PDA

View Full Version : Your mutation wish list


Baron Khaine
02-06-2007, 02:55 AM
Ok guys this is basically a wish list of all the mutations you would love to see in WAR, try to put in a few sample attacks with your mutations as well, if they are attack mutations ofcourse.

Crab Claw - Your arm changes to look like a huge crab claw (Crushing attacks and possibly some grappling moves)
Spike Arm - The entire of the forearm would be encased in diamond hard bone, sharpened to a point (Would be able to use various stabbing and thrust attacks)
Mace Arm - Looks like a huge ball of bone in the place of your fist, probably bigger muscles on the arm as well (Various bash attacks, perhaps some knockback attacks)
Eagle Head - Your head changes to look like a birds head (Can perhaps give something like a peck attack or something along those lines? As a disadvantage you wouldn't be able to wear armour on your head to balance it)
Bird Wings - You sprout feathered wings from your shoulder blades (allows you to hover, not far above the ground but enough to be like a WoW priests levitation spell, so they don't have to swim. Perhaps with some limited flight capability)
Reptillian Hide - Your skin hardens like a lizards skin, giving greater protection against weapons (Because of this however you cannot wear any armour, also if combined with the bird wings and eage head mutations your Eagle Head turns into a lizards head and your wings turn into large leathery bat type wings)

Boulvae
02-06-2007, 07:28 AM
Three of those don't actually match the whole marauder thing right now. Paul said only mutation weapons so only your arms. Heh, eagle head arm.

Baron Khaine
02-06-2007, 07:58 AM
I said a wish list, and my wish is that we have some mutations that don't just take the form of weapons, they will have other uses as well.

checkthis5000
02-06-2007, 08:22 AM
Tentacles better be in. And I think that when you ask Tzeentch for the Mutation (aka click the button) there should be a chance that your arm turns into something useless like Jam or a stick, or jam on a stick, or a child's arm.

I think that would be hilarious.

Dwarf: "OH NO THE MARAUDER IS WARPING!!!!"
Elf: "...... ummm .... he's attacking us with jam on a stick.... should we run?"
Human: "It could be poisonous jam"
Elf: "True, true. guess we better run just in case."
Human: "Damn you Tzeentch and your strangeness!!"

Ditto
02-06-2007, 12:19 PM
I was thinking of something of a stingray (or whatever the jelly-things that are floating in the sea) that the marauder would muta...err warp his hand into. So that he instantly counter-attacks when struck, making some poison debuff on the attacker, but the hand cannot be used for attacking by itself, only other hand left for that.

Baron Khaine
02-06-2007, 12:44 PM
I was thinking about something like that, more as a scorpions tail type mutation. Dnt know how you'd balance it though.

Boulvae
02-06-2007, 01:01 PM
Both your arms warp into above the waste duplicates of your self, and they duplicate the same way rinse wash repeat...dear god no.

Ajax
02-06-2007, 05:10 PM
Two words. Scorpion tails.

Bolg
02-06-2007, 10:12 PM
Two words. Scorpion tails.

Monkey tails? :p

Snake head outta go with venom and poison attacks.

Or for a real epic mutation growing outta your arm at tier 4 ---how about this (http://content.answers.com/main/content/wp/en/thumb/f/f6/200px-Souledge.jpg)?

Crusader
02-06-2007, 10:44 PM
I'd like to see some type of twisted sickle. Or even better would be a deformed, misshapen and immensely large claw that makes them look all lopsided.

^ Example: http://www.residentevilfan.ws/largeimages/gallery/remake_tyrant003_lg.jpg

WarTrader
02-06-2007, 10:48 PM
Actully the bird head arm sounds pretty cool, maybe allows for magic casting? That or a flamer deamon arm. Eather/or as long as it can shoot the flames of Tzeench!

kushinagi
02-06-2007, 11:40 PM
Bird... head...arm... whoah.

Chilltouch
02-06-2007, 11:50 PM
Secondary Jaw. Click a button and you get an instant attack as the secondary jaw leaps out and bites the enemy's face off, Alien-style.

V'raneth
02-07-2007, 12:43 AM
The best chaos mutations are the kind for which there really isn't a word. I'd like to have some of those.

Guivert
02-07-2007, 12:46 AM
I like some of the ideas that Paul already talked about, and some that were in the OP. Crab claw sounds like a go, as does the spike arm. I'd really like a bone club, as well.

A couple of my own creation:

A bird beak toothed mouth thing (kinda like we see on the tier 4 concept art) - bites and has a close ranged aoe 'flames of tzeentch' attack.

Tentacle - Gotta have it! It'd just act like a whip for most of its attacks, and it could have a sweeping trip type move.

Molted, feathered wing arm - For some serious knock back moves.


Now, I'm assuming (since I'm betting the mutations will act as 'forms' like for video game druids, or the classic DAoC berserker hamster form ... only just for the arms) that there will only be a few mutations to change to. But there's a lot of solid suggests with great potential here. It'll be interesting to see what the settle on.

Klitch
02-07-2007, 12:53 AM
The best chaos mutations are the kind for which there really isn't a word. I'd like to have some of those.

Applause, you have succeded in both adding something and yet, absoluting nothing to the wishlist.

I think anyone who know Chaos would know what you meant tho, and i do agree, the deformed twisted hunks of flesh are best

Damnien
02-08-2007, 05:48 AM
Crab claws, spikes etc. sounds cool. and i would love running around slaughtering with them.

but what i think would be really awesome is if your mutation wasn't exactly a given weapon like a claw but instead a strange mix between different kinds (of archetypes) of weapons. so you would have a weapon with more than one use. for instance you could have a long weird bone mutation that was sharp on side and would funktion somewhat like a sword and you would then have different abilities tied to it depending on you level. but because there is a huge clod on the other side of it you would also be able to make attack with blunt force. so you mutation would give you two weapons which could be random generated (you could divide the mutation into to groups so that you would get one A mutation and one weaker B mutation which might ease the balancing). the Clod could then have a knock back like ability og an upercut etc.. not only but would it provide more diversity but i would also make the mutations look even more chaotic :twisted:

do you think that would be to hard to balance? or would i take a million years to develop?

crispy
02-08-2007, 01:05 PM
Some kind of dragon arm!

Or maybe two headed dragon arm...

With FIRE!!!

parabola
02-08-2007, 02:02 PM
A third arm.... So i can wield 3 crab claws.

spirit
02-10-2007, 06:28 AM
A glove puppet arm. With wings!

Gobla
02-10-2007, 06:55 AM
Seeing as we're dealing with Tzeentch here I think the following are in order:

Molten Arms: Your arm no longer has an exact shape. Instead it's on fire and molten flesh drips on the ground all the time. Like a steel bar melting. You can still see that it used to be a steel bar but there's fire on top of it. Molten steel dripping to the ground etc.

Bulky Arms: Your arms get purplish and extremely big. Your hands start to fuse into big clumps of flesh. In the end you'll have gorilla like arms with big clumps of flesh at the ends. Possibly bony spikes.

Split Arms: Your arms split apart into many small pointy tentacles. The end of each tentacle features a wicked poisenous claw. A whole new meaning to dual wielding ( or should I say quadruple dual wielding :D. )

Clawed Arms: You know that beast near the end of star wars: 2? The one that goes after Obi Wan. Instead of feet it has claws. That's what I would like to see :D, a bit tyranid like.

Daris
02-10-2007, 11:03 AM
hmm well I think that tiered ones are the thing most appealing:

T1:Claws (only 1 allowed)

T2:Spikes (only 1 allowed)

T3:Tentacles (2 allowed)

T4:Axe/Sword/Mace types. based on equipped weapons (2 allowed)

T5: ( this happens upon completionh of the T4 zone as an end game reward) Unnamed mutations . these include the flesh melding into whips and maces, spikes and claws that continously change shape and colour, form and power to show a true chosen of tzeentch (2 allowed)

Livius
02-10-2007, 04:11 PM
Tentacles could be used to immobilize the enemy or "drag" him in your attack range if he tries to escape.

Duvall
02-14-2007, 07:45 AM
I want them to mutate into I-WIN buttons!! ;)

skunkfart
02-14-2007, 01:57 PM
Mutate: Stratocaster.

Nezumiiro Kitsune
02-15-2007, 10:34 AM
Bone Mutations: Making your bones encase your flesh and become as hard as titanium. Mostly a defensive ability but could be used to have blades erupt from the wrists into the throat of a struggling Skaven.

Fins: Extraordinary hardened fins with sharpened edges to slice open the gut, and caress through the entrails up to the heart, were it could flick back tearing out the bloody flesh lump beating then shove it down the throat of an incomer. Vivid :D Also to help swimming and Gliding.

Arstoan Demacus
02-15-2007, 10:34 AM
Hm accualy hard for me to wish anything the thing that has been mentioned about claw arms and tentacle arms sounds good and axe/club arms also. Allways been a khorne player so it will be strange to play my counterpart.

But ofcourse like someone else said that is on my wishlist is maybe some extra arm that is mutated should be nice.

Baron Khaine
02-15-2007, 03:23 PM
Bone Mutations: Making your bones encase your flesh and become as hard as titanium. Mostly a defensive ability but could be used to have blades erupt from the wrists into the throat of a struggling Skaven.

Fins: Extraordinary hardened fins with sharpened edges to slice open the gut, and caress through the entrails up to the heart, were it could flick back tearing out the bloody flesh lump beating then shove it down the throat of an incomer. Vivid :D Also to help swimming and Gliding.

Hmm your fins one just gave me an idea for a mutation, having blades come out of your fore arms and having the ability to slash with them, perhaps whilst being able to hold weapons, just adding a bit of damage, or giving better unarmed attacks?

Aquinas
02-15-2007, 04:01 PM
Tzeensch = Birdie Birdie!

Mutation = Strange stuff!

Mutation+Tzeensch = Fun Bird stuff!

Hopefully.. I would like to see some sort of "Bird" mutation to be in the game, but its not likely to be in. I am happy with whatever I get to be honest :twisted:

Spleen
02-15-2007, 05:11 PM
Definately some sort of bird wing(s). Doesn't matter what it does, Tzeentch demands some sort of wing mutation.

5wyverns
02-15-2007, 06:33 PM
When i fire a handgun round into the head of a marauder... i want him to hit he ground and bleed rats...make it happen!

Baron Khaine
02-16-2007, 11:41 AM
on the topic of Bird-like mutations, I had thoughts for a sort of eagle head, instead of your actual headm which would give you an extra "beak" attack, to counter balance this "beak" attack you wouldn't be able to wear any helmet armour. Also on the subject of wings, if you were given a set of bird wings, you could just hover above the ground, like a WoW Priests Levitation, perhaps give slower falling times and just a limited and I stress the word limited, flight capability.

Barbari
02-17-2007, 02:49 PM
I don't know if this is here yet but i'll tell it anyway:

So, what I've imagined is turtleshell. Imagine, you are in fight and you see that Chosen tank is going to die. So, you start your mutation, your hand is up and it starts to shake and gets turtleshell form. You run in combat, take damage (not as good as Chosen) and you save the day. When Chosen is resscurrected you take back your crab claw and start toing wounds, damage, and all sort of things.

So, Marauder could be alternative tank of chaos. :)

Joona
02-18-2007, 11:34 AM
I don't know if this is here yet but i'll tell it anyway:

So, what I've imagined is turtleshell. Imagine, you are in fight and you see that Chosen tank is going to die. So, you start your mutation, your hand is up and it starts to shake and gets turtleshell form. You run in combat, take damage (not as good as Chosen) and you save the day. When Chosen is resscurrected you take back your crab claw and start toing wounds, damage, and all sort of things.

So, Marauder could be alternative tank of chaos. :)

I approve this! Brilliant idea.

Arstoan Demacus
02-19-2007, 12:41 PM
I don't know if this is here yet but i'll tell it anyway:

So, what I've imagined is turtleshell. Imagine, you are in fight and you see that Chosen tank is going to die. So, you start your mutation, your hand is up and it starts to shake and gets turtleshell form. You run in combat, take damage (not as good as Chosen) and you save the day. When Chosen is resscurrected you take back your crab claw and start toing wounds, damage, and all sort of things.

So, Marauder could be alternative tank of chaos. :)

Brilliant old chap!

Ditto
02-26-2007, 06:45 PM
Only in PvE. I see no use for this in RvR except personal use. Since you don't have same abilities that Chosen has and so you are just gimping yourself (if we think about some tanking here or whatever).

Harry
02-26-2007, 09:16 PM
I wouldn't mind mutating a sword fish-esque creature from 1 arm with a piked nose that worked in the same way as a chain saw would, however it would not be little spikes that cycle back and forth, they would be minute injections containg certain disables such as Bind or Maim or maybe poisonous/ability to silence, whereas the other arm would mutate into something more of an axe or perhaps even a huge mace. However, this mace would be a rather cunning mace :cool:;). The outer layer would work like a standard mace though the outer layer would only be as thin as paper. Inside the mace would be a bear trap or a venus fly trap style device that would disembowl anyone who may approach you.

And of course, this would all work so swimmingly ( no pun intended! ) as you would have mr sword fish on the other arm with the constant barrels of disables!

Don't get me wrong though, i'm not naiive enough to think that Mythic would ever install something so relentless into the database as the overbalance would bare no end!

PS: Anyone have any ideas for mutates that can mutate other attatchments themselves? Seems a little bit far fetched ( ahem :rolleyes: ), would be cool to hear some thoughts and opinions on the subject though!

Amplitudo
02-28-2007, 09:03 AM
Tentacles better be in. And I think that when you ask Tzeentch for the Mutation (aka click the button) there should be a chance that your arm turns into something useless like Jam or a stick, or jam on a stick, or a child's arm.

I think that would be hilarious.

Dwarf: "OH NO THE MARAUDER IS WARPING!!!!"
Elf: "...... ummm .... he's attacking us with jam on a stick.... should we run?"
Human: "It could be poisonous jam"
Elf: "True, true. guess we better run just in case."
Human: "Damn you Tzeentch and your strangeness!!"

Hahhaa xD nice one

I would have skeletal claws much like wolverine from X-mens and other stuff like crow wings for gliding down cliff faces not actual flight though thats just being silly,night vision and other dark feral abilities.A camo ability NOT STEALTH! but camo like a snake would or some sort of poison attack.

WarTrader
03-04-2007, 09:28 AM
What if the arms became truely chaotic? I mean that they each became rather deamon like and you lost control of your attacks. It attacked anything in your attack area, friend and foe. You would still have control of your legs and thus to some extent of who you attack. I could see marauders turning into walking death machines that just run into battle with this mutation turned on. :D

Pen
03-06-2007, 08:17 PM
I'm not sure if this has been suggested, I know I saw something about a Turtle shell ;), but, I think the Marauder will have mutations for utility, like..

Ok,
A Black Orc has his stuns/disorientation and the like going for him, right? [Relatively new, still tryin' to get read well on the game, was a big fan of 40K Table Top, dabbled a little in Fantasy. Chaos lore has always been a favorite of mine, but one of my least read :[.. making up for that now though!]

Suppose the Marauder has some of these options, though not nearly as effective, but equally useful. On top of their DPS mutations. So, you pop out a spiked mutation to pierce someone and leave a bleed effect on them or a "sundered" armor effect. Or, maybe a pincer to grab someone's weapon and snap it in half, so maybe not snap it in half, but hold it from them while your other arm, which hasn't mutated and has a phat 1Hed axe in it starts hacking away at them. So on top of those, you then have your ax-like/DPS mutation[s] and then you really start laying the hurt on someone.


Possibility,
I'm just throwing out random ideas. .. -.-' Realized this was a bit of an old thread..

-Starts channeling a resurrection spell-

someguysteve
03-07-2007, 02:21 AM
I'd like to have a scythe arm and maybe, just maybe a sort of flamer of tzeentch arm.

desertfox
03-07-2007, 03:59 PM
I kinda want a total transformation for my marauder, changing into a Spawn of Chaos. All skills disabled and just a rampaging machine of destruction, body parts flying everywhere oh yeah...

braindead6x3
03-07-2007, 08:24 PM
I think they should a self healing mutation. Like all the cuts and stab wounds like mutate back into normal skin. but it would be more of a passive mutation like it increases the rate you recover you health or have it like a real mutation where it heals you all at once but with a hefty cooldown time.

Pen
03-07-2007, 08:26 PM
I like the idea of increased regeneration.

Or regenerative properties.. maybe a self-heal over time.. And maxing out your mutations I wouldn't mind turning into a Chaos Spawn going beserk for an alotted amount of time. Maybe give you a debuff after you spawn out of it. . And throw on a CD on the transformation, since you could permanently damage yourself, maybe.

Joona
03-12-2007, 07:50 AM
I kinda want a total transformation for my marauder, changing into a Spawn of Chaos. All skills disabled and just a rampaging machine of destruction, body parts flying everywhere oh yeah...

Something you in my opinion at least have no chances to have, ever. As being a Chaos spawn you've practically lost all your self control you have no own will, your just mutated to extreme, hardly recognized to ever been human. Not only that you would lost control of your character, it's permanent. + I think to properly make chaos spawns it would be a good bye for T rating ;)

All in all I really don't fancy the idea that you constantly mutate, what I mean is you see a guy who has mutated arm to lets say some sort of crab claw stylish mess ( Process very likely has been painful and long ) to just " poof " and change in a few seconds into something completely different and few minutes later you see the same fella yet with another extreme, different kind of mutation on where his arm is supposed to be.

What I'd like to see is that you slowly, slowly start to mutate into a direction you've ( Well of course Tzeentch have affected to your mind by first giving you the idea of even wanting it! ) chosen. Lets say that you wanted this crab claw.. first you just feel pain in your hand and slowly it starts to mutate into a right direction and in some point your just not able to wield your axe anymore, not far away from having a deadly tool already and oh they joy when its finally complete. ( Tho it would still scale with your progression, you'd learn better how to use it, it would continue mutating into even better one, etc. etc. ) And if you'd for some reason would feel that its not " your thing" and you'd want to get rid of it and get something new you'd start the progressing again but this time into some other direction. ( pray for Tzeentch to give even more powerful killing tool )

Just a thoughts of course, no idea could it be implemented that way.. Just something I would consider to be neat :)

Baron Khaine
03-12-2007, 08:35 AM
Tzeentch is the god of change. The mutations he bestows are constantly changing to reflect this. Nuff said.

Joona
03-12-2007, 11:38 AM
Tzeentch is the god of change. The mutations he bestows are constantly changing to reflect this.

Thats correct.
his daemons and champions are frequently gifted with eerie bird-like beaks, claws and multi-coloured feathers. Their skin and armour is in constant flow, changing shape and colour, forming grotesque cackling faces that mock their opponents, always repeating their words with new and disturbing nuances.

Thats about his daemons and champions. ( marauder is a pretty basic unit )
How ever the next line in GW's homepage is.. Tzeentch gifts those who honour him with superior magical powers that they craftily use to bend reality to their will.

I've always had the impression that Tzeentch only does provide that kind of powerful gifts for those, not for basic marauders. ( If he gives same for his champions and his pretty much lowest servants with no or little understanding of magic I haven't at least heard of it before. )

http://uk.games-workshop.com/hordesofchaos/miniature-gallery/18/
The mortal followers of Chaos roam the lands in search of battle, constantly striving to gain the attention of the gods. Doesn't sound to me something that gets that kind of power from the Great Manipulator.

Shortly, I would consider it to be odd ( Lorewise ) that every marauder would be blessed with such power.

Baron Khaine
03-12-2007, 02:12 PM
I've been having this coming up a lot lately. Think of each Marauder that is played not as your regular "fluff" Marauder, think of them not as the backbone of the chaos hordes. Think of the ones that are going to be played as the Champion Marauders, the ones that are blessed by Tzeentch for doing his bidding. Now they couldn't call them Champion Marauders now could they? Why? Because then every noob who logs onto the game will go "Ooooh look, that class has Champion in its name, it must be good".

If you require some proof of this, think of it as the reverse of Chosen. In the Table-Top and even moreso in the Fluff, Chosen are the elite of the elite, Chaos Finest warriors. And yet the elite of the elite will be making of 1/4 of the chaos forces, when in the fluff, a horde of chaos usually has what 100? 200? for a horde of thousands. Marauders are just backwards, there are normally thousands of Marauders, but for various reasons, they also are going to be making up 1/4 of the chaos forces.

MMO's can't always stick to the Lore, if they did then most games would be incredibly bad. I mean most of the tabletop doesn't stick to the Fluff Lore, because it can't, not to make a game fun anyway.

Joona
03-13-2007, 01:06 PM
Firstly, Baron Khaine, very well said. I guess no one can question what you said.
It's true that you can't stick to the lore strictly, I understand that very well. ( I've played all the warcraft games and example WoW is kinda far away from that, then again.. the warcraft lore is nothing compared to warhammers lore. )

Just that I got the impression from your earlier post " What ever, Tzeentch is the changer of ways and that justifies anything" ( clearly thats not what you said/meant ) and as marauder is little bit "miss leading" class name for something that receives gift to constantly mutate greatly. (Lorewise, the problem comes that usually those who earns attention from gods ain't marauders in first place and if so they advance into something else and does not remain as marauders. )

But your right, Mythic is doing warhammer MMO here, not warhammer TT online ;) and they for sure have GW's opinion heard about class names (right?) and if its okay for GW its probably something thats we all can accept.

Anyway, I just personally ain't yet familiar enough to the idea that marauder would get these great mutations and change between them in a matter of seconds, I'll probably get used to it thought. ;)

EDIT: Fixed the part on italics.

Baron Khaine
03-13-2007, 01:28 PM
The way I think of it Joona is just like a WoW Druid, the Marauders mutations will be the equivalent of a Druids "Forms", each one serving a different purpose, bringing up different attacks, it won't be random as to quote Pauls video on explaining Marauders

"You'll have a bar with all your mutations on, you click one and this brings up another bar with the attacks for that mutation"

Or something along those lines, which sounds exactly like a Druid, cept you know all Chaosy and Barbarianised.

Here's a link to the video if your not familiar with it

http://www.warhammeronline.com/english/media/video/

It's the 3rd video down.

Joona
03-13-2007, 01:53 PM
Aye, that would make sense even and thats probably how they'll make it. I had seen it before but for somehow didn't see it that way, now it really seems very viable option that they'll make it work the way you described.

The Omen
03-21-2007, 01:23 PM
Aye, that would make sense even and thats probably how they'll make it. I had seen it before but for somehow didn't see it that way, now it really seems very viable option that they'll make it work the way you described.

yeah i cant wait im giddy like a school girl

Diabolix
03-24-2007, 08:11 PM
I'd narrow them down to 4 types of forms, Bladed forms (anything with a sharp edge), Blunt Forms (anything for pummelling), Pointed forms (anything with a sharp point) and feral forms (anything that is feral such as eagle heads, crab claws, paws with really sharp claws etc)

Then I'd give those 4 areas of mutations 4 forms like this

Bladed Form
- (T1)Sword form (some nice looking sword, basic)
- (T2)Axe Form (Sharp axe slower then sword but more power)
- (T3)Chaos Blade (Big sword with the chaos :chaos: were the hilt would be if it wasn't a mutation from a arm)
- (T4)Chaos Axe (Huge double sided axe in between the 2 blades would be the chaos symbol)
Blunt Form
- (T1)Hammer Form (decent looking mace, stronger then sword but slower)
- (T2)Chained Mace form (creates something like a morning star with the chain made out of bone, hits hard and does combo attacks like swinging the ball part around like mad fast paced damage)
- (T3)Chaos Hammer (like the chaos blade but its a big hammer attacks with the chaos symbol)
- (T4)Fist of Tzeentch, big oversized chaos arm can grapple and knock back enemies (not sure it would work because Tzeentch = bird god and god of change)
Pointed Form
- (T1)Dagger Form (Fastest weapon form but low damage can do fast strike moves and bleeding effects)
- (T2)Bone Drill form ( big "spiked" spike that spins, slightly slower then dagger but does high damage no combo moves and long downtime causes big bleed effects)
- (T3)Chaos Spikes (arm and shoulder gets covered in spikes fingers become spikes too, fast "claw like" attacks and bleed effects)
- (T4)Chaos Spike Launcher (repeater crossbow effects although inaccurate it is fast and in close range can do combos but no bleed effects if changed to this form during the Chaos Spikes form all the spikes shoot outwards to all enemies around you)
Feral Form
- (T1)Eagle Head Form (more like a scouting form can zoom into directions your looking at, but is also usable to do damage and immobilisation moves.)
- (T2)Crab Claw Form (pincer like moves, slow but does good damage and can immobilise enemy movements or slow down/counter or even stop their attacks for a period of time, for example grabbing the enemies weapon(s) inside the claw and then attacking with the other hand.
- (T3)Daemon Claw Form (Oversized Daemon claw, does stun moves and grapple moves like totally grabbing the enemies body and then crushing them before slamming them on the floor would of course require some kind of follow up move successions)
- (T4)Tentacle form (many tentacles do whipping moves - not spanking you horny buggers - can immobilise and completely stop the enemy while hacking at them with other tentacles/off hand weapon)

I don't think that some of these will work well with the lore but they would be cool :P

EDIT: Added what tiers they would be available to be learnt in T1 = Tier 1, T2 = Tier 2, T3 = Tier 3 and T4 = Tier 4

As you can see the more complicated forms come at the later tiers when you'll be more used to using the 4 form groups.

Moriar
03-28-2007, 06:31 AM
Mainly the basics, tentacles, claws, spikes, jaws etc nothing too silly looking.

Not sure if is true but on one of the youtube vidoes I was wathcing, Paul mentioned at the end of the introduction to the Chosen class that they wont always be on the ground. Could this mean that the Chosen have some type of mutation also? like wings maybe.

Baron Khaine
03-28-2007, 07:08 AM
Mainly the basics, tentacles, claws, spikes, jaws etc nothing too silly looking.

Not sure if is true but on one of the youtube vidoes I was wathcing, Paul mentioned at the end of the introduction to the Chosen class that they wont always be on the ground. Could this mean that the Chosen have some type of mutation also? like wings maybe.

Horses my friend, mounted combat. Paul is very cryptic, or he is pretending to be cryptic and just throwing out things that come into his head so that he can laugh at out attempts to decipher his nonsensical babblings.

Instant_Karma
03-28-2007, 07:14 AM
For the record (and being totally unrelated), Baron Khaine is a great ally to have in a game of DC. Thank you.

Baron Khaine
03-28-2007, 07:35 AM
Why Thank You Karma, you were great to have as an ally as well. I only try Necs once everyone blue moon, you may have noticed why =D

Bloodytooth
03-31-2007, 11:34 AM
Three of those don't actually match the whole marauder thing right now. Paul said only mutation weapons so only your arms. Heh, eagle head arm.

actually its not limited to ur arms and i quote jeff hickman "he can use things like flesh hammers that grow out of his arms and crazy mutations out of his skull" so its not actually limited to ur arms( that is from a interview in beckett massive online gamer apirl/may 2007 issue 6)

Baron Khaine
03-31-2007, 12:48 PM
actually its not limited to ur arms and i quote jeff hickman "he can use things like flesh hammers that grow out of his arms and crazy mutations out of his skull" so its not actually limited to ur arms( that is from a interview in beckett massive online gamer apirl/may 2007 issue 6)

I reckon that your attack mutations will be limited to your arms, however cosmetic mutations could be anywhere.

Fusko
04-01-2007, 01:54 PM
Honestly, I don't care what kind of mutations we get, so long as we can spec into a certain type. Thats really all I'm shooting for, and I will be more than pleased.

Scraper
04-10-2007, 04:31 PM
I wish for third foot (connection to the body not yet decided) that would keep constantly kicking my oponent in the butt.

Louviel
04-20-2007, 10:46 AM
I want to see tenticals for disarms and trips. Possibly AE melee attacks.
Crab claws for brutal attacks.

Also, I see this guy having a lot of short term self-buffs.
Self heals, increase attack speed, increased strength, increased movement speed.
Possibly increase armor (harden skin or arm warps into a shield) for "save the day" situations.

Sithius
04-21-2007, 08:05 AM
I'll bet you my golden skull codpiece that the main mutations you're going to see are:

crab claws
spike arms
mace arms
flamer arms
tentacle arms
extra arms

These are the most common mutations I can think of from the tabletop game, which is what they're going to go by I'm sure.

Taurth
04-22-2007, 12:31 PM
Personally I want a huge mouth on my stomach so I can shout "GET IN MY BELLY!!".

Aes
04-23-2007, 12:37 PM
I'd like to have a couple of 20 foot long tentacles to sprout from my back, with either a couple of bone scythes or stingers, or maybe the ends just covered in sharp teeth mace style to skewer and bash people.

Baron Khaine
04-23-2007, 12:44 PM
I'd like to have a couple of 20 foot long tentacles to sprout from my back, with either a couple of bone scythes or stingers, or maybe the ends just covered in sharp teeth mace style to skewer and bash people.

That might be a nice AoE animation actually, a load of tentacles lash out of your back or where-ever and attack everyone in say 10 yards?

ApricotSoup
04-23-2007, 02:44 PM
I'm personally hoping for weapon arms, sword/mace/axe etc. 1 and 2 handed (holding the 2h in a second non mutated arm for instance) and not a lot more, I want to cut down on what I've started to see as the generic boring mutations, all the tentacles, crab claws and scorpion tails really annoy me now. Though the multiple extremities coming from the back does sound a bit more interesting in relation to what could be more of a single powerful attack. On top of this something a little more worrying, gaping maws in the ends of palms for unarmed attacks for instance. I just think certain parts of the marauder would be interesting to have in general mutation, for this case the arms and keep the rest of the character relatively unchanged would be stylistically good.

Gemini
04-23-2007, 10:13 PM
I'm personally hoping for weapon arms, sword/mace/axe etc. 1 and 2 handed (holding the 2h in a second non mutated arm for instance) and not a lot more, I want to cut down on what I've started to see as the generic boring mutations, all the tentacles, crab claws and scorpion tails really annoy me now. Though the multiple extremities coming from the back does sound a bit more interesting in relation to what could be more of a single powerful attack. On top of this something a little more worrying, gaping maws in the ends of palms for unarmed attacks for instance. I just think certain parts of the marauder would be interesting to have in general mutation, for this case the arms and keep the rest of the character relatively unchanged would be stylistically good.

I don't want to see many weapon arms really, but I don't just want to see tentacles and crab claws and stuff. Neither of those options feel chaosy enough to me. I want really weird, almost undescribable kind of things. I want to see mutations where you ooze dangerous fluids while your arms get much longer, with like, 5 elbow-like joints and only three fingers. I want to see mutations where your feet become a large tail(WC3 Naga style) and hollow horn/tube things that sprout from your arms and shoot little poisonus insects. I want a mutation where you bleed mice, and not just any mice, mice that rain custard from the sky.

Baron Khaine
04-24-2007, 02:59 AM
I'm personally hoping for weapon arms, sword/mace/axe etc. 1 and 2 handed (holding the 2h in a second non mutated arm for instance) and not a lot more, I want to cut down on what I've started to see as the generic boring mutations, all the tentacles, crab claws and scorpion tails really annoy me now. Though the multiple extremities coming from the back does sound a bit more interesting in relation to what could be more of a single powerful attack. On top of this something a little more worrying, gaping maws in the ends of palms for unarmed attacks for instance. I just think certain parts of the marauder would be interesting to have in general mutation, for this case the arms and keep the rest of the character relatively unchanged would be stylistically good.

If you don't like Crab Claw's and tentacles, and want to use wep's more than mutation, I believe you'll find that the Chosen forum's are situated just above these forum's.

cheesecake
04-24-2007, 02:23 PM
elongated fingers (or fingernails) used as whips...... or a jelly like arm that absorbs things and uses those very same items to attack...... such as an umberela or a chainsaw ect..

Livius
04-28-2007, 04:15 AM
Hmm maybe even leg mutations to improve run speed. And growing extra arms for higher attack speed.

Rainix
04-28-2007, 12:33 PM
bug jaws!!!

Baron Khaine
04-28-2007, 01:19 PM
bug jaws!!!

Mandible's you mean? I could see those being used. Would prefer an Eagle Head though. With an extra "peck" attack and possibly increased vision.

KillerDreaming
04-30-2007, 10:46 AM
How come nobody has said yet?

Baron Khaine
04-30-2007, 12:34 PM
How come nobody has said yet?

I'm pretty sure that a "" is a plastic representation of the male gentalia, so why would a Marauder grow something plastic? Perhaps some male gentalia, if the Marauder was a devotee of Slannesh. We are Marauder's of Tzeentch. If you want phallic organ's for arm's, your in the wrong game, try second life.

Damienx247
05-01-2007, 08:39 AM
Tenacles are definetly at the top of my list but for a different reason. I want to do grab and pull atttacks (ala Mortal Kombat's Scorpion) and drag my victim to my group so we can do a coordinated beat down on the poor sap. :D

KillerDreaming
05-01-2007, 09:02 AM
I'm pretty sure that a "" is a plastic representation of the male gentalia, so why would a Marauder grow something plastic? Perhaps some male gentalia, if the Marauder was a devotee of Slannesh. We are Marauder's of Tzeentch. If you want phallic organ's for arm's, your in the wrong game, try second life.

I do not know, I HAVE seen some metal dildos around before, I'm sure they're blunt enough to give someone a concussion of some sort?[/sarcasm]

Sorry. I'm an idiot.

Tauren
05-01-2007, 11:51 AM
I do not know, I HAVE seen some metal dildos around before, I'm sure they're blunt enough to give someone a concussion of some sort?[/sarcasm]

Sorry. I'm an idiot.

... as long as you say it first I have to agree whole heartedly. That being said crab claws, some sort of serrated mantis like arm would be cool, a tentacle for the sheer use of it, but not squid like. Also would not mind seeing some sort of animal like head in there.

KillerDreaming
05-07-2007, 10:39 PM
I don't know, when it comes to imagination..I kind of lack, I guess I'm farked if I wanna be a game developer, huh?

But uh..the crab thing seems like y'all took it off of that concept image they have, one of them looks kinda like the claw/teeth combination some of the people here mentioned.

Bhanqwa
05-08-2007, 01:29 AM
A tail! Gimme a bluddy tail, any witchhunter that tries to sneak up on me with a hot poke will get a lash.

KillerDreaming
05-08-2007, 01:07 PM
Maybe some sort of tentacle-like thing with an eye on the end of it with an ability to be able to see things that are stealthed/invisible, because some sort of creep or other player will be able to go invisible, right?

But yeah, have it so it can see anything invisible or stealthed within a small range in front of you, or in front of the eye on the end of the tentacle itself.

Gemini
05-08-2007, 11:32 PM
No invisbility/stealth in WAR.

Arbaal
05-09-2007, 01:37 PM
For some reason I really want to see scything talons, resembling tyranids from 40K. It would be sweet to hook and rend with a giant pair of those things.

EDIT: WINGS! I want wings too, even if they just allow you to make a mover powerful jumping 'charge' action, lord of change style wings would definatly be kickass.

Maim
05-10-2007, 05:55 PM
I want two heads. That way I can smack talk while biting people.

Or maybe like a siamese twin mutation or something.

But to be serious a shark arm would be pretty cool, not that it has to have the fin and the gils (although i wouldn't fight against such a thing), but like a toothy arm with an eye. That would be friggin awesome.

KillerDreaming
05-10-2007, 08:30 PM
No invisbility/stealth in WAR.

Sorry. I guess I could be considered a noob to W.A.R.

Rofllove
05-11-2007, 08:54 AM
Wings would work for me. Oh no 10 iron breakers *flap flap flap*

KillerDreaming
05-11-2007, 02:06 PM
Wings would work for me. Oh no 10 iron breakers *flap flap flap*

HAHA! XD
That's awesome, friend.

FearPeteySodes
05-11-2007, 02:34 PM
I would just hope that included with the obvious tentacles and claws, they would include other more subtle things too.

For example an extra eye that could give you bonuses to hit or less subtle but not necessarily combat oriented would be a serpentine body for travel. I just would like to see you be able to personalize different self buffs that would also give your appearance a unique flavor rather than the classic 2 viable builds everyone sports in that other game.

Rofllove
05-12-2007, 12:53 PM
Cup holders and a radio would be nice. Having my own theme song where ever go is too good to pass up and I am tired of spilling my beer in combat.

Tzentsel
05-12-2007, 02:17 PM
An eye in the back of my head! When I use my eye mutation I get a little window on the screen (like the size of battle-maps in wow) showing what's behind me... No1 will surprise marauders in RvR areas >D

And Wings!! So I can hover!!

And an axe arm like this one http://img502.imageshack.us/img502/6742/morgansr4.th.jpg (http://img502.imageshack.us/my.php?image=morgansr4.jpg) =O

KillerDreaming
05-12-2007, 09:15 PM
And an axe arm like this one http://img502.imageshack.us/img502/6742/morgansr4.th.jpg (http://img502.imageshack.us/my.php?image=morgansr4.jpg) =O

http://img502.imageshack.us/img502/6742/morgansr4.jpg

Zihark
05-13-2007, 03:49 PM
My mutation wish list?

Well, I want all the already exsisting mutations for chaos chosen (old edition) to be avidable, that means tentacle arm, monsterous arm, stabbything growing out from your arm, crab claw arm, macething arm, living arm. That and a few new ones, like axe/sword-looking arm (those on the concept art). That's it for arms I can come up with. Others it would be cool with horns and such like the mutant sprue have, maybe another eye. To get raven wings sprouting out of your back would also be cool. Oh, and a tail, yes with a head spitting acid on it, or a scorpion tail!

Maybe even enable gowing out a chaosified arm out of your standard arms, allowing you to equip up to 4 weapons :twisted:

Exsist far to many and far to cool mutations, I can make this list endless probably but I won't bother, this is good enough for now

Dehy
05-14-2007, 12:38 PM
Bird Wings - this is deff good always nice to have some sort of travel form!

kinda wondering cause i have never played the table top version of Warhammer, that i remeber seeing things that were mechanical like war tanks and what not....

so why not like instead of mutated how about a arm with a connector that you can attach diff things to ?

jack hammer - intterupr specialty
drill - bypass armor type weapon
Jaws of life - bleed effect that cant be stopped
really just Biomechanics and that sort of thing?!

Zihark
05-15-2007, 08:18 AM
Bird Wings - this is deff good always nice to have some sort of travel form!

kinda wondering cause i have never played the table top version of Warhammer, that i remeber seeing things that were mechanical like war tanks and what not....

so why not like instead of mutated how about a arm with a connector that you can attach diff things to ?

jack hammer - intterupr specialty
drill - bypass armor type weapon
Jaws of life - bleed effect that cant be stopped
really just Biomechanics and that sort of thing?!

That is 40k you are talking about there, and it's chaos space marines, it actually exsist mutations in warhammer 40k also, but exsist biomechanical equiped units aswell, but biomechanic does not really fit into warhamme fantasy. Espcially not chaos.

I'd image skavens with biomechanics though since their ratogres seems to have some if im not mistaking myself

dee112
05-15-2007, 06:50 PM
1. I like the idea about the wings that come out your back that allow you to fly up and do a swoop attack of some sort?
2. I think your arm turning into a octopus tentacle that would be able to do some sort of choke that does damage over time?
3. A scorpions tail that would do a sting that does posion damage over time?

Wolfbrother
05-16-2007, 11:56 AM
Got somewhat of a list, yeah :)

Weapon Mutations:

1. Scything Talons

The big scythe-like claws from 40k.

2. Clawed hand.

Basically your hand/arm enlarges and hardens while the nails thicken to claws.
Poison glands would be cool :D .

3. Fan-Axe

I say Fan-Axe because I thought it´d be cool to have your hand shape out in a crescent moon shape. Instead of having your lower arm becoming the blade , which seems like how it is in the pictures we´ve seen ( I might be mistaken though.).

4. Mace/hammer

Kinda explains itself, really, but I´d like to say that I don´t think a onehanded flail would look that cool. Then again that´s my own personal view, just abit too little control for me.

5. Sword.

Gotta have a sword, just not too big or broad. I´d like to see something slim really, more of a parry/stab sword.

6. Whip/tentacle

Adding thorns and a blade to it at higher tiers would look/feel cool. They could make you have multiples on higher levels, and it being stretchable would be cool. Some short-ranged attacks would be fun to have, no ? :)
You could even make the tier 4 have a grappling hook effect. A barbed arrow would look awesome :)

7. Pincers/Crab claws.

I´m not that into these ( I prefer Scything talons :) ), but I cannot the deny that they do have potential for awesomeness.


I think that´s it for weapon mutations so far, I might be back for more though.
Now I´d like to add something I´d like to see.

Temporary/tactic Buff/Mutations:


There are quite a number of things I´d like to see here. Going to give some examples, would like to see some more from you guys as well :)
I will not go into numbers, since I got no clue what´d be appropriate =P
PS: not only mutations.

1. Leg boost.

A boost to your speed and jump distance. I think this is more likely than wings and I think it´s cooler to boost :)

2. Thick Skin/thorns

Reduces physical damage take/does damage to melee

3. Shimmering Scales

Reduce magic damage/chance to reflect spell.

4. Various increase stat increases.

Not going to name or list them all, pretty obivous :P.

5. Slippery Secretions

Makes you more liable to escape snare and root effects.

6. Furious Rejuvenation

Increases your health regen drastically for a short amount of time. I am not sure if I would like to see it with a weaker effect and no debuff or a greater effect with a debuff.

7. Focused Fury

I would like to see something that increase AP regen, Morale gain or reduce cooldowns ( I figure there will be some sort of powerful abilities that you just can't spam ( even with AP costs).



That's it for now, got into more of an abilities post than a wishlist, but hey, it was fun :D.

heavyhebrew
05-16-2007, 12:02 PM
Tentacles, cause that is just how I roll.

Kalgalath
05-22-2007, 02:42 PM
Has anyone put any thought to........ DUEL WEILDING MUTATIONS!!! muhahaha Seriosly that would rock.

Baron Khaine
05-23-2007, 02:33 AM
Has anyone put any thought to........ DUEL WEILDING MUTATIONS!!! muhahaha Seriosly that would rock.

Indeed, Paul mentions that in his video, that you will be able to dual wield mutation's, his example is 2 crab claw's I believe.

Foofmonger
06-08-2007, 06:08 PM
Obvsiouly using different mutations for different arms would be nice (as dual wielding stating above).

Id like some non-archetypical systems for the marauders mutations. The whole Blunt/Slash/Pierce system has been done time and time again, and is fairly mundane and redunant at this point. Why water down such a cool idea (mutations) with stuff like this?

Things that I would like to see.

Tentacle mutation for snares/roots/disarms as well as damage.
Claw mutation for damage/stuns.
Some type of pure damage mutation, a la the arm completely transforming into a big blade or something.
Some type of defensive mutation with offensive capabilities. Maybe a shield type mutation but all spikey and whatnot.
Some kind of mutation that completely has nothing to do with the laws of physics/reality. Like a functionality of consciousness in the mutation. I don't mean in the sense of automating the characters attacks, but more in an adaptive manner. Such as the mutation changing its shape/form/purpose reactivly.

Id also hope for some secondary abilities tied to the forms, such as different passive benefits/disadvantages and different ap costs and gains tied to different mutations.

Also, maybe a couple non-arm mutations. I don't know about heads and wings and such, cause that seems kind of fluffly. Maybe some leg/speed mutations, or some body/armor mutations. I don't see a mutation as something that fundamentally adds a completely different phsyical body (like wings out of a back), but a change to something that already exists.

For example, there could be one where the Maruader grows giant spiky legs and is immune to snares/roots for the duration. Or it could be a flat speed increase. The more time spent in these mutations could cost ap/per second or whatever, or could be a flat duration and cooldown.

For body ones, maybe something like becoming all nasty and spiky and dealing damage to meele attackers. Or one that creates a sacrifcial mutation (think big hand or spike thing coming out of the body), that absorbs a DD spell or something. Imagine a big warped spikey hand coming out of the marauders chest, grabbing fireball out of the air, and watching them both shake violently before the hand tightly grasps the crackling ball of fire, and they both explode violently. It could be a damage reduction, or an absorbing effect that costs life to use.

Amar
06-17-2007, 03:08 PM
I would like as many variations as humanly possible, the more the better... unlike other classes Marauder seems like a class that is truly customizable, which is a problem I have with the Warrior Priest, every single one looks exactly the same with the shaved head and hammers.

wojo2024
06-18-2007, 01:38 PM
The more and more I hear about Marauder is making me almost pick them as my main even before the Dark Elf information, Right now for me it's between Marauder, Zealot, or a Dark Elf DPS melee perferably class...I don't think I'mma be a zealot just because of the fact that in wow I was never a armored character and I'm not all that big on being too vulnerable, we'll see how the zealot is eventually but idk about rocking weak armor when I can be more of the rogue type swordsman..I'm all about getting in someones kitchen with some crab claws or just a sword :cool:

Battlekruse
06-18-2007, 02:18 PM
ahh, The Gift of mutations blessed by Chaos. I look true for some mutations there was in the old Mordheim tabletop game. You could make a point system like you had like 70 points to buy chaos mutation when you created you character and you could resieve more chaos mutation points furture in the game by completing special quest.

Daemon Soul
A daemon coexit within the character soul and giving him some sort of a aura. This aura give a minor armour bonus.
Point: 20

Great Claw
You character have a great crab like claw. You cant carry 2-handed weapon. But you are getting a strengh encreased.
Point: 50

Cloven Hoofs
The hoofs give a character a minor boost to movement for a short time. Its have a short cooldown and need to recharge.
Point: 40

Tentacle
You character arm ends in a huge tentacle. You can make a special attack to grabble him like a crowd control abiltiy aka stun for a few second. Its have a cooldown and need to be activeted.
Point: 35

Blackblood
Everytime you character loss a wound, Anyone in a short distrance from you take splash damage from a spurting corrosive blood. Aka acid blood like from the Alien movie.
Point: 30

Spines
You are cover with mini spikes on you body. Everytime a enemy hit you. They take a minor hit themself.
Point: 35

Scorpion Tail
You character have a long barbed tail with a venom tip there grant a special attrack. Its has a short cooldown and need to be activted in combat.
Point: 40

Extra Arm
You are hardcore. You have gifted with a ekstra arm. You can carry a ekstra weapon like a sword or dagger in you hand.
Point: 40

Hideous
You character are so awful that you are cause a slight moral decreased to you enemies.
Point: 40

Hatemonger
06-18-2007, 02:31 PM
I'm thinking we're only going to get claws and bladed-hands. :(

Maybe I will decide to be a Chosen. :mad:

Leinez
06-19-2007, 02:17 AM
I really like the mutation which was showed on the first Pictures from the Marauder. The mutated arm with some sort of an axe/fishhead mutation.

It would be awesome to have a arm like this when it comes to slaughtering the men of order! You can slash an hack with it like an axe, or the axe can open her mouth and rip your opponents head off.... :razz:

I can't wait to play the marauder and have my first mutation!!

Komodo
06-19-2007, 01:18 PM
I'd really like for the Marauder to get a sudden speed boost via geyser/wing mutation, as others have said. I'm sure the Marauder is already being designed with fleshy claws, bone spears and all that other cool stuff.

Taurth
06-19-2007, 01:31 PM
Well, most if not all classes in WAR seem to have a sprint ability anyway.

Komodo
06-19-2007, 01:36 PM
Well, most if not all classes in WAR seem to have a sprint ability anyway.

I was morely thinking the whole geyser/wing mutation thing would just be a very short boost, like a sudden thrust in whatever direction you went. But sprint would be more effective in the long run for that kind of thing.

Taurth
06-19-2007, 01:43 PM
Yeah that'd be quite a cool move.

I could also imagine it being a little bit like a warriors intercept or charge from WoW, with the enemy being the exact location where you'd end up.

Macsen
06-25-2007, 01:07 PM
A mutation I would LOVE to see on the Marauder is one that makes him NOT look like an old bum on crack when his helmet is off...

Shadow5ight
06-25-2007, 11:29 PM
I want to mutate my arm into a dwarf.

Spleen
06-30-2007, 06:24 PM
A mutation I would LOVE to see on the Marauder is one that makes him NOT look like an old bum on crack when his helmet is off...

Welcome to Warhammer, where grizzled warrior Norsemen actually look like grizzled warrior Norsemen, and not sparkly clean anime fops.

I was morely thinking the whole geyser/wing mutation thing would just be a very short boost, like a sudden thrust in whatever direction you went. But sprint would be more effective in the long run for that kind of thing.

This could be a cool way to utilize some form of wing mutations. It doesn't matter what they do in game, wings are essential for Tzeentch marauders. The Raven Host needs macabre, pulsating raven wings, in some form.

Hatemonger
06-30-2007, 08:29 PM
Welcome to Warhammer, where grizzled warrior Norsemen actually look like grizzled warrior Norsemen, and not sparkly clean anime fops.

a. You clearly don't have any idea what Norsemen actually looked like.
b. You assuming he likes "clean anime fops" just because he doesn't care for the one face he's seen in the concept art, is unjustifiably stupid.
c. The Marauder already look awesome in my opinion. ;)

jamabusi
07-19-2007, 05:22 AM
I would like to see some leg mutations as weel. For example your legs can mutate into bird legs with big claws and purple colors. It can help teh marauder to run faster or make long and high jumps. Or you can combine the wing and the leg mutations to make some strong knock back atacks with your legs while you are in the air like some kind of flying kick.

Pieter Klass
07-19-2007, 07:18 AM
I'm pretty sure that a "" is a plastic representation of the male gentalia, so why would a Marauder grow something plastic? Perhaps some male gentalia, if the Marauder was a devotee of Slannesh. We are Marauder's of Tzeentch. If you want phallic organ's for arm's, your in the wrong game, try second life.

any one seen Lock,stock and two smoking barrels Harry the hatchet, on a more serious note i'd like to seethe abilty for one of your hand 2 act independent from ya body so u fling it and it pokes em in the eye

Kilour
07-22-2007, 03:04 PM
I am hoping they look like this http://www.fanart-central.net/pic-274241.html I know it isn't the best picture, but the tyrants from RE have some of the best looking claw based mutated arms.

Disciple
07-23-2007, 10:24 AM
that one seems a bit exaggerated and a little silly looking imo.


also thought....if anyone plays dawn of war the chaos possessed marines have a very nice large kinda clawed hand.

Okri
07-30-2007, 09:45 AM
Well, I'm thinking about stuff like Dinosaur tails, like that of a Ankylosaurus (http://upload.wikimedia.org/wikipedia/commons/7/77/Ankylosaurus_dinosaur.png) or a Stegosaurus (http://upload.wikimedia.org/wikipedia/commons/0/04/Stego-marsh-1896-US_geological_survey.jpg). And the basic crab-claws, tentacles and talon-like hands (Like the chaos-guy in the cinematic)

Daner
08-03-2007, 06:16 PM
Hi guys. I was just watching this forum and thought i would drop my own opinion.


I was thinking more like if the arm could mutate into a snake or more like a anaconda so it could maybe wrap itself around the enemy (kinda hard for the animators) or just go for the throat for massive damage

Noli me Tangere
08-04-2007, 09:44 PM
Hm, transforming their arm into tentacles with hooked suckers that lash out, attach to a target and then pull them back towards the marauder really fast to be impaled on a spike. That would just be hilarious to see. :) I don't even want to play a marauder, and my Zealot would love to watch the marauders do it. :p

Probably not technically practical though. :rolleyes:

Atavistic
08-04-2007, 09:52 PM
countless times I have craved beans on toast only to find that I had lost the tin opener, a tin opener mutation would not only be extremely ueful when attempting to open a can of corned beef, but quite handy when battling a heavily armored foe...

Taurth
08-05-2007, 03:27 PM
A bottle opener would also be quite handy (No pun intended).

KyanMehwulfe
08-06-2007, 04:24 AM
Four husky rooster legs.

Crow
08-08-2007, 12:16 PM
I would like to see a Mace weapon that when struck on the head will split into two and latch around the neck in the form of a Bear Trap.

Or maybe take an old IRL weapon that the Germans I believe came up with, It's like a pick with a gun attached too it. It was intended to stick in the enemies chest, then you pull the trigger and blow their head clean off. Deliciously good mutations

Gunslinga
08-28-2007, 09:18 PM
I say there should be a Mutation MODE Option, where you Create-Your-Own mutations from the beginning where you personalize your character...for instance there would be a list of almost infinate miscellaneous destruction causers... Like crab claws, tentacles, wings, wolverine blades (but bones spring out of your arm, not metal), scorpian tails, etc...

Makes me sad because *sniff* I know it'll never happen...:(

Baron Khaine
08-29-2007, 05:54 AM
I say there should be a Mutation MODE Option, where you Create-Your-Own mutations from the beginning where you personalize your character...for instance there would be a list of almost infinate miscellaneous destruction causers... Like crab claws, tentacles, wings, wolverine blades (but bones spring out of your arm, not metal), scorpian tails, etc...

Makes me sad because *sniff* I know it'll never happen...:(

Hmmm, I never thought of it like that, you get to decided like say 4 or 5 mutations that happen when you start zerking around, thats a decent idea.

Throwhemon
08-29-2007, 01:33 PM
lol, i could imagine a new maruader yelling "FOR TZEENTCH" holding out his arm as it mutates, only to mutate into something way to big and falls to the ground leaving the marauder to just sit there and sigh as the enemy stands abck and laughs.

gazorp
09-09-2007, 09:53 AM
Id like to see it as sort of a flowstone (from mtg :cool:)arm so it can go from being gelatinous to rock hard instantly.
one would be a big shield sort of thing you could use to protect yourself
a gooey arm that latches onto your opponents face then hardens inside their throat and suffocates them, might disconnect from you entirely, disarming you for a few seconds.
a short range spinely rocket thing that shoots out a bunch of spikes (sort of a short/medium ranged finisher, not spammable) at your target
a fork, for eating faster and easier

axe/scythe/mace/stabby things

Viralrush
09-09-2007, 04:39 PM
I'd like to see a gaping, flesh devouring, mouth in the center of the chest. With that said a tentacle arm to latch to your enemy and drag them to their impending doom. Or a harpoon for an arm, that would be something.

Bendial
10-04-2007, 09:45 AM
I don't know if this is here yet but i'll tell it anyway:

So, what I've imagined is turtleshell. Imagine, you are in fight and you see that Chosen tank is going to die. So, you start your mutation, your hand is up and it starts to shake and gets turtleshell form. You run in combat, take damage (not as good as Chosen) and you save the day. When Chosen is resscurrected you take back your crab claw and start toing wounds, damage, and all sort of things.

So, Marauder could be alternative tank of chaos. :)

Barbari, you are a genius. Awesome idea, I don't like the "turtle" shell thing though, but I definitely like the idea of some kind of shield.

Volbeat
10-04-2007, 10:34 AM
I like the idea of a mouth in ur waist / Chest area

tho it shouldnt have a tentacle as side mutation i'd fancy more of a violent approach ( com'on tentacles dont hurt.. much) like a quite long spear which then forces you to put down your normal weapon and aim it, when it hits smaller spikes shoots out from it making enemies move alot slower since they've got a massive 50kg bonespear sticking out their body, combine that with the mouth and u get.. Awesomeness :rolleyes:

Apocryphus
10-06-2007, 09:03 AM
I'd like to see top end marauders get the power to completely mutate into a chaos spawn, lose control of their characters, and conduct a bloody, pain mad rampage through the enemy line until that player is eventually killed. ONLY THEN does he regain control of his character, and the character returns to its former shape. You have to die.

Gemini
10-06-2007, 11:22 AM
I'd like to see top end marauders get the power to completely mutate into a chaos spawn, lose control of their characters, and conduct a bloody, pain mad rampage through the enemy line until that player is eventually killed. ONLY THEN does he regain control of his character, and the character returns to its former shape. You have to die.

You want to lose control of your character and watch it just kill ignoring everything remotely tactical? Sound boring to me, and to make it worth it they would have to make em a ton stronger, which screams of overpowered, in my mind. I say leave the chaos spawn for the npc's.

Apocryphus
10-06-2007, 12:27 PM
You want to lose control of your character and watch it just kill ignoring everything remotely tactical? Sound boring to me, and to make it worth it they would have to make em a ton stronger, which screams of overpowered, in my mind. I say leave the chaos spawn for the npc's.

I'm not playing a marauder, it wouldn't be boring for me at all. It would look awesome. Overpowered isn't an issue, cuz they're on my side. :p It's not like the player needs to use the power. I would be like a last ditch effort, like a last stand, and I didn't say immensely overpowered, you did.

Vankador
10-09-2007, 08:39 PM
I think that complicated mutations like mutating into an animal's head will not happen.

I think the mutations will be creepy, psychedelic, freaky looking mutations, as seen on RE games.

Such as a bonesaw arm of exoskeleton, perhaps mimicing a praying mantis arm, but more freaky looking.
A spiked fleshy arm where the spikes are bones coming out of flesh
Tentacle arm.
etc.

Argamath
10-14-2007, 11:10 AM
A spike-mace like hand I mean, you got a regular hand, but no fingers, instead 3 huge spikes pointing forward and then you stab your enemies!!!! *evil laugh*

phluke
10-17-2007, 12:28 PM
I would like to see a possible higher level mutation where your off hand is mutated into whatever but your mainhand(sword arm) gets mutated over your sword, and depending on what weapon you have out, the mutation would "grow" over the sword and have a different look for each weapon. Also a crazy high level mutation would be if both your arms mutated into a giant 2 handed weapon.

Binnesman
10-17-2007, 12:37 PM
I remember when Barnett was explaining the Marauder he mentioned crab claws so they better be in!

Pandemonium
10-22-2007, 02:54 PM
Wings that let you jump really high/fly.

Baron Khaine
10-23-2007, 12:53 AM
I remember when Barnett was explaining the Marauder he mentioned crab claws so they better be in!

He also mentioned Dual Mutations, which I really don't think we will see, don't take everything that gets said in those early videos for truth, a lot has changed since then.

Oxygen.
11-30-2007, 05:49 AM
Blade or axe mutation - Crippling attacks, high damage, fast attack. Basic mutation.
Mace mutation - Stunning attacks, aoe damage, normal attack.
Spike mutation - Finishing moves, very high, single target damage, slow attack.

and...

Clawed dinosaur that spits fire and has scales with spikes and a maceball with scissors at the end of its tail plus its big and ...

- Looks retarded, no damage.

Misanthrope Prime
12-01-2007, 02:53 PM
I'd love a tyranid style organic canon for an arm.

twinoceans
12-06-2007, 09:38 PM
dont know if anyone posted this, but here's a original sketch for one of WAR's illustration, the chaos champion got a bird legs, i think it looks cool. after all, its tzeentch:
http://www.warhammeronline.com/english/behindTheScenes/theMakingOf/images/Decimation_of_Praag_02-2_Full.jpg

thelastlogan
12-08-2007, 06:53 PM
Tentacles better be in. And I think that when you ask Tzeentch for the Mutation (aka click the button) there should be a chance that your arm turns into something useless like Jam or a stick, or jam on a stick, or a child's arm.

I think that would be hilarious.

Dwarf: "OH NO THE MARAUDER IS WARPING!!!!"
Elf: "...... ummm .... he's attacking us with jam on a stick.... should we run?"
Human: "It could be poisonous jam"
Elf: "True, true. guess we better run just in case."
Human: "Damn you Tzeentch and your strangeness!!"

lmao.. nice

oh, and crab claw!

http://mythicmktg.fileburst.com/war/us/media/images/Chaos_Marauder.jpg

Necrophagist
12-08-2007, 07:27 PM
Monkey tails? :p

Snake head outta go with venom and poison attacks.

Or for a real epic mutation growing outta your arm at tier 4 ---how about this (http://content.answers.com/main/content/wp/en/thumb/f/f6/200px-Souledge.jpg)?

Soul Calibur arm? Freaking awesome!

Newber
12-08-2007, 08:14 PM
You guys can have your crabclaws.

For me... Shrimp claws (http://youtube.com/watch?v=eKPrGxB1Kzc)

twinoceans
12-08-2007, 08:25 PM
how about the hand mutates into a foot. now he has three feet to run and kick his opponent.
edit: and this is the true follower of tzeentch with all his mutated glory:
http://i215.photobucket.com/albums/cc141/twinoceans/Mark_of_Chaos_001.jpg

proots
01-30-2008, 01:12 PM
rattlesnake tail that...rattles. ¯\(o.O)/¯

if you insist on it having a use then maybe opponents scream around like a girl because rattling sounds are scary. or maybe they can just stay in place and not move --you know, no sudden movements that may provoke the snake.

or just let everyone fall dead and then the server shuts down.

Cythis
02-01-2008, 12:42 AM
My mutation wishlist -

Dark energy - Huge black misty electrified smoke circling a small sharp rapier type object.

Soul calibur - Kinda Like Nightmares sword from soul calibur, this is one huge sword that is split in half, each haves edge lined with sharp teeth, like a mouth.

Grabber- Two black chains on the end of both arms, grabs opponent close to your face. Small thorn like objects are released from the chains and into the opponent.