour/ mostly cloth.
Guivert
02-09-2007, 12:19 AM
Snorri makes some very good points. I'd also like to add that I think some of the people who are saying that slayers should never be a class aren't taking something into consideration.
It's not that a slayer just wants to die ... they want to die honorably! And the dwarfs have a very serious code of honor, so there are lots of things that a slayer would actually avoid in combat, since he wouldn't see that particular way of going as being 'honorable'.
For instance, dwarfs would hate to die from arrows, guns, or ranged magics. That's cheap! Range is for sissies, not slayers, so they don't see it fit to die that way. In-game slayers could have a natural defense (dodge) to ranged attacks to represent this.
A slayer would also hate to die from any kind of cheap shot, or sneak attack. Again, a dodging mechanic would do them good.
A slayer wouldn't let himself die by a creature, or greenskin that he saw to be 'beneath' him. A single gobo wouldn't be able to take a slayer. It'd need to be a horde of gobos if gobos at all! A giant orc warboss, or a dragon would be a better death.
And lastly, I think, dwarfs want to always prove themselves in battle. So a slayer would never allow himself to see his death coming in any melee. He'd try his dernedest all the way to the finish! There's no giving up, or feeling too weak to block that incoming attack! That's not at all honorable.
So a dwarf slayer class ... totally doable. Good dodging, good parry skills, low armor (granted only by some worn leather pants, and stats on tattoos ... and maybe their hair grease would play a factor), and high frickin' melee damage!
Seems simple enough to me. Toss in a great, slayer only quest line that plays out over their entire career, and you have a winner.
versuvius
02-12-2007, 06:01 PM
i like the idea of tatoos giving magical abilities...having a few death runes tatooed on ones arm may help a bit
Gorrr
02-12-2007, 09:22 PM
i like the idea of tatoos giving magical abilities...having a few death runes tatooed on ones arm may help a bit
WTS +100 health pink pony tatooes!
kekeke.
I really dont see why Slayers should be a player class...sure they are cool but they become slayers to die in battle.That would be kinda hard to play 'em.Just respawning everytime you
die would be kinda un-realistic for slayers.They would be just half naked dwarves with axes/any other weapons and no reason.That would really be sad to see a good idea like dwarf looking for honorobaly death in battle and pretty much kicking a**es till he dies to just become a player class that only looks like it.
P.s.probably most of the stuff i said didnt make any sence but meh...
Snorri
02-13-2007, 05:09 AM
I really dont see why Slayers should be a player class...
They become slayers to die in battle.
Just respawning everytime you die would be kinda un-realistic for slayers.
They would be just half naked dwarves with axes/any other weapons and no reason.
Read my above post? I just answered all of that.
versuvius
02-13-2007, 06:13 AM
nothing wrong with homocidal stunties...kebab up nicley too
Nezumiiro Kitsune
02-15-2007, 11:29 AM
Shouldn't you stop being a Slayer at death. I mean realistically, theres gonna be some dying in this game, so you could be a Slayer Until you die. Being a Slayer Maxing out your capabilities, and making you reckless. But you gotta be a high level already to be a slayer otherwise you just an oath breaker with a death wish.
versuvius
02-15-2007, 11:30 AM
that was in the ultimate slayer thread...sounds good
Nezumiiro Kitsune
02-15-2007, 11:44 AM
I just thought of some thing! You could be awarded for wounding, as battle scars etc and you could get awarded for coming out of a battle unscathed, or get de-ranked from like a list of ultimate slayers, if you get damaged by a snotling etc... If a slayer "dies" like I said you could stop being a slayer, or being a Slayer could be risk? You can become the most powerful Dwarf choice in exchange for risking your character. You've got to keep fighting or NPCs stop acknowledging you, and begin to become hostile as your now just an Oath Breaker. You don't have to become a Slayer from start, it could be s Secondary choice so you can choose it while being a Hammerer, Engineer etc... You could even recruit a party of Slayers and seek your deaths together, I know that you'd have to die 1 on 1 but you could still travel seeking death together. What I meant by risk if you don't get it is if you die while being a slayer, you die permanently, and lose your char. This shouldn't happen with other types, just Slayer. Just ideas feel free to comment lol
versuvius
02-15-2007, 11:46 AM
most of that exept the the scarring thing and the npc not liking you have been mentioned lol
It is a slayer in my eyes.Love the mo-hawk.Wish we could be them at release =(
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