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#1 | ||
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Administrator
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Mythic Highlights Upcoming City Siege Changes
Today, Andy Belford, Community Coordinator, dropped in a post explaining some of the things that Mythic is planning on doing in response to concerns about city sieging. Here's a snippet of his post:
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Site Manager Warhammer Alliance "We have done the impossible, and that makes us mighty."
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#2 | |
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WAR Soldier
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Bravo!
Those are great changes. And it is a good way of introducing those scenarios that were developed for the Live Events. It was a waste of development resources not having them implanted in the game. Honestly, i feel that the city star ranking system is a relic from the times where the game was supposed to have 3 capital cities per pairing. It made sense in that context because although there was a 1 star ranked capital, the other 2 capital cities could be used instead. As it is the star ranking system is just an hassle for players. It's curious that the way the game was designed at release is getting further and further dismantled... This just shows that the game endgame was poorly designed and that it wasn't Beta tested enough to find the flaws in that design. First, the Fortresses aren't required anymore, second the keeps were redesigned, now they introduced scenarios for when the cities are on siege... |
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#3 | |
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WAR Soldier
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Pretty cool! Now if they could only tell us when Fortresses are going to hold relics and if they can be sieged during a city push...
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Phoenix Throne is Warhammer. ~Jostle Baraz: RR53 Rune Priest~ ~Morkiest: R40 Shaman~ ~Fishrot: R40 Black Orc~
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#4 | |
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The Deceased
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This addresses zero of the real issues with the city
Pathetic 1) access is to high, city should be weekly not daily experience 2) Content is to linear once in the city, each stage needs multiple things to do that are unique to the city, need to add pve content, ORvR, and scenario content for each stage short-sighted, unprofessional, and kinda lackluster change Very similiar to recent changes to balance by mythic Last edited by Natums; 11-04-2009 at 09:34 PM.. |
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#5 | |
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WAR Veteran
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Think someone didn't read the thread title, 'Short Term Changes'.
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Aurilian Sol'ethiar: Swordmaster - CR40 RR80 Aranithar Sol'ethiar: Archmage - CR 40 RR18 Shaquile O'heal: Warrior Priest - CR 10 RR0 It takes an army to drag Aurilian away from WAR
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#6 | |
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WAR Soldier
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I just hope they plan on changing how many zones you need to lock for a capital city siege. Without forts, locking 2/3 zones for the zerging faction is far too easy; If the enemy puts up resistance in one zone, you can simply go and cap the other one and reach IC/Altdorf.
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#7 | |
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WAR Soldier
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Yeah, I'm happy with these new short term changes. Nice move.
Now get to nerfing Bombtards!
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Jenaefe Beals - R37 BlackGuard Halfling-chip cookie specialist Vilhelmina - RR42 WH (Retired due to being stuck on Eltharion) |
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#8 | |
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WAR Soldier
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I hope even GOA manages to push these changes before the weekend, I really do.
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Bhel, Witch Hunter | Huk, Slayer | Beltara, Bright Wizard rr5x | Beltara, Sorceress rr48 |
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#9 | ||
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WAR Soldier
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Quote:
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Playing: Warhammer Played: Age of Conan, Aion, DAoC, DDO, LotRO, Ryzom, Vanguard, World of Warcraft |
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#10 | |
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WAR Soldier
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Good short-term change.
This will make me play WAR more, as i would log-off the minute destro pushed to Altdorf. This being said 1.3.3 and underdog system better be good.. |
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#11 | |
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WAR Soldier
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Good changes.
I'm a bit worried about Undercroft and Altdorf War Quarters scenarios, because both require a lot of players (36vs36, right?) and will probably never open on my low-populated server, but we will see. |
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#12 | |
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WAR Soldier
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Good changes and a step in the right direction.... I just hope that if they're dropping the city lock times by 50% they understand that means they have to tweak a LOT of other things related to the city, such as:-
Every minute we're not in the city will be twice as damaging as it is now i.e. the lead the defending faction gets on the first PQ or the door hitpoints.. reducing city lock time by 50% should really also mean reducing the door's HP by 50%. VP contributions will have to be accelerated by the same degree so we get to stage 2 lock twice as quickly as before because we have half the time. Every Champion, Hero and Lord from Adell, throught the Warlord PQ bosses to the king and his sub-bosses, will have to have their HP lowered (technically halved). The amount of time the defending side takes off the stage 2 timer will have to be cut in half, if it stays at 30 mins the attackers will be booted out of the city before they can complete even one warlord PQ let along the king and certainly not the warlord PQs and the king. I'm sure there's more things to consider but if Mythic don't tweak all of this stuff and just lowers the lock times this change will be a complete disaster. (I sincerely hope someone from Mythic reads this and reassures us that all of this stuff is being taken care of, I don't trust them in the slightest to get this right).
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Guild Leader of Phoenix Legion http://www.plforums.co.uk/forums/ Panicbutton - Daytime Healbot Warrior Priest (RR5x) Weishaupt - Suicidal Late Night Witch Hunter (RR4x) |
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#13 | |
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WAR Soldier
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What about the fact that city sieges are immensely more frequent than they should be? On Karak Norn, four city sieges a day isn't unusual, and it's really taking away from the T4 campaign.
For me, the city is boring. Open field RvR is my kind of fun, but it's increasingly rare these days. It's just zerg-lock the zones and another 2.5 hours of no T4 action. Lather, rinse, repeat. I wouldn't mind so much if they made the city fun, but it's very rare to see a good fight in either Altdorf or IC. It's usually a steamroll from one side or no opposition whatsoever.
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There's no experience in the game like playing the Squig Herder. |
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#14 | |
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WAR Lord
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So someone fill me in on one tidbit, what exactly does a city's rank now give access to?
Other than that, these changes are ok in the short term, but we obviously all agree that in the long term something more substantial needs to be made to address the issues currently alive in regards to the city siege.
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Zayr - SW/Karstaedt - KotBS/Ezekeil - DoK
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#15 | ||
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The Deceased
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