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Willstar
12-21-2006, 10:14 AM
What type of skills do you guys think the Warrior Priest will get?

I'm guessing/thinking of mainly buffs - lorewise that'd make sense - and some passive skills regarding, perhaps, skill in blunt weapons or something like that.

Thoughts?

Boffum
12-21-2006, 01:30 PM
To Warrior Priests, fighting Chaos is a form of worship. They'll have close combat skills for sure, which will improve as they advance. Besides that I'm guessing healing and blessings (buffs), which might include some form of "inspiration" type group buffs.

Arathan
12-21-2006, 07:40 PM
Spells making your melee attacks proc heals, definitely.

Heno
12-22-2006, 03:41 AM
I'm thinking of the Friar class from DaoC. A few kick buffs, melee procced heals and more kick buffs and some styles to use in melee to lay down the hurt upon the enemy.

They're also the best candidate to have a res spell on the Empire side (We know Goblin Shamans get one)

lordpriest
12-23-2006, 11:08 AM
nices i cant wait for this game i want to do some rvr pvp god let the game out oredy

DannyBoy
12-23-2006, 02:48 PM
To Warrior Priests, fighting Chaos is a form of worship. They'll have close combat skills for sure, which will improve as they advance. Besides that I'm guessing healing and blessings (buffs), which might include some form of "inspiration" type group buffs.


/agree 100% im guessing they will be like your clerics in D@D heavy armour fighting skills and will be right up on the front lines getting it done. It wont be your typical cleric that stands in the back and buffs and heals period.

Spleen
12-31-2006, 02:52 AM
Just for kicks, I think throwing hammers would be pretty badass, even if it were only a few instances like WoW's Hammer of Wrath.

Vikingkingq
01-03-2007, 06:27 PM
Here's a list of Warrior Priest skills from Gamesworkshop's Hero Quest which I think translate well:
http://greywolf.critter.net/ahq/spells/blessings.htm

- A nice mix of auras focused on offense, defense, and morale.
- Some cool special attacks, like the ranged hammer toss, the pbaoe (super v. demons and undead), the double-attack (reminds me of Zeal from Diablo 2)
- Some healing/rezzing

Nishlec
01-12-2007, 05:13 PM
Some Divine Lore(Sigmar) spells from WHFRP:

Hammer of Sigmar - Gives your hammer a higher chance to do closer to max damage.

Armor of Righteousness - Your armor becomes stronger.

Healing Hand - Heals wounds, touch spell.

Beacon of Courage - Remove fear/terror.

Comet of Sigmar - Magic missile, deals damage.

Soulfire - AoE damage around self, higher damage against Undead/Daemons.


Enjoy.

Timanous
01-14-2007, 05:22 PM
Yeah i would think that a good mix of dps and healing/buffing would be fine. Maybe you fight to gain some buffs to cast on yourself/your teammates. Maybe you could get filled with the wrath of sigmar and do some extra damage.

tre
01-17-2007, 04:50 PM
I'm thinking of the Friar class from DaoC. A few kick buffs, melee procced heals and more kick buffs and some styles to use in melee to lay down the hurt upon the enemy.

They're also the best candidate to have a res spell on the Empire side (We know Goblin Shamans get one)

I hope to god they're not like friars. Friars can be one of the easiest targets to take down in DAoC. I play a hib too. The hardest classest to me are warlocks/stealthers/minstrels and thats about it. Thats from expeirence with my BM. My warden is a different story lol.

I dont know much lorewise about these toons but it would be cool if they infused themselves with elemental powers just like in the trailer as a buff. Fire = Fire damage + more str? Dunno lol :)

Oak
01-17-2007, 07:23 PM
I hope to god they're not like friars.

I hope to god they're nothing like Paladins out of World of Warcraft. Lord knows, none of us want to play a eunuch.

Ken
01-17-2007, 08:34 PM
Ha, yea. I know a lot of you aren't exactly for MMO bashing or other game companies...but I gotta say. Blizzard has some good ideas, but they seem to half- everything they do. These past few years they haven't had the best ideas, but I still like some of theirs... It's like they go the right direction, and then start slacking off. Follow-through isn't exactly an idea I'd use in the same topic as "Blizzard".

Maybe I'm just growing up and learning more of what I like and don't like. Tastes are changing...etc...

Anyway. I think they made paladins the way they are simply because they can turn INVINCIBLE for x number of seconds. If you don't have any bright ideas, or put a lot (a whole whole WHOLE lot) of work into finding a way to make that balanced, you pretty much just get an auto-attacking, non-engaging class. That's about all I could come up with as well. They can cleanse poisons, virtually never be snared. Can break CC's with their invincibility shield. When they get to low health and low mana, they can fully heal themselves for whatever mana is left (even if that means 1 or 0 mana). They can be a rough bunch if you spec to getting all kinds of offensive spells.

I have a 41 paladin, and hey. I like to play it from time to time. Especially during that level range, because of how strong my character is... but from what I hear. 60's don't work the same as they do during their "prime".

So yea. In conclusion, I'm saying I'd be glad if they didn't make Warrior Priests like WoW paladins simply because I played WoW. I'm playing Warhammer to play "Not WoW". I wish I knew more about these friars everyone's been mentioning left and right... Mythic seems pretty on top of things in terms of MMO mechanics, and I'm sure if they did make them similar to friars, it'd be like "Friar 2", because I doubt they'll leave them as defenseless as tre has made them sound. (Correct me if I didn't get that message right.)

Also. Mark Jacobs says "No Stealthers" in warhammer. No stealthing of any kind. I enjoy playing stealthing classes, but never as a main. I'm more of a caster guy. So it'll be nice not having to worry about getting jumped by the unseen. Now you just gotta worry about all those other dudes who can do some serious damage.

Ruinx
01-17-2007, 09:11 PM
Clearly Warrior Priests have a lot of ablities that could be equated with WoW's very cleric-ish vision of Paladins, but I don't think that means they'll in any way have to be the same DPS-less "eunuchs" as Oak so aptly put it.

I mean, there were two really "un-fun" things about Pallies in WoW, for my money:

1) All your DPS came from autoattack, pretty much (I hear now they get, if they spec to 41 in Ret, an extremely restricted moderate damage attack once every 10 seconds. Woo. I'm so excited), so you simply had to stand there and swing (or chase them and swing in PvP), and hope that you were the winner, as it were. Not fun, not engaging on any level. Just plain bad game design, if you ask me. Even DAoC pallies were more "engaging", I felt. The fact that most of your auras were pretty much a joke didn't help either (very much unlike Diablo 2's Paladin auras, which were monstrous).

2) There was absolutely no way to heal and melee "at the same time". You had no HoTs, no EQ2-style "reactive heals" (i.e. you cast a buff on someone that heals them for X the next X times they take damage, very nice spell), no "Ward Heals" (i.e. like the Priest shield in WoW or Defiler/Mystic spells in EQ2). If someone needed healing, it was either little efficient heals holding the button down for the rest of your natural life, or bigger, far less efficient heals with a dangerously long casting time (in PvP). In either case you had to stand still and cast like some kind of healbot. Again, this wasn't a lot of fun, especially compared to how well healing meleers have been done in other games.

So long as WAR stays THE HELL away from these two concepts (i.e. boosted autoattack and lots and lots of single-target spot healing), even in the Warrior Priest is conceptually similar to the WoW Paladin, it'll be a dozen times more fun to play.

I mean, we're unlikely to see stunningly "original"-seeming abilities on Warrior Priest, simply because the "Holy Warrior" schtick has been absolutely done to death in MMOs. Every fantasy MMO has one, and they all have the same sorts of abilites, in general terms. It's not so much "are these abilities conceptually similar to other games", as "how fun are these abilities to use".

I suspect, too, that Warrior Priests will not, unlike Paladins, be near or at the bottom of the "DPS" list, either, with only the Empire side taken into consideration. I'd be pretty surprised if they weren't at least even with and probably ahead of Knights of the Blazing Sun in general DPS (with perhaps lower burst DPS).

Tre - Not to be argumentative, but have you played DAoC recently? Have you seen the huge number of whine threads about "Goddamn OP soloer friar killed my 4-man group solo omg!!!!"? The ability to heal WHILST meleeing and cast HoTs whilst moving (both of which they can do now) make them pretty amazingly dangerous to anyone who can't very rapidly blow them up from range.

Timanous
01-20-2007, 11:08 AM
Well i thinkt here will be a fair amount of melee damage. But, healing will probably pay a big role too. Another thing will Warrior Priests just be restricted to hammers or do you guys think there will be more weapon options becasue so far i've only seen them with a 2h hammer or a hammer and a shield. Im really hoping they can wield swords and axes maybe not axes but at least swords.

Vikingkingq
01-22-2007, 11:00 AM
Well i thinkt here will be a fair amount of melee damage. But, healing will probably pay a big role too. Another thing will Warrior Priests just be restricted to hammers or do you guys think there will be more weapon options becasue so far i've only seen them with a 2h hammer or a hammer and a shield. Im really hoping they can wield swords and axes maybe not axes but at least swords.

I'm going to guess hammers and maces only. Sigmar wielded a hammer, his sign is a hammer, what else would a militant priest of sigmar use to smite the evildoer?

Wardrum
02-01-2007, 02:19 AM
Not sure how will the attack power of Warrior Priest be comparing to KOTBS?

1337mojo
02-01-2007, 02:26 AM
Not sure how will the attack power of Warrior Priest be comparing to KOTBS?

I think Warrior Priest will do more. And KOTBS will soak up more damage then a Warrior Priest...

Wardrum
02-07-2007, 03:16 PM
I think Warrior Priest will do more. And KOTBS will soak up more damage then a Warrior Priest...

This is somewhat expected after all in Mark of Chaos Warrior Priests are hero units while KOBS are just a regular unit.