View Full Version : please no WoW pally repeat...
Oreyn
03-06-2007, 06:13 PM
I'm pretty new to the Warhammer universe. I've been entranced by the Warcraft universe for a long time now. But enough is enough. All of the recent nerfs to the pally class is reverting us to healbots. I read a lot about the Warrior Priest, enough to know smashing faces is number 1 on their to do list and healing is number 2. Hopefully they will apply this mindset to the game itself. I'm really, really, really excited about this game.
A couple questions...
1) Can Warrior Priests dual wield? if they can that would be bad >=D
2) Will the armor in the game be customizable? ie different colors and stuff.
3) Will there be hair? I read somewhere that Warrior Priests dont have hair
4) Is there a time machine I can buy to transport myself to the future so I can get this game now?
luy22
03-06-2007, 06:21 PM
1) Yes, I've seen a miniature of a WP dual-wielding hammers
2) Probably... Dunno...
3) No warrior priests I've seen (save the WAR concept art of the female WP) have EVER had hair...
4) I got one. Mine though... *sigh* I wish...
Bloosquig
03-06-2007, 06:35 PM
1) All Warrior-Priests dual wield FAITH and JUSTICE. The actual weapons they carry are pointless lol. :D
2) No idea yet on this, we have pretty much little to no idea how crafting is working and whether dye or somesuch will be available. :(
3) Bald is the bomb. Hats are for losers who hunt witches. :wink:
4) I'm selling a couple time machines on e-bay actually... :grin:
Thats my two teef.
Krulltak
03-06-2007, 06:38 PM
1- Yes, they already released concept art of duel-weilding warrior preists.
2- Yes, and customization will be a BIG part of the game.
3- In the lore, all Warrior Preists (whom are exclusivly male in the lore, but they, unfortunatly, broke that rule in WAR) shave their heads bald so they can hear Sigmar speaking to them, but they do wear skullcaps.
4- I wish.
5- Welcome to the Warhammer Alliance.
6- Warhammer is a dark and gritty world. It is wartorn and dangerous, and NO ONE is a goody-two shoes, not even the High Elves or Imperials........or Brettonians, and I think thats easy to tell if you've noticed that the Empire's symbol is an Iron Cross with a skull.
Servitude
03-06-2007, 07:39 PM
Oh I hear you on the WoW pally issue. I have a level 70 paladin lol...he's useless now except for pissing off horde and healbotting in raids ='( When this game comes out, I'll either be a Warrior Priest or Witchhunter for Order, and Shaman or Squig Herder for Chaos ^^
I heard something cool about healing though; apparently, healing classes have to fight in order to gain "mana" to heal. This means that Warrior Priests, although they can heal, will likely be decent Offense classes as well. Oh well, time will tell =)
-Servitude
Krulltak
03-06-2007, 07:42 PM
Pssst, Servitude, it is Order vs Destruction, not Order vs Chaos. Chaos is only one realm in the Alliance of Destruction.
Servitude
03-06-2007, 07:55 PM
Pssst, Servitude, it is Order vs Destruction, not Order vs Chaos. Chaos is only one realm in the Alliance of Destruction.
Woops, my bad, Thanks =)
One more thing; I read a few artciles concerning WoW and Warhammer Online. Apparently, the lead dev does not allow his team to play WoW while developing the game =P He does not want WHO to come off as a clone of WoW. Although, I hope they include the "seal" system for WP =) Awesome idea, poorly executed in WoW =)
-Servitude
Krulltak
03-06-2007, 08:04 PM
Have you heard of Dark Age of Camelot? Warhammer: Age of Reckoning (therefore making the acronym a much cooler W.A.R.) is going to have alot more influence from the "RVR/PVP" based DAOC than it will from the PVE based WoW. Just imagine it, if they could have hundreds of people fighting and seiging cities in the primitive DAOC then imagine it in WAR..
Seals? Well I don't know about that. The Warrior Preist of Sigmar is more warrior than preist. However, he is still only human, and pales in comparison to big brute thugs like orcs. The WPoS's greatest power is the ability to inspire courage in his fellow men, and inspire power, all the while fighting valiantly and powerfully. When he spreads enough faith in Sigmar on the battlefeild, he is then granted the powers of Sigmar himself, from Sigmar himself. You can tell when this is happening because he is going to be glowing all uber-like like in the WAR or MoC trailer. He uses this power to either grant it to his fellow men of the Empire, or use it to smite powerful enemies with the righteous fires of Sigmar.
Servitude
03-06-2007, 08:11 PM
Have you heard of Dark Age of Camelot? Warhammer: Age of Reckoning (therefore making the acronym a much cooler W.A.R.) is going to have alot more influence from the "RVR/PVP" based DAOC than it will from the PVE based WoW. Just imagine it, if they could have hundreds of people fighting and seiging cities in the primitive DAOC then imagine it in WAR..
Seals? Well I don't know about that. The Warrior Preist of Sigmar is more warrior than preist. However, he is still only human, and pales in comparison to big brute thugs like orcs. The WPoS's greatest power is the ability to inspire courage in his fellow men, and inspire power, all the while fighting valiantly and powerfully. When he spreads enough faith in Sigmar on the battlefeild, he is then granted the powers of Sigmar himself, from Sigmar himself. You can tell when this is happening because he is going to be glowing all uber-like like in the WAR or MoC trailer. He uses this power to either grant it to his fellow men of the Empire, or use it to smite powerful enemies with the righteous fires of Sigmar.
There is not a word in that paragraph I didn't like =P
Oreyn
03-06-2007, 08:12 PM
Ya the seal idea is a good one, but it's rare to find a good pally that knows how to seal well. I doubt they'll implement a system like that though. I read somewhere that the WoW dev team actually got some of their inspiration from Warhammer. So even if the Warhammer devs did on "accident" play WoW they probably wouldn't see anything they haven't seen already.
The_Vindicator
03-06-2007, 08:53 PM
He uses this power to either grant it to his fellow men of the Empire, or use it to smite powerful enemies with the righteous fires of Sigmar.
This has win written all over it.
The Warrior Preist of Sigmar is more warrior than preist. However, he is still only human, and pales in comparison to big brute thugs like orcs. The WPoS's greatest power is the ability to inspire courage in his fellow men, and inspire power, all the while fighting valiantly and powerfully. When he spreads enough faith in Sigmar on the battlefeild, he is then granted the powers of Sigmar himself, from Sigmar himself. You can tell when this is happening because he is going to be glowing all uber-like like in the WAR or MoC trailer. He uses this power to either grant it to his fellow men of the Empire, or use it to smite powerful enemies with the righteous fires of Sigmar.
That's my view on this too and that's one the reasons that i'm looking forward to play this class. Excellent said Krulltak.
/salute.
Astner
03-08-2007, 03:15 PM
1) Can Warrior Priests dual wield? if they can that would be bad >=D
Yes, they can dual wield, however they can only use hammers (basing this on the board game)
2) Will the armor in the game be customizable? ie different colors and stuff.
Everyone will be able to costumize his/her armour, no matter what race or class you pick.
You can attach charm's and relic's, craft it and so forth.
3) Will there be hair? I read somewhere that Warrior Priests dont have hair
A Warrior Priest must be bald, one made a good comparation when he compared them to shaolin monks.
- I didn't like the idea at first either, but you as I will get used to it.
4) Is there a time machine I can buy to transport myself to the future so I can get this game now?
The Luthor Huss miniature rides on a horse, so a horse yes, but machine?
- No, I don't think so, maybe the Dwarf's will have something like that, but the Empire?
Think about it:
Warrior Priest
Knight of the Blazing Sun
Witch Hunter
Bright Wizard
Personaly I can only imagion them on a horse as mount.
Oreyn
03-08-2007, 04:24 PM
LMAO!! I meant a time machine I can use IRL to transport myself to the future, when this game is released, so I can buy it, and play it.
Astner
03-08-2007, 10:25 PM
LMAO!! I meant a time machine I can use IRL to transport myself to the future, when this game is released, so I can buy it, and play it.
Oh sorry I have a bad habbit of not finishing sentences.
-- Well there is allways the Futurama style, freeze down your body and don't make anyone open it before the fall of 2007.
However there's only a fraction of a chanse that you survive, and even if you do, you might get some serious injuries. Such as lose your sight, lose you fertility, frostdamage and lets not forget the damage your brain would suffer from lack of oxygen.
Ben Reed
03-09-2007, 11:49 AM
I am going to say something here that I'm sure will not be very popular, but please help me out.
I always liked WoW's Paladin primarily as a healbot. The whole notion of swinging around a big axe for jihad against the undead and demonic hordes never really sat that well with me (not sure whether it was more the Paladin's smarmy, goody-two-shoes, pretty-boy lawful-good hero nature, or just my heartfelt respect for zombies and succubi, particularly in WoW where they both kicked ). I rolled a Paladin primarily to heal, because the notion of a heavily armored healer that thrived in PvP primarily by turtling and frustrating people too stupid to mount a creative offense fascinated me. (I always liked turtling in fighting games and in Starsiege:Tribes, I believed then, and still believe, that most people who complained about it hadn't the SLIGHTEST idea how to crack even the stupidest of turtles. It's a legitimate strategy just like charging like a maniac is a legitimate strategy -- it's just not a very glamorous one.) The way I saw it, they exchanged power in melee (counterspells, sustained heavy melee damage) and versatility in healing (heal-over-time spells, chain heals) for the ability to take incredible punishment, supporting the team not by swinging a big axe or two (any moron can do that) but by being such a pain in the to take down that they can heal largely uninterrupted for extended periods of time, keeping their allies alive and killing with greatly reduced threat of reprisal.
My point is this: I personally think that a lot of people who get into the whole hybrid plate-mail-class-what-can-heal-and-smite business too easily overlook the glamorous aspects of the HEALER aspect of whatever lore accompanies the class, and fixate way too much on the MELEE FOR JESUS/ALLAH/CTHULU aspect of the class. After all, isn't the whole POINT of rolling one of those types of classes that you can do MORE than a straightlaced warrior-type than just swing a heavy and possible sharp object at things made of meat?
That being said:
I think the Warrior Priest as a more traditional "smite" type Paladin is fine in my book, because I don't know if they plan to incorporate a lot of support elements into his repertoire in addition to the obvious dual wield smite-fest. (I kinda hope they give him some support abilities, though, as otherwise I'd personally kind of worry about his role overlap with a KotBS and whatever the Elves get) If he's got very limited support ability with heavy armor and attack power, that's fine. If he gets a significant support/healing component, I think he needs to have a close eye kept on his development so he neither disappoints nor steps on anybody else's toes.
My only real concern with WP, if he indeed turns out to be something resembling a Paladin, is mostly rooted in observance of the history of the WoW Paladin, because it is quite easy to see how a class that combines heavy armor, high melee damage, and quite possibly magical damage and/or healing is a VERY difficult class to balance for a real-time multiplayer video game. If you make balance his aspects on the too-high end, he not only becomes a balance issue in terms of killpower, but also in terms of what other "specialist" classes he essentially puts out of a job. (WoW's Paladin hasn't actually done this too often, but usually it was at Warrior's expense, which was my favorite class, so I hold a grudge easily.) If you balance his aspects on the too-low end, he becomes a joke compared to the specialist classes, and is easily marginalized and pigeon-holed into "least offensive" roles in a given multiplayer dynamic...or, in the case of more customizable games like Guild Wars' Warrior/Monks, cast to the wind entirely.
From all appearances, though, WP looks to be far more specialized than WoW's Paladin, which not only makes a lot more sense given the raw volume of careers in WAR, but also probably means a much brighter future in terms of game balance and fun factor. I look forward to seeing how they turn out in execution versus raw speculation.
Apologies for the essay, but I like to elaborate so as not to be misunderstood.
Oreyn
03-09-2007, 02:57 PM
It's not that I despise those pallys that decide to be heal-bots, if it's their cup of tea then whatever. It's the way Blizzard has nerfed the pally patch after patch in an attempt to nudge other pally players to become heal-bots. The pally has three skill trees, Holy, Protection, and Retribution. Out of those three tree's only the Holy tree is the most useful. During endgame raids, most prot spec pallys are shoved to the side in favor of prot spec wars, or even feral druids. It's funny how pallys can generate the most aggro but have the least amount of damage mitigation out of the 3 "tanking" classes, those classes being warrior, druid, and paladin. Before i quit WoW, there were talks of nerfing the pallys almighty burst dps. What "burst" dps are they talking about? Those rare occasions when you get a white crit, SoC crit, and CS crit? On average I get about 4k dmg IF that happens. I agree that's a lot but it happens so infrequently that it was unjust even to suggest nerfing pally damage.
In a nutshell, I just hope that WAR allows specialization of hybrid classes. If they want to heal then fine, let them. If they want to dps, let them. If they wanna tank, let them. Allow them to spec whatever they want to, make them a viable <insert role here> class, not as good as a dedicated class of that specialization of course. But one that could contend for that spot in partys.
Shifte
03-13-2007, 03:44 AM
3- In the lore, all Warrior Preists (whom are exclusivly male in the lore, but they, unfortunatly, broke that rule in WAR) shave their heads bald so they can hear Sigmar speaking to them, but they do wear skullcaps.
Just to interlude, their are female Warrior priests, they're called Sisters of Sigmar. I believe thats what they'll be reffered to in game.
(Source: Mordheim)
Krulltak
03-13-2007, 02:17 PM
Just to interlude, their are female Warrior priests, they're called Sisters of Sigmar. I believe thats what they'll be reffered to in game.
(Source: Mordheim)
I don't remember where, but I do remember reading that the Sisters of Sigmar were burned at the stake for doing their little gimmick in the first place. Not to mention, they weren't really, "official" warrior priests persay.
Shifte
03-13-2007, 02:35 PM
I don't remember where, but I do remember reading that the Sisters of Sigmar were burned at the stake for doing their little gimmick in the first place. Not to mention, they weren't really, "official" warrior priests persay.
At first they were. But so where all sigmarites in the begining. They're a legitimate order, and their spells where the same I believe as the warrior priests? (In Mordheim)
Krulltak
03-13-2007, 02:43 PM
At first they were. But so where all sigmarites in the begining. They're a legitimate order, and their spells where the same I believe as the warrior priests? (In Mordheim)
Hmmm, true, but, where the Sisters not persecuted by other Sigmarites, or am I wrong on this?
Shifte
03-13-2007, 03:05 PM
Hmmm, true, but, where the Sisters not persecuted by other Sigmarites, or am I wrong on this?
I've never read anything to suggest they were outlawed- but I cant prove they arent. Just it doesnt say it in the Mordheim book anyway.
Der_Eisenhans
03-18-2007, 09:08 PM
I would be very surprised if Mythic did the same mistakes as "Snowstorm". They are probably reading the official forums and giggling like little girls (or maniac madmen if the interviews are really the way Mythic behaves) :D
Ever looked at the official pally forums? There are (or were?) several threads about the WAR priest in there, several pages long (since "Snowstorm" somehow doesn't care about the pally forums, they always take a very long time to delete improper threads).... that says a lot.
So, when the mistakes of WoW (which has been named "Waiting on Warhammer" by some paladins there) are so obvious, and Mythic already gives the paladin players a glimpse of what could be paradise for them... I dunno, it seems Mythic are well aware of what they do and what mistakes to avoid.
Instant_Karma
03-19-2007, 01:59 PM
The Sister of Sigmar had their Order centered in the now destroyed city of Mordhiem. When the comet crashed and destroyed the city, the Sister were saved, and since it was a "twin tailed comet", the sign of sigmar, the took their survival as a divine blessing from sigmar that they could continue their works of charity and chaos smiting. They went throughout Mordhiem gathering the precious warpstone that littered the city to keep it out of the hands of those who would use it towards evil ends. The Sisters themselves never showed any signs of the warpstone having mutating or corrupting effects upon them and they continued to take this as a sign of Sigmars blessing.
The Witchhunters are the ones who have never trusted the sisters. Often during clashes in Mordhiem, the Witchhunters and sisters would battle, because the Witchhunters were convinced that the sisters had sold their souls to the dark powers in order to be protected from Sigmars wrath. Whether or not the Witchhunter wiped out the Sisters has never been settled but if the sisters do still exist then it is the Witchhunters and not the Warrior Priests who probably take issue with them.
Phew, fanboi moment, sorry about that:p
heavyhebrew
03-19-2007, 07:42 PM
As long as we work together to smash the heretics, the foul greenskin and the decadent slaver elves, we will be victorious. There can be no room for hesitation or doubt, faith shall be our shield, righteous fury our hammer...
Seriously tho, from what I have seen and read so far, the melee/heal hybrid is finally going to be done right.
Deathsbest
03-19-2007, 07:51 PM
My idea for your time machine: Try smashing yourself in the head and wake up a few months from now
Gasher
03-27-2007, 12:49 PM
Oh I hear you on the WoW pally issue. I have a level 70 paladin lol...he's useless now except for pissing off horde and healbotting in raids ='( When this game comes out, I'll either be a Warrior Priest or Witchhunter for Order, and Shaman or Squig Herder for Chaos ^^
I heard something cool about healing though; apparently, healing classes have to fight in order to gain "mana" to heal. This means that Warrior Priests, although they can heal, will likely be decent Offense classes as well. Oh well, time will tell =)
-Servitude
true and yes you will have to hit or engage in melee combat to gain "Righteous Fury" to cast healing or damage spells.
frankthetank89
03-28-2007, 10:26 PM
A warrior priest with hair?!?!?! Blasphemy! thats almost as bad as a warrior priest with tin foil on his head. How could you hear Sigmar with all the hair in your way?
Aweraw
03-29-2007, 04:15 PM
This thread is stupid:
The notion of healbots is stupid..
Get over it, there is no such thing as a heal bot, its pointless to bring up, aslong as healng requires one to be present, there is simply no bot in the bot. A healer casting a heal over and over again in a pve setting is no more a bot than a damage dealer spamming his best attack over and over.
Just say it as it is, YOU dont like to heal, you simply like killing people over supporting your team indirectly, there is nothing wrong with that, just dont call it something its not.
Besides the whole issue of not having healing class stand behind a go "and i heal and i heal etc" is weird. Healing classes never tended to do that in any game really in PvP, especially not DAoC, you are running around for your bloody life, trying to find a good position all the time.
Oreyn
03-29-2007, 08:42 PM
ok, i dont like to heal, there i said it. another thing i dont like though is confining hybrid classes to a single role. i never played DAoC so i cant comment on anything there. But i have played WoW and if a group leader had to choose between a holy spec priest and a holy spec pally, theyd pick the pally. why? just cuz they wear plate and can bubble. which means high survivability. compared to the cloth wearing priest. ok fine, priests have a shadow dps spec too. so? you dont see many shadow spec priests running around. why? cuz their healing is horrible. unless you get 3 shadow spec priests and stack that one skill that heals your party if you do shadow dmg. but then thats 2 spots taken that coulda been used for maybe more dps or cc or even an offtank/heal. so what this thread is basically saying, is that since WP look to be a hybrid class, i dont want them to be relegated to a singular role. being hybrid allows you to fill a spot that a group is missing. whether it be tank, dps, and yes even healer. but you shouldnt be picked to tank/dps/heal over a dedicated tank/dps/heal class. just no way.
sonofsigmar
04-20-2007, 09:20 AM
my 2 cents,
i played a paladin primarily because of the lore. in my mind, healing was secondary that was why i wore plate and had a 2-hander or sword and shield combo. if i wanted to focus on healing, i could have chosen a priest. a paladin was meant for combat, and limited healing and resurrection for those who fell, he was never meant to spam as evidenced by the class having only 2 heal spells whereas priests had a million to choose from.
fast forward to today. to leave this all behind let me say Blizzard because of PR or economic reasons reversed this thats why im posting here, i hate my pally because of the changes made, not becasue of the concept. imho, the WP should not be anything near a paladin, never. a WP is a combat class, make no mistake about it. his heals and buffs (a majority) are supposed to "radiate" not active cast. this means a WP should never stop smacking things at all, and stop once or twice to throw a powerful heal or give an awesome group buff and keep whacking.
i dont mean to be offensive, but anybody who wants to hang back and play major support should roll a Runepriest from the dwarves. nothing to me would be more pathetic than a warrior priest who stood back, and Mythic said this would actually be counter-productive and useless (yay!). Runepriests are primary support, awesome shielders and good healers. roll them if you want to heal WoW-Pally style and leave WPs to the facemelters.
about seals, i dont want to see that system in this game. if the WP is a melee class, he should have standard "strike" abilities (insta-hit moves) and WoW refugees know the paladin seal system was the most pathetic combat oriented system ever. i encourage Mythic people to play WoW, all its classes, and learn so that we NEVER find anything in this game akin to WoW which we forsook that game for. I dont want the WP to have any of the pathetic, helpless and utterly degrading weaknesses the WoW pally had.
if anything, DAoC players want a good continuation of the RvR tradition, new players are looking for excitement, WoW refugees just want to forget
this game should be different, it should be WAR
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