PDA

View Full Version : ok Chaos Undivided and Tzeentch? but what about Khorne,Nurgle...and I guess Slaanesh


Sneakyrick
02-28-2007, 07:12 PM
* Edited for Content *

luy22
02-28-2007, 07:31 PM
Nurgle- It'd have to make everyone fat, ugly and gross...
Khorne- Too red and bloody, WAY too gorey!
Slaanesh- It would make the game AO, I beleive...

Gorrr
02-28-2007, 09:17 PM
1.Tzeench - fun...chaotic stuff happenin' like flying trees with hands/eyes...and all that sort of stuff like mutated animals,eyes everywhere and warping.
2.Khorne- should be fun to watch from far away but being there for long wouldnt be good for you...especially if there is someone fighting there ( and i would expect it in khorne's lands)
3.Nurgle - cool...some sorts of bogs,poison/disease clouds everywhere...diseased and slightly undead'ish creatures everywhere.Wouldnt want to stay there for long tho.
4.Slaaanesh- ...dunno...it would probably look how you want it to look like and manipulate your mind.

Guadior
03-11-2007, 07:15 PM
I am sure that in the developers want plenty of time to work on each Dark God and their hosts, so it will be worth the wait so the game will bear the Games Workshop seal of approval. By popularity I bet Khorne would be next, and maybe another playable race(hopefully) too. There is a lot of material out there, in fact many editions of it depending on how long a fan you have been, so I hope we can try to be patient(explore the game when it comes out) so they can give us a great MMO.
Cheers

GrandOne
03-12-2007, 03:32 AM
I believe they chose Tzeentch, because he has greatest variety of "soldiers"
Ie. Khorne = Only melee, no magic in any form

Malal
03-12-2007, 03:47 AM
As far as i know its not a finished game yet they may still add khorne, slannesh and nurgle (but why anyone would be nurgle no idea eeeuuuweee). Really god choice should be done by class dependence ( so you couldnt have any khornate sorcerers etc) It would be nice to be able to pick a god and get new powers or skills or weapon options. As the specialisation is nt fully implemented this can still be added. Yeah lol slannesh might be an AO option mayb with a password or somthing xD

Seldaren
03-12-2007, 05:24 AM
As far as i know its not a finished game yet they may still add khorne, slannesh and nurgle (but why anyone would be nurgle no idea eeeuuuweee).

They are not going to be added as playable, if that's what you think.

There are probably going to be NPC representatives of the othe three Gods though. Like, there was some early footage of a Plague Bearer. And we've seen some concept art of Khornates.

Seldaren

Malal
03-13-2007, 05:43 PM
They are not going to be added as playable, if that's what you think.

There are probably going to be NPC representatives of the othe three Gods though. Like, there was some early footage of a Plague Bearer. And we've seen some concept art of Khornates.

Seldaren

Thats a shame ifthats true, and set in stone would have been nice to see a nice varieties of armour and weapons according to god choice as thats one of the major things with WoW that every one has the same look to them if they have the same gear.

Arijharn
03-13-2007, 11:25 PM
I should imagine that eventually the other gods (as playable Chaos factions) will be added in time by expansion packs, while other races may be added in part of the Order/Destruction symbiotry.

Seldaren
03-14-2007, 05:06 AM
Thats a shame ifthats true, and set in stone would have been nice to see a nice varieties of armour and weapons according to god choice as thats one of the major things with WoW that every one has the same look to them if they have the same gear

There will still be armor and equipment variety, even though every one will be worshipping Tzeentch. You don't need different Gods to get different armor.

But as mentioned, there's a chance that in the future that other Chaos God followers could be added as playable via xpacks. I personally don't think it's very likely though.
As Chaos only gets along when it's Undivided. Otherwise they fight eachother. So they'd almost have to add all three Gods at once, and change Chaos to Undivided to make the other Gods' followers playable.

The other Gods' followers will be around as NPCs, so you'll get to kill them :) .

Seldaren

Nerror
03-14-2007, 05:13 AM
I should imagine that eventually the other gods (as playable Chaos factions) will be added in time by expansion packs, while other races may be added in part of the Order/Destruction symbiotry.

They have stated why they haven't done the other 3 gods as a playable faction already, and that won't change 3 years from now. Khorne is basically only 1 class, Slaanesh can't be done properly with a T rating, and Nurgle is too disgusting. The only option that allows 4 classes and doesn't break the T rating is Nurgle, but considering how Nurgle and Tzeentch hate each others guts, they would not be found on the same side as allies considering there's no Chaos Undivided in WAR either, that's just raping the IP and would be almost as bad as Nurgle joining the forces of Order.

In other words, Tzeentch will probably be the only playable Chaos faction in WAR, ever.

Hopefully we get the Skaven in an expansion. Nurgle fans can get a proxy fix if Clan Pestilence is included.

Ralzar
03-14-2007, 06:02 AM
Other reasons why other god will not be included in the future:

Each god as a faction: There are a limited number of "order" factions left. And you need an order faction to pair the destruction faction up against. So, if you include Khorne, Slaanesh adn Nurgle, you'll have to use, for example, Brettonia, Woodelves and Lizardmen to pair them up with. Who the hell will Skaven, and Undead fight?
Not to mention, it's a huge waste of resources compared to how "fresh and new" the factions would be. A lot of people would be pretty miffed if Mythic spent a lot of time just doing chaos over and over again in different flavours instead of adding factions that are not at all playable at the moment. Like, once again, Skaven and Undead.

Other gods as special classes: Imagine playing a Khorne Berzerker in WAR: you join up with all your Tzeenchian friends to do quests for Tzeenchian deamons, so you can earn favour with Tzeench...? The chaos zones in WAR are Tzeenchian through and through. It makes no sense to have followers of the other gods running around there.

Adding other races that follow other gods: The best examples are; Beastmen faction following Khorne, and Skaven faction following Nurgle.
Khorne and Nurgle are allready PvE enemies in the game. You're a Khorne worshipping beastman. You join up with a group to go destroy a Khornate cult and defeat a Bloodthirster...

Wyrmtongue
03-14-2007, 10:19 AM
This thread again?

do a search first! :)

Baron Khaine
03-15-2007, 02:06 AM
Khorne: Oh yay, lets all play as a Berzerker, we'll be doing the exact same thing over and over for 2 years and there'll be a billion copies of me doing the exact same.

Seriously I don't understand what all the fuss is over Khorne, he's so boring its unbelieveable.

Arijharn
03-17-2007, 07:10 PM
They have stated why they haven't done the other 3 gods as a playable faction already, and that won't change 3 years from now. Khorne is basically only 1 class, Slaanesh can't be done properly with a T rating, and Nurgle is too disgusting. The only option that allows 4 classes and doesn't break the T rating is Nurgle, but considering how Nurgle and Tzeentch hate each others guts, they would not be found on the same side as allies considering there's no Chaos Undivided in WAR either, that's just raping the IP and would be almost as bad as Nurgle joining the forces of Order.

In other words, Tzeentch will probably be the only playable Chaos faction in WAR, ever.

Hopefully we get the Skaven in an expansion. Nurgle fans can get a proxy fix if Clan Pestilence is included.

Oh I agree that it isn't very likely, I just said that the only way they'd do it would be in an expansion (i.e., not at launch).

Despite your thoughts about why they didn't do the other 3 at launch I think has more to do with the fact that Tzeentch (and I say this despite being a devout Khornate) is easily the most 'Chaos' of them all. Personally I think Slaanesh could be done well and truly within a T rating and allude to it's more... carnal... aspects. I agree with what you said about Khorne though, in the grand scheme of things he is very one-dimensional, but I guess different variations of how a 'Chosen' melee could be included, but that's beyond the scope of this discussion.

Despite the fact that Tzeentch and Nurgle hate each others guts (I'm sure you made a pun with this ;)) I don't think it's beyond the realm of possibility that they put their differences aside for a time to squelch some humies. As an aside, I was under the impression that the Gods hate each others guts equally, i.e., Khorne hates Tzeentch as much as he hates Nurgle and as much as he hates Slaanesh, it's just that certain rivalries are more famous (ie., that of Khorne and Slaanesh).

Besides, I honestly like Khorne's more collect & measured aspect of Khaine more than just his blood frenzy of Khorne (I just like the option of being so totally bloodfrienzied as Khorne to tip the scale). Of course, this is heresy in Warhammer, since they don't measure Khorne being an aspect of Khaine at all.

Rizal
03-17-2007, 08:31 PM
*raises hand*
I think I may have a decent idea...why not make the other 3 gods apart of the cultures of 3 other destruction factions?
Khorne- include him with the Beastmen.
Nurgle- include him with Clan Pestilens of the Skaven.
Slaanesh- include him with some Dark Elf class.

Still, it does make more sense to use Tzeentch for the Chaos humans since the mutations wouldnt be so graphic (Nurgle and Slaanesh) and it wouldnt be so one sided, such as all melee for Khorne. Tzeentch does allow crazy mutations without anything too graphic along with a multitude of classes.
Though I honostly wouldnt mind playing as a Champion of Nurgle...but thats just me. :cool:

Typhael
03-18-2007, 09:13 AM
Nurgle would be do-able, if not disgusting. Still, it would be interesting. Slaanesh would be too graphic, one would think.

And about Khorne? Everyone who isn't nuts about Khorne is sick of him :) Khorne's gotten his grubby mitts into most of the Warhammer games thus far, and many Chaos armies we've seen in games are representative of a Khornate warhost. Even in DoW: DC, where you're supposedly running a Chaos undivided army, the only god-specific marine unit you get are the Berzerkers. (Yes, you get horrors, but those had to be used for ranged anti-tank power. Besides which, you get a Bloodthirster).

If I recall correctly, Warhammer: Mark of Chaos also included Khornate units (and Nurgle too?), but none from the other gods. Besides the comments already given about the flexibility Tzeentch offers the developers in terms of characters, I've seen enough of Khorne for a while. I'm sure many would agree with me :)

Morden
03-19-2007, 04:03 AM
While I too don't rule out the possibility of any of the other gods and followers making an active appearance in the game lore down the line, I think they made a good decision by going with Tzeentch.

Here's the exact quote about why they don't do the other gods:


And the reason we used it is because it's the most human. If we'd have done Nergal, everyone would have had to have been great big putrid blobs, and it would have been really repulsive. If we'd have done Khorne, everyone would only have been one character class - I kill, I kill, I kill, I kill. And if we'd done Slaanesh - well we'd have really blown away the Teen ranking, because there's no way we'd be able to convince people that it isn't just all about sex, drugs, and rock and roll. How was that?

Rizal
03-22-2007, 05:29 PM
Yeah, Nurgle, Khorne, and Chaos Undivided were the playable Chaos armies in MoC.
Im fine with Tzeentch in the game (even though he's Nurgle's nemesis). It would be something different.
Still, I got hopes to one day be able to play my Champion of Nurgle. Hell, as long as I can see a Great Unclean One in the game I'd be happy.
Though something just struck me...if Tzeentch's forces are the player faction...does that mean we'd HAVE to fight Nurgle?
If thats the case then I may just stick with Empire or Greenskins...I dont wanna have to fight against my fav Chaos god...

Elku
03-22-2007, 05:37 PM
I dont really know much about Tzeentch or Slaanesh but Khrone would be very nice for due to the berserker, afterall theres nothing more fun as watching a Khrone beserker going "bunkers" and ripping a bunch of guys to pieces..... then again this game would be rated 20+ for sure if they did ;).

Now nurgle would be just wrong, you'd get very fat, bloated and guys that look like they got run over by a truck and survived.... not to mention most of choas dont want to be near them because they...."smell" and i mean really bad...

Rizal
03-22-2007, 05:55 PM
But thats the thing. The Nurgle Champ is the guy NO ONE wants to screw with. Therefor, he stands alone.
Nurgle>>>>>all other Chaos.

Shornaal
03-26-2007, 04:00 PM
I know its to late but why didnt they use the four gods to create the four playable classes
Khorne = tank
tzeentch = caster
slaanesh = hybrid
nurgle= pboa amd aoe hybrid

Scirrocco
03-27-2007, 08:27 AM
I was kind of hoping they'd do something like Gods and Heroes, where each class has a pair of gods they can choose to worship from.

Chosen ( Khorne or Tzeench)
Marauder (Khorne of nurgle)
zealot (nurgle or slaneesh)
Magus (slanessh or Tzeench)

Sort of as a way to specialize each class and would make sense from a lore standpoint.

Commentaris
03-27-2007, 09:15 AM
I know its to late but why didnt they use the four gods to create the four playable classes
Khorne = tank
tzeentch = caster
slaanesh = hybrid
nurgle= pboa amd aoe hybrid

because it's boring, shallow, unoriginal, predictable, and most important: it doesn't do justice to any of the four gods by portraying them in such a 1-dimesional way

although to be fair, you at least managed to stay away from the more common way people have said the chaos classes should be linked to the 4 gods:
Khorne - melee DPS
Tzeentch - Ranged magic DPS
Slaanesh - CC/healer class
Nurgle - tank

Shornaal
03-29-2007, 10:15 AM
because it's boring, shallow, unoriginal, predictable, and most important: it doesn't do justice to any of the four gods by portraying them in such a 1-dimesional way

although to be fair, you at least managed to stay away from the more common way people have said the chaos classes should be linked to the 4 gods:
Khorne - melee DPS
Tzeentch - Ranged magic DPS
Slaanesh - CC/healer class
Nurgle - tank

I agree with you Commantaris it is shallow one dimensional, but to please everyone thats what would need to happen. On the other had they could have really spent some time doing all of chaos by having everyone start out as undivided untill a certain level say 20 or so and then you would choose a patron god. That god then would bestow certain artifacts upon you and as you progressed through levels the god would grant more gifts upon you in the form of armor and weapons and mutations. You could even have a choice of those gifts so that no 2 champions would be the same. But alas that much inof spread out amongst 6 races would probably crash most computers and bog down the game with upgrades and patches that would take all day to down load because of the sheer size of info. It would be fun though and i can dream (to no avail).

Grimald
04-03-2007, 06:36 AM
Well can't have slaanesh for certificate reasons. Nurgle looks to be very difficult to do detail wises the graphics would be aweful; and they generally wouldn't look good.
Khorne as said before is used far to much and no on likes him anymore.
So Tzeentch was the obvious choice since characters have always been traditionally "pretty" to look at.

Rammsoldat
06-03-2007, 06:52 AM
i cant belive what im reading here somtimes, waa weaa nurgle would look disgusting. THATS THE BLOODY POINT!!!.

I know there alot of you saying "ugh if you played as a nurgle character you be a big disgusting blob" well some of us want to play a nurgle character despite what you think.

Fiendish
06-03-2007, 03:20 PM
They have said the other Chaos gods will only be represented as NPCs. We are followers of Tzeentch. The only interaction we will probably have with them is killing them as they are opposed to the will of Tzeentch. You can see that in the Bastion Stair preview. That looks like its held by worshipers of Khorne. I am sure that they will be enemies of everyone Order and Destruction alike.

basdebeer
06-26-2007, 01:33 PM
it would not be fair if chaos can choose for khorne than empire is doomed before the war begins

Scarzar
06-26-2007, 02:55 PM
yes i agree if they put Khorne in u could kiss the Teen rating good by lol

Grungas Ironnose
11-13-2007, 02:23 PM
I should imagine that eventually the other gods (as playable Chaos factions) will be added in time by expansion packs, while other races may be added in part of the Order/Destruction symbiotry.

I wouldn't count on it. I think the only way we're gonna see any more chaos factions playable is though beastmen...and my guess is undivided with them.

Ralzar
11-13-2007, 03:00 PM
I wouldn't count on it. I think the only way we're gonna see any more chaos factions playable is though beastmen...and my guess is undivided with them.

You're answering a post that's over half a year old...

AlienOverlord
11-13-2007, 04:48 PM
You're answering a post that's over half a year old...

But it gives a chance to post this classic video with Paul B's explaination why they chose Tzeentch and not the other Chaos Gods.

http://www.youtube.com/watch?v=C8ZbXf4GLDI

ZyRuss
12-06-2007, 11:02 AM
Should of just been one class for each god.

Khorne: Melee DPS
Nurgle: Tank
Tzeentch: Ranged dps
Slaneesh: Support.



Meh.

BloodyTorhagen
12-06-2007, 11:07 AM
There will still be armor and equipment variety, even though every one will be worshipping Tzeentch. You don't need different Gods to get different armor.

But as mentioned, there's a chance that in the future that other Chaos God followers could be added as playable via xpacks. I personally don't think it's very likely though.
As Chaos only gets along when it's Undivided. Otherwise they fight eachother. So they'd almost have to add all three Gods at once, and change Chaos to Undivided to make the other Gods' followers playable.

The other Gods' followers will be around as NPCs, so you'll get to kill them :) .

Seldaren

sorry but i you swear allegiance to a god you can not just wear armors from other gods

MrDreadful
12-15-2007, 07:38 PM
I agree with the folks saying the Chaos faction should have been part of an Undivided warhost. Then you could have pledged yourself to anyone you pleased for god-specific bonuses or remained Undivided. They could have thrown in a few inter-factional squabbles for flavor but kept everyone generally under a Lord of Chaos Undivided.

That's all moot, of course. I admit that if there had to be only one of the four powers represented, Tzeentch was one of my favorites anyway.

ChosenOne
12-16-2007, 12:16 AM
I agree with the folks saying the Chaos faction should have been part of an Undivided warhost. Then you could have pledged yourself to anyone you pleased for god-specific bonuses or remained Undivided. They could have thrown in a few inter-factional squabbles for flavor but kept everyone generally under a Lord of Chaos Undivided.

That's all moot, of course. I admit that if there had to be only one of the four powers represented, Tzeentch was one of my favorites anyway.

But then mythic wouldnt have had the ability to come up with some chaos vs chaos content. Such as the dungeons with greater daemons of the other chaos gods in them.

Ralzar
12-16-2007, 04:23 AM
But then mythic wouldnt have had the ability to come up with some chaos vs chaos content. Such as the dungeons with greater daemons of the other chaos gods in them.

Yeah, I want to beat on some Khorne, Nurgle and Slaanesh deamons with my Chosen. Not be all buddy-buddy with everyone.

Arijharn
12-18-2007, 02:09 AM
The gods frequently test their followers anyway, a Khorne warrior fighting bloodletter's isn't that far fetched at all.

Ralzar
12-18-2007, 02:31 AM
The gods frequently test their followers anyway, a Khorne warrior fighting bloodletter's isn't that far fetched at all.

True but it's horribly convulted for any players that have no prior experience with the setting. And it would still feel a little off for a Khronate warrior to help out his Slaaneshi pal to take down an avatar of his patron god.

I think a part of why they went with Tzeench only is to make it somewhat understandable to most players. They can then concentrate on what makes Tzeench special and accentuate the split between the different ods instead of having it all mashed together.

Ashbringer
12-22-2007, 02:31 AM
Addon bells, addon bells, addon's on its way, at least after we had the fun to play WAR for three days, yay! ... ;)

MrDreadful
12-22-2007, 08:11 AM
For those of us not in the bloody beta... *throws a night goblin fanatic at Ashbringer* =P

wis
12-22-2007, 09:51 AM
I believe they chose Tzeentch, because he has greatest variety of "soldiers"
Ie. Khorne = Only melee, no magic in any form

Chaos Undivided has the most variety of "soldiers". All those who have been chosen to become the Everchosen to lead invasions against the empire have been bestowed by gifts from all four gods. They also lead armies from all four gods.

It can't become more varied than that.

Jibber
12-22-2007, 11:14 AM
I agree with the idea that there should have been a class for each god.

I really wanted to play a Nurgle character when I heard that Chaos was one of the factions.

Meh.

Fruitpunch
12-22-2007, 11:32 AM
for me its not a hard choice. Choose the flaming guy with the disk.

Edit- WTF, wrong thread lol.

Mogdin Wrathammer
01-12-2008, 11:40 PM
Personally I think it should be more flexible. People should be able to play whatever Chaos worshipper they want.

Khorne- There's already a ton of blood in the game. It's enough to suffice.

Slaanesh- It ISN'T just about sex, drugs, and rock and roll! Slaanesh is whatever brings you pleasure. Battle can bring you pleasure! It can be anything, plus it makes for interesting character personas.

Nurgle- If you can't stomach Nurgle, well, don't play them. Most Nurglesque worshippers don't show any skin anyway. I don't see how it can be that big of a problem.

As Chaos you should start off Undivided then as you progress you can earn reputation with a Chaos God.

Gemini
01-14-2008, 12:28 AM
Personally I think it should be more flexible. People should be able to play whatever Chaos worshipper they want.

Khorne- There's already a ton of blood in the game. It's enough to suffice.

Slaanesh- It ISN'T just about sex, drugs, and rock and roll! Slaanesh is whatever brings you pleasure. Battle can bring you pleasure! It can be anything, plus it makes for interesting character personas.

Nurgle- If you can't stomach Nurgle, well, don't play them. Most Nurglesque worshippers don't show any skin anyway. I don't see how it can be that big of a problem.

As Chaos you should start off Undivided then as you progress you can earn reputation with a Chaos God.

That would however mean creating armor, skills, and animations for 16 chaos classes instead of 4.

Nerror
01-14-2008, 04:13 AM
That would however mean creating armor, skills, and animations for 16 chaos classes instead of 4.

Yup, way too much work to do justice to all four gods in that kind of setup. Chaos Undivided is rather bland compared to followers of specific gods IMO. Mythic made the best choice, given the time restrictions they have.

WAR 2.0 could be the 4 Chaos factions pitted against each other, after Chaos has its inevitable triumph and Tzeentch kills and subverts all the filthy order folk.

Ralzar
01-18-2008, 03:43 PM
Yup, way too much work to do justice to all four gods in that kind of setup. Chaos Undivided is rather bland compared to followers of specific gods IMO. Mythic made the best choice, given the time restrictions they have.


It's not jsut a matter of workload and time though. Another important factor is accessability.
Sure, we hardcore Warhammer fans have no problem seeing the difference between the different chaos factions and understanding how they interact with eachother. But imagine a new player that's never had anything to do with Warhammer before choosing a chaos class and trying to make heads or tails of what's going on and who's allied with who and why and which and... you see where I'm going? New players could simply get overwhelmed and just give up tryign to understand it after a little while and never get attached to the lore side of the game because it's only designed for the hardcore fans.

Going Tzeench only makes it easier. You're the blue chaos guys. You hate the red, green and pink chaos guys. See? Now you know where you stand and THEN you can start getting into the lore of what makes the blue guys different from the red, green and pink guys.

Nurgles Mom
01-19-2008, 02:55 AM
I can't belive you guys who think it would be "shallow and one-dimensinal" to have a career for each chaos god. All you really need for that to work out fluffwise is to have a sufficiently powerful* Lord of Chaos Undivided saying: -All right y'all, if you guys don't cooperate and follow my orders (go on quests for the sake of chaos together), I'm going to find out about it, and when I do I'm going to beat you to death with your own severed arms. Right. Any questions? No? Off you go then.

*By "sufficiently powerful" I mean something like Archaon's younger brother ;)

Still think it's lame? Yeah me to actually. Because there is an even BETTER solution! Let everybody start out as chaos undivided, but theme the different powers you may choose from as you go up in level so that you may stay undivided with a mix of powers or align yourself with the god of your choice. Can ANYONE argue how this is a bad idea???

We all know that playing your god is a sensitive matter for true chaos fans and I was honestly wery suprised when they first announced they were doing Tzeentch. In fact, Paul doesn't even mention chaos undivided in that video, nor tries to present arguments for why they weren't chosen. In that statement from Paul its like undivided does not exist or was never an option.

And as you all probably understand after reading this far I'm still like WTF as to why they are not doing chaos undivided. If they did no one would complain and I'm at a loss trying to understand the gameplay/getting new players into chaos problem. If you are going to learn about chaos from scratch then naturally it must be done from an undivided perspective. What if GW would have split the Chaos army books into four parts, releasing the "Tzeentch army book" first? New players wouldn't understand jack about chaos then. If you show new players black-armored models of warriors of chaos undivided and viking-like marauders and start to explain from there, using the "pagan barbarians viewed through a christian looking glass"- metafor, its a lot easier for them to understand. And yes, I speak out of my own experience.

Ah, It felt nice getting all that out of my system. Now, what do you guys think?

Ralzar
01-19-2008, 03:09 AM
Starting as Chaos Undevided and then developing into worship of one of the four gods, or continuing as undivided, would undeniably have been cool.

However, it's much the same as how it could have been cool if you could play all the different types of Empire Knights instead of just KotBS. It would be cool, if Mythic could actually do it right. The problem is the amount of work involved to get it right. Mythic simply has to make choices of what's worth spending their liited resources and time on. And Chaos Undivided with the ability to develop into all four gods (done well) is just a bit too much.

Nurgles Mom
01-19-2008, 04:00 AM
Starting as Chaos Undevided and then developing into worship of one of the four gods, or continuing as undivided, would undeniably have been cool.

However, it's much the same as how it could have been cool if you could play all the different types of Empire Knights instead of just KotBS. It would be cool, if Mythic could actually do it right. The problem is the amount of work involved to get it right. Mythic simply has to make choices of what's worth spending their liited resources and time on. And Chaos Undivided with the ability to develop into all four gods (done well) is just a bit too much.

Aint exactly a good example since all the knights have the same abilities exept for knights of the white wolf but I see your point. I'm just saying that chaos is such an important and popular part of the setting that it might actually deserve some more options than more limited races such as the dark elves or orks.

Grunge Hobbit
01-19-2008, 04:20 AM
And let's not forgot that Chaos Undivided would all be flying Archaon's banner, and seeings as the majority of players in the game will have their own agendas and alliances, that doesn't work. Undivided isn't just something that happens when all four gods decide to get along, it was what happened when Archaon beat the snot out of sufficient enough followers of chaos that they forgot their differences and united.

Nurgles Mom
01-19-2008, 05:02 AM
And let's not forgot that Chaos Undivided would all be flying Archaon's banner, and seeings as the majority of players in the game will have their own agendas and alliances, that doesn't work. Undivided isn't just something that happens when all four gods decide to get along, it was what happened when Archaon beat the snot out of sufficient enough followers of chaos that they forgot their differences and united.

Actually, as has been pointed out earlier in this thread, Chaos Undivided is a faction in and of itself. Archaon was just one example. But yes, as already pointed out by you and me, a powerful Undivided lord who forces the various worshipers of chaos into working together is how it's usually done in the TT. Any player can create an Undivided warband, and need not take Archaon as general to accomplish this.

Undivided warbands of the same size and intentions as the Raven Host - these things do happen!

Ralzar
01-19-2008, 05:24 AM
And let's not forgot that Chaos Undivided would all be flying Archaon's banner, and seeings as the majority of players in the game will have their own agendas and alliances, that doesn't work.

How would this be different than how it is in the game now? You're just exchangeing Tchar'zanek for Archaon.

MrDreadful
01-19-2008, 07:56 AM
Nurgle's Mom is right. There are many routes to being considered a devotee of Chaos Undivided. You can worship all of the gods together as a pantheon, you can worship each of them individually to suit your immediate purpose (in lieu of all at once), or you can worship the actual force of Chaos. As opposed to the other marks of Chaos, the Mark of Chaos Undivided makes you an unparalleled leader and followers from any of the gods would follow them.

Mogdin Wrathammer
01-19-2008, 10:08 AM
That would however mean creating armor, skills, and animations for 16 chaos classes instead of 4.


Armor, yes. Classes, not necessarily. All of the Chaos Warriors have Chosen, Marauders, and Priests. The mechanics and spell names might be a little different, but the only problem it poses would be in the way of the Magus.

MrDreadful
01-19-2008, 11:07 AM
Since each of the four powers has a different spell set, the Magus thing would be difficult. Only thing I can think of to cut down effort would be a WoW race-specific priest type of thing. All Magus would have the same spells except for maybe one or two god-specific ones. Tzeentch would stay the same, Nurgle would get some extra plague DoTs and maybe Slaanesh gets a musk or emotion-based light CC and the old school "heart attack" DoT.

Gemini
01-19-2008, 10:21 PM
Armor, yes. Classes, not necessarily. All of the Chaos Warriors have Chosen, Marauders, and Priests. The mechanics and spell names might be a little different, but the only problem it poses would be in the way of the Magus.

Wait, I'm confused by your post, you say the mechanics would be different, and yet you say it wouldn't be creating new sets of skills. I understand they wouldn't have to be completely different, but thats still a contradiction.

Mogdin Wrathammer
01-20-2008, 12:38 PM
Wait, I'm confused by your post, you say the mechanics would be different, and yet you say it wouldn't be creating new sets of skills. I understand they wouldn't have to be completely different, but thats still a contradiction.


My initial idea was suggesting that you just worship whatever Chaos god you want and all of the moves woud be vauge enough to fit all of them. I brought up mechanics because you did.

Either way, Magus would still be difficult since they couldn't worship Khorne.

Nurgles Mom
01-20-2008, 01:22 PM
Lets make a practical example, lets say I start playing as a Maurader of Chaos Undivided. Grew up in a small fishing village, named Sveidbjarn, sailed south to kick some , etc.

Lets say I start out with two basic powers, a powerful melee attack and a short duration rage selfbuff, instant cast.

Sveidbjarn gains a few levels, scrapes some points together, and decides its time to buy a new ability. Looking at his choices, he becomes interested in either "Khorne's lesser fury", an uppgrade to his selfbuff, or "Slash of the North", a follow-up to his melee attack. Lets say Sveidbjarn chooses "Khornes lesser fury".

As he gains more levels, Sveidbjarn is offered more choices of gifts from the different chaos powers, but he sticks mostly to undivided and khorne powers, enjoying that magic resistance and fury buff.

Now the thing about Svedbjarns player is that he doesm't really know anything about chaos. He's a warhammer noob getting his first taste of the Old World through the eyes of his noble barbarian. He's picking up lore and learning about chaos as he plays.

Now one day, Sveidbjarn went to talk to that Khorne-worshipping NPC guy who always have something relevant or fun to say. But this time he says:

"I see you have been blessed with many gifts from the lord Khorne. It is a shame to see a promising youth like yourself with such a puny, pathetic little weapon. Here, take this axe. [gif badass axe] Now, you must go forth and collect more skulls for the throne of your new master. Complete [this quest] and you might be worthy to recieve the Mark of Khorne, as has been given to me and all other warriors who follow the god of true strength."

Thats the way I envision it, and I think that is a very exiting way for new players to learn about the gods of chaos.

Mogdin Wrathammer
01-22-2008, 06:40 PM
Lets make a practical example, lets say I start playing as a Maurader of Chaos Undivided. Grew up in a small fishing village, named Sveidbjarn, sailed south to kick some , etc.

Lets say I start out with two basic powers, a powerful melee attack and a short duration rage selfbuff, instant cast.

Sveidbjarn gains a few levels, scrapes some points together, and decides its time to buy a new ability. Looking at his choices, he becomes interested in either "Khorne's lesser fury", an uppgrade to his selfbuff, or "Slash of the North", a follow-up to his melee attack. Lets say Sveidbjarn chooses "Khornes lesser fury".

As he gains more levels, Sveidbjarn is offered more choices of gifts from the different chaos powers, but he sticks mostly to undivided and khorne powers, enjoying that magic resistance and fury buff.

Now the thing about Svedbjarns player is that he doesm't really know anything about chaos. He's a warhammer noob getting his first taste of the Old World through the eyes of his noble barbarian. He's picking up lore and learning about chaos as he plays.

Now one day, Sveidbjarn went to talk to that Khorne-worshipping NPC guy who always have something relevant or fun to say. But this time he says:

"I see you have been blessed with many gifts from the lord Khorne. It is a shame to see a promising youth like yourself with such a puny, pathetic little weapon. Here, take this axe. [gif badass axe] Now, you must go forth and collect more skulls for the throne of your new master. Complete [this quest] and you might be worthy to recieve the Mark of Khorne, as has been given to me and all other warriors who follow the god of true strength."

Thats the way I envision it, and I think that is a very exiting way for new players to learn about the gods of chaos.



^

Best idea yet.

Entity
01-23-2008, 07:49 AM
Lets make a practical example, lets say I start playing as a Maurader of Chaos Undivided. Grew up in a small fishing village, named Sveidbjarn, sailed south to kick some , etc.

Lets say I start out with two basic powers, a powerful melee attack and a short duration rage selfbuff, instant cast.

Sveidbjarn gains a few levels, scrapes some points together, and decides its time to buy a new ability. Looking at his choices, he becomes interested in either "Khorne's lesser fury", an uppgrade to his selfbuff, or "Slash of the North", a follow-up to his melee attack. Lets say Sveidbjarn chooses "Khornes lesser fury".

As he gains more levels, Sveidbjarn is offered more choices of gifts from the different chaos powers, but he sticks mostly to undivided and khorne powers, enjoying that magic resistance and fury buff.

Now the thing about Svedbjarns player is that he doesm't really know anything about chaos. He's a warhammer noob getting his first taste of the Old World through the eyes of his noble barbarian. He's picking up lore and learning about chaos as he plays.

Now one day, Sveidbjarn went to talk to that Khorne-worshipping NPC guy who always have something relevant or fun to say. But this time he says:

"I see you have been blessed with many gifts from the lord Khorne. It is a shame to see a promising youth like yourself with such a puny, pathetic little weapon. Here, take this axe. [gif badass axe] Now, you must go forth and collect more skulls for the throne of your new master. Complete [this quest] and you might be worthy to recieve the Mark of Khorne, as has been given to me and all other warriors who follow the god of true strength."

Thats the way I envision it, and I think that is a very exiting way for new players to learn about the gods of chaos.

Slight problem with that, as kool as it sounds. Being a marauder is a 'gift' from Tzeench. Khorne would not accept a follower of Tzeench. Each chaos God has their own form of emphasis.

Khorne; brute strength, violence, pain (blood for the blood god)
Nurgle: decay, death, physical deterioration.
Sladeesh: sex, drugs, extacy, spiritual deterioration
Tzeench: chaos, corruption, deciet, change.

The gifts Tzeench offers are the ability to mutate / change (characterstic of the marauder) as well as the other classes in their own right. Khornes gifts are much more direct, and usually in the form of items that consume the body. Nurgles items are like embracing death, your body begins rotting / decaying, but you are able to spread that death to others and share our 'gift'. Sladeesh is probably the closest to Tzeench, gift wize, as she offers extacy of the senses, but your body and mind are lost more and more to chaos.

While yes, the theory is a kool mechanic to implement. The specifics would need some serious ironing out. Not to mention the outcome of your choice would pretty much determine the outcome of which class you were to become.

A better implementation of this would to have chaos characters start out as empire characters, but have the option to 'convert' to the darkside. The challenge to implementing it this way, would be doing so without ruining tier1 combat for this pairing though ;)

EDIT: Sorry for the confusion, but I was pointing out how the marauders are presented (in this game). Giving a single class such a mechanic is a bit problematic don't you think? Also, and partially in answer to my previous question, see my next post.

Nurgles Mom
01-23-2008, 10:55 AM
Slight problem with that, as kool as it sounds. Being a marauder is a 'gift' from Tzeench. Khorne would not accept a follower of Tzeench. Each chaos God has their own form of emphasis.

Khorne; brute strength, violence, pain (blood for the blood god)
Nurgle: decay, death, physical deterioration.
Sladeesh: sex, drugs, extacy, spiritual deterioration
Tzeench: chaos, corruption, deciet, change.

The gifts Tzeench offers are the ability to mutate / change (characterstic of the marauder) as well as the other classes in their own right. Khornes gifts are much more direct, and usually in the form of items that consume the body. Nurgles items are like embracing death, your body begins rotting / decaying, but you are able to spread that death to others and share our 'gift'. Sladeesh is probably the closest to Tzeench, gift wize, as she offers extacy of the senses, but your body and mind are lost more and more to chaos.

While yes, the theory is a kool mechanic to implement. The specifics would need some serious ironing out. Not to mention the outcome of your choice would pretty much determine the outcome of which class you were to become.

A better implementation of this would to have chaos characters start out as empire characters, but have the option to 'convert' to the darkside. The challenge to implementing it this way, would be doing so without ruining tier1 combat for this pairing though ;)

Either there is some serious misunderstanding between you and me, or you are very confused. You seem to have gotten a totally wrong idea about marauders.

"Maurader" is a term the people of the Empire use to distinguish the lightly armored tribesmen that raid and pillage from the more heavily armored "Warriors of Chaos", represented in WAR by the Chosen career path. Marauders can come from any number of tribes, each with their own beliefs and patron gods. The Norse themselves make no such distinctions. They all consider themselves to be "warriors of the gods", only to a lesser or higher degree.

Being a marauder is in no way a gift from Tzeench, nor has it anything to do with being a former citizen of the empire converted to worship of the ruinous powers. Only they probably know were in the farthest ether you got those strange ideas =)

EDIT: Clarification: You really seem to think that all Marauders worship Tzeench. Please tell me I'm wrong.

Entity
01-25-2008, 01:52 AM
My initial idea was suggesting that you just worship whatever Chaos god you want and all of the moves woud be vauge enough to fit all of them. I brought up mechanics because you did.

Either way, Magus would still be difficult since they couldn't worship Khorne.

That would be extremely difficult to pull off correctly.

For one they would have to put about as much attention on chaos alone as they did for the all 3 destruction races combined. Though kool, this is almost characteristic of a seperate game / expansion. The chances of something like this getting implemented in an expansion though I would find highly unlikely, as it would require almost as much effort as they are spending to release the game itself.

Not to mention, Slaanesh would require an Adult rating, or be severely diminished as a feature.

I pretty much support how Mythic is handling, not only the Chaos Gods, but also various other iconic classes in the game (as putting them in as NPCs instead of PCs). This lets people experience their favorite iconic classes while avoiding costly and in some cases game-breaking balance issues.

The problem with bringing a lot of these iconic figures from the table-top into WAR, is that they have completely different balancing mechanics (and caps). In WH TT you have points, which u can used to buy as many or little units as you want, based on strength per unit. Not to mention all the models exist in the game for the player, and can be accessed to the player at some point if that player chooses.

In an MMO, you simply cannot do this, because its all 1-1 as far as the PC side goes. Until there is an MMO released that plays like an RTS, this remains to be true. I think SNW is the closest game so far, with the exception of perhaps Shattered Earth, to this type of mechanic.

For this simple reason alone, many of the favorite classes cannot be given to the player, and this is before factors such as diversity, interest, and playability come into play.

Underdark
01-29-2008, 12:05 PM
why doesnt everyone stop daydreaming about something mythic already decided and try to believe something that wont be in the game will appear... mythic already said it will only be tzeentch and explained why its been chosen and why not any other od the gods...

Khorne = NO magic casters... limited class choice and no magic... buuhhh
Nurgle = Ugly, fat and absurdly ridiculous bad looking chars... no appeal to most players since everyone just looks like vomit...
Slaanesh = sorry... porn isnt meant to exist in a game ...

All those three will be out, and no they wont implement it because you dream hard about it happening... so everyone just deal with it, you dont like you dont play..or reroll another class (preferably on the opposing faction of my chaos chosen so i can show you what youre missing from being brain disfuncional...) ...it's this simple..

Wihtgar
06-13-2008, 08:23 AM
They might add Khorne eventually. We don't know what is coming down the pike in expacs.

Khorne can do everything but heal.

Khorne tanks are viable obviously, Khorne Melee DPS is obviously easy to implement, and Khorne Ranged DPS is feasible.

How would Khorne ranged dps work? Easy, just like a traditional archer class. Make a Khorne Spearman or Khorne mutant rock thrower. Give them superior burst dps and armor to make up for not having magic. Easily done.

Ok so no magic... but who cares? You still have tanks, melee dps and ranged dps. The 4th Khorne class could be a 2nd melee dps class or a "Possessed" class with some kind of fire AOE.

I'm sorry but there is no reason for every faction to be equal. Lets be honest, 1 race / faction guilds will not work. They never work and no real guild is ever going to be just 1 race or 1 faction. It just isn't going to happen. It never happens in any game. Other than a couple odd ball social guilds that never accomplish anything, no guild is made up of just one race or one faction. And I'm sure that you can still be an all Khorne guild that doesn't accomplish anything, even without healers.

I leveled up several warriors in WoW. I never needed healing until I hit deadmines at level 20, and when I did need healing, I grouped with a dwarves and humans just as often, if not more often, than I ever grouped with Night Elves.

I leveled up an orc and troll warrior in WoW too. Same thing, I typically grouped with undead priests..... not a big deal at all.

Stoli
06-13-2008, 10:05 AM
Adding other races that follow other gods: The best examples are; Beastmen faction following Khorne, and Skaven faction following Nurgle..

Skaven pretty much exclusively follow the horned rat. Even the plague bearers stole that plague cauldron from Nurgle..

Ralzar
06-14-2008, 02:12 AM
Skaven pretty much exclusively follow the horned rat. Even the plague bearers stole that plague cauldron from Nurgle..

Ah yeah, that came out slightly wrong. What I meant is that parts of skaven is very nurgle-themed in flavour. So it's much like following Nurgle under another name.

Farao51
06-15-2008, 02:18 PM
Every question has its answer. (http://secretlivesofmobs.com/index.php?strip_id=9)

Stoli
06-15-2008, 03:48 PM
Ah yeah, that came out slightly wrong. What I meant is that parts of skaven is very nurgle-themed in flavour. So it's much like following Nurgle under another name.

While I agree, I think I'll play devils advocate again..

This would imply that Clan Moulder = Tzeentch. :P

Ralzar
06-15-2008, 11:04 PM
While I agree, I think I'll play devils advocate again..

This would imply that Clan Moulder = Tzeentch. :P

Yup. Allthough it's more like Skaven = Tzeentch. Then Nurgle butted in with his plaguemonks from Lustria. But the Clan Pestilence followers generally have a much more Nurgely appearance (green and brown, cowls and so on) than any of the other clans have a Tzeentchian appearance.

Strudel
06-18-2008, 03:22 PM
I actually watched a podcast where Paul Barnett talked about this. He said all the other Gods would be boring. He said Khorne is the master of blood and uses swords... Not much fun slicing things with just a sword.... Nurgle is just a fat disgusting blob who festers and smells... fun right? And Slaanesh? I forgot what he said about him but Slaanesh classes/styles wouldnt be very fun...

Khorne doesn't really use magic, Nurgle is just fat and Slaanesh doesn't really use any exciting magic either.

Tzeentch supplies you with every type of magic and combat imaginable. Destructive spells, healing spells, melee combat in the form of a Chosen. Tzeentch is definately the best God to play for.

However, there are still elements of Khorne, Nurgle and Slaanesh in the game. In the Inevitable City, there are sectors dedicated to each God.