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#1 | |
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Jeff Skalski 1.3 2 Producer's Letter - Discussion
Hey Everyone,
It’s been one week too long for me pulling together this letter. Theteam has been pounding away at making sure our upcoming 1.3.2 patch isnot only full of great features and improvements, but is set up to beone of our smoothest version deployments to live yet. By now youshould have had a chance to check out the 1.3.2 patch notes for ourPublic Test Server. If not, check them out here. I’ll still be herewhen you get back! Read the full article on the WAR Herald! Please remember to keep discussion civil, contructive and on topic. Thanks! Andy Belford Community Coordinator Mythic Entertainment Source |
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#2 | |
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Developer VIP
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AP Regen and You!
From the Herald:
"AP should be a pool, not an ocean." - Gett of Dark Crag Action Points are something that effects everyone who plays WAR.Healers, Damage Dealers and Tanks all use Action Points, so it is onlynatural that when something changes about the way the system works,there is going to be concern, discussion and possibly confusion. Tohelp better explain what's going on with the current state of ActionPoints in WAR, the Community team reached out to the Combat &Careers Team Lead, Nate Levy, for insight into the recent bug fixesaffecting AP Regeneration. For more information, read on! So Nate, something seems different with the way my Action Points Regenerate since 1.3.2. Nate:As most of you know, we fixed some bugs relating to Action Pointregeneration recently, correcting a problem which had temporarily ledto many people having "infinite AP." Action Points are a core combatmechanic in WAR, and the bugs which prevented a character's AP frombeing correctly paced lead to undesirable reductions in kill times,making combat less about tactics, timing, and coordination, and moreabout simply slamming a single ability as fast as possible. These bugfixes will create a much better game-play experience for everyone, andwe realize that many of you have concerns and questions, so we wantedto take a moment and address some of them. What were the bugs that we fixed, and how did they affect game-play? Nate:Since 1.3.1 went live, we discovered two major bugs relating to ActionPoint regeneration. The first was causing Action Points to regenerateduring the Global Cooldown in certain situations, but unfortunately, itwas very difficult to detect because the second issue masked thefirst. This second issue was a bug which caused server performance andload to drastically impact AP regeneration rates—so, while ActionPoints would sometimes be regenerating when they weren't supposed to,the AP-regen rates were also slower all-around, especially inhigh-stress situations such as Keep captures. The combination of thesetwo factors essentially resulted in a wash, with AP on the whole beingno faster or slower than intended overall. However, patch 1.3.1brought significant performance improvements to the game, and we begangetting reports of players with "infinite AP"; it was the investigationof these reports which resulted in the discovery of both issues. Dueto the severity of the issues, we wanted to get them corrected asquickly as possible, which meant that we aimed to get the fixes pushedto the Live game as soon as they passed internal testing. Thatultimately corresponded with patch 1.3.2. It is important to note thatthese bugs were largely affecting players who were constantly withinthe Global Cooldown, while players who were primarily using abilitieswith buildup times or channel times were not affected, since AP regenwas properly paused at those times. How does Action Point recovery work in version 1.3.2? Nate:Right now, Action Point recovery works exactly as it was designed: Yougain 25 AP per second (and we fixed the issue which heavily tied APrates to server performance, so that fixes the second bug and means APwill be more consistent), and you do not gain AP while you're in themiddle of a combat action (which fixes the first bug). Specifically,"combat actions" include building up abilities, channeling abilities,and being within the Global Cooldown. In essence, if you're usingabilities back-to-back without pause, then your AP will go down, whileif you stop for a brief moment, your AP will go up. How does this affect my game experience? Nate:Fundamentally, these fixes affect everyone, since nearly every actionthat you can perform uses AP. However, the biggest personal impactwill be felt by anyone who strongly relied on constantly usinginstant-cast abilities without pause, which put them constantly withinthe Global Cooldown. This is because those players were previouslygaining the most from the occasional recovery of Action Points duringthe Global Cooldown. Since AP regeneration was already correctlypausing during buildup and channel times, anyone who was primarilyusing those types of abilities should see minimal-to-no impact. How does this impact the overall game balance? Nate:These changes touch on several aspects of the game, and many of whichare very positive! The areas of impact include the following:
Nate:These fixes allow us to get the game back on track where we expect itto be, letting us move forward with continued adjustment and balance.In particular, the fixes will let us take a good overall look atAP-related abilities, which were otherwise very difficult to tune whenthe underlying system was not working correctly. As with every facetof an MMO, remember that nothing is set in stone. We're going to bemonitoring the results of all of1ff8 our 1.3.2 adjustments, including thecorrected AP regeneration, and if anything needs to be adjusted, we'llwork those tweaks into future patches. As always, your constructive feedback is welcomed and appreciated! Note: Please keep feedback on topic and civil. We will be heavily moderating this thread. Andy Belford Community Coordinator Mythic Entertainment Source |
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#3 | ||
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Developer VIP
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Re: AP Regen and You!
Quote:
Bugs are different from the way things are intended to focus. The jist of this article is still valid, as bugs exist outside the parameters of intent. Andy Belford Community Coordinator Mythic Entertainment Source |
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#4 | |
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Developer VIP
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Re: AP Regen and You!
Couple of quick notes for everyone
Adam Gershowitz Design Director Warhammer Online : Age of Reckoning Source |
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#5 | |
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Developer VIP
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Grab Bag Questions Needed!
Hi everyone!
It's that time again! I'm putting together thequestions for Grab Bag #24, which will be wildcard Grab Bag filled withanything and everything WAR. So, I need your help! If you have any questions relating to WARthat you'd like to see in the Grab Bag, please post them here. I'll bechoosing the questions that will go in next week's Grab Bag (and possibly beyond if I get a surplus of questions) directlyfrom your replies. I need all questions in by Thursday morning at10:00 AM EDT. Please keep your questions civil and on-topic (meaning, things that are currently in WAR or announced). Also, please remember that Grab Bag questions can also be sent via the feedback form. Just be sure to select "Grab Bag" from the drop-down menu! Thank you! Source |
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#6 | |
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Guest
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Grab Bag Questions Needed!
Hi everyone!
It's that time again! I'm putting together thequestions for Grab Bag #24, which will be wildcard Grab Bag filled withanything and everything WAR. So, I need your help! If you have any questions relating to WARthat you'd like to see in the Grab Bag, please post them here. I'll bechoosing the questions that will go in next week's Grab Bag (and possibly beyond if I get a surplus of questions) directlyfrom your replies. I need all questions in by Thursday morning at10:00 AM EDT. Please keep your questions civil and on-topic (meaning, things that are currently in WAR or announced). Also, please remember that Grab Bag questions can also be sent via the feedback form. Just be sure to select "Grab Bag" from the drop-down menu! Thank you! Source |
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#7 | |
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Developer VIP
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Player RvR Concerns
Player concerns over RvR are being heard loud and clear. We understand that while there have been many improvments to the RvR experience, specifically in Tier 4, there is still room for further work.
Some of the areas that we are currently focusing on internally are:
Andy Belford Community Coordinator Mythic Entertainment Source |
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#8 | |
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Guest
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Player RvR Concerns
Player concerns over RvR are being heard loud and clear. We understand that while there have been many improvments to the RvR experience, specifically in Tier 4, there is still room for further work.
Some of the areas that we are currently focusing on internally are:
Andy Belford Community Coordinator Mythic Entertainment Source |
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#9 | |
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Developer VIP
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Re: Player RvR Concerns
To address one thing
Andy Belford Community Coordinator Mythic Entertainment Source |
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#10 | |||
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Developer VIP
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Re: Player RvR Concerns
Quote:
Quote:
Andy Belford Community Coordinator Mythic Entertainment Source |
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#11 | |
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Guest
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City Siege Concerns - Short Term Changes
My post earlier in the week was an acknowledgement of some of the areas that we recognize as concerns for the players about the City siege changes. As was stated, we have been in "observe and report" mode for the last few weeks. So what's the short term results of all that observing and reporting?
Well, we are planning to make the following changes by the end of this week
So that's 6 hours of Reikland Factory or Twisting Towers. Well, we've heard the players loud and clear on how long the City sieges last for. Which brings me to our next short term change, which we plan on implementing at some point next week after a Mass PTS Event hosted by yours truly and the WAR Dev Team:
So there you have it. Our short term plans for the City siege experience. Obviously there's much more information we'll have for you in the coming weeks, don't forget the planned Underdog System, and there are some more very cool improvements to the city that we have in mind for the long term, but it's important that all of you know that your concerns are important to the Dev team and we're working hard to make your experience in WAR a great one. We'll see you on the battlefield! WAAAGH! Edited by Andy on 11-04-2009 07:02 PM Andy Belford Community Coordinator Mythic Entertainment Source |
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