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#46 | |
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WAR Soldier
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... because they don't put it in all the new stuff they test. That would be a waste. They'll turn on lighting in all the areas when they're ready to test if it all works ok, then probably turn it off again until release.
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#47 | |
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WAR Soldier
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Sounds odd to me, but I hope you are right! I really want this game to knock my socks off with both visuals and game play. So far I like what I see with the game play...
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#48 | |
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WAR Soldier
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#49 | ||
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WAR Soldier
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Quote:
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#50 | |
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WAR Soldier
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Wow that video did look good, and thanks for that.
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#51 | ||
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WAR Veteran
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Quote:
__________________
"Taste me' AX filth!" Njaldur. Ironbreaker Skirmisher |
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#52 | ||
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WAR Soldier
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Quote:
__________________
Master Haemonculus and Torturer Achiever 53.33%, Explorer 40.00%, Killer 93.33%, Socializer 13.33% |
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#53 | |
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Developer VIP
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WAR -state of the 'Art'
[FONT=Arial]All,[/FONT]
[FONT=Arial]I have read many posts here concerning the visuals of WAR. There have been many praises. Thank you! There have been some criticisms. Thank you also. Everything we read here, at least in broad strokes, is digested and considered against our design and visual goals. The subject of this thread caught my attention in particular because it speaks to the status of where we are with WAR’s development. So first I will discuss a general point that has been echoed here before. [/FONT] [FONT=Arial]The visuals in WAR are a work in progress. I liken it to rendering CG movies, like the Incredibles or some of the great stuff Blur has done for us. When you watch a pre-lighting render, things just look flat. There are no shadows. There is no ambient occlusion. There is no atmospheric lighting. There is no real surface lighting. How does that relate to WAR? Well, many of the videos and screenshots we have released have been without even a first lighting bake, let along our final lighting pass, which we have never shown. You also have not seen specular maps on our terrains. We don't even have final skies, light balancing, or final light settings for our terrain shaders. [/FONT] [FONT=Arial]This means that you have seen visuals in varying degrees of finish depending upon how recently we worked on a zone. None of the environments we have shown you are in their full glory. The hard work of the team shows through despite being shy of complete. And that is where we are now. We are polishing, tweaking, and lightmapping like crazy and we will up until the very last stamp for gold. Until then, yes. Some stuff may look flat, or some animations may look jerky. Heck our lead animator and I finally had a moment of joy as one of the last animation system "quirks" that was making the motions look staccato and choppy was finally fixed. Huray! [/FONT] In terms of visual variety, I believe we have a diverse palette of environments from ancient forests and eldritch swamps to a huge, gothic city floating over a swirling, Chaotic Abyss. With that said, even now we are working on more cool, signiture landmarks for the zones. I believe anyone browsing our material in depth will agree there is a lot there to enjoy. [FONT=Arial]So by all means continue dialoguing about what you see, let us know what you like and what you don't, and stay tuned for some more finalized shots.[/FONT] [FONT=Arial]Thanks![/FONT]
__________________
--------------------- Greg Grimsby Art Director Warhammer Online: Age of Reckoning |
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#55 | ||
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WAR Veteran
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Quote:
I look forward to the coming months when we do get to see a zone with full lighting and graphics in place. To pose another topic, I know that a lot of games have multiple texture resolutions so that you can toggle between low, medium, high, ultra, etc. settings. I'm curious as to the difference between low and highest, and how many steps in between. This isn't a direct question to you, but more of a musing to the posters on what they think.
__________________
"*SQUEEEEEE*" - Kuari "Don't make me bop you." - Hatemonger "Hmm, that poses a point, is a Magus a Disc Jockey then?" - Wyrmtongue "The end is upon us! WE MUST MAKE HASTE! THERE IS MUCH TO DO!" - Faiike |
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#56 | |||
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WAR Veteran
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Quote:
I think I have posted more in the Art Forum than anywhere else. Creating a wonderful atmosphere for the game world should never be overlooked. When the game world feels like "home" and really sells the IP it makes the game so much easier to just play and chill out in, even if you are not doing something super intense, like lopping off the heads of peasants. Quote:
http://www.youtube.com/watch?v=2Potrktuqmg Really can't wait to see everything in its full glory and how close that will make the art and graphics to realizing what everyone hopes it to be. |
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#57 | ||
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WAR Soldier
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#58 | |
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WAR Soldier
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What worries me a little is not how the graphics look, I'm sure that they will be great when the game releases. It's how compatible the whole thing will be with the ever screwed up vista drivers.
There are a great many games that still cause graphics drivers, especially Nvidia drivers to fail and especially in vista 64. These are not just old games, most of which work okay. Newer titles like LotRo for instance crash constantly. I would really like to know how closely EA/Mythic are working with NVidia to ensure full compatibility with the drivers for both single GPU's & SLi.
__________________
http://i69.photobucket.com/albums/i6...tukacopy14.jpg Sir, the enemy have us surrounded. Fantastic, we can attack in any direction. |
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#60 | ||
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WAR Recruit
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Quote:
__________________
"A prop'r dwarf cun' solve any prob'm wit' nut'n but a hammer." -Gilurt Falgrim Feel free to correct my dwarven grammar. Achiever 46.67%, Explorer 46.67%, Killer 86.67%, Socializer 86.67% Proud owner of a CE pre-order Rave Card. |
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