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Old 06-15-2008, 12:05 PM   #31
Orock
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Originally Posted by Aequitas999 View Post
I kinda wanted to be in 1 on 3 odds every fight underdogs ftw
Until you have lived these odds day in and day out for a year or more please dont wish a curse upon yourself. There is no glory in being the underdong when camped, spat on, and called cowards in forums for not wanting to bring out your army of 100 to fight their 300.

Nobody likes to lose ALL the time, and that is what your asking for from 1 on 3 fights.
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Old 06-15-2008, 12:05 PM   #32
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Originally Posted by Farao51 View Post
I think a cap of players per realm is ridiculous. If it is there its obviously meant to be filled, for balance reasons. this means that
1) Say you've played for a year and a friend of you join the game. Then he cant play with you.
2) No alts. A game with classes need alts.
I'm 99% sure this wont be in the game
Please read the new post. There was some wrong information being spread about.

The only difference that this game has over WoW/AoC/any other MMO is that there is a queue PER FACTION, not per server. Meaning, if there are 3000 Destruction characters online and 2740 Order characters online, only those people with Destruction characters will have a queue.

This makes sense, especially in an RvR game. They're not limiting the characters you can make or have, they're limiting the amount of people per faction online at one time/
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Old 06-15-2008, 12:06 PM   #33
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Originally Posted by Farao51 View Post
I think a cap of players per realm is ridiculous. If it is there its obviously meant to be filled, for balance reasons. this means that
1) Say you've played for a year and a friend of you join the game. Then he cant play with you.
2) No alts. A game with classes need alts.
I'm 99% sure this wont be in the game
Please read my original post:

- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that

The player cap is only for the current server population (As in people logged in or attempting to log in.)
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Old 06-15-2008, 12:09 PM   #34
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Yeah, it'd be only "3000" players ACTIVE at any time for any realm. So, you could log out and get on your alt, no problem, but you might have to wait a few moments.

Is this by realm, or by realm by tier though?
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Old 06-15-2008, 12:10 PM   #35
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Originally Posted by James_EAMythic View Post
Please read my original post:

- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that

The player cap is only for the current server population (As in people logged in or attempting to log in.)
So for the sake of numbers, let's say the cap is 3000 people.

If 3000 Destruction people log in, the server will be full for that Realm. But there can be a grand total of more than 3000 people, but only 3000 people at one time?

Correct me if I'm wrong.
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Old 06-15-2008, 12:12 PM   #36
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Quote:
Originally Posted by James_EAMythic View Post
Please read my original post:

- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that

The player cap is only for the current server population (As in people logged in or attempting to log in.)
ah...ok, whats the plan against queues then?
for example, on a server where destruction outnumber order 1:3 only 1 third of the destruction players can be online at the time?
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Old 06-15-2008, 12:13 PM   #37
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Originally Posted by Precipitous View Post
So for the sake of numbers, let's say the cap is 3000 people.

If 3000 Destruction people log in, the server will be full for that Realm. But there can be a grand total of more than 3000 people, but only 3000 people at one time?

Correct me if I'm wrong.
For that faction. Order players, as long as there's not 3000 online at that time, can still log in.
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Old 06-15-2008, 12:49 PM   #38
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It's not that difficult people..

Let's say the number is 3000, if 3000 Destruction are logged on you are going to have to wait till someone logs off...as long as you're destruction.
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Old 06-15-2008, 12:51 PM   #39
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For the people that don't understand. It is just like how WoW is. If there are to many people on, there will be a server queue.

The only thing different is that theres a cap on the amount of players on each realm (faction). Say if the server cap is 3000, only 1500 order and 1500 destruction could be online. They won't allow it to be an uneven number.

For WoW the cap was on the amount of people on the server. Say the cap was 10,000 people. There could be 8000 horde online and only 2000 alliance, but the alliance would still have a queue. Which would be unfair in many ways.

Hope that clears it up for you some, theres nothing to worry about
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Old 06-15-2008, 12:52 PM   #40
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I was from Shattered Hand. It got so awful, that we actually had 3 different transfers. One to Bloodscalp, one to Korgath, and one to Malorne. That server was hell, but still a hell of a lot of fun.

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That's just the last round of xfers I believe. I forget wether or not the pink bubble needed ones before, but given that it was a launch server, I imagine it did
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Old 06-15-2008, 01:32 PM   #41
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Originally Posted by Farao51 View Post
ah...ok, whats the plan against queues then?
for example, on a server where destruction outnumber order 1:3 only 1 third of the destruction players can be online at the time?
Basically if there are say for example 1500 destruction online at the time, and only 1000 order on, anyone playing destruction trying to log onto that server would be met with a que until A: enough destruction logged off to make room for them or B: enough order logged on to get the numbers closer to a more fair RvR balance.

I absolutely dont feel sorry for the side with 3x the amount of active players waiting in que. And they said even at launch they would have precautions to say what realm is needed on what server. So you cant even say "but when I made my character the realm was 50/50, then 2 days later it was 30/70".

In a game so focused on RvR, you cant have one side drown out the other. Aside from horrible class imbalance nothing would kill a game based so strongly off pvp faster.
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Old 06-15-2008, 01:37 PM   #42
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Originally Posted by Orock View Post
Basically if there are say for example 1500 destruction online at the time, and only 1000 order on, anyone playing destruction trying to log onto that server would be met with a que until A: enough destruction logged off to make room for them or B: enough order logged on to get the numbers closer to a more fair RvR balance.

I absolutely dont feel sorry for the side with 3x the amount of active players waiting in que. And they said even at launch they would have precautions to say what realm is needed on what server. So you cant even say "but when I made my character the realm was 50/50, then 2 days later it was 30/70".

In a game so focused on RvR, you cant have one side drown out the other. Aside from horrible class imbalance nothing would kill a game based so strongly off pvp faster.
No it doesn't work like that (assuming I'm understanding you correctly). The amount of people on one realm being able to log on doesn't affect people of another realm trying to log on. This means if the server cap is 8,000, then 4,000 are alotted to each realm.

If 1 Order logs on, 4,000 Destruction can still log on.

If 4,000 Order log on, 4,000 Destruction can still log on.

NOT if 1 Order logs on, only 1 Destruction can log on.
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Old 06-15-2008, 01:52 PM   #43
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Good to hear they're not going with some sort of hard cap system. This mechanism will work moderately well probably, though there's a question of tuning it right. Unless the limit is low enough that one realm always hits the cap (not necessarily something to brag about) it may not be very effective as a form of population control. I would still recommend the use of bonuses or UI manipulation to promote population equality on the servers.
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Old 06-15-2008, 01:52 PM   #44
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Originally Posted by James_EAMythic View Post
Please read my original post:

- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that

The player cap is only for the current server population (As in people logged in or attempting to log in.)
So what happens if no one, although it's almost impossible, logged off for say a day and the realm (wait, realm as in server or faction? what ever happened to faction?!)
is capped. Wait wait... are YOU using realm as in faction? Damn it.
So you're saying there's a cap for each individual faction on a server or the server as a whole?
Realm = Server in my context. =)

Nevermind: Molnu answered my question =D
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Old 06-15-2008, 01:56 PM   #45
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Originally Posted by Skeletor View Post
So what happens if no one, although it's almost impossible, logged off for say a day and the realm (wait, realm as in server or faction? what ever happened to faction?!)
is capped. Wait wait... are YOU using realm as in faction? Damn it.
So you're saying there's a cap for each individual faction on a server or the server as a whole?
Realm = Server in my context. =)
Obvious WoW player is obvious.

WoW is the only game who ever called servers realms.

Erase it from your memory!

RvR (realm vs realm) would make no sense if it was server vs server.

And there is no 'faction' in WAR, there are realms.
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