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#31 | ||
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The Deceased
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Nobody likes to lose ALL the time, and that is what your asking for from 1 on 3 fights. |
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#32 | ||
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WAR Soldier
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The only difference that this game has over WoW/AoC/any other MMO is that there is a queue PER FACTION, not per server. Meaning, if there are 3000 Destruction characters online and 2740 Order characters online, only those people with Destruction characters will have a queue. This makes sense, especially in an RvR game. They're not limiting the characters you can make or have, they're limiting the amount of people per faction online at one time/ |
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#33 | ||
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Developer VIP
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- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that The player cap is only for the current server population (As in people logged in or attempting to log in.) |
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#34 | |
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WAR Soldier
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Yeah, it'd be only "3000" players ACTIVE at any time for any realm. So, you could log out and get on your alt, no problem, but you might have to wait a few moments.
Is this by realm, or by realm by tier though?
__________________
Welcome to Faiike's Mind. Population: 0. |
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#35 | ||
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WAR Soldier
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If 3000 Destruction people log in, the server will be full for that Realm. But there can be a grand total of more than 3000 people, but only 3000 people at one time? Correct me if I'm wrong.
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#36 | ||
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WAR Veteran
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for example, on a server where destruction outnumber order 1:3 only 1 third of the destruction players can be online at the time? |
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#37 | |
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WAR Soldier
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For that faction. Order players, as long as there's not 3000 online at that time, can still log in.
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#38 | |
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WAR Soldier
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It's not that difficult people..
Let's say the number is 3000, if 3000 Destruction are logged on you are going to have to wait till someone logs off...as long as you're destruction. |
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#39 | |
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WAR Soldier
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For the people that don't understand. It is just like how WoW is. If there are to many people on, there will be a server queue.
The only thing different is that theres a cap on the amount of players on each realm (faction). Say if the server cap is 3000, only 1500 order and 1500 destruction could be online. They won't allow it to be an uneven number. For WoW the cap was on the amount of people on the server. Say the cap was 10,000 people. There could be 8000 horde online and only 2000 alliance, but the alliance would still have a queue. Which would be unfair in many ways. Hope that clears it up for you some, theres nothing to worry about
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#40 | ||
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WAR Soldier
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Quote:
That's just the last round of xfers I believe. I forget wether or not the pink bubble needed ones before, but given that it was a launch server, I imagine it did
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"In fact, the whole combo system degenerates melee PvP to circle running as each player keeps running around so the enemy can't pull off a potentially devastating multi-hit combo - at least until a third player comes along and nukes both melee characters into smoldering piles of goo. 'Exciting'." - Jarno Kokko, YouGamers Review of Age of Conan |
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#41 | ||
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The Deceased
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I absolutely dont feel sorry for the side with 3x the amount of active players waiting in que. And they said even at launch they would have precautions to say what realm is needed on what server. So you cant even say "but when I made my character the realm was 50/50, then 2 days later it was 30/70". In a game so focused on RvR, you cant have one side drown out the other. Aside from horrible class imbalance nothing would kill a game based so strongly off pvp faster. |
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#42 | ||
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WAR Recruit
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If 1 Order logs on, 4,000 Destruction can still log on. If 4,000 Order log on, 4,000 Destruction can still log on. NOT if 1 Order logs on, only 1 Destruction can log on. |
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#43 | |
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WAR Soldier
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Good to hear they're not going with some sort of hard cap system. This mechanism will work moderately well probably, though there's a question of tuning it right. Unless the limit is low enough that one realm always hits the cap (not necessarily something to brag about) it may not be very effective as a form of population control. I would still recommend the use of bonuses or UI manipulation to promote population equality on the servers.
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WAR - 37RR31 Runepriest (Dark Crag) WOW - 70 Priest, 60 Druid (Stormreaver) DAOC - 3x50 Healer, 50 Friar, 50 Runemaster (Bors, Iseult, Guinevere) UO - Tank Mage (Great Lakes) www.impervious-guild.com |
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#44 | ||
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WAR Recruit
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is capped. Wait wait... are YOU using realm as in faction? Damn it. So you're saying there's a cap for each individual faction on a server or the server as a whole? Realm = Server in my context. =) Nevermind: Molnu answered my question =D
__________________
[FONT=Book Antiqua]S K E L E T O R[/FONT] |
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#45 | ||
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WAR Recruit
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WoW is the only game who ever called servers realms. Erase it from your memory! RvR (realm vs realm) would make no sense if it was server vs server. And there is no 'faction' in WAR, there are realms. |
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