|
|
#1 | |
|
Administrator
|
AP Regen and You!
From the From the Dev Team category we have: AP Regen and You!
Source |
|
|
|
|
|
|
#2 | |
|
WAR Recruit
|
This updade is great, I don't know why anyone would want to play with infinite AP, the new changes makes classes take more skill in my opinion, especially my zealot. I can no longer toss hots on everyone and group heal while having full AP.
|
|
|
|
|
|
|
#3 | |
|
WAR Soldier
|
I agree. A very welcome patch. And as a bonus it makes those abilities or gear that increase AP regen or steal it from an opponent more than worthy whereas prepatch it was a wasted slot.
|
|
|
|
|
|
|
#4 | |
|
WAR Recruit
|
It returns a layer of strategy to my gameplay that I was missing without noticing it.
Quality bug fix. I love to see more of this kind of thing.
__________________
Aeriell - Black Guard. "It is tough being purple. Dyes are so expensive. And the blood stains, oh the blood stains!" Daraen - Archmage. "Healing?... Suure.. Just give me a moment to kill this guy first!" |
|
|
|
|
|
|
#5 | |
|
The Deceased
|
This change while good in a way, is horrible in many others
Much like many of mythics changes was short-sighted, premature, and done in a vacuum with regards to other parts of this game This change totally shuffels class balance, game mechanics, and faction balance in a way that required a major patch Several classes overall power has been dramatically changed For instance WP/DoK healers in comparision to other healers has no been made dramatically stronger, due to use of the RF/SE mechanic where not has hard hit Classes with AP drains such as AM/Shaman/Marauders/Blackguard/DPS DoK where buffed in powerful ways (a non-diminished soft CC, a target without AP can't use abilities)l other DPS classes with high base AP costs such as White Lions where dramatically effected (in terms essentially nerfed) Classes with AP regaining abilities such as sorcs/bw/IB where buffed because they can use these abilities to mitigate the nerf, unlike other classes that have to lose tactics to mitigate it Furthermore this makes the EE buff almost a nerf for shadow warriors. Simply put it was a short sighted change by mythic while in terms of balanced, skillful, strategic, and quality game play this change, looked at in a vacuum of making AP more strategic, was a good choice, but when you start considering the effects to game balance, and what that entails to a quality game, this was a rushed, unprofessional, and irrational fix. Next patch mythic needs to do a detailed look into AP drains, AP cost reduction abilities, AP granting tactics and abilities, basically anything that alters or changes AP, as well as an overall look at AP changes Well it is neccesary to make AP a pool instead of an ocean, it isn't very fair to leave some classes in olympic size pools and others with 8 ounce glasses |
|
|
|
|
|
|
#6 | |
|
WAR Soldier
|
I'd have to disagree with the above poster.
First, this is a very quick way to communicate with players. AP regen fix is big and deserves a herald article explaining the difference. I am glad Mythic understands the importance of explaining its decisions to the players. If this is what you mean by "short-sighted", I am glad Mythic got more short-sighted lately, addressing player concerns in a more timely manner. Second, this AP regen is what SHOULD HAVE BEEN since release. The biggest problem in the whole ordeal is they not being able to fix it since 1.3.1 until the next major patch (1.3.2). Other than that, this is what Mythic always intended AP regen to be like. It is a bug fix. There is no reason not to stand behind bug fixes, especially when they work without problems. That said, I do share some of the above poster's concern on career balance, but not because it's a "nerf" to WL or SW or other classes. One of my concerns is some of the career changes are done when the "infinite AP" bug is in effect. Will Mythic change it back, work out a short-term solution, or did they implemented those changes with the "normal" AP regen in mind after all? I hope Mythic can communicate further on this issue. Another issue that the above poster said but is unrelated to the AP regen fix, is the fact that some classes have easier AP management than others. BW/Sorc is the worst offender in my opinion. Instead of a dangerous form of AP recovery which can be interrupted, both careers use a direct "HP->AP" convert ability in 1.3.2. It seem very strange when every other AP gain abilities are either trigger-based tactics, morales or overtime AP regen, and the most powerful (no denying that please) RDPS mirror in the game get the most straightforward AP ability. This problem isn't directly related to AP regen fix, but I hope the C&C team can look into it for the next career balance patch. |
|
|
|
|
|
|
#7 | ||||
|
The Deceased
|
Quote:
Quote:
Quote:
Before the fix the ability is useless, after the fix it is a massive advantage and very powerful ability, so how is that unrelated? both are intimiately tied to each other This is why mythics change was short-sighted and unprofessional, they did a hotfix change that didn't address the power of certain abilities that instantly went from worthless to very powerful, that not all classes have available to them. to call them unrelated is |
||||
|
|
|
|
|
#8 | ||||
|
WAR Soldier
|
Quote:
Quote:
Quote:
|
||||
|
|
|
|
|
#9 | |
|
WAR Soldier
|
Awesome bug fix, the only people that can/will complain about this bug fix are probably no talent ability spammers..
Brings back some skill element to combat, Much needed bug fix |
|
|
|
|
|
|
#10 | |
|
Alliance Champion
|
While the change might have caused some discomfort for some classes, I think it is important to set an equal baseline across all classes, THEN do micromanagement. This was true when they did AoE changes, when they did CC changes, and now when they're doing AP changes. Once the major widely-used game mechanics are on the same level playing field, it will be time to go through and move classes up and down to fit into the overall balance picture.
I personally feel this stuff should have been done as part of the Beta process. While it is true that some things don't show up until the live game, I think these major systems (as well as stuff such as server/client optimization) can and should have been picked up back then before people started paying to play. Overall, better late than never. |
|
|
|
|
|
|
#11 | |
|
WAR Soldier
|
it's one of the most if not the most important change since...i don't even know : fianlly the spammer will have to think : all combat i've been involved in lately are totally different : more strategy, more fun
Great !
__________________
I'm an alligator, I'm a mama-papa comin' for you I'm the space invader, I'll be a rock'n'rollin' b*tch for you Keep your mouth shut, you're squawking like a pink monkey bird And I'm busting up my brains for the words
|
|
|
|
|












Linear Mode
