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#106 | ||
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WAR Soldier
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[FONT=Century Gothic]If there was some fair way to do this, I'd be all for it. But then it opens a whole new can of worms. They can't have it so that the king absolutely can't be killed with good players, but then will he be too easy with crappy players? Will others have to try harder to earn their king kill? Things like this add a ton of things that, unless they are clever , will make things so much harder to balance.[/FONT]
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[FONT=Verdana][FONT=Century Gothic]What is a gun without ammo? A blade that's too dull to cut? Or an inexperienced mind? Pure, unadulterated potential. Allow me to refine you.[/FONT][/FONT] |
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#107 | ||
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WAR Soldier
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Don't think of the City Siege and the King Encounter as two separate beasts. They're interconnected to form a gigantic, RvR "dungeon."
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Seriously. |
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#108 | |||
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WAR Soldier
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Quote:
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In the end its easy to say something like that needs to be non instanced and not look at it from a design perspective but if you really want to help the king. Don't let the city fall.
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Wake up ... Wake up and smell the ashes... |
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#109 | ||
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WAR Soldier
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Quote:
__________________
Seriously. |
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#110 | ||
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WAR Soldier
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Ah, here we go.
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Oh and a good reason for why there will be no enemy payer's protecting the King? Because at this point the city has already fallen, and the enemy player's are (Narratively speaking, and it may be an MMO, but that doesn't mean narrative isn't important) already dead. Karl Franz is many things, but he is not a necromancer. |
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#111 | ||
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WAR Soldier
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Quote:
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#112 | |
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WAR Soldier
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its nothing like it was 2 years ago (well, up till 2 months ago when i quit). all npcs not in a base or tower have been removed, and the ones that remain have been scaled down.
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#113 | ||
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Developer VIP
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Quote:
Mark |
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#114 | |
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WAR Soldier
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I was enjoying the aspects of the game that were breaking new boundaries and going against the flow. that dev chat didnt really talk about alot of that stuff for me.
im not interested in how i have to pve as well as pvp to get armor sets. im interested in how you can make the 75 man city instances believable without breaking the 4th wall (like how 6 instances can win and the 5 that lose - how do the 5 that lose maintain any level of immersion).. the recent information gives us a more thorough impression of plenty of game aspects so i guess my imagination has done me a disservice by conjuring up the wacky ideas it did. still look forward to playing. i really hope those dwarf animations ive been seeing are placeholders btw. the master swordsman ones were good but i thought the dwarfs looked stiff, a bit like weebles (messed up 1970s plastic egg shaped toy things)..
__________________
Rattigan (Warrior Priest) - Eltharion Elthrandir (Sorcerer), Zemur (Zealot) - Allarielle "He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it" |
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#115 | ||
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WAR Veteran
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From a gameplay perspective, as was mentioned a few posts up, adding player-intelligence to the encounter would require the king himself to be so watered down and static that it would take away a lot of the possible "joy" (since Paul loves that word) of what I'm presuming is a nicely scripted encounter. And how do you account for defending player deaths, and instance allocation for both attackers and defenders (especially if you're letting in fewer defenders to each instance), and so forth. Will it suck to not be able to feel like you can aid your king in his moment of most dire need? Maybe so, but you've got a good few hours to try and keep it from ever getting there in the first place.
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KSEA: Achiever 26.67%, Explorer 40.00%, Killer 73.33%, Socializer 60.00% There's fewer more distressing sights than that of an Englishman in a baseball cap. |
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#116 | |
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WAR Soldier
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tell me, what loot do the av bosses drop? is it some of the best in game?
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#117 | ||
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WAR Soldier
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If thats what you Recommend for WAR that wouldn't be a every interesting encounter. I have more faith in the war devs to have an interesting encounter without other players than a watered down leader ala wow AV.
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Wake up ... Wake up and smell the ashes... |
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#118 | ||
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WAR Soldier
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Players have ended up just ignoring eachother and turning it into a PvE experience, because having players in with the battleground leaders makes it so frustrating that it stops being fun. One single player is able to jump in while they are fighting and wipe 30 people. [/FONT]
__________________
[FONT=Verdana][FONT=Century Gothic]What is a gun without ammo? A blade that's too dull to cut? Or an inexperienced mind? Pure, unadulterated potential. Allow me to refine you.[/FONT][/FONT] |
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#119 | |||
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WAR Soldier
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That said, I do think there is some merit in believing that the King is the pinnicle of the entire RvR conflict. You say that the city seige itself is the pinnicle, and I won't deny that it is certianly a large, and overwhelmingly important thing. Hell, without the city seige there wouldn't be much of a game. The thing is that for quite a few of us the King does represent, at the very least, a major victory in the confines of that city seige. Yes there's pillaging and looting to be done and everythings gonna be alot of fun and good times, but the king holds a symbolic resonance for alot of us that is quite important. To put it in the most logical terms possible. City Seige is the Culmination of the RvR Conflict. King is the Leader of the City. Therefore Defeating the King is the Culmination of the RvR Conflict. He holds such symbolic importance that this is what has happened for many of us, whether or not this is true, of course, will come down to the game mechanics more then anything. If he's a 24 man raid that drops the best gear in the game, then his importance actually is more then simply symbolic because he'll be the literal pinnicle of the loot progression. All the language we've heard come out of Mythic in general is pointing us in the direction that says "The King is going to be the pinnicle of the RvR conflict." If this isn't the intention then I do have to ask why is the most important loot tied to him, and why are such amazing mechanics tied to him? (Realm Wide Buffs.) I'm not really expecting an answer frankly, I'm simply attempting to continue this fleeting communication that seems to have established itself here. Ultimately, after your previous post, I'm content taking a wait and see attitude in regards to the King. I admit fully my skeptisism on this one, and only, point in this game, but the rest of the game warrents a "wait and see".
__________________
Jesus Loves You... Someone's got to. Quote:
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#120 | ||
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WAR Recruit
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There are many aspects of city siege that have not been talked about ex.. the 3 dungeons, are they RVR dungeons .. who knows, do we get uber gear from them as well? Not sure.... the game is atleast 5-6 months away and there is plenty of info mythic has not told us, and believe me the KE will not be the only thing event in the CS. Stop making a mountain out of a mole hill |
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