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#31 | ||
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WAR Soldier
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Maybe they should also upgrade the keep lord with the rank of the keep so a rank 7 keep will give a lord like the forts had. (also has to cost a lot of gold to keep him happy) Scenes during City siege sounds nice but when the enemy is killing your king a scenario win doesnt feel like the same accomplishment ![]()
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Do not interfere with an army that is returning home. When you surround an army, leave an outlet free. Do not press a desperate foe too hard.
- Sun Tzu |
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#32 | |
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WAR Soldier
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Opening up the scenario's for all level is a bit silly. Bolstering and all is fine but toons from t1-t4 that bolstered to level 40 are still made of paper. A level 21's stats end up around 600, when a high rr player only looks at you, you are gone. They should have made it a normal T4 scenario (or bolster higher over 40, the lower level you are).
The forts had a cap in them because the server couldn't handle all the players, now that the forts are removed keeps are being zerged and we have slideshow gameplay again. That being said, I like that they atleast trying to make it fun.
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I wear many _[]_ |
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#33 | |
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WAR Soldier
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I think they missed the biggest glaring problem with the city pq was when the lord appears all it takes is ONE person to pull and you end up with superspeed mobs racing around, winking out of existance and then reappearing in a different location.
In all my time of playing MMO's it has to be the WORST pathing in any game. It's like they gave the coding for the pathing to a 3 year old. If this was sorted and people actually had a decent chance of tanking the 5 mobs then it would be more interesting. But the changes in themselves are still good imho. Snapcracklepop Relaxed Mercenaries Karak Azgal |
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#35 | ||
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WAR Soldier
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That means that the campaign and city sieges are broken and need fixing, not that they should slot more people into the small scale scenarios.
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Izha @ Karak-Norn |
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