View Full Version : Keep Mechanics and Sieges
Elesthor
09-18-2008, 08:32 AM
Can someone explain how the keeps and sieges work?
I know that if ,for example ,order has a keep and destruction attacks it and kill the lord they claim for the realm. After that the Desto NPCs spawn and the Gate closes. But If the Order attacks and breaks the Door but Destro defend the keep and push them away the door remains open.
My first question is:
How/when the Doors close after pushing an enemy away?
Second. Using the map you can see what keep is under attack. I understand that even if a single player attacks the keep the area chat and map will announce that the keep is under siege. Am I correct?
My other question is:
How much time without anyone attacking it takes to mark the keep agaian as safe? I think it is way too long. Is this a bug or intended?
lasmrah
09-18-2008, 11:51 AM
1) I believe the doors will close automatically either 10 or 15 minutes after being opened, even if there are still hostile players inside the keep. Not sure if it is 10 or 15, though.
2) Yes, even a single player dealing 1 point of damage to a keep guard will set that keep to 'under attack' in my experience.
3) I don't know how making the keep 'safe' again works, sorry. But I do see a lot of keeps that say they are under attack that have no hostiles even remotely nearby, so I do feel like it takes too long, or else something is bugged.
Baelz
09-18-2008, 04:48 PM
In the absence of players defending the keep, it seems that the doors will -never- close. On a nearly empty server, four of us tried (and failed) to take out the keep on our own. We smashed down the door, played around for a while and gave up. Many hours later, the door to the keep was still smashed down.
Whether this applies when defenders are present, I'm not sure. I do vaguely recall that the doors are intended to remain open if the attackers successfully breach it. Even with a full ram, in T2 it takes a good 30 swings or so to break the door down, so if the defenders are letting the attackers get away with it, they have to pay the price.
lasmrah
09-22-2008, 01:10 PM
In the absence of players defending the keep, it seems that the doors will -never- close. On a nearly empty server, four of us tried (and failed) to take out the keep on our own. We smashed down the door, played around for a while and gave up. Many hours later, the door to the keep was still smashed down.
Whether this applies when defenders are present, I'm not sure. I do vaguely recall that the doors are intended to remain open if the attackers successfully breach it. Even with a full ram, in T2 it takes a good 30 swings or so to break the door down, so if the defenders are letting the attackers get away with it, they have to pay the price.
That was a bug they recently addressed. Doors were never closing.
Elesthor
09-22-2008, 10:12 PM
That was a bug they recently addressed. Doors were never closing.
yeah :D
Keeps sieges are now awesome! Im happy :)
Akujin
09-23-2008, 04:30 PM
be nice to see a tooltip stating the size of the attack, like "Under heavy siege" or "Local villiage idiot peeing on the wall again"
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