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Developer VIP
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Re: 1.3.2 Player Concerns
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Andy Belford Community Coordinator Mythic Entertainment Source |
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#2 | |
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Developer VIP
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City Siege Concerns - Short Term Changes
My post earlier in the week was an acknowledgement of some of the areas that we recognize as concerns for the players about the City siege changes. As was stated, we have been in "observe and report" mode for the last few weeks. So what's the short term results of all that observing and reporting?
Well, we are planning to make the following changes by the end of this week
So that's 6 hours of Reikland Factory or Twisting Towers. Well, we've heard the players loud and clear on how long the City sieges last for. Which brings me to our next short term change, which we plan on implementing at some point next week after a Mass PTS Event hosted by yours truly and the WAR Dev Team:
So there you have it. Our short term plans for the City siege experience. Obviously there's much more information we'll have for you in the coming weeks, don't forget the planned Underdog System, and there are some more very cool improvements to the city that we have in mind for the long term, but it's important that all of you know that your concerns are important to the Dev team and we're working hard to make your experience in WAR a great one. We'll see you on the battlefield! WAAAGH! Andy Belford Community Coordinator Mythic Entertainment Source |
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#3 | ||
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Developer VIP
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Re: City Siege Concerns - Short Term Changes
Quote:
Andy Belford Community Coordinator Mythic Entertainment Source |
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#4 | ||
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Developer VIP
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Re: City Siege Concerns - Short Term Changes
Quote:
[i] &n1ff8bsp; Andy Belford Community Coordinator Mythic Entertainment Source |
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#5 | ||
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Developer VIP
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Re: City Siege Concerns - Short Term Changes
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This is an initial set of changes. I will however bring this point to the attention of the dev team. Andy Belford Community Coordinator Mythic Entertainment Source |
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#6 | ||
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Developer VIP
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Re: City Siege Concerns - Short Term Changes
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The Underdog system should help alleviate some of this, to give the besieged realm a fighting chance to bring the fight back to their enemy. As you've alluded too, Cities were not meant to be sieged as frequently as they are right now. We know this, and it's apparent that many players know this. Internally, we're making the needed steps to address this and will keep the community informed every step of the way, as we have been doing. Edited by Andy on 11-04-2009 07:55 PM Andy Belford Community Coordinator Mythic Entertainment Source |
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