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#46 | |
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WAR Veteran
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Oh my god my eyes they burn with your unreadable english...anyway I paid for my head start and went out of my way to get it, so end of story I play it before you because I paid more.
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Kazgut Toofbrekka, Warboss an' Profet
Da Fat Gob Tribe (formerly Da Boyz) Part of the Progeny of Destruction We iz bakk!, Betta' den eva'! www.fatgob.com |
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#47 | |
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Developer VIP
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Hey folks,
Just to shed some light on this topic. We only anticipate a fraction of our overall playerbase to take advantage of the head start, so as others have said population in starting areas will not be vacant, simply less crowded than they would otherwise be. Allowing some players to move through content ahead of time is beneficial in a number of ways, it allows us to gracefully move into live service operation. A lot of gears start grinding internally for this to happen and it's very nice to be able to do this as smoothly as possible by ramping up operations instead of opening the proverbial floodgates all at once. In addition to better service it also spreads players out creating less overall stress for players and the environment. Anyone who has ever played on a launch day of an MMO knows that competition is fierce as everyone makes their mad dash out the gates. Having "fewer" players there is a good thing in this case |
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#48 | |
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WAR Soldier
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Couldn't agree with this more. Thanks!
__________________
[FONT=Palatino Linotype]"This fire burns, always..." - Killswitch Engage[/FONT] |
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#49 | ||
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WAR Soldier
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Quote:
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#50 | |
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WAR Soldier
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3 days... um thanks =l 5 days or even a week would of been suitable
__________________
I shall carve out a single eye from each of you and decorate every inch of my blessed armour. Every day, every minute your parted eye shall see bodies become corpses, every second me stepping closer to doing the same to your family. |
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#51 | |
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WAR Soldier
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Well in my opinion for fairness it would be 7 days, as this allows the game to launch on a Friday, giving the headstart people a weekend aswell (not everyone can play games during the week). Sadly 7 days seems too long for fairness, so i guess it could be a friday headstart and then following wednesday launch.
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#52 | |
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WAR Soldier
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Here`s a controversial thought: Instead of racing to 40. How about using the headstart to familiarize yourself with the game and help new players out?
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#53 | |
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WAR Soldier
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What is this strange concept of being "ahead" of someone in a hobby ? I couldn´t give a damn if the player next door begins WAR at level 40. Good for him....or rather not.
This is not a race. Or did I miss a meeting ?
__________________
"When my synapses pause - In their quest for applause - When my ego let´s go of it´s end of the bone - To focus instead on a love that is precious to me - Then I will be free !" -Roger Waters, "Flickering Flame" |
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#54 | |
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WAR Soldier
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You're right, I missed where he said he had the CE pre-ordered...
Anyone think they could really stand to know that they could be playing but aren't? I couldn't. And I definitely agree that it will be nice to do some quests day one with maybe a few hundred people instead of a few thousand. See you in the first PQ.
__________________
DIAF. ESAK - Achiever 46.67%, Explorer 73.33%, Killer 33.33%, Socializer 46.67% |
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#55 | |
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WAR Veteran
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Everyone is going to be the same level after 3-4 months. The headstart program is an insignificant perk (in the grand scheme of the game) for those willing to spend the extra money for extra product.
Guess what. Those players are still going to get ahead of you, headstart or not. So it doesn't matter. |
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#56 | |
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WAR Soldier
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Personally I agree with your statement and will try to enjoy all the levels as long as I can. However this is a pretty heavy RvR centered game and higher levels means easier time beating on lower levels. Even excluding the chicken mechanism, if you can stay ahead of the majority of players in a tier you should be able to win the majority of fights.
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#57 | |
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WAR Soldier
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It's not a race, but you can't deny that these games are built around the element of competition and besting each other. One of the biggest driving factors of WoW was to become better than the average joe, as it is in most other MMO's. Although you can say that you don't care what everyone else's level is, that really only works on social recluses. I don't know of a single person who isn't even slightly irked when someone who was a lower level than them outlevels them.
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#58 | |
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Bugman's Finest
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I would probably have the head-start start on a friday, go through the weekend, and then have launch be Tuesday Night at midnight.
Why Tuesday? Everything comes out on Tuesday.
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June 2007 Podcast Winner - T. Kleckley Elder Beta Tester - Bugman's Finest, Baby! |
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#59 | |
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WAR Soldier
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its #1 to generate buzz over the collectors edition(are we sold out yet?), and #2 to ease stress on servers by taking the ce holders first. sounds like its working pretty good
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#60 | ||
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WAR Soldier
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Quote:
__________________
[FONT=Book Antiqua]"[FONT=Comic Sans MS][FONT=Garamond]The first step towards transcendence is always... unsettling[/FONT].[/FONT]" [/FONT][FONT=Courier New]"Mists of dreams drip along the nascent echo and love no more.[/FONT][FONT=Courier New] [/FONT] [FONT=Courier New] End of line."[/FONT] |
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