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#61 | |
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what made DAoC fun:
'Neck Check!' 'Call to Arms!' |
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#62 | ||
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Relic captures during prime time hours (if one was so brave) was all out zergs...which once again..was fun. Early on Casters could AoE through walls, it was fixed...many times, lol. Ressing during battle, yup. Only thing I liked about ToA was the Egg artifact that allowed you to instantly res a whole zerg wipe if you got so lucky. Fun times. Last edited by Bachais; 10-20-2008 at 12:14 PM.. |
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#63 | ||
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That is what made DAOC so awesome. I remember playing Hib on Lancelot for the /level 30 and running around seeing mistwraith's group just destroy everything. Games these days just do not have that kind of feel to them. I am afraid that warhammer will turn the wrong way when it comes to rvr. Right now the game is not about RvR, as mythic calls it, it is about PvP. Pointless PVP. |
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#64 | ||
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#65 | |
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WAR Soldier
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Also let me say this,
I'm glad for the things mythic didn't bring into this game. So glad. Well unless GDworkshop just shut them down upon attempts. Who knows. No real long standing CC (freeze tag as I call it) No vamps, reavers, warlocks, Bd's, valks, champs(present day), stun nukers, or wardens. Classes that just had stupid abilites or made them all too easy to play but hard to fight against. No bots No BS element like toa, champ levels, drops from hell, or anything just ignorant like that. So far Warhammer is right on the money for me. I like it. I'm hoping, assumptions aside as most of us are doing, that they indeed do add similar rvr to this game. It will never be the same. Although, as of right now, I'm enjoying warhammer with no real problems but minor things. As of right now, I agree with what has been said. This game has good pvp but its somewhat pointless pvp.
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BlackZorro Shadow Warrior - Rank 29 - Anlec Retired archer and player from DAOC, AOC, GUILD WARS, EVE ONLINE, SECOND LIFE, NOX, and EVERQUEST. Waiting till the end of November for patch notes on the suppposed rvr patch |
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#66 | ||
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WAR Soldier
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Quote:
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#67 | ||
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WAR Soldier
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Quote:
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#68 | ||
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Quote:
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#69 | |
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WAR Soldier
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i hope mythic reads this and pays attention because it's one of the best threads i've read on these boards in a long time.....
sticky? hahahahha.
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skullthrone t3 zealot - "birdsguts" darkcrag t4 witchelf - "foxguts" darkcrag t2 choppa - "steamdude" darkcrag t2 shaman - "wolfguts" sig |
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#70 | |
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WAR Soldier
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Almost makes you wish they would've just done DAoC 2, doesn't it? Hopefully the first expansion will be the addition of a third realm (Vampires or Skaven would work, lore-wise) but I doubt it.
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Erenax
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#71 | |
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DAoC was a great game, I only quit because my account got hacked (after they robbed all my stuff, the hackers got my accounted banned from the RP server), Mythic didn't help so I left for WoW.
ToA and that whole concept of forced grinding killed DAoC IMHO. In a competitive RvR game, you can't just force people to PvE to stay competitive (especially when the PvE overall is tedius). I might go back to DAoC for shits and giggles, if they open those origions servers. The gameplay was so damn good overall. Sure it had issues, but the issues are worse in every other game I've played since (even WAR). Things that DAoC did right... #1 Compartmentalized game play (PvE and PvP were in there own areas). Darkness falls combined them, but the system was perfect with only one realm having acess at any given time. #2 Eight man groups and specialized roles within the group. Anybody who has played organized team sports know why this is a draw. In WAR, it feels lacking IMHO. #3 CC classes. The AE CC was the problem, take away the AE part and CC was balanced IMHO. The counter-mes spell, purge ability and diminishing returns kept single target CC from being over-powered. #4 Realm ranks. Great system, much better than renown ranks. It was a grind, but aren't all these games grinds? I'd rather have options of rewards as opposed to some item. The passive bonuses aren't usually worth it, all realm rank abilities should be active, because options are always better. I always thought that realm ranks would have been the perfect way to implement the champion levels (access to specializations outside your class). The funny part is that I felt this way, years before they made that expansion (which I never played btw). I left DAoC a couple months after ToA came out and never played it again. #5 Character specialization. I liked it for the most part. I'm not a fan of WAR mastery trees. #6 Three realms. It added a huge element to the RvR. I had even thought a 4th realm would have been very cool. They could have used Asian based lore... Samurai = Armsmen, Ninja = Infiltrator, Wu Jen = Wizard, Monk = Friar, etc... #7 Gear (until ToA). Everyone was on equal ground with a little effort. Further development came from the end game (RvR). PvE is the worst carrot IMHO, the more fun a grind is the less of a grind it feels like. Raiding is WoW is boring and frustrating. #8 The combat system was pretty balanced and smooth IMHO. At least way better than WAR. Things DAoC did horribly... #1 PvE was way too slow. Although grouping should be part of the game otherwise you have the issues WAR is experiencing (a severe lack of community). #2 Too many classes... well let me rephrase that, too many classes that weren't able to adequately fill a role in a RvR group. Classes should be able to fill a general role, albeit just in a different way. Which would mean that ranged and melee DPS need to be balanced, because they fulfil the role of DPS and each type should do their job equally well (just played differently). #3 Tanks specced to be tanks had no role in RvR. They're headed in the right direction in WAR with this issue. #4 They eventually spread the RvR too thin, making finding a fight a pain in the . #5 Balancing. They were way too sweeping with nerfs. You build up slowly and take away slowly... they were clueless when it came to this aspect of balancing. It's like they didn't even play their own game sometimes. #6 Population balancing. Seriously, allow people to reroll to their mirror class and transfer to under-populated realms, without having to relevel and regear. I deleted and rerolled on the same server once, but gave up after getting to about level 37... I like to PvP not kill NPCs. I'm helping you out, don't punish me for it, by making me level all over. #7 If people want to PvE, they'd play EQ or WoW. Stick to your niche and do the best possible job. Just like hybrids in these games, you're gimped compared to the parent class in that particular role. There's a plenty big market for it, no need to get greedy and try to get all types (simply because more specialized games will generally out do you in their niche and you'll eventually fail in all areas). #8 I liked some of the new frontiers aspects, but overall it kind of sucked IMHO. Performance is very important for player's enjoyment, cut corners when possible. Having pretty foliage is nice and all, but not when you have 100 vs 100... the last thing someone is looking at is texture details on the environment. WAR has a long way to go IMHO. It lacks some very fundamental aspects that made DAoC a great game. They did improve on lots of things, but gameplay > anything else. WAR is fubar'd atm. |
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#72 | |
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WAR Recruit
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I've read all the replies and I beta'd for over a year. I am not a subscriber to retail WAR.
The biggest difference I saw between DAOC and WAR can be summed up in this way: In DAOC, I volunteered to fight. In WAR, I felt like I was drafted. |
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#73 | ||
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#74 | ||
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Even taking on a group of 12 with my shaman and two close warrior friends is completely eclipsed, and that was my pinnacle for my pvp expierence for awhile.
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The forums are filled with negativity and various personal agendas, take everything you see here with strict criticism, because nothing can outwiegh actual gameplay experience. |
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#75 | ||
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