View Full Version : Customizable Mutations
Daris
02-02-2007, 09:15 AM
We already know they cna get claws but will they be customizable? w9ill you be able to choose the look of your charcters Mutations and which ones he gets? I scenceriarly hope they are non tierd as then we will get a horde of maruardersd with identical "gifts"
Souja
02-02-2007, 10:29 AM
that would be really nice man!
punkerr
02-02-2007, 11:05 AM
would be nice but chances are if your gonna mutate you have no say in what it is going to look like
im guessing the looks will be similar to others but with minor adjustments that let you see a
difference between bob's claw and joe's claw
Elector Heinrich
02-02-2007, 11:10 AM
What if it's random and permanent and you get the pinhead mutation or the huge foot mutation? Will you have to reroll your marauder if you're not satisfied of what he looks like?
STARSBarry
02-02-2007, 11:23 AM
it would be rather stupid not to be able to choose what our chracter becomes, you take some time dictating what your character looks like at the start only to find at tier 2 its all gone into the bin, whats the point in that? Hopfully there will be a choice of options and even possible one to just ignore the upgrade completely
Redgoth
02-02-2007, 01:04 PM
Chaos champions that are gifted by their deity have no say in the matter of what kind of
mutation they get, otherwise none would end as a spawn in the end would they?
This shouldn't be any different, but of course, the issue brought here is legitimate enough
to merit some kind of user customization.
Ralzar
02-02-2007, 01:28 PM
Chaos champions that are gifted by their deity have no say in the matter of what kind of
mutation they get, otherwise none would end as a spawn in the end would they?
This shouldn't be any different, but of course, the issue brought here is legitimate enough
to merit some kind of user customization.
No one that is born has any say in what appearance, race and name they get. But we still get to choose those.
Baron Khaine
02-02-2007, 01:59 PM
Touche Ralzar
Daris
02-02-2007, 03:24 PM
Yeah I mena on one hand you could say that selecting mutations is contradictory to Lore aswell as the natural order...however there is also the arguement that randomizing mutations causes cloning and ruins a characters overall look...the end result I hope is a choice of say 3 types of mutation
Claw
Blade
Spike
these each have thier own abilities aswell as changing in appearance and impressiveness with level
Claws:Damage overtime and bledd effects are most common form of assualt with these aswell as attacks focused on weakening opponents
Blade: Static "Damage on point" attacks focused at killing things using the most damage possible per hit
Spike: fast attacks that yeidl average Damage overtime capability and average "damage on point" attacks
Baron Khaine
02-02-2007, 03:36 PM
Well I hope that it is like numerous over people have said, that depending on what weapon you put there, your arm adapts to it such as :
Axe : The kind of crab claw of thing we see in the picture
Sword : Some sort of huge spike with pointy bits sticking out
Mace : A huge ball of bone
The more ornate the weapon, the bigger and meaner looking the mutation.
I would also love some cosmetic mutations that don't do anything but make your character look more chaosy such as an Eagle Head (tzeentch = bird god so this should totally be in), Tentacles for your arms that hold weapons and don't become them, wings that just let you hover above the ground (like the magus disc)
Kharlene
02-02-2007, 03:53 PM
Actually, the impression I was left with from Paul's vid was that what the mutations wind up taking form as is dependent upon what kind of attack you unleash on your enemy. For example: Attack 1 (just throwing crap out there) your character's left arm turns into an axe-like caraprice to split a guy's head in two, but for Attack 2 both arms turn into giant claws to rip the enemies arms off... or some such... But that's the impression I was left from Paul's vid when talked about how the Maruader would charge into battle and then once unleashed the "chaos energy" within him, i.e. when unleashing an attack (I'm guessing), the mutations (whatever they may be) take place.
deadnights
02-04-2007, 12:27 PM
after watching the video i think its temporary buff as well. gonna guess its similar to WoW druid in the change your body way and it affects the stats of the weapon or character.
only problem with mutations is whatever way they do em if theres a best choice everyone gonna get it (so hope they give it some random look factor). gonna have a army of marauders with tentacles for arms...some hentai freaks ultimate fantasy.
Disciple
02-05-2007, 05:48 PM
i understand it that the mutations will take the place of weapons, but we get to choose to have a claw or a tentacle, and each mutation has its own set of abilities.
as far as customization...how would you customize a claw? shape? color? size? or will there be 20 variations of each and we just get a random one each time?.
Yeah, the video certainly sounds nothing like the mutations take form depending on weapon. What I got from it, as well, is that they are temporary buffs, of sorts. For those who've played WoW, I read it as being like a druid. That is, you'll have different forms you'll be able to use, and when you mutate into one of those forms, you'll gain a pet bar (similar to a druid), with mutation-specific abilities. Obviously, the comparison isn't identical. The classes serve different roles, and druids transform completely. But I think the underlying idea is the same.
Those wanting customization (who doesn't?) -- if they make certain forms attainable through skills, you could have varying mutations at points in the skill tree. Depending on how people spec, they'd have access to different ones. Having different models for each mutation would be cool, but, I imagine, tedious. I think a more likely thing to expect is different colours for the mutations, which would still be pretty sweet.
Kromlech
02-22-2007, 08:09 PM
So I was assisting in a leg amputation at work today, and my mind started wandering back toward WAR, and specifically, mutations.
I thought up (what I think is) a cool idea for perma mutations.
You hit level XX, and you now have the option of a mutation. You have two sets of choices to make, the first being appearance, and the second being function.
By example, for appearance you could choose:
Arm mutation:
-Tentacles
-Crab claw
-Lion Paw
-Sword Arm
-Spikey arm
-Giant mutant blob arm
-Steel ball arm
etc.,
Now, after you choose the look, you can then mix and match it with any functionality.
By example:
+10 strength
+10 speed
+DOT on each attack
-10 speed, +20 strength
10% chance of getting an extra attack
+5% chance critical hit
-etc etc
You could go even further and allow people to customize the color of the mutation (say, brown, orange, purple, greenish, bluish mutated flesh), or maybe even the size (adjust length and width, where increasing length decreases width - otherwise everyone just maximizes both and it defeats the purpose).
This would allow people to in essence "create their own mutation" and wouldn't force people to pick a mutation they don't like (visually) just because it has the best perceived functionality.
Without being able to mix and match function with appearance, what you're going to get is 7 out of every 10 mauraders will have a crab claw because it has the best effect. Lame.
Thoughts?
Garthilk
02-22-2007, 08:10 PM
Squid arm armyone? I want to shoot a cloud of ink at my enemies!
Zandalar
02-22-2007, 09:12 PM
lol, and axe arm...ooo how about a rhino arm?
Edit: damnit rhinos dont have arms..
(lol just so u know this wasn't really an edit i was making a joke :mrgreen:
Nerror
03-01-2007, 05:28 AM
Actually, an arm that turns into an animal, like a dog, would be pretty cool. You could feed him and call him Fido. It's like its own little tamagotchi mini-game!
Fusko
03-01-2007, 06:02 PM
Go-Go Gadget Spike-To-Face!
Baron of Chaos
03-01-2007, 06:09 PM
Giant piranha arm! It bites and when you stab it its blood is little piranhas!
Veilside
03-02-2007, 06:39 AM
If i had my Mordheim booklet i'd say all the mutations on there would be a good starting point. Also there was a small campaign in WD where you had chaos warbands fight one another and you could get mutations etc, if anyone has those articles or the compiled booklet they published in another WD what were the chaos and tzeentch mutations?
Diabolix
03-16-2007, 08:42 AM
I would prefer it to be like the druid transformations on WoW, click the form and get a set of skills you can do in that form, as for customization well you all know about the trophy system right, that could be incorporated into the mutation so say if you get a dwarfs beard it could hang from the weapon or line where the hilt would be as if it was fur, or a have elf ears or a empire skull sticking out :D
So I was assisting in a leg amputation at work today, and my mind started wandering back toward WAR, and specifically, mutations.
I thought up (what I think is) a cool idea for perma mutations.
You hit level XX, and you now have the option of a mutation. You have two sets of choices to make, the first being appearance, and the second being function.
By example, for appearance you could choose:
Arm mutation:
-Tentacles
-Crab claw
-Lion Paw
-Sword Arm
-Spikey arm
-Giant mutant blob arm
-Steel ball arm
etc.,
Now, after you choose the look, you can then mix and match it with any functionality.
By example:
+10 strength
+10 speed
+DOT on each attack
-10 speed, +20 strength
10% chance of getting an extra attack
+5% chance critical hit
-etc etc
You could go even further and allow people to customize the color of the mutation (say, brown, orange, purple, greenish, bluish mutated flesh), or maybe even the size (adjust length and width, where increasing length decreases width - otherwise everyone just maximizes both and it defeats the purpose).
This would allow people to in essence "create their own mutation" and wouldn't force people to pick a mutation they don't like (visually) just because it has the best perceived functionality.
Without being able to mix and match function with appearance, what you're going to get is 7 out of every 10 mauraders will have a crab claw because it has the best effect. Lame.
Thoughts?
I really like that idea, good work on both the amputation of the leg and this.
I'm guessing you are a Nurse/Doctor?
Lotionman
06-18-2007, 12:35 PM
That is indeed a good concept. That would allow both individuality and customization toward you dmg goals.
To add onto that, what if there were ways to somehow reward players with certain combinations i.e.
Sword arm gives +10 damage alone
Spiky arm has +5% crit alone
When using a weapon of certain types in the other hand you may get a minor speed bonus. Sword + Sword arm gives you +2% dmg with swords for instance.
This way you get special bonuses for individual choices. Someone else with a sword and mace is even less like you in a sense.
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