View Full Version : Paul already hinted strongly at final class
Nerror
12-23-2006, 06:58 PM
Check out part VI of the Gamespy videos: http://media.pc.gamespy.com/media/748/748723/vids_1.html
We're showing two elements of it. Element number one is the people who lived in the northern part of the lands, the sort of Viking-esque people, who decided to follow the Bird God. Who decided to start their walk towards corruption. Guys wearing bird feathers [Zealot] and fur and leather and studs and big axes [final class], and they wander around and they've got big teeth, like the opening of the Conan movie.
Fur, leather, studs and big axes. All we need is a name and a gimmick really. :)
War Weasel
12-23-2006, 07:13 PM
Very true, now what's the class gonna be called? Are they really gonna call them Marauders? I can expect how they'll look, just not what's gonna be different between them and say a choppa, gimmick-wise. Games Workshop came up with a new kinda class for Zealots, so maybe this one'll be something new, too.
ZyRuss
12-23-2006, 08:00 PM
I think its safe to say they will be Marauders. Probably a class based around a chieftain or something.
AlltheMyriadWays
12-23-2006, 08:01 PM
Fur, leather, studs and big axes. All we need is a name and a gimmick really. :)
Obviously, Paul hinted at that too. Their gimmick is big teeth!
I can find nothing more exciting than playing a character class that gets to latch onto your shoulder with giant incisors.
:)
V'raneth
12-23-2006, 10:05 PM
Honestly, I read this differently.
[start description] Guys wearing bird feathers and fur and leather and studs and big axes, and they wander around and they've got big teeth [end description], like the opening of the Conan movie. I don't know why you think that single sentence is split between describing two different careers. It seems to be a single group to me. Nevertheless, I wouldn't be surprised at all to see the last class come from the same group as the Zealot, which is described in that outtake. They may use axes. They may not.
Huckbuck
12-24-2006, 12:38 AM
The final class is probably some sort of marauder, like you guys said. But probably more Tzeentch themed, with feathers like Paul said. And I dont think they will them marauders, I mean the chaos warriors are higer rank then the marauders, but they didnt call the chaos warriors chaos warriors, they choosed to call them chosen.
Tzathiel
12-24-2006, 02:42 AM
Not really, Chaos warriors are an elite cadre of Marauders who've earnt some sort of favour from the gods and been given their armour. There are still High ranking Marauders amidst Chaos armies. They're more evident in the stories, than the TT game.
Nerror
12-24-2006, 03:25 AM
Leafing through the Tome of Corruption I saw a possible class: Ulfwerenar
Basically that means werewolf, but it can cover other animals too. Most commonly it's wolf, badger or bear, but the expanded list goes from ant to dragon to duck to weasel. There's a whole list of zoological mutations that Tzeentch can bestow on his followers, but specifically for the Ulfwerenar I don't think wereduck is such a cool idea, even though they believe in the Bird God. :)
To quote from the tome of corruption:
No one denies the Norsemen's ferocity in battle, but there are whispers of some men transforming into horrifying beasts in the thick of battle. In Human form they are indistinguisable from other Norsemen, but in the heat of battle, they lose control and gain the characteristics of wolf, badger or bear.
Anyone familiar with DAoC will probably think of the Berserker class in Midgard that could temporarily turn into a hamster (or whatever it was) for extra damage for 30 seconds. The last chaos class could be similar in concept.
Ralzar
12-24-2006, 03:37 AM
Check out part VI of the Gamespy videos: http://media.pc.gamespy.com/media/748/748723/vids_1.html
Fur, leather, studs and big axes. All we need is a name and a gimmick really. :)
Hehe, way ahead of you :P
http://www.warhammeralliance.com/forums/showthread.php?t=7255
Ethandril
12-24-2006, 03:49 AM
... I mean the chaos warriors are higer rank then the marauders, but they didnt call the chaos warriors chaos warriors, they choosed to call them chosen.
Uhm, yes and no Huckbuck...
Like you said, the Chaos Warriors are at a higher rank than the normal maurauders, the
gods (Tzenntch, Khrone, ...) watching them and gave them the Chaos Armor.
But the Chosen ones are at a higher rank than the "normal" Chaos Warriors, like
the name says it, they are chosen from the gods. Its the beginning the be a Champion
of the God you follow.
Something like this (correct me if im wrong):
Maurauder -> Chaos Warrior -> Chosen -> Chaos Warrior Champion ->
Aspiring Champion -> Exalted Champion -> Lord of Chaos
Chaos Knights are similar in their way to get a Champion of Chaos.
Huckbuck
12-24-2006, 03:54 AM
Uhm, yes and no Huckbuck...
Like you said, the Chaos Warriors are at a higher rank than the normal maurauders, the
gods (Tzenntch, Khrone, ...) watching them and gave them the Chaos Armor.
But the Chosen ones are at a higher rank than the "normal" Chaos Warriors, like
the name says it, they are chosen from the gods. Its the beginning the be a Champion
of the God you follow.
Something like this (correct me if im wrong):
Maurauder -> Chieftain ->Chaos Warrior -> Chosen -> Chaos Warrior Champion ->
Aspiring Champion -> Exalted Champion -> Lord of Chaos
Chaos Knights are similar in their way to get a Champion of Chaos.
you forgot the last one ...Exalted Champion -> Lord of Chaos -> Chaos Spawn
oh and your right, but I dont think everyone should be Chieftains, that would be lame, like an army of leaders but no troopers.
Ethandril
12-24-2006, 04:04 AM
you forgot the last one ...Exalted Champion -> Lord of Chaos -> Chaos Spawn
oh and your right, but I dont think everyone should be Chieftains, that would be lame, like an army of leaders but no troopers.
Hehe, ok point to you Huckbuck!
Not every Chaos Warrior is or was a Chieftain of his clan! I will correct that.
About the last instance of "Becoming a Champion of Chaos", the Chaos Spawn.
What i understand is that, the Chaos spawn was a Champion of Chaos which failed the
gods and not the last stage. (At least it would make sense for me).
The ultimate goal will be deamonhood for the chaos workshippers!
Gharunkal
12-24-2006, 07:05 AM
What i understand is that, the Chaos spawn was a Champion of Chaos which failed the
gods and not the last stage. (At least it would make sense for me).
Chaos Spawn are actually warriors who were favoured too much, that even the gods went frenzy throwing with their mutation gifts. Receiving too many gifts, for too many exploits and features, they turn into an abominable creature: Chaos Spawn. So no, they aren't failures, they're just 'cuddled' too much.
Comparison: You have an army general in the tabletop who beats the living crap of every other figure, you cuddle him and then.... *SNAP* you'll have to glue him back to pieces again. Same happens to Chaos Champions, only they don't break, they turn into spawn and the Gods don't like to glue them back.
Chilltouch
12-24-2006, 08:44 AM
They are also failures. Whenever a servant of Chaos who is more than a Chosen begins to doubt their masters, they suffer over-mutation and become Chaos spawns. This also applies to those who fail their tasks.
Thus, Archaon the Everchosen is probably a drool Spawn by now.
Leafing through the Tome of Corruption I saw a possible class: Ulfwerenar
Basically that means werewolf, but it can cover other animals too. Most commonly it's wolf, badger or bear, but the expanded list goes from ant to dragon to duck to weasel. There's a whole list of zoological mutations that Tzeentch can bestow on his followers, but specifically for the Ulfwerenar I don't think wereduck is such a cool idea, even though they believe in the Bird God. :)
To quote from the tome of corruption:
Anyone familiar with DAoC will probably think of the Berserker class in Midgard that could temporarily turn into a hamster (or whatever it was) for extra damage for 30 seconds. The last chaos class could be similar in concept.
that would be pritty friggin sweet
Promenius
12-24-2006, 12:32 PM
Leafing through the Tome of Corruption I saw a possible class: Ulfwerenar
Basically that means werewolf, but it can cover other animals too. Most commonly it's wolf, badger or bear, but the expanded list goes from ant to dragon to duck to weasel. There's a whole list of zoological mutations that Tzeentch can bestow on his followers, but specifically for the Ulfwerenar I don't think wereduck is such a cool idea, even though they believe in the Bird God. :)
To quote from the tome of corruption:
Anyone familiar with DAoC will probably think of the Berserker class in Midgard that could temporarily turn into a hamster (or whatever it was) for extra damage for 30 seconds. The last chaos class could be similar in concept.
GIVE THAT MAN AN EYEBROW! In fact, GIVE HIM TWO!!!
Seriously though, I think you're right! Would be kickass for a dmg-dealing class! Hmmmm....
If what you say is correct, then here's what I think of it:
They'll be tall as any chaos follower should be (in my book) and will wield axes and other "Barbaric" weapons. Their armor will of course be like the others: Eyes, blue colors, feathers etc... However, the beast the man can turn into, should in my opinion be a werewolf!
I think the strategy would be this: Kill the Ulfwerenar as quickly as possible, because after he starts dealing dmg and gains morale or rage or whatever it is he has, he will gain the ability to turn into a werewolf, making him unable to use most warrior SKILLS, but in return his strength will fly through the roof.
Just my two coppers...
Ethandril
12-24-2006, 02:10 PM
Leafing through the Tome of Corruption I saw a possible class: Ulfwerenar
....
To quote from the tome of corruption:
No one denies the Norsemen's ferocity in battle, but there are whispers of some men transforming into horrifying beasts in the thick of battle. In Human form they are indistinguisable from other Norsemen, but in the heat of battle, they lose control and gain the characteristics of wolf, badger or bear.
...
Very nice find and it would be a great (last) Chaos Class! Maybe Mythic and/or GW will
change the name a bit to fit Tzeentch.
Nerror
12-24-2006, 06:20 PM
Hehe, way ahead of you :P
http://www.warhammeralliance.com/forums/showthread.php?t=7255
Whoops lol forgot about that thread. :)
Axxar
12-26-2006, 03:05 AM
A normal marauder just doesn't cut it. Something like the Ulfwerenar would seem very appropriate, especially given the Changer of the Ways is going to be their patron in this game.
Flegler
12-26-2006, 07:07 AM
I'm still hoping for the Possessed out of Mordheim. Mutated, daemon-ridden madmen, it's what Chaos is all about.
zenarion
12-27-2006, 10:01 AM
Someone said before, that roleplaying a demon-pocessed char would be hard. Or was it Darksoul... I have suggested them before, and want to do it again, even if they seem really lame to roleplay.
Estebar
12-27-2006, 10:22 AM
From the Tome of Corruption:DARKSOULS
When the Shadowlord descended on Mordheim, his presence attracted the most despicable men and women in the Empire, people willing to sacrifice their very souls for the promise of real power. By pledging their service to the Ruinous Powers, these individuals had their souls blasted away and becoming something else, something far darker and sinister. They become Darksouls. Once so possessed, they gained incredible power fuelled by the Daemonic energies coursing within them, but they were sanity-blasted by the experience of having their souls devoured by the hostile presence within. Strangely, the Daemons did not remain and left these individuals as empty, insane husks who want nothing more than to kill.
The terrible method of creating Darksouls has survived over the centuries, continued by the savage peoples of Norsca and the Eastern Steppe. Through a perverse ritual, they bind the mortal inside a summoning circle where the victim serves as the conduit for a conjured daemon. Once the ritual is complete, instead of producing the Daemon bodily, it manifests within the mortal.
Darksouls appear as ordinary Humans, but looking closely at their dilated eyes and listening to the endless blasphemies spilling from their mouths dispels any doubts about their nature. Older Darksouls are barely recognisable; their bodies are scarred and disfigured by the terrible energies of the Daemons that once possessed them. Interestingly, the Daemons never remain long enough to mutate the host - only to drive them mad. Most Darksouls looks like wild and untamed warriors, smeared with blood, dirt, and excrement, wielding jagged weapons and dressing in vile skins (sometimes Human) and rusted armour. Some Darksouls wear Daemonic masks and armour to remind them of their beloved masters.
Ralzar
12-27-2006, 11:00 AM
Yup, Darksouls rock. But they're still not a good player class.
zenarion
12-27-2006, 02:44 PM
I hope they will be in as NPCs or something... such awesome charachters!
Ralzar
12-27-2006, 04:10 PM
Hey, I just sat here rewatching the WAR movies and I noticed something.
Watch the Witch Hunter movie from the Christmas party. At 00:56 paul says:
Chaos Warriors! Warriors of Tzeench and armed to the teeth! Basically WWF fighters in bondage gear.
He might just be talking about the Chosen, but the alcohol might have made him slip up and get sidetracked into the fourth class. I mean, I wouldn't describe the Chosen as wearing anything resembeling bondage gear...
Anyway, yes. I realize I'm grasping at straws :D
Nerror
12-27-2006, 04:34 PM
He might just be talking about the Chosen, but the alcohol might have made him slip up and get sidetracked into the fourth class. I mean, I wouldn't describe the Chosen as wearing anything resembeling bondage gear...
Anyway, yes. I realize I'm grasping at straws :D
That did catch my attention too. :) Bondage gear doesn't sound like full plate no matter how drunk you are I think. It sounds like leather.
Y'vess
12-27-2006, 04:45 PM
I've been saying it for a while now, personaly I think Marauders where a given to fit the "Naked Barbarian" melee dps class for the chaos side. Given they wear little to no armour having them lightly armed capable of doing a lot of damage while cutting out the whole thief/stealth aspect of typical rogue classes works fine imo.
I'm actually wondering will Zealots at some point be capable of summoning horrors or flamers of Tzeentch, they are implied as being able to summon crows or some form of birds so its not too far away from full blown deamon summoning just not as commandable pets.
Ralzar
12-27-2006, 05:06 PM
I'm actually wondering will Zealots at some point be capable of summoning horrors or flamers of Tzeentch, they are implied as being able to summon crows or some form of birds so its not too far away from full blown deamon summoning just not as commandable pets.
I doubt it. It's not impossible, but it just doesn't "ring true" to me. It seems like the classes in a way doesn't "evolve" as much as they "specialize". The Bright Wizard starts out throwing some fire balls around and probably ends up being a walking inferno by max level. The Hammerer gets bigger hammers that he can hammer you even more with. The Squig Herder gets more Squigs that can do even crazier things.
It's like they sell you on a gimic for the class right away and then just give you that gimic in abundance. And we're just not tlaking a game-mechanic gimmic, but a visually iconic gimmic.
The Zealot gimmic seems to be "Birds". It's all about the birds. Controlling birds, building bird totems, wearing feathered clothing, tatooing birds on your skin and so on. I just doubt he'll branch out to something as different as Horrors and Flamers.
Y'vess
12-27-2006, 07:36 PM
The Hammerer gets bigger hammers that he can hammer you even more with.
I can't say anything specific about the other classes you mention but I have seen it said by Mythic that Hammerers will get more choice of weapons then just hammers, don't think too litteraly just because of the class name.
Nerror
12-27-2006, 08:19 PM
I can't say anything specific about the other classes you mention but I have seen it said by Mythic that Hammerers will get more choice of weapons then just hammers, don't think too litteraly just because of the class name.
Paul Barnett went on a long tirade about how Hammerers can only use hammers in one of the videos. If I remember where I'll link it.
Edit: Ok found it - http://vnfiles.ign.com/rpgvault/war/war06112402.wmv It's about 3 mins in.
Other than that I agree with Ralzar's assessment. The classes get a gimmick and an iconic look and a "thing they do" and they don't ever change that, they just amplfy and get better at it. The birds the Zealot summon might very well be minor daemon-like beings that just look like birds, but the bird theme will most likely stay through and through. No flamers, no horrors, only birds.
Y'vess
12-27-2006, 09:10 PM
Paul Barnett went on a long tirade about how Hammerers can only use hammers in one of the videos. If I remember where I'll link it.
Edit: Ok found it - http://vnfiles.ign.com/rpgvault/war/war06112402.wmv It's about 3 mins in.
Other than that I agree with Ralzar's assessment. The classes get a gimmick and an iconic look and a "thing they do" and they don't ever change that, they just amplfy and get better at it. The birds the Zealot summon might very well be minor daemon-like beings that just look like birds, but the bird theme will most likely stay through and through. No flamers, no horrors, only birds.
Thanks for the link, I hadn't seen that before so I guess that seems pretty definate, I've been looking for the quote about Hammerers wielding other types of weapons I know I've seen it here but unfortunately looking through the dev tracker I can't find it now that I need to see it again... typical :roll:
Wyrmtongue
12-28-2006, 12:17 PM
We're showing two elements of it. Element number one is the people who lived in the northern part of the lands, the sort of Viking-esque people, who decided to follow the Bird God. Who decided to start their walk towards corruption. Guys wearing bird feathers and fur and leather and studs and big axes, and they wander around and they've got big teeth, like the opening of the Conan movie.
As I see it, element two will be those further down the path, warped by chaos, no longer a simple barbarian from the north but a fully paid up daemon touched, gifted, warped, Chaos Armour wearing, disc riding dedicated follwer of Tzeentch. Brightly decorated in the colours of Tzeentch, with all kinds of tentacular wierdness going on.
In other words, the image that springs to mind when you talk about Chaos rather than the more "ordinary" looking characters we've seen already.
I might be wrong, but looking at the concept art for the Chosen in particular seems to point towards a gradual change from a more basic barbaric look to the more classic and "way-out" look of the followers of Chaos :)
Robjamysan
12-31-2006, 02:13 PM
Looking at the TT game, Marauders are WAY weaker than Warriors, let alone Chosen. I think the fourth class will be much more than a mere Marauder...
Grombir
01-03-2007, 11:29 AM
With Tzeench being all about change and all, I'm kind of expecting a druid/shapeshifting class.
I don't think any of the revieled classes have this mechanic and I don't think this fits with the elves. It would give chaos a very unique utility class, like some other races allready seem to have (thinking engineer, herder,...). Wouldn't really know much for a name though.
Boulvae
01-03-2007, 11:57 PM
Yes, it seems every race will be given it's own unique class, so it would make sense compared to those weak mauraders.
Offtopic: When I read that bit about those warewolf variations an the duckpart...I keep thing of Mr. Scrouge for some reason. A warped Scrouge? (shudders)
Krulltak
01-04-2007, 09:27 AM
The ulf wearwolf guy sounds sounds sweeeeeeeeeeeeeeeeet.
Sycopat
01-04-2007, 05:26 PM
I dont know, for all the furs axes and big teeth point to weres(which are a great part of marauder culture and would be cool as a class)
I think I'd prefer to be a gor. Which fur teeth and axes also points to. In fact if they made a gor charachter(Or bestigor, I'm not picky!) I'd pick it over the chosen. Have they said that beastmen definitely won't be playable?
Whats a gor?
http://oz.games-workshop.com/games/warhammer/beastsofchaos/extras/concept_art/1.htm
Ralzar
01-05-2007, 12:43 AM
Beastmen Are Not Playable
Edit: Wow, we have an anti-capslock function. Nifty :D
Anyway, it's been said over, and over, and over: Chaos in WAR is the human followers only.
Black Razor
01-11-2007, 02:49 PM
Keep in mind if they go with a Marauder it likly wont be a simple melee fighter. They may take the Mark of Chaos road and do some kind of hybrid ranged profession out of it ala the Axe Throwers. Medium range but high damage. Combine that with good hps and some melee ability and you would have a very good option for a pure non-magical dps class.
The Ulfwerenar seem really interesting .. guessing as I dont have the current chaos book they are something along the line of Beorg Bearstruck only with chicken feet and a beak? But to me they just dont seem to fit. I mean when you think of table top its hard to place them with the game. Even the Zealot .. which is a unique to WAR class .. has very similar lines to the 40k cultists and to me is what I think of when I think of a chaos sorcerer (only without the birds) so its easy to wrap your head around.. but I just cant get with shapeshifters.
Boulvae
01-11-2007, 10:05 PM
But shape shifting is tzeentchion to an extent more then the others, he IS the changer of ways afterall.
Oddeye
01-12-2007, 04:44 AM
Whislt I would hate to see a "transform when you like" style druid class, something like when he breaks through a few levels of morale and uses a few abilities in order he totally flips out and turns into an absolute machine in combat. Changes into a giant muscle bound wolf, something like that.
The more he fights, the stronger he gets. Awesome.
Ratslaugh
01-12-2007, 05:11 AM
I love it, get his morale or whatever high enough and he wolfs out and goes completely bonkers...
I'd definately make one of those as an alt, and would love to see the look on the face of someone, who had no idea what he was facing, when my character goes all werewolf on his butt.
I had that kind of shock factor in City of Heroes when i was fighting the higher level 5th Column (later Council) troopers who suddenly went werewolf on me, made me jump in my seat from the surprise.
Commentaris
01-12-2007, 05:33 AM
if the 4th class changes into anything it shouldnt be the some basic werewolf. it should be a giant eagle/crow/man freakshow
Spleen
01-12-2007, 05:44 AM
I personally am not particularly enthusiastic about a generic "Maruader" type class. That doesn't quite seem Tzeentchish enough, too Khornish (or should I say, Khorny! Ha! Ha!).
A more appropriate and far more interesting class would be the afrementioned concepts of some sort of possessed/werewolfish/mutant type thingy.
Ralzar
01-12-2007, 06:43 AM
I had that kind of shock factor in City of Heroes when i was fighting the higher level 5th Column (later Council) troopers who suddenly went werewolf on me, made me jump in my seat from the surprise.
Same here. I totally loved that. First time it happened I was completely unprepared and was getting up to get a soda when I suddenly see this huge wolf-monster appearing on the screen and smacking me down :D
if the 4th class changes into anything it shouldnt be the some basic werewolf. it should be a giant eagle/crow/man freakshow
Ah, sounds interesting. But why stop at the class being a hybrid between only one type of animal and a human? At higher tiers you could perhaps become a fierce were-wolf/bird/bull/bear, or something like that.
Commentaris
01-12-2007, 11:51 AM
Chaos in WAR is humans who worship of follow Tzeentch in his guise as the great Bird God. so that's human + bird = birdman.
you and others mentioned a famous shapechanger archetype, the werewolf (man-wolf). but as Tzeentch iconography has nothing to do with wolves, i just replaced wolf with a bird.
for the same reason i dont like your suggestion of adding in other animals into the mix. a weird amalgam of bird, man, mutant, daemon is all fine with me, but dont throw in stuff like bears and wolves that have nothing to do with Tzeentch :)
Kutulu
01-12-2007, 12:03 PM
Chaos in WAR is humans who worship of follow Tzeentch in his guise as the great Bird God. so that's human + bird = birdman.
you and others mentioned a famous shapechanger archetype, the werewolf (man-wolf). but as Tzeentch iconography has nothing to do with wolves, i just replaced wolf with a bird.
for the same reason i dont like your suggestion of adding in other animals into the mix. a weird amalgam of bird, man, mutant, daemon is all fine with me, but dont throw in stuff like bears and wolves that have nothing to do with Tzeentch :)
Sure - just use different birds
I mean - a man/penguin/emu/pelican..... that would be EVIL!
Or - hummingbird/ostrich/wood-pecker: ok, get this - it's really fast - it runs up to you - and then it pecks your eyes out!
Hmmm....
Commentaris
01-12-2007, 12:06 PM
those hummingbirds can be mean little things when cornered!
I thought you would know better than to think that Tzeentch has "limits". There is really nothing that can be ruled out when talking about Tzeentch, at least that's what I gather from what I've read about him.
Nerror
01-12-2007, 02:05 PM
you and others mentioned a famous shapechanger archetype, the werewolf (man-wolf). but as Tzeentch iconography has nothing to do with wolves, i just replaced wolf with a bird.
I dunno, I think as long as it has to do with change, it doesn't *have* to be birds when it comes to Tzeentch. A werewolf seems perfectly possible to me. Tzeentch's mutations come in all forms and from all animals, including wolves and bears. For WAR it's hinted that they are going with the bird theme for the last class as well, but it's not definite I think. The Ulfwerenar strikes me as a very Tzeentchian creation.
Krulltak
01-12-2007, 02:32 PM
Chaos in WAR is humans who worship of follow Tzeentch in his guise as the great Bird God. so that's human + bird = birdman.
you and others mentioned a famous shapechanger archetype, the werewolf (man-wolf). but as Tzeentch iconography has nothing to do with wolves, i just replaced wolf with a bird.
for the same reason i dont like your suggestion of adding in other animals into the mix. a weird amalgam of bird, man, mutant, daemon is all fine with me, but dont throw in stuff like bears and wolves that have nothing to do with Tzeentch :)
Useless reason to not have an Ulfwearaner. Just look at the centigor concept art. It has bird claws with a goats head, and horse and human parts. Now imagine a Tzeentctian wearwolf. It would be all twisted and stuff just like that. Long as it's about change, it's Tzeentch.
Commentaris
01-12-2007, 02:32 PM
i'm not the one limiting Tzeentch, Mythic is.
they've chosen to go with a vision of Tzeentch as the Great Bird God, not as the all powerful Changer of Ways, Master of Time, Architect of Fate, etc etc.
for a Bird-God to have a dedicated follower of him suddenly change into a wolf-man seems odd to me. much more logical and in keeping with the chosen style for Tzeentch in WAR is for there to be a bird-man instead of a wolf-man, as a shapeshifter class that is.
i sincerely doubt Mythic is going to stray away from the bird-imagery for Tzeentch and suddenly introduce a werewolf.
edit: useless reason or not, nothing i've ever read about Tzeentch suggests to me that werewolves are a Tzeentchian 'creation' in the warhammer world. although a werewolf would hace "chaos" written all over it.
Vash108
01-12-2007, 03:10 PM
edit: useless reason or not, nothing i've ever read about Tzeentch suggests to me that werewolves are a Tzeentchian 'creation' in the warhammer world. although a werewolf would hace "chaos" written all over it.
I could also see it as a very Druidic type of character, a class very in tune with nature and gets a shifting ability. So more of a shifter then a werewolf.
Nerror
01-12-2007, 07:59 PM
i'm not the one limiting Tzeentch, Mythic is.
they've chosen to go with a vision of Tzeentch as the Great Bird God, not as the all powerful Changer of Ways, Master of Time, Architect of Fate, etc etc.
So far they are only doing that for the Zealot, that we know of for sure. The Chosen and Magus don't believe in him as the bird god, they believe in him as Tzeentch, and all that stands for.
Estebar
01-12-2007, 08:59 PM
If they go with some form of altered human for the fourth character class, I wouldn't think a werecreature would be iconographic enough to represent a quarter of the Tzeentchian Chaos force. Wolves are more Khorne's territory. He's all about the feral imagery, what with the hunting packs, and hounds and collars etc.
If we're keeping away from the avian imagery and leaning more towards Tzeentch's aspect as the Changer of Ways, I'd say a mutant would be more appropriate. He'd start out looking relatively normal, except wrapped up in the "bondage gear" mentioned earlier to prevent his altered flesh from lashing out at his allies straight away (or prevent him from hurting himself?) Gradually over time fighting at close quarters, he'd grow stronger, his muscles swelling and bulging in odd places, tentacles would break out of the chains and straps around his body would elongate, whipping around wildly. Over time he'd gradually appear faster, stronger and more monstrous.
However, if you keep that killing machine going for too long, the Chaotic energies stored within his corrupted body would become too much for him to handle. Maybe he'd damage himself...and possibly those around him at higher levels. Or maybe he'd lose control and deal damage to anyone around him. Or something. But over time, as he levels up, he'd become more skilled at containing the Chaotic energies within, so his body would inflate and bubble and twist and spike to a greater degree over a longer period of time, improving his ability to attack those around him. However, with each level, his mortal flesh would look more warped, starting from within as he uses himself as a container of mutating sorcery, until it eventually seeps out to his flesh, with a fourth tier Mutant possibly having a third arm or something similar to help him hold an extra axe/club.
The Gods of Chaos are fickle, especially to those gifted with mutation, and I'd like an element of unpredictability in the Chaos force as everyone so far has been a little bit straight-laced. Considering this fourth class is thought by most to be the unique "wild card" of each army, I'd like to think they'd do something special for Chaos. Especially considering they released the last two Empire career classes at the same time because they were reasonably straight-forward whereas for some reason they're releasing the last two for Chaos one-by-one.
The Ulfwerenar doesn't represent that cursed/corrupted/booned/blessed/touched/tainted/altered/changed aspect enough. We all know what Paul's like. He does everything in extremes. When he wants to focus on a certain feel for a character class, he'll go straight for the extreme imagery, not the mere half-breed with the animal twist.
Bring on the Mutant.
Black Razor
01-12-2007, 10:56 PM
I could see a Daemon host style character. The longer he fights the more daemonic energy builds and when it reaches its apex he transforms into a twisted looking daemonic killing machine for a short period of time but when it breaks hes drained for a while and cant build up energy for a short period.
Commentaris
01-13-2007, 04:41 AM
So far they are only doing that for the Zealot, that we know of for sure. The Chosen and Magus don't believe in him as the bird god, they believe in him as Tzeentch, and all that stands for.
probably yes.
but we're going on the premisse that there will be 2 classes fully dedicated to tzeentch, the chosen and magus, and there will be 2 classes embodying the norsican tribal followers of tzeentch as the great bird god, that would be the zealot and the as yet unnamed class.
as the zealot is all into birds and feathers, i expect the last remaining class to be as well.
spirit
01-14-2007, 11:03 AM
I expect some kind of Marauder Berzerker type with a Tzeentch twist, to keep the hordes of Khornate fans happy while still "oh look we are doing Tzeentch". Basically, mellee DPS with axes, probably two of them. Probably fur as well, maybe feathers or a bird style helmet to say " Honest I worship Tzeentch guv!"
versuvius
01-14-2007, 12:47 PM
how about chain blades with daemons implantd in em...exelent weapons for the tzneench maurauder berserker...ect ect
Bigvinuy
01-14-2007, 05:48 PM
On the topic of shapeshifting and all, I'm envisioning a feathered werewolf with a slight jumping/limited flight ability to bypass certain obstacles, and a maurader as an inbetween with throwing axes and armor as a trade off.
Just my thoughts
Black Razor
01-14-2007, 07:16 PM
I expect some kind of Marauder Berzerker type with a Tzeentch twist, to keep the hordes of Khornate fans happy while still "oh look we are doing Tzeentch". Basically, mellee DPS with axes, probably two of them. Probably fur as well, maybe feathers or a bird style helmet to say " Honest I worship Tzeentch guv!"
Can they run around yelling 'Crackers for the parrot god!". But yeah I really do expect this is the way they will go. Some barbarian axe in your face hack hack type to fill a dpser role.
Boulvae
01-14-2007, 08:02 PM
Or a flayed one themed one? (not going to happen but a tzeenchian flayed one would look funky.)
Krulltak
01-15-2007, 09:00 AM
Mauraders aren't Tzeentchy enough, and they ain't the final class so stop suggesting it!
versuvius
01-15-2007, 10:10 AM
heheh FEAR THE CACKERS OF DOOM! and iv forgot what i was going to peviously type
versuvius
01-15-2007, 10:11 AM
oh yeh now i remember...flayed ones do you mean the necron ones or the zombie wierd mutant clawed people
Ombrage
01-15-2007, 10:22 AM
i really like the idea of the shapeshifter... big barbarians who turns into two legs walking wolfs or bears in the heats of battle.
A class that would scare the sh*t out of the empire.... imagine him with great howling sound, scary one, blood thursty warrior
:rolleyes:
versuvius
01-15-2007, 10:24 AM
snotling fondling sissiy elf...yeh good idea...i like the idea of shape shifters *mumble*
Boulvae
01-15-2007, 05:52 PM
The zombie mutants would be what I was meaning...like I said it'd be funky if it was tzeentchian themed but it'd never happen.
versuvius
01-16-2007, 09:51 AM
yeh...claws and gore...good combo
Black Razor
01-18-2007, 05:10 PM
Mauraders aren't Tzeentchy enough, and they ain't the final class so stop suggesting it!
Oh well Krulltak has spoken so now we must not suggest it anymore. :rolleyes:
Mauraders are the basis of every non-beast chaos army in Warhammer. Without them you would not have Chaos Warriors as thats where most Warriors begin there journey .. add to that the fact that there already is one primitive barbarian based profession .. the zealot. Things seem to disagree with you and ruling it out is just being narrow minded. And honestly I think its a stretch to say 'A werewolf is of Tzeentch because hes the lord of change!', and is taking his title overly literal. Perhaps it will be the were-creature. But its just as likly it wont be. We wont know till they release the last profession and until then anything is open to discussion.
versuvius
01-18-2007, 05:12 PM
we need a nurgle mage...screw tzneench
Krulltak
01-18-2007, 05:15 PM
Oh well Krulltak has spoken so now we must not suggest it anymore. :rolleyes:
Mauraders are the basis of every non-beast chaos army in Warhammer. Without them you would not have Chaos Warriors as thats where most Warriors begin there journey .. add to that the fact that there already is one primitive barbarian based profession .. the zealot. Things seem to disagree with you and ruling it out is just being narrow minded. And honestly I think its a stretch to say 'A werewolf is of Tzeentch because hes the lord of change!', and is taking his title overly literal. Perhaps it will be the were-creature. But its just as likly it wont be. We wont know till they release the last profession and until then anything is open to discussion.
Do you see any generic 'maurader' for the other realms so far? NO! You see elite knights, orcs with mental problems, the most elite of dwarf warriors, the rare and powerful warrior preists. What you do not see is state troopers and regular old boyz being playable, because they be as generic as a maruader. Also, from what Nerror said, the ulfwearaner do belong to Tzeentch. Also, the zealot is unique because it is a class that will show the tribal beleives of Norsca and their shamans.
versuvius
01-18-2007, 05:18 PM
i agree...people dont want to play standard bog level meat shield infantry...they want to play a unique character who will advance beyond snotling standard infantry like most people stay in real life
Black Razor
01-18-2007, 05:32 PM
Do you see any generic 'maurader' for the other realms so far? NO! You see elite knights, orcs with mental problems, the most elite of dwarf warriors, the rare and powerful warrior preists. What you do not see is state troopers and regular old boyz being playable, because they be as generic as a maruader. Also, from what Nerror said, the ulfwearaner do belong to Tzeentch. Also, the zealot is unique because it is a class that will show the tribal beleives of Norsca and their shamans.
Actually the Hammerer is a dwarven core unit on the same par as the maurader, and the choppa is closer to a orc boyz member then anything else.. only beefed up. I'm not saying it may be a basic maurader, but use a marauder as a basic template. But a powered up variation of one absolutly could work. Would add a melee dpser likly with some light ranged ability (they have been axe throwers in other GW games) to the ranks of chaos and give good balance for them ..as it would make two armored looking .. the Chosen and Magus, and two barbaric types ..Zealot and Marauder.. fitting with the Norscan tribal theme. Added to that I doubt it would be called a Marauder but something more nasty sounding. Again its something that cannot be ruled out simply by saying its too generic. By that vein so are several of there other choices.
Krulltak
01-18-2007, 05:44 PM
Actually the Hammerer is a dwarven core unit on the same par as the maurader, and the choppa is closer to a orc boyz member then anything else.. only beefed up. I'm not saying it may be a basic maurader, but use a marauder as a basic template. But a powered up variation of one absolutly could work. Would add a melee dpser likly with some light ranged ability (they have been axe throwers in other GW games) to the ranks of chaos and give good balance for them ..as it would make two armored looking .. the Chosen and Magus, and two barbaric types ..Zealot and Marauder.. fitting with the Norscan tribal theme. Added to that I doubt it would be called a Marauder but something more nasty sounding. Again its something that cannot be ruled out simply by saying its too generic. By that vein so are several of there other choices.
WOT wot wot?! http://uk.games-workshop.com/dwarfs/miniature-gallery/7/ THOSE are the core units, average ol' warriors. http://uk.games-workshop.com/dwarfs/miniature-gallery/9/ Hammerers on the other hand are elite protectors of dwarf lords. MUCH DIFFERENt. The Choppa has no tabletop equivilant exept for maybe the madboy, which is from 40k feral orks and is basically twice as insane as a regular orc and thrice as dangerous, which is basically how they describe the choppa as well.
I'm sorry m'lady, but if you read thourougly enough the descriptions on the WAR site you will see that none of the classes so far are 'cannon fodder'.
Ralzar
01-19-2007, 02:00 AM
Well, they made the "Choppa" for orcs to have a melee DPS class and so all the people who wanted to play a standard orc had a choice. Theuy just took a normal orc and sprinkled some "berserker" on him to make him seem up to snuff with the other classes.
I see it as very likely that they'll do the same for Marauders. Just take the basic look and concept of Marauder and sprinkle som "berserker" flavour on him to make him more interesting.
versuvius
01-19-2007, 06:16 AM
thats a druged up 'cannon fodder' not may people would want to use that
Ruinx
01-19-2007, 10:42 AM
thats a druged up 'cannon fodder' not may people would want to use that
Not many people want to be dwarves, but they still got to be a major race in the game!
I'd warrant that even as "drugged-up cannon-fodder" (and don't forget that many gamers will luuuuuurve the "drugged-up" angle), there would be more Marauders logged on at any given time than Dwarf Runepriests (unless Runepriests are REQUIRED for a successful group). I mean, Dwarf plus Dress does not equal popular. Just look at WoW. Dwarf Priests were absolutely, incontrovertibly the most powerful priests in a raid (Fear Ward making the other racial abilities and spells a joke by comparison), and many considered them vital, yet there were never more than a handful of them in existence at a time, because Dwarfs plus Dresses just doesn't turn people on.
versuvius
01-19-2007, 10:44 AM
dwarfs are one of the favourite races...
checkthis5000
01-19-2007, 02:12 PM
Not many people want to be dwarves, but they still got to be a major race in the game!
I'd warrant that even as "drugged-up cannon-fodder" (and don't forget that many gamers will luuuuuurve the "drugged-up" angle), there would be more Marauders logged on at any given time than Dwarf Runepriests (unless Runepriests are REQUIRED for a successful group). I mean, Dwarf plus Dress does not equal popular. Just look at WoW. Dwarf Priests were absolutely, incontrovertibly the most powerful priests in a raid (Fear Ward making the other racial abilities and spells a joke by comparison), and many considered them vital, yet there were never more than a handful of them in existence at a time, because Dwarfs plus Dresses just doesn't turn people on.
However, lore-wise this would be a good thing. In the Warhammer world there are a hell of a lot more marauders than Dwarf Runepriests. So I see nothing wrong with a handfull of runepriests and hundreds of marauders. :)
Krulltak
01-19-2007, 02:32 PM
thats a druged up 'cannon fodder' not may people would want to use that
Thank you V. No matter how much you want to beleive it, none of the classes so far are basic TT cannon fodder on steroids.
Ashnari Doomsong
01-19-2007, 03:36 PM
However, lore-wise this would be a good thing. In the Warhammer world there are a hell of a lot more marauders than Dwarf Runepriests. So I see nothing wrong with a handfull of runepriests and hundreds of marauders. :)
But then, they've somewhat altered the concept of the runers from the TT - namely that they give short-duration buffs quickly rather than spending months perfecting a single, powerful combination of eldricht runes which will forever adorn the piece of metal on which it is inscribed
spirit
01-19-2007, 06:09 PM
Thank you V. No matter how much you want to beleive it, none of the classes so far are basic TT cannon fodder on steroids.
By "marauder" we don't mean an actual marauder as per TT, but in that vein of design, as in the naked torso, man of the wild look, rather than the heavily armour battle-robot that is the chosen. For example the Zealot would be in the marauder vein, but is a spellcaster and stuff.
The class won't be a basic marauder, it will be some form of berzerking class, with lore that makes it sound special and fun.
Krulltak
01-19-2007, 06:22 PM
By "marauder" we don't mean an actual marauder as per TT, but in that vein of design, as in the naked torso, man of the wild look, rather than the heavily armour battle-robot that is the chosen. For example the Zealot would be in the marauder vein, but is a spellcaster and stuff.
The class won't be a basic marauder, it will be some form of berzerking class, with lore that makes it sound special and fun.
I know, I know, but everyone else was suggesting just some plain ol' savage berserker, which is stupid and would just be another choppa. WE NEED ULFWEARANER, but you guys don't seem to agree.
Ruinx
01-19-2007, 11:06 PM
I know, I know, but everyone else was suggesting just some plain ol' savage berserker, which is stupid and would just be another choppa. WE NEED ULFWEARANER, but you guys don't seem to agree.
Could that possible be because most people don't know what the heck you're talking about? I had to go back through this thread for quite a ways to find out.
There's also no way that they'll be called that, given that about one American in thirty could pronounce it. I see that they're berserkers who shift into part wolf, bear or badger in battle.
That said, though, it's really just a literal interpretation of the Berserker myth, rather than the wild and crazy original idea you seem to be suggesting it is. If they turned into terrifying bird-men, that'd be a bit more original. Heck, even in DAoC you have a Berserker, who can, guess what? Turn into a bear-man, just like an "ulfwearaner".
I do think we may well see a shapeshifter of some kind, who basic form resembles the normal Chaos Marauder, because I don't think any of the other Chaos classes are going to provide the sort of "kewl mutations" that really define Tzeentch. I do hope they turn into something more exciting and bizarre than yawnsome bears and wolves, though. Maybe something "bear-ish", but with a dozen blue eyes, gray fur and black feathers mixed together, and a terrifying maw.
Krulltak
01-20-2007, 11:06 AM
Could that possible be because most people don't know what the heck you're talking about? I had to go back through this thread for quite a ways to find out.
There's also no way that they'll be called that, given that about one American in thirty could pronounce it. I see that they're berserkers who shift into part wolf, bear or badger in battle.
That said, though, it's really just a literal interpretation of the Berserker myth, rather than the wild and crazy original idea you seem to be suggesting it is. If they turned into terrifying bird-men, that'd be a bit more original. Heck, even in DAoC you have a Berserker, who can, guess what? Turn into a bear-man, just like an "ulfwearaner".
I do think we may well see a shapeshifter of some kind, who basic form resembles the normal Chaos Marauder, because I don't think any of the other Chaos classes are going to provide the sort of "kewl mutations" that really define Tzeentch. I do hope they turn into something more exciting and bizarre than yawnsome bears and wolves, though. Maybe something "bear-ish", but with a dozen blue eyes, gray fur and black feathers mixed together, and a terrifying maw.
The American part was a good laugh.
Also, It's Tzeentch. Don't expect them to be turning in ordinary animals. They gonna be crazy lookin with two heads, millions of teeth, and their body all stringy.
Boulvae
01-20-2007, 12:22 PM
There gonna turn into killer noodles?
I like the part with the bearish look, but have multiple blue eyes fur and feathers but if your gonna go all the way. Spines that purtrude outta it's back and lash at you, and have scale legs with hooves and have flayed one attack arms of dirrerent generic looks to represent your weapon arm. EX: You carry a big two-hander around with you...and it glows green, you'd turn into that but you'd have that huge blade in the flayed one artwork for your right arm and it glows a warped green, but get two flayed one like arms if you duel weild but not so huge, single hand would be slightly less big as the two-hand size and the sheild would warp your left arm into a freakish gauntlet to represent it.
Krulltak
01-20-2007, 12:53 PM
There gonna turn into killer noodles?
I like the part with the bearish look, but have multiple blue eyes fur and feathers but if your gonna go all the way. Spines that purtrude outta it's back and lash at you, and have scale legs with hooves and have flayed one attack arms of dirrerent generic looks to represent your weapon arm. EX: You carry a big two-hander around with you...and it glows green, you'd turn into that but you'd have that huge blade in the flayed one artwork for your right arm and it glows a warped green, but get two flayed one like arms if you duel weild but not so huge, single hand would be slightly less big as the two-hand size and the sheild would warp your left arm into a freakish gauntlet to represent it.
Yeah, big mutant animals, which is what I be wantin.
versuvius
01-20-2007, 01:40 PM
the evil blue lancre cheese...has to be nailed dow so it doest eat other cheeses
Black Razor
01-20-2007, 04:55 PM
The American part was a good laugh.
Also, It's Tzeentch. Don't expect them to be turning in ordinary animals. They gonna be crazy lookin with two heads, millions of teeth, and their body all stringy.
There going to turn into tapeworms? Isnt that more of a Nurgle thing?
versuvius
01-20-2007, 05:02 PM
NO theyd turn into squig headed tapeworms with more teeth!
Krulltak
01-20-2007, 06:40 PM
There going to turn into tapeworms? Isnt that more of a Nurgle thing?
WTF?!
No, I mean stringy like this guy http://uk.games-workshop.com/hordesofchaos/miniature-gallery/35/, with bones extruding from his flesh.
versuvius
01-20-2007, 06:42 PM
lol hes very stringy....incidentally does ne one here sleep...1 30 am here and i aint tired
Krulltak
01-20-2007, 07:19 PM
I sleep, but it's only 9:19 on my side of the globe.
versuvius
01-21-2007, 10:13 AM
really? where u from
Krulltak
01-21-2007, 10:22 AM
Hel..........err, I mean New Jersey, in terms of where I live. CUBA! in terms of birthplace.
versuvius
01-21-2007, 10:24 AM
heheeh jersey...like on megas XLR
Krulltak
01-21-2007, 10:28 AM
Ahhh, yes, we get giant robots over here all the time.
versuvius
01-21-2007, 10:29 AM
how does it get re built in between every episode...do you really have hotdog eating contests... and a weird kid with glasses saying 'cool'
Boulvae
01-22-2007, 06:52 AM
Everybody has a weird kid with glasses saying cool, and I think they do have hot dog eating contests...no killer somethings or others though.
versuvius
01-22-2007, 01:27 PM
shame...realy
Krulltak
01-22-2007, 03:06 PM
Of course we have killer somthing or others. Hotdog eating contests I ain't sure. We repair the robots by using advanced New Jersian Technology.
versuvius
01-22-2007, 03:08 PM
what you mean like gaffa tape
Krulltak
01-22-2007, 03:12 PM
Actually we fix them with, paper clip, string, and Macgyver.
versuvius
01-22-2007, 03:14 PM
wheres coop when you need him lol
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