Path of the Trollslayer
Core abilities that are part of this Mastery:
Slow Down, Relentless Strike, Spine Crusher, Deep Wound, and Enervating Blow.
The following is listed in order received, from bottom to top.
Power Through
Tactic
Path of the Trollslayer Exhaustive attacks will ignore the fact that you are Berserk.
Rampage 5ft Range
30 AP 30s CD
Must be Furious or Berserk
Exhausts your Rage
For the next 10 seconds, your attacks cannot be Blocked or Parried. If Furious, increase duration by 20 seconds.
Fierce Might
Tactic
Increases the duration of Relentless Strike to 12 seconds.
Fierceness No Range
25 AP 60s CD
For the next 10 seconds, your group’s Weapon Skill will be increased by 1 each time you hit an enemy, and your armour will be reduced by 8. This effect can be stacked up to 3 times.
Short Temper
Tactic
Increases Enrage meter build-up speed by 20%.
Rune of Absorption 5ft Range
15 AP/s 25s CD
5s cast
You hit your target for 30 damage up to 6 times over 5 seconds. You will be healed for all the damage this ability deals.
Unleashed Power No Range
Rank 4 Morale 60s CD
Your groupmate’s attacks will deal an additional 40 damage for the next 10 seconds.
Path of the Giantslayer
Core abilities that are part of this Mastery:
Precarious Assault, Deathblow, Reckless Gamble, Incapacitate, Pulverizing Strike.
The following is listed in order received, from bottom to top.
Determination
Tactic
If a Path of the Giantslayer Exhaustive attack is defended, your Path of the Giantslayer abilities cost 0 AP for the next 3 seconds.
Cleft In Twain 5ft Range
25 AP No CD
You attack your target, dealing 42 damage over 5 seconds.
Violent Impacts
Tactic
Critical hits have a 25% chance to remove 50 AP from the target.
Devastate 5ft Range
Instant Cast 10s CD
Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage
You deal 30 damage and reduce your target’s Wounds by 1 for 10 seconds. If you are Furious, you gain a 75% damage bonus instead of 25%.
Breaking Point
Tactic
Increases your chance to critically hit with Path of the Giantslayer abilities by 25% but increases the chance that you are critically hit by 10%.
Spellbreaker 5ft Range
Instant Cast No CD
Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage
You deal 30 damage. If the victim has any damage-absorbing shields on them , one will be removed. If you are Furious, you gain a 75% damage bonus instead of 25%.
Deadly Determination 60s CD
Rank 4 Morale
Path of the Giantslayer
For the next 10 seconds all of your exhaustive attacks will deal an additional 80 damage to your target.
Path of the Skavenslayer
Abilities that are part of this Mastery:
Flurry, Wild Swing, Even the Odds, Onslaught, Retribution.
The following is listed in order received, from bottom to top.
Takin’ Chances
Tactic
When you become Berserk, your AP will regenerate 20% faster.
No Escape 5ft Range
35 AP 30s CD
Must be Furious or Berserk
Exhausts your Rage
Requires Dual Wield
You deal 20 damage to enemies within 30 feet. The victims will become snared, reducing their run speed anywhere between 10% and 40% for 10 seconds. If Furious, you gain a 75% damage bonus instead of 25%.
Runic Blessings
Tactic
Increases channelled duration of Retribution and duration of Onslaught by 3 seconds.
Shatter Limbs No Range
35 AP 20s CD
You deal 10 damage to all enemies within 30 feet. You restore 60 AP to everyone in your group.
Accuracy
Tactic
Flurry will now hit any extra targets 100% of the time.
Inevitable Doom 5ft Range
40 AP 10s CD
Requires Dual Wield
You deal 15 damage to your target, inflicting a dark rune on them. Anywhere from 3 to 9 seconds later, the rune will explode, dealing 25 damage to all enemies within 30 feet of them.
Looks Like a Challenge 60s CD
Rank 4 Morale
Path of the Skavenslayer
You deal 160 damage to targets within 30 feet and debuff incoming healing by 50% for 10 seconds.