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View Full Version : GW's new info on Knightly Orders


Tysar
02-11-2007, 10:36 AM
In other words: An official list of reasons why the KoTBS don't make a lot of sense as a class choice for the Empire.

http://uk.games-workshop.com/empire/knights-chapters/2/

they're a small and often mistrusted order worshipping a foreign godess. Not very positive especially in times of crisis like the AoR where the Empire's only hope is strength and faith in Sigmar (and a bunch of demented pyromaniacs - grandpas and grandmas gone bad). They're also pious and zealously guard the Empire, but so do the other orders...

If you agree with me here, what do you think would be the best choice for another order? I know it was discussed already, but now we got some fresh info the discussion could get more interesting. Personally, I would like to see one of the less known orders to be developed (Reiksguard = boring and rather non-independet staying close to the Emperor, Knights Panther = visually not very Empire-ish among others) as that would let Mythic be creative and flesh out some new interesting background.

The Hammers of Sigmar would fit with the current situation, being specialists in keeping the people faithful and the heretics dead during crisis (being formed as a relief force for a city struck by a comet...) and look pretty cool and certainly very Empire-ish. The whole plague and chaos invasion could be a reason for this order's ranks to swell...

The Knights Griffon look cool as well (dark angels!) and their doctrine seems similar to that of the KoTBS. Also, they are based in Altdorf and are the capital's devout defenders along the Riksguard. I'd say they're the most suitable, and if Mythic was to change anything (which I doubt, but it's not that much of a deal anyway), they wouldn't have to alter the KoTBS's abilities that much, just the visuals (gear models etc.).

So, what do you guys think of this? Any others you would consider suitable? Let's talk about Knightly Orders!

Oh, and can someone tell me, why are the Knights of the White Wolfs not mentioned in the article!?

Aqe
02-11-2007, 12:56 PM
No point of thread, wont change.

Finnblood
02-12-2007, 01:49 AM
Well, I kinda agree with you, but Mythic seems to be choosing the oddest of the bunch to be the classes of each race. E.g. it's ridiculous to think that 1/4 of an entire army would consist of Wizards. And even more bizarre that 1/4 of the army are Mages (~ witches) and 1/4 of the army Witchhunters, who (dum-dum-dum) burn people they think are Witches! Yet, here we are.

With this in mind, it's not that big a deal which order they choose. Mythic wants each class to be different from another and that's why they go with the extremes. I was actually surprised that it was the Sun they choose and not the Wolves, who are - IMO - the most unique of the Orders (along with the Knights of Morr)...

With WAR, don't be too logical. I dug up the 5th edition armybooks and looked at Dwarves riding Chimeras and suddenly WAR looks pretty logical to me. It is a game, hopefully a good one, they'll break some rules, yes, but I'm not too bothered by that.

Aqe
02-12-2007, 02:55 AM
Yea to make a good mmo they need to strech the rules a bit.

Okri
02-13-2007, 05:43 AM
To me the KoBS are just fine, though personally I'd think the Knights Encarmine or the Knights of the Broken Sword would be cooler.

Bulwyf
02-13-2007, 07:11 AM
I think they picked them because they could have non-white character models for Empire only and attribute it lore wise to these Crusaders returning from Araby.

Vikingkingq
02-13-2007, 10:13 AM
I think it makes sense this way. Check out this quote from the Nordland description:
" The situation is dire and the Emperor knows that without help, Nordland will soon fall and the enemy will have a clear path to the very heart of the Empire. In a council with his chief advisors, Karl Franz devises the Order of the Griffon, an elite military force answerable only to the Emperor himself, with an authority that supersedes that of the Elector Counts and their provincial generals. Freed from these bureaucratic constraints, the Order will take swift action to unify all defensive measures being engineered in the north.

Soon afterward, emissaries from the Order of the Griffon pour into Nordland with a stern mandate: train and arm those willing to defend the Empire, and compel those who would turn tail and flee to join the fight, by any means necessary."

The way I see it, the Order of the Griffon is trying to pull troops into the North while the Empire is badly overstretched and still in the process of mobilizing for the war effort. Hence, they hire a mobile, mercenary order of knights because they are easy to mobilize and because they are unlikely to challenge the Order of the Griffon's command of the theater in the way that more established orders would.

Sytrus
03-26-2007, 07:55 PM
No point of thread, wont change.

Gotta agree with the little green guy here. The main reason is because they are a very vicious order in defending the old world. They are the oldest and most successful faction as far as I can recall... next to the white wolves.

Dragonspear
05-28-2007, 03:10 PM
Remember, this is an MMO... so expect a few expansions :P

Personally, I would rather play a Bretonnian over an Empire Knight any day of the week.

Krulltak
05-28-2007, 03:13 PM
Remember, this is an MMO... so expect a few expansions :P

Personally, I would rather play a Bretonnian over an Empire Knight any day of the week.


That's because Brettonian knights have special powers from the blessings of the Watery Tart.

Arizen
05-28-2007, 08:29 PM
So would you like to play a knightly order that, lorewise, never runs away or something?

KotBS are probably the most tactically inclined order out there. They're the ones that fight war most similarly to modern-day warfare. Some, if not most of the others, are still mucking about with their twisted sense of honor (not retreating, no stabbing people in the back, etc)

Vikingkingq
05-28-2007, 10:42 PM
That's because Brettonian knights have special powers from the blessings of the Watery Tart.

Hehe, Bretonnia: proving that strange women lying in ponds distributing swords IS a functional system of governance since 997 IC.

Arijharn
06-04-2007, 09:49 PM
Hehe, Bretonnia: proving that strange women lying in ponds distributing swords IS a functional system of governance since 997 IC.

Lol, you get props for para-phrasing Monty Python. I remember reading somewhere that the reasons the OP listed why the KotBS wouldn't make an ideal choice is exactly why Mythic chose them in the first place.

Lets face it, players are going to run away if they think they have no chance, therefore, giving their knights background information that actually allows this seems to be a most sensible move.

Montague
06-05-2007, 02:00 PM
I remember reading somewhere that the reasons the OP listed why the KotBS wouldn't make an ideal choice is exactly why Mythic chose them in the first place.

Lets face it, players are going to run away if they think they have no chance, therefore, giving their knights background information that actually allows this seems to be a most sensible move.

Yes, and given the tactical abilities of the KOTBS that we know so far it fits perfectly. Paul has said the Knights will get "positional" attacks - basically bonuses to flanking and rear attacks. How to reconcile the fact that many Knight players will (quite rightly) eschew direct charges and frontal assaults in favor of flank and rear attacks? By using the KOTBS backstory. This allows them to give Knights a unique tactical role on the battlefield without having to constantly endure posts on various boards about "How heroic is it to attack from behind?" and "lol, backstabbing knights?". When faced with those, Mythic can just point to the backstory. Bloody brilliant if you ask me.

Evander
06-05-2007, 04:09 PM
That's because Brettonian knights have special powers from the blessings of the Watery Tart.

And, don't forget, a French Accent!