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Unread 02-19-2009, 04:54 PM   #1
celdiruen
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Join Date: Feb 2007
Career: A Slayer
Server: Undecided
Slayer Skills/Tactics/Morales and Masteries Full List

Alright. This is a quick rundown of the Slayer skills, with tactics/morales and masteries to follow.

Please drop me a line if you find any mistakes, etc.

ALL INFORMATION HERE IS SUBJECT TO CHANGE.

*EDIT* Morales are now in, working on tactics and masteries.
*EDIT 2* Base tactics in, doing masteries.
*EDIT 3* Everything is now in.

Please note, all values for skills are for a level ONE Slayer.

ABILITIES

Pulverizing Strike
5ft range
35 Action points No CD

Deals 25 damage and reduce’s targets toughness by 1 for 9 seconds. This effect is stackable up to 3 times.

Flee No range
Drains all AP 30s CD

Increases your run speed by 30 for 10 seconds.

Precarious Assault 5ft range
30 AP No CD
Must be Furious or Berserk
Exhasts your rage

Deals 25 damage. For the next 10 seconds, you are 5% more likely to be critically hit. If you are Furious, you gain a 75% damage bonus instead of a 25% damage bonus.

Slow Down 5ft range
25 AP 10s CD

Deal 15 damage and reduce movement speed by 40% for 5 seconds.

Flurry 5ft range
30 Ap No CD

You deal 20 damage, and your attack has a chance to hit up to 2 more enemies within 10 feet for 20 damage.

Relentless Strike 5ft range
30 AP No CD

You do 15 damage, and the target bleeds for 18 damage over 3 seconds.

Wild Swing No Range
30 AP 10s CD
Must be Furious or Berserk
Exhasts your rage

Enemies within 30 feet take 12 to 18 damage. If you are Furious, you gain a 75% damage bonus instead of a 25% damage bonus.

Spine Crusher 5ft Range
30 AP No CD
Target must be facing away form you.

You deal 30 damage.

Gudrun’s Warcry No Range
15 AP 60s CD

Your groups abilities cost 25% fewer action points for the next 20 seconds.

Deathblow 5ft Range
40 AP 30s CD
Must be Furious or Berserk
Exhasts your rage
Requires Great Weapon

You deal 45 damage. If you are Furious, you gain a 75% damage bonus instead of a 25% damage bonus.

Distracting Roar No Range
50 AP 30s CD

Detaunt all enemies within 30 feet, reducing damage they deal to you by 50%.

Charge! No Range
No Cost 30s CD

Increases your run speed by 50% for 7 seconds. If you use any abilities, the effect will end.

Deep Wound 5ft Range
30 AP 10s CD

Deal 25 damage and reduce the value of all incoming heals by 25% for 10 seconds.

Reckless Gamble No Range
No Cost 60s CD

While active, your exhaustive attacks will deal 10% more damage, and you will get hit for 10% more damage.

Numbing Strike 5ft Range
25 AP 60s CD
Requires target to have parried or blocked

Reduces your target’s chance to block or parry by 50% for 10 seconds.

Break Loose No Range
45 AP 60s CD

Remove all roots and snares. For the next 10 seconds, all roots/snares will have no effect on you.

Even the Odds No Range
30 AP 60s CD

Your Toughness is increased by 1 for each enemy within 30ft. This effect will end after 10 seconds.

Onslaught 5ft Range
35 AP 10s CD

You deal 33 damage over 9 seconds to all enemies within 30 feet.

Incapacitate 5ft Range
40 AP No CD
Must be Berserk
Exhausts your Rage

You deal 15 damage, and knock your target down for 3 seconds.

Enervating Blow 5ft Range
25 AP 30s CD
Must be Furious or Berserk
Exhasts your rage

You do 15 damage and reduce your target’s chance to critically hit by 100% for 10 seconds. If you are Furious, you gain a 75% damage bonus instead of a 25% bonus.

Retribution 5ft Range
15 AP/sec 60s CD
Requires Dual Wield

For the next 10 seconds, each time you are hit with an attack you will do 30 damage back to the attacker. This effect can only trigger once a second.

MORALES

Sever Nerve 5ft Range
Rank 1 Morale 60s CD
Instant Cast

Deals 160 damage.

Confusing Movements
Rank 1 Morale 60s CD
Instant Cast

You will be able to dodge and parry all attacks for the next 7 seconds.

Untouchable 60s CD
Rank 1 Morale
Instant Cast

Your chance to defend attacks is increased by 100% for 5 seconds.


Relentless Assault 60s CD
Rank 2 Morale
Instant Cast

Grants 10 AP to everyone in your group for 10 seconds.

Force of Will 10ft Range
Rank 2 Morale 60s CD
Instant Cast

You drain 200 of your opponent’s AP and reduce their strength by 4 for 30 seconds.


Doom Seeker 60s CD
Rank 2 Morale
Instant Cast

You deal 160 damage and knock down targets within 30 feet for 3 seconds.


Broad Swings 60s CD
Rank 3 Morale
Instant Cast

All of your attacks for the next 10 seconds will strike an additional 2 enemies near your target.

Grievous Harm 60s CD
Rank 3 Morale
Instant Cast

You deal 240 damage and reduce the target’s damage by 25% for 10 seconds.

Frenzied Slaughter 60s CD
Rank 4 Morale
Instant Cast

All of your abilities will cost 25% fewer AP, cool down 50% faster, and deal 20% more damage for 7 seconds.

Unleashed Power 60s CD
Rank 4 Morale
Path of the Trollslayer

Your groupmate’s attacks deal an additional 40 damage for 10 seconds.

Deadly Determination 60s CD
Rank 4 Morale
Path of the Giantslayer

For the next 10 seconds all of your exhaustive attacks will deal an additional 80 damage to your target.

Looks Like a Challenge 60s CD
Rank 4 Morale
Path of the Skavenslayer

You deal 160 damage to targets within 30 feet and debuff incoming healing by 50% for 10 seconds.

BASE TACTICS

Stoutness of Stone

You recover from stuns and knockdowns 50% quicker. You will still gain immunity based on the original duration.

Jagged Edge

Any time you critically hit an enemy, they will begin to bleed, suffering an additional 54 damage over 9 seconds.

Wild Gambit

Increases your Strength and Weapon Skill by 3, but reduces your Toughness by 3.

Stubbornness

Increases Corporeal resistances by 6.

Brute Force

Increases your Strength by 4.

Hastened Punishment

Cooldowns on your Exhaustive attacks are reduced by 25%.

Ancestral Inheritance

Increases your armour by 16.

Flanking

You deal 15% more damage when striking from the sides or rear.

Honor Restored

All of your Exhaustive Attacks have a 25% chance to heal you for 9 health.

Riposte

Each time you parry an enemy attack, you will strike them back for 25 damage that they cannot prevent.

Slaughter

Your AP costs while Overexerted are reduced by 5%.

Got No Time For You

All attacks will generate 25% less hate.

Push For More

Your Auto Attack speed is increased by 25% when Furious and 50% when Berserk.

The Bigger They Are...

Reduces the cost of Spinecrusher and Deathblow by 25%.

Embrace the Pain

Each time you take critical damage, your strength is increased by 3 for 10 seconds.

MASTERIES


Path of the Trollslayer


Core abilities that are part of this Mastery:

Slow Down, Relentless Strike, Spine Crusher, Deep Wound, and Enervating Blow.

The following is listed in order received, from bottom to top.

Power Through
Tactic

Path of the Trollslayer Exhaustive attacks will ignore the fact that you are Berserk.

Rampage 5ft Range
30 AP 30s CD
Must be Furious or Berserk
Exhausts your Rage

For the next 10 seconds, your attacks cannot be Blocked or Parried. If Furious, increase duration by 20 seconds.

Fierce Might
Tactic

Increases the duration of Relentless Strike to 12 seconds.

Fierceness No Range
25 AP 60s CD

For the next 10 seconds, your group’s Weapon Skill will be increased by 1 each time you hit an enemy, and your armour will be reduced by 8. This effect can be stacked up to 3 times.

Short Temper
Tactic

Increases Enrage meter build-up speed by 20%.

Rune of Absorption 5ft Range
15 AP/s 25s CD
5s cast

You hit your target for 30 damage up to 6 times over 5 seconds. You will be healed for all the damage this ability deals.

Unleashed Power No Range
Rank 4 Morale 60s CD

Your groupmate’s attacks will deal an additional 40 damage for the next 10 seconds.

Path of the Giantslayer


Core abilities that are part of this Mastery:

Precarious Assault, Deathblow, Reckless Gamble, Incapacitate, Pulverizing Strike.

The following is listed in order received, from bottom to top.

Determination
Tactic

If a Path of the Giantslayer Exhaustive attack is defended, your Path of the Giantslayer abilities cost 0 AP for the next 3 seconds.

Cleft In Twain 5ft Range
25 AP No CD

You attack your target, dealing 42 damage over 5 seconds.

Violent Impacts
Tactic

Critical hits have a 25% chance to remove 50 AP from the target.

Devastate 5ft Range
Instant Cast 10s CD
Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage

You deal 30 damage and reduce your target’s Wounds by 1 for 10 seconds. If you are Furious, you gain a 75% damage bonus instead of 25%.

Breaking Point
Tactic

Increases your chance to critically hit with Path of the Giantslayer abilities by 25% but increases the chance that you are critically hit by 10%.

Spellbreaker 5ft Range
Instant Cast No CD
Requires Great Weapon
Must be Furious or Berserk
Exhausts your Rage

You deal 30 damage. If the victim has any damage-absorbing shields on them , one will be removed. If you are Furious, you gain a 75% damage bonus instead of 25%.

Deadly Determination 60s CD
Rank 4 Morale
Path of the Giantslayer

For the next 10 seconds all of your exhaustive attacks will deal an additional 80 damage to your target.

Path of the Skavenslayer

Abilities that are part of this Mastery:

Flurry, Wild Swing, Even the Odds, Onslaught, Retribution.

The following is listed in order received, from bottom to top.

Takin’ Chances
Tactic

When you become Berserk, your AP will regenerate 20% faster.

No Escape 5ft Range
35 AP 30s CD
Must be Furious or Berserk
Exhausts your Rage
Requires Dual Wield

You deal 20 damage to enemies within 30 feet. The victims will become snared, reducing their run speed anywhere between 10% and 40% for 10 seconds. If Furious, you gain a 75% damage bonus instead of 25%.

Runic Blessings
Tactic

Increases channelled duration of Retribution and duration of Onslaught by 3 seconds.

Shatter Limbs No Range
35 AP 20s CD

You deal 10 damage to all enemies within 30 feet. You restore 60 AP to everyone in your group.

Accuracy
Tactic

Flurry will now hit any extra targets 100% of the time.

Inevitable Doom 5ft Range
40 AP 10s CD
Requires Dual Wield

You deal 15 damage to your target, inflicting a dark rune on them. Anywhere from 3 to 9 seconds later, the rune will explode, dealing 25 damage to all enemies within 30 feet of them.

Looks Like a Challenge 60s CD
Rank 4 Morale
Path of the Skavenslayer

You deal 160 damage to targets within 30 feet and debuff incoming healing by 50% for 10 seconds.

__________________
To err is human, to forgive, divine. Redemption comes to all once my weapon strikes you down.
My soul shall forever be marred by the Blood of the Innocent
You Fail At Life
I Hack Reality
I Win By Default

Last edited by celdiruen; 02-20-2009 at 01:18 PM..
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