View Full Version : Got Skull Pass
Johnrico
02-20-2007, 06:12 PM
Ok, so as the title reads I got Skull Pass, now what. I realize the army is not complete, and I think that I am gonig to go with the goblins. So what additions do I need to add to the Skull Pass components to make a well rounded balanced army?
Makaisson
02-20-2007, 08:31 PM
Johnrico, welcome to the Warhammer Hobby! If you're looking for advice for running your Greenskin horde, might I suggest you point your browser of choice to Da Warpath (http://www.da-warpath.com/). You see we're not only a burgeoning Warhammer Online Guild but also a one stop shop for all your tabletop Orc and Goblin goodness. Give us a try!
Cheers!
Mak
Johnrico
02-24-2007, 01:57 PM
Ok guys, started working on this army and I am looking for some direction. So far I have 3 blocks of goblins, 2 units (20) with spears, and 1 unit (20) with archers. I also have 10 spider riders and of course my new addition a GIANT. Now I want to know what to add. I think I content with the number of goblins I have so I was thinking orcs were the next logical addition, right? Any help would be great.
Cheers,
Rik Riorik
02-24-2007, 03:44 PM
Oh the joys of starting a new army!
There's a lot of things you could add to the army. Depends a little on how you want to play it. For helping your infantry blocks in close quarters there's nothing wrong with a chariot or two.
If you want a quite awesome hammer unit you can't go far wrong with a unit of Boar Boyz. They are the one true testament to the Warhammer "rule of thumb" that 'the mount is more dangerous than the rider'.
Really there is so much you could do. It all depends on how you want to play it.
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