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View Full Version : There is a coding problem with targeting, agree?


Kardinal27
09-17-2008, 08:09 AM
I wont speak for yourself but answer me this

- Do you sometimes feel like object you are targeting is somehow smaller than it looks, with this i mean it seemss when you mouseover a body for looot(example) the looticon wont appear even you are sure 100% you placed mouse over it, somehow you need to find that magic random position for it to appear

- Do you feel no matter you clicked a guy in rvr scenario or wherever in pvp the game didnt accept it?

- Do you believe this is coding issue? I do

I sent them bug report about this but somehow i just dont feel it will be solved unless enough players complain about it, wether its here or in the game start complaining and let them know about it

Slogo
09-17-2008, 12:38 PM
I notice targets 'flicker' sometimes very rapidly which I think is part of the problem. (For example when tracking a moving player he'll very quickly be selected, then not, then selected, then not).

It's a tough solution though because you want accurate and quick target selection but you do also want a little grace in there so if you are over your target 1/10th of a second but click the next tenth of a second you'd still expect it to go through.

That gives me an idea for a mod though. Since I don't care who makes it (though I may try my hand at it myself).

The mod would be simple: Add in a button/slash command/hotkey that will select the last target you hovered over (with filters so you can have it just work on the last friendly or whatever).

Without de-railing the thread would that be useful to people?

Gooey_Kablooey
09-22-2008, 07:41 AM
There's stuff out there that is similar, but they tend to not work very well yet.

I do agree that targetting is hard especially for heals. It does seem to be a coding issue and click timing.

Tristik_CA
09-22-2008, 02:44 PM
~~
For my 2 cents: It almost seems like the 'hit-box' allowed for selecting a target is far too small. There's no kind of....slop or delay. If you don't click 100% in the middle of an object/person, it won't give you it as a target. Extremely frustrating trying to heal in RvR because of this.
~~

Bragol
09-23-2008, 12:03 PM
I agree, there is a slight problem here.

Mieu
09-23-2008, 12:21 PM
~~
For my 2 cents: It almost seems like the 'hit-box' allowed for selecting a target is far too small. There's no kind of....slop or delay. If you don't click 100% in the middle of an object/person, it won't give you it as a target. Extremely frustrating trying to heal in RvR because of this.
~~

Combine this with dips in FPS and targetting a fleeing ally on the ground in keep battles is next to impossible. For myself it usually takes 5 clicks to 'get it,' and by then theyre either dead or out of range. I'd love it if they made the click-box larger.

Then again, we all might be 'too used' to WoW. I remember in Dark Age of Camelot, it was so beneficial that your choice in character race be as small as possible so that you were difficult to click on by an enemy. If you were unfortunate enough to have say, rolled a Firbolg Druid (sort of a half-ogreish type race) you ate a lot of focus fire, or had to incorporate shape-changing artifacts into your gear template.

Twip
09-23-2008, 03:56 PM
I for one love the tab targetting that always targets the mob on the complete other end of the PQ or the bright wizard already turning tail behind his ranks and 300 feet away.

Disarray
09-23-2008, 06:03 PM
**Edit for Content**

Gooey_Kablooey
09-24-2008, 06:26 AM
That's all well and good.

I still don't see how target Next target will put it across the field.

Maybe one thing that I can think of is that if your enemy target is getting away from you and it is actually near someone across the field it cycles to your enemy targets nearest ally. This would explain how it gets away I think.

Twip
09-24-2008, 03:23 PM
I think what I'd like to see is for them to target whatever enemy is in a front cone of you first. I often times find myself running into a spread out spray of enemies and heading straight to a seperated healer or caster and having to spam tab 3-4 times because it always targets everyone else around me before the guy I'm running straight toward. I don't wanna just click him because I usually run and turn using my mouse. to click I would have to stop running for a small bit.

PimpMyDisk
09-25-2008, 04:16 AM
I think what I'd like to see is for them to target whatever enemy is in a front cone of you first. I often times find myself running into a spread out spray of enemies and heading straight to a seperated healer or caster and having to spam tab 3-4 times because it always targets everyone else around me before the guy I'm running straight toward. I don't wanna just click him because I usually run and turn using my mouse. to click I would have to stop running for a small bit.

Exactly what I would like to see also.

Immagine a spotlight that shines a beam on the wall.You can see a small bright circle and a bigger,dimmer one surrounding the first.

Now when I look on the battlefield I would like to center on an enemy (shine my "spotlight" on him if you will) and he becomes first targeted priority.If there are no enemies in the small circle then the targetting system will look for enemies in the bigger circle.

If you have multiple enemies in the small circle then it would probably start with the nearest.

GDVS
09-29-2008, 12:24 AM
At the risk of a flaming, the devs need to play WoW more and copy Blizzard's tab targetting implementation.

Infares
09-30-2008, 08:52 AM
Tab targeting needs to take Line of Sight into consideration instead of just distance.

Example: I'm in the keep in the Shadowlands, trying to take it back. I'm on the bottom floor ramp leading up to the second floor, which is flooded with Order players. I hit tab, and the game takes the closest hostile target, which isn't necessarily in line of sight, and can be literally anything or anyone hostile, oftentimes on the floor above me.

Due to collision and nameplates, it's almost impossible to click your desired target, and Tab isn't a help at all.

dirtyjawa
10-07-2008, 11:40 AM
tab targeting often cycles through guys in the back when someone just ran up in front of me and started hitting me - THE MOST CRUCIAL TIME TO HIT TAB. This is probably the most annoying aspect.

So then I go to click the guy and start spamming attacks... I am too far away! What? It didn't accept my click? I click again! I swing once or twice & I'm dead.. GG

azsh
10-15-2008, 08:02 PM
There is a mod that helps with this.

The way mouse click targeting works is this

Mouseover
Click down
Click up - This is where the game registers your target.

The small amount of time in release could be enough for your target to move.

What the mod does is shift target acquisition to the click down, so you remove the accidental click on another target.

This does not fix the occasional inability to mouse target someone (you click repeatedly but the UI does not pick up your target), but it improves on the original system vastly. I can't recall exactly the name but it's available from Curse mods...

Hlah
10-15-2008, 10:27 PM
There is a mod that helps with this.

The way mouse click targeting works is this

Mouseover
Click down
Click up - This is where the game registers your target.

The small amount of time in release could be enough for your target to move.

What the mod does is shift target acquisition to the click down, so you remove the accidental click on another target.

This does not fix the occasional inability to mouse target someone (you click repeatedly but the UI does not pick up your target), but it improves on the original system vastly. I can't recall exactly the name but it's available from Curse mods...


Do you have a link to that mod by chance?


I agree there is a targeting disfunction of sorts. Oftentimes after acquiring my target it deselects as well. Through options I made it so deselection of target cannot be done through a click on no target. Yet it still happens. It does not require an extra click even, it just randomly deselects.

Gooey_Kablooey
10-16-2008, 07:15 AM
This is the link to it:

http://war.curse.com/downloads/war-addons/details/mousetargetfix.aspx

Fr0
10-16-2008, 02:25 PM
For sure there is an issue, its even harder to target sometimes because your character does not have line of sight, which is pretty frustrating. Would be nice to be able to see and click on panels above people or something.

Atekimogus
10-18-2008, 03:02 AM
They added a option "cycle enemy" (which to be honest, didn't change a thing) and for a time you could rebind your tab key to it.

After 1.03 I looked once more and I just couldn't find this option anymore. Tab wasn't bound to anything (but worked as bad as always) so did they scrap this option?

Since it makes no difference I can tell I set tab once more to "target next enemy" but what happened to cycle enemy? (And what exactly is "cycle enemy" supposed to do different than "target next enemy"? I mean even from the wording I would suspect that they do exactly the same and this is also as it appaears in the game....so.....?)

And yes, tab-targeting need to be reworked exactly as discribed here. Mouseclicking a moving target is possible but frustrating and cycling 5-6 target before you have the one which is nearest in front of you is also not feasable during combat.

Jesper
10-23-2008, 08:35 AM
This is the link to it:

http://war.curse.com/downloads/war-addons/details/mousetargetfix.aspx

i've tryed it and it didn't do a thing to me. The targe was still locked relasing mouse button. But maybe i've been unlucky and it got a compatibility issue/whatever.

Tell us if this work for you!

Sophismata
10-26-2008, 08:11 PM
Since it makes no difference I can tell I set tab once more to "target next enemy" but what happened to cycle enemy? (And what exactly is "cycle enemy" supposed to do different than "target next enemy"? I mean even from the wording I would suspect that they do exactly the same and this is also as it appaears in the game....so.....?)

I'd love to know this, too - I can tell you that Tab can still be bound to Cycle Enemy in the configuration files.