View Full Version : wich hunter better on range or melee skills??
ugurcan91
02-17-2007, 01:11 PM
hi people ı wana learn something
u guys know that warhammer onlinine game is more for pvp and in pvp tactical figts are so much more interested for me and fun in pvp for me is beating people with everything ı ve wana mean not with only damage, so can someone tell me that in wich hunter are thre any ranget and melee slowing effecks or stuns?is thre something like auto shot in ranget?
damage is better at melee or ranget?what typle attack theyve got?
Darlos
02-17-2007, 04:26 PM
MY EYES!
*Throws himself off a cliff*
Vikingkingq
02-17-2007, 05:10 PM
We don't know much about the Witch Hunter. What we do know is that they are primarily melee dps fighters.
Ranger Raven
02-23-2007, 04:10 AM
look i am a geek, i know that Witch Hunters are like this fast at meal but wont do alot of damage , 2 most like thay will use ranget and magic attacks but not to shure abot Warhammer Oline i juist know that because i read alot of fanticy books, BUT i wont to play as one thay look aswsome :cool:
Veilside
03-01-2007, 03:04 AM
look i am a geek, i know that Witch Hunters are like this fast at meal but wont do alot of damage , 2 most like thay will use ranget and magic attacks but not to shure abot Warhammer Oline i juist know that because i read alot of fanticy books, BUT i wont to play as one thay look aswsome :cool:
The idea of a witchhunter using magic is ridiculous, IMO they'll mostly used ranged weapons such as crossbows, pistols and hand crossbows. Looks at the Mordheim game and specifically the witchhunters for a good think about what they're like.
Wildsoul
03-03-2007, 12:30 AM
Clearly the semi-ranged class for the Empire, I think they will have a primary melee attack with close-support in the form of pistols/crossbow/giant burnie torches.
I hoped they might include the awesome hounds from Mordheim, but... we will see.
vehemoth
03-06-2007, 04:16 PM
Witch hunters are the melee DPS for the empire army. The majority of thier abilities will be melee oriented as well as thier combat system. They will likely have pistols that can be used, but will not be near as potent as thier melee.
Le sigh.
Cabamalan
03-06-2007, 06:09 PM
Witch hunters are the melee DPS for the empire army. The majority of thier abilities will be melee oriented as well as thier combat system. They will likely have pistols that can be used, but will not be near as potent as thier melee.
Le sigh.
Which is garbage because with a guy loaded down with pistols, he'd better be range DPS... But he's not... GARBAGE, I SAY, GARBAGE
Vrugar
03-08-2007, 04:40 AM
Here a bit of reading material about Flintlocks http://en.wikipedia.org/wiki/Flintlocks.
Stuntie
03-09-2007, 01:12 PM
Sustained fast melee e.g. quick dagger and rapier work to pierce, slash and bleed out the heretic as opposed to heavy crunchy hitting but slower axe and choppa work. Comes with an initial ranged element via the pistol to open the battle, pick off runners, or for opportune moments. Pistols should not be fast reloading primary damage, but good for bonus damage, or for when you can stand back and shoot. But hey, boot in groin close in work is why you signed up as a witchhunter in the first place (and the cool hat), so get stuck in lad.
NoneSuch
03-10-2007, 01:04 PM
I hope people don't think he's going to have dual wielding automatic pistols and be some sort of elite terminator , chances are pistols are used as some sort of finishing move to shove the gun down his enemies throat and pull the trigger :p
vehemoth
03-10-2007, 02:05 PM
I hope people don't think he's going to have dual wielding automatic pistols and be some sort of elite terminator , chances are pistols are used as some sort of finishing move to shove the gun down his enemies throat and pull the trigger :p
THAT would be "Frieken Sweet"
(I rarely use slang :-/ )
Jellyoh
03-10-2007, 02:33 PM
i always asumed that the pistols would be used in close-combat with their swords and other abilities, and would have a short range, so wouldnt realy be an effective class for ranged attacks.
Veilside
03-13-2007, 08:45 AM
i always asumed that the pistols would be used in close-combat with their swords and other abilities, and would have a short range, so wouldnt realy be an effective class for ranged attacks.
Pistols in close combat?
How exactly does that work?
Mygmion
03-13-2007, 10:02 AM
Pistols in close combat?
How exactly does that work?
Gun in mouth -> pull trigger, perhaps? :p
I could see pistols being used in certain finishing moves (or whatever they'll be called).
NoneSuch
03-14-2007, 11:49 AM
What you really have to ask yourself is pistols at range how does that work?
We aren't talking about good weapons here , a pistol is utterly useless due to it's reload rate and how slow it fires. You would pull it out , fire off a shot then drop the gun and continue to fight.
Rifles are only really good as they have a huge range advantage .
Aron_DeTomado
03-14-2007, 02:16 PM
You don't "drop" a pistol when you're done with it, you spin it around in your hand and use the butt (which is pretty damn heavy) as a club to bash people's brains out.
Vikingkingq
03-14-2007, 08:46 PM
Also, you attach a mini-bayonet to the barrel so you can use it as a dagger.
Veilside
03-15-2007, 02:41 AM
You don't "drop" a pistol when you're done with it, you spin it around in your hand and use the butt (which is pretty damn heavy) as a club to bash people's brains out.
Have you ever even seen the kind of pistols they used in those days? Wouldn't make a very good club.
NoneSuch
03-15-2007, 12:21 PM
OR you could pull out a sword which is an effective weapon , Just try " clubbing" an orc....
*giggles*
Aron_DeTomado
03-15-2007, 01:21 PM
Have you ever even seen the kind of pistols they used in those days? Wouldn't make a very good club.
I would ask you the same question. There are recorded incidents of people getting killed by being hit by a pistol butt thrown at them. Sure, the reach is pretty short, but they can still be used as a decent weapon for complimenting a one-handed sword, such as a rapier.
Cabamalan
03-16-2007, 08:05 AM
I can see the Witch Hunter similar to the Swashbuckler/Brigand in EQ2. Few ranged pulling attacks then a crap load of unbelievable Hand-to-Hand DPS
Veilside
03-16-2007, 08:26 AM
I would ask you the same question. There are recorded incidents of people getting killed by being hit by a pistol butt thrown at them. Sure, the reach is pretty short, but they can still be used as a decent weapon for complimenting a one-handed sword, such as a rapier.
There are recorded incidents of people being killed by pencils, hell you can kill someone with anything so that argument is a little lame tbh.
If they were such complimentary weapons for rapiers why weren't they used? People used a "main gauche" to complement a rapier not a pistol.
Aron_DeTomado
03-16-2007, 03:05 PM
I didn't say they complimented just rapiers, but that they compliment one-handed swords in general (with the rapier of the witch hunter being an example). Sure, little parrying-knives are great if your only goal is sword-fighting alone, but once you involve pistols you'll be hard pressed to actually have time to discard your sidearm and draw a main-gauch.
Cabamalan
03-16-2007, 11:56 PM
Sure, little parrying-knives are great if your only goal is sword-fighting alone, but once you involve pistols you'll be hard pressed to actually have time to discard your sidearm and draw a main-gauch.
Mel Gibson did it in the Patriot. Why can't I do it now?
Evander
03-17-2007, 02:13 PM
Have you ever even seen the kind of pistols they used in those days? Wouldn't make a very good club.
They don't?
I think this (http://upload.wikimedia.org/wikipedia/commons/1/11/Pistolet-marine-19e-1.png)butt will hurt
And this (http://caldwellandcompany.net/0%20pistol%20vise.jpg)one won't be very nice in the face
etc. (http://www.aurorahistoryboutique.com/products/C000560_L.jpg)
etc. (http://www.aurorahistoryboutique.com/products/C000555_L.jpg)
etc. (http://www.aurorahistoryboutique.com/products/C000426_L.jpg)
You might want to check this (http://www.aurorahistoryboutique.com/ahb_flintlockPistols.htm)website at the butts of the guns. You might be interested to check that these type of weapons were made to be able to knock your opponants head in as well when he get's to close.
Instant_Karma
03-17-2007, 03:32 PM
I hope people don't think he's going to have dual wielding automatic pistols and be some sort of elite terminator , chances are pistols are used as some sort of finishing move to shove the gun down his enemies throat and pull the trigger :p
No not at all (sadly:-( ) but I think limited ranged attacks at short range either as the Witchhunter is either entering,in, or leaving/ending combat. 3 examples:
1) Witchhunter spots a Chaos Magus blasting his buddies so he charges at the Magus and as he gets into range he pulls out his pistols and blasts the Magus in order to interupt the Magus spellcasting and perhaps daze/stun the Magus.
2) As the Magus and Witchhunter engage in hand-to-hand combat, the Witchhunter uses his pistol as an additional close combate weapon to beat the Magus with over the head(he won't be able to reload and shot the Magus since they are fighting).
3) As the Magus attempts to flee combat the Witchhunter pulls out a torch/vial of holy water/ throwing dagger and throws it at the Magus and depending on which either snares the Magus, does DoT or finishes off the Magus.
I don't know about you guys, but doesn't that just sound fun? Think of a Magus running or flying away from you while on fire from a torch, or buring from holy water or dropped from the sky by a well placed knife in the back of his head. And charging into hand-to-hand and knocking him flat out inorder to begin choping him up.
someguysteve
03-17-2007, 03:44 PM
Well, the guys all about using red hot pokers and extracting a confession. Throwing in a little pistol whipping couldn't hurt.
roadkizzle
03-18-2007, 11:00 PM
In addition, I think that a good game mechanic to represent the usage of pistols would be to use braces of pistols. For instance, you could have a brace of three pistols on your hip. You could use one at the beginning of a fight to pull a monster, use it as a club possibly then pull out a new pistol and fire point blank in the face. Then, if the mob is running away, you can pull the last and fire a last ditch shot in it's back.
Realistically, the pistols would not be reloaded until out of combat for a little bit, but for the sake of long battles, it may be better to fudge realism and just have a long reload time before a pistol can be used again.
As you progress through the tiers, you should be able to upgrade the size of your brace of pistols.
Veilside
03-19-2007, 03:40 AM
They don't?
I think this (http://upload.wikimedia.org/wikipedia/commons/1/11/Pistolet-marine-19e-1.png)butt will hurt
And this (http://caldwellandcompany.net/0%20pistol%20vise.jpg)one won't be very nice in the face
etc. (http://www.aurorahistoryboutique.com/products/C000560_L.jpg)
etc. (http://www.aurorahistoryboutique.com/products/C000555_L.jpg)
etc. (http://www.aurorahistoryboutique.com/products/C000426_L.jpg)
You might want to check this (http://www.aurorahistoryboutique.com/ahb_flintlockPistols.htm)website at the butts of the guns. You might be interested to check that these type of weapons were made to be able to knock your opponants head in as well when he get's to close.
Sure the butts were solid but were they ever used as blunt weapons? I won't argue with you that it could work, just that i don't think they would ever be very effective and people would probably rather use a stilleto than an unbalanced pistol.
Vikingkingq
03-19-2007, 09:13 AM
Sure the butts were solid but were they ever used as blunt weapons? I won't argue with you that it could work, just that i don't think they would ever be very effective and people would probably rather use a stilleto than an unbalanced pistol.
Well, look at the ones in WAR:
http://www.warhammeronline.com/english/media/conceptArt/full/12192006_16.jpg
http://www.warhammeronline.com/english/media/conceptArt/full/1006Emp23.jpg
Those are some nasty clubbing hilts.
Mawdrigen
03-22-2007, 04:49 AM
I suspect that Pistols will be a "I need a big burst of damage in this fight so I'll shoot him" last gasp I'm gonna die if I don't manoeuver.
I wouldn't want to see people firing almost constantly with Blackpowder weapons. A Pistol is of great use in a fight parry the sword put the muzzle against the Chest and pull the trigger!
As for using them as clubs. I've seen antique pistols With Iron butts, and even spikes so in short.. "Yes" they were used for clubbing.
Aweraw
03-26-2007, 08:13 AM
Pistols in close combat?
How exactly does that work?
perhaps pointing at people and pulling the trigger, hard concept i know.
Veilside
03-26-2007, 08:39 AM
perhaps pointing at people and pulling the trigger, hard concept i know.
Very hard concept when someones swinging an axe/sword/flail/hammer/etc at your face. Pistols aren't exactly effective mellee weapons, sure they might have a slightly heavy butt but the reach on them is so pathetic that you'd have to be fighting a retarded child for it to ever work.
Garthilk
03-26-2007, 09:13 AM
Very hard concept when someones swinging an axe/sword/flail/hammer/etc at your face. Pistols aren't exactly effective mellee weapons, sure they might have a slightly heavy butt but the reach on them is so pathetic that you'd have to be fighting a retarded child for it to ever work.
Guess you've never played an MMO with guns or wands using ranged combat then. For the sake of reality, some things are given up so that the game can be fun. In this case the necessity for range when using some weapons has been removed. This has been true in such games as Anarchy Online, Planetside, EverQuest, EverQuest 2, Dungeons & Dragons Online, Matrix Online, and several Korean games.
As to the original post. There is zero way to determine which way is better at this point. The most probable guess at this point is that a combination of the two is the best. Strictly melee, or strictly ranged combat will never be as good as a good combination of the two.
Veilside
03-26-2007, 09:23 AM
Guess you've never played an MMO with guns or wands using ranged combat then. For the sake of reality, some things are given up so that the game can be fun. In this case the necessity for range when using some weapons has been removed. This has been true in such games as Anarchy Online, Planetside, EverQuest, EverQuest 2, Dungeons & Dragons Online, Matrix Online, and several Korean games.
As to the original post. There is zero way to determine which way is better at this point. The most probable guess at this point is that a combination of the two is the best. Strictly melee, or strictly ranged combat will never be as good as a good combination of the two.
Very true, i haven't had the time and/or money to get much involved in playing MMORPG's. I can fully appreciate that reality has to be altered for this kind of game but IMO it would work well to have penalties for using ranged weapons in mellee, especially if players cannot just go through tanks to get to the ranged attackers. Things that bring more strategy into the game have to be worth something.
Vikingkingq
03-26-2007, 11:13 AM
Very true, i haven't had the time and/or money to get much involved in playing MMORPG's. I can fully appreciate that reality has to be altered for this kind of game but IMO it would work well to have penalties for using ranged weapons in mellee, especially if players cannot just go through tanks to get to the ranged attackers. Things that bring more strategy into the game have to be worth something.
I don't think there is a penalty for using ranged weapon in melee, and moreover collision detection would make that less worthwhile, since ranged attackers would be firing into a melee most of the time.
In general, I believe that ranged weapons will be usable at melee range without any kind of penalty, if for no other reason than the only thing we know about the Witch Hunter's use of ranged weapons is Paul Barnett's quip that Witch Hunters fight by sticking a wheel/flintlock pistol in your mouth and blowing your head off.
Eldrik
03-26-2007, 11:45 AM
hi people ı wana learn something
u guys know that warhammer onlinine game is more for pvp and in pvp tactical figts are so much more interested for me and fun in pvp for me is beating people with everything ı ve wana mean not with only damage, so can someone tell me that in wich hunter are thre any ranget and melee slowing effecks or stuns?is thre something like auto shot in ranget?
damage is better at melee or ranget?what typle attack theyve got?
I reckon half half. The Empire already have two melees, albiet one a healer and one a tank. Sort of a more balanced hunter with better melee, weaker range and no pet. With some cool Anti Vampire/Witch skillz to go nicely on top :)
Veilside
03-27-2007, 02:24 AM
I don't think there is a penalty for using ranged weapon in melee, and moreover collision detection would make that less worthwhile, since ranged attackers would be firing into a melee most of the time.
What i meant would be using a ranged weapon firing at someone within mellee range of you, not firing from a distance into an existing mellee.
Bingo
03-27-2007, 11:21 AM
What would be hot is if while "on the line" in melee we could toss some disruptive/annoying "effects" shots at a medium range. Should we attain the range of the squig herder or bright wizard? surely not. Should we have some decent utility out of our ranged weapon? surely.
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