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#1 | |
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WAR Soldier
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Tcharzanek Statue?
There's 2 new wallpapers of chaos leader, Tcharzanek, in this month's newsletter:
http://img.war-europe.com/syndic_img..._tz02_16x9.jpg http://img.war-europe.com/syndic_img..._tz01_16x9.jpg Is this the ingame model or something? I'm guessing it is because the low polygon of the model; just look at the horns on his left shoulder pad! They aren't really perfectly curved. In Paul blog, it said Tcharzanek statue, so I don't know. Any thought? EDIT: it seems we have our answer:
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"There will be no pink elephants farting rainbows and happiness in WAR." ~seVere~ want to play guitar, go conmeo99.playfave.hop.clickbank.net BIG, CLUMSY PIONEER BOOTS SUCK! Last edited by twinoceans; 06-29-2008 at 02:00 PM.. |
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#3 | |
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WAR Veteran
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Just one look at his face alone and you can easily tell this isn't an in-game model. Sure, the horns on his left may not be perfectly curved, but his face is completely different graphicwise in comparison with any model in any screenshot Mythic has ever shown to us.
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“To fight an Iron Breaker is to fight an anvil. You are more likely to re-shape your weapon than to move him, and heavens forbid one should happen to land on you...” - Arbrek Kraggorson |
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#4 | |
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WAR Soldier
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He will be presented as a statue in-game. One of Pauls'Video blogs in June shows that.
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#5 | ||
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WAR Soldier
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Quote:
Statue with flesh and bones?
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"There will be no pink elephants farting rainbows and happiness in WAR." ~seVere~ want to play guitar, go conmeo99.playfave.hop.clickbank.net BIG, CLUMSY PIONEER BOOTS SUCK! |
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#6 | |
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WAR Soldier
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if thats in game, wer looking at something around 1-2k polys and, which is really high, i really dont think thats the ingame, that whould really be laggy.
in comparison i think wow chars had 400-500 polys, ye WAR looks a lot better but i dont think its gonna be over 1k in game. and about the horns having a low poly count, u can always devide ur polygons, and chose where u want them, so u might have a real tight polygon count in the face and less in other areas where they are not needed. EDIT: okay, this really got me thinking, by staring at this picture for sometime it might just be thats the poly count may be "in game" after all, and that its just really high quality textures and llighing/renderings implemented, but im still not sure lol. Last edited by Lotet; 06-27-2008 at 04:41 PM.. |
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#7 | ||
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Developer VIP
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#8 | ||
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Bugman's Finest
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Shelby "Garthilk" Cardozo "It is not a question of whether I am biased. It is a question of which bias is the best bias to be biased with."
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#9 | ||
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WAR Soldier
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He's a handsome fellow.
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#10 | |
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WAR Soldier
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I was thinking that Tzeentch would have blessed him more I guess. Oh well.
Maybe his gifts are more than skin deep? He does look intimidating to say the least.
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So this is what has come to pass.
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#11 | |||
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WAR Veteran
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Quote:
GAWD IT LOOKS SO MUCH LIEK WOW!! /head Asplode! Anyway... Quote:
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Ooh Waaaaaagh!
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#12 | |
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WAR Soldier
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I know but Tzeentch is all into the mutation stuff I was kinda hoping for a quadroped, maybe some more tentacle type limbs, wings, extra eyeballs, maybe insect type proboscas mouth, that sort of thing.
He looks wickid and kewl and all that though. He looks GREAT! don't get me wrong, I'm just saying that he looks a little human for a champion of change.
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So this is what has come to pass.
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#13 | |
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WAR Veteran
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Well, he also has chicken legs. aka. Reverse Joint Legs.
Wings would be cool tho... maybe he'll sprout some after a while when you fight him.
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Ooh Waaaaaagh!
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#14 | ||
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WAR Soldier
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Quote:
Oh, and dutch_gamer, what exactly did you think is wrong about the model that it can't be in-game model? Just wondering
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#15 | |
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WAR Soldier
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Well i'm not surprised their making the racial leaders look amazingly good since they will be used as raid bosses aswell.
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