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#1 | |
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WAR Soldier
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10 Cool things for WAR (whether reasonable or not)
This is of course DOWN THE ROAD. No I don't expect them to be in right away (half of them, I never expect to be done)
1. Lizardmen vs Skaven - Both very iconic and uniqe armies to Warhammer. Both are a draw away from the normal races in fantasy settings. Both are very popular amongst the Warhammer players. Both can easily fit into the story (just read the blasted LM book if you don't think so) 2. Mounted Combat - The Two Knights in game already, and I would love Outriders, Goblin Raiders, Ellyrian Reavers, Dragon Princes, Cold One Knights and the what not. 3. Race defining careers - Meaning, not all the races have every single AT, and some doubling up where it makes sense. Players play what they think is cool. You will either have tons of Witch Elves, or some WE and some Assassins. Why not make both. As long as the two sides are evened out, I don't see why every race has to have the same structure. Possibly something for prestige type classes unlocked by this that or the other. 4. Range/Melee Hybrid - This ties into the one above as well. This class type would focus mainly on mobility (mounted if possible like a pistolier) but a great mix of mid range and melee attacks. No direct counter, but not particualrly individually strong. Great for disrupting and implimenting large battlefield and siege strategies. 5. Careers capable of Breaching Walls - Seige Experts. They would fit in no particular AT, but things like Dwarven Prospectors who could either quickly punch a hole in a wall/door, or go under it, a Goblin riding a Spider that could climb over it, or a Skink Pteradon rider who could fly over it. 6. Flying Mounted Careers - Perfect World. Hard to balance and everything, too many people would play them, but it would be neat to see a couple for each side (one per race would be impossible). This is of course in a combat sense. They would be able to fight as well as travel by flying mount. 7. Chariot Combat - Another one of those "sweet" concepts that will never come to pass (man I would love to be proven wrong) Stegadons would fit in here. 8. Lower your level to fight in lower tiers - It would be nice to be able to still defend points your guild controls by lowering your level and fighting at that level again. This would also help those who want to play with folks of lower levels, but not require them to roll another toon. Or participate in the PQ at a fair level since you were never quite on to do it before 9. Deployable Troops - Earned through your guild/regiment (whatever we are calling them at this point) can be summoned to help you fight. Be nice to bust out during a siege or defense or what have you. Limit use of course with how many and how often. How you earned them is sketchy. Will never happen anyway. But it would be a good solution for many of the above and would satisfy many who want that sort of thing available in game. You might not be playing them, but at least they are on the battlefield fighting with you. 10. Prestige Careers - Mentioned it a bit above, but these are careers unlocked through gameplay, that ARE NOT stronger, but play by a different set of rules that might confuse newer players. Something like a dwarf slayer. It would be unlocked by completeing a certain quest as a dwarf, and then you could play one starting at level 10. They wouldn't be allowed in the cities, would have limited gear, but would have powerful inherent abilities to make up for the lack of armor slots (things like increased block, lots of HP for a melee DPS, and natural resistances to certain damage types). It would be nice to have one of these for each race. Just something iconic that was hard to get in as a basic class since it doesn't really fit the billet. Those are all the things that would make me play WAR for a very long time if somehow they were balanced, not everybody and their dog played any particular class, and they all really promoted the immersion of the Warhammer Universe. Feel free to list your ideas radical or not. It's a wish list, not a reasonable one.
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Common sense huh. They need to change it to UNcommon sense nowadays. Last edited by Earth Dragon; 02-15-2008 at 02:48 PM.. |
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#2 | |
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Bugman's Finest
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SWG had deployable troops. I don't think it's as unreasonable or as difficult as it may seem. Personally I'd like to see summonable demons.
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#3 | |
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WAR Soldier
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ya thats a pretty awesome list. Regarding #9 though I dont think its impossible that it may be in at release. We know that there will be NPCs to help you defend a keep but we dont know anything about them yet (when they spawn there, how you earn them, if you have to do anything to earn them at all besides taking the keep, ect.) So its not inconceivable that your guild will be able to earn/buy troops, at least as far as defending keeps goes.
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Level 21 Engineer. Name: Hearken. Server: Bretonnia. No matter how subtle a wizard, a knife between the shoulder blades will seriously cramp his style. |
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#4 | ||
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WAR Soldier
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Quote:
But if it is only at a keep level, and the troops are varied and up to you, my thirst on this one will be quenched.
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Common sense huh. They need to change it to UNcommon sense nowadays. |
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#5 | |
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WAR Soldier
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#8 to me seems very reasonable
if im T4 and kickin butt and taking names, but T2 is costing us a city sack, i want to "level down" and go crack some skulls.
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Steam Mayor of Averheim Now drinking on the job |
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#6 | |
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WAR Soldier
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My wishlist really only consists of 3 things.
1: Good playercommunity on roleplayservers -> To me roleplay adds an extra dimension to the gaming experience with a limitless source of variation. 2: No typical pidgeonhole builds -> I suspect every way you choose to spend your masterypoints etc. will allow for a viable build to support your archetype's main role, but I wish it to become more then just a suspicion 3: The game to come out in Q2 -> I'm all for polishing an unfinished product and working out final details, just hating the delay that goes with it...
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Accipiter - "Paul is like tequila. He's lots of fun, but you can't quite trust that the experiences you had while under his influence have a direct bearing on reality." Baradun (about the dwarf mount) - "In my eyes it doesn't burn Ale to run. It makes it and runs off the potent fermented gasses!" SEAK: Socializer 73.33%, Explorer 60.00%, Achiever 33.33%, Killer 33.33%. |
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#7 | |
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WAR Soldier
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Some of the suggestions you have showed in daoc so they "might" be or even "possiblely" come over to war of them:
5. daoc's assassin classes and later on tanks were able to climb walls 9. you could add extra guards to keeps at certain hook points (there were a lot of them) and you could control their settings, whether just to stand in place or chase anyone the saw 10. daoc had masterlevels, champion levels and much later the unlockable mualer class |
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#9 | |
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WAR Soldier
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I don't like 8, as it will be absolutely pointless because you will gain VP 4-5x faster in Tier 4 than T3.
9 would be cool if was implemented well and groups of people could summon giant monsters I could see it being fun if properly balanced. I'm guessing something like 10 will be in during an xpac as they need to allow people to keep progressing at rank 40, probably will work like ML or CL from DAoC |
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#10 | ||
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WAR Soldier
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Quote:
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Common sense huh. They need to change it to UNcommon sense nowadays. |
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#11 | |
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Developer VIP
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Folks,
Some interesting stuff, some things we've considered, some things that are not going to happen, some things that would make our programmers/content guys take out a contract on me, etc. As to #8, that's one I've always had mixed feelings about as a designer. The pros for doing that are obvious but the cons are what concern me. If players can easily move down in levels to help other players, I worry that new players will have a harder time getting in groups. After all, if you could choose an experienced player playing at a lower level or a new player playing at the same level, you'll go with the experienced player. His/her knowledge of the game will always be an advantage to you and to h/h. So when the new player is LFGing or wants to get into the fun in a situation where the number of participants is limited, h/h might have a more difficult time of it in this system. Like I said, I have mixed feelings on it. Mark |
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#12 | |
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WAR Soldier
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I appreciate the comment Mark.
One thing I thought about before even posting that though. City of Heroes and City of Villains were built to promote making lots of different characters. There were so many options it could make your head spin, and they keep coming to this day. With that, there were also Vet players making fresh toons all the time, filing up the "lowbie zones." There was always plenty of people to group with anyhow. But in this same game, they had an option to bounced down and fight at the same level, as well as the ability to lower your level to fight in a PvP zone. It didn't steer you away from teaming with the new players, what it did was let your buddies come play with your lowbie group with whoever they wanted. It made ti easier to help out the young players, help out the super group (guild), and assist in the PvP zones if there was something going a rye. But I can see it going both ways with some people. They might ONLY team with their buddies and not make new friends/help out the new guy. But many times you used your higher toons to help out those new players. With the ability to take fortifications, I feel it would at least be useful to let a guild member defend his turf. That way you can feel involved from the get go, and not feel like you are just leaving your land undefended. Edit: 3 for 3 on the post after Mark. I swear I wasn't stalking you, you were just postin in the threads I was wathcing.
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Common sense huh. They need to change it to UNcommon sense nowadays. Last edited by Earth Dragon; 02-07-2008 at 09:37 PM.. |
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#13 | |
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Bugman's Finest
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Well since MBJ is still on, heres my list........
1) All four major Skaven Clans being in WAR which would include: 2) Clan Pestilens Plague Monk (Tank) 3) Clan Eshin Black Skaven (MDPS) 4) Clan Skryre Warlock Engineer (RDPS) 5) Clan Moulder Master Moulder (Hybrid) 6) Lizardmen being the Skavens arch enemy and having the battlefront range from Lustria to Skavenblight And their classes would be: 7) Saurus Guardian (Tank) 8 ) Saurus Champion (MDPS) 9) Skink Hunter (RDPS) 10) Skink Priest (Hybrid) Bonus #11 (Using sacred spawnings to help differentiate Lizards yeah, thats about it. I have absolutely NO particular agenda here
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DAoC:Ceartas lvl 50 friar, RR4.7, ML7 / Kelgorr lvl 50 Troll Thane, RR3.7 SB:Talon, lvl 53 Dwarf Crusader CoH: Dark Harbinger, lvl 50 Dark/Dark scrapper WoW: Tyrhal, lvl 60 Dwarf Paladin |
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#14 | |
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WAR Soldier
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Just let us turn exp off. Dont see why its a problem. Maybe your reasoning is the same? If you dont lose exp when you die then there is no way to keep character at the lower tiers unless you delete and make a new one.
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Tolfhena-Witch Hunter Maconya-Shadow Warrior Devildog-Engineer Komma-Warrior Priest Oldsaintnick-Rune Priest |
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#15 | |
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WAR Soldier
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There are lots of threads about how turning exp off dose more harm than good. The main point against it is it promotes twinking.
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Elder WAR Beta Tester. |
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