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#1 | |
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WAR Soldier
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Dispellable Order Debuffs
This is still a work in progress expect it to be updated
Below is a list, by class of each curse, hex, or ailment on the order side. This can be used to help you better understand what you can dispell. For reference here's what the destruction healers can dispell: Disciple of Khaine (Ailments) (Hexes) Shaman (Curses) (Ailments) Zealot (Curses) (Hexes) SUMMARY OF DEBUFFS This is a summary of all of the debuffs that the classes get, this does not include damage abilities but rather things such as snares, roots, silences, etc. Abilities with a * require talent points. IB(Curses) Snare 40%: Instant 10s dur 5s cd Armor Debuff 25%-75%: Instant 20s dur 5s cd *Snare 40%: Instant 6s dur 20s cd Critical hit chance debuff 5-20%: Instant ?s dur 5s cd ENG(Hexes) Snare 40%: Instant 10s dur 0s cd Must be Hexed Corporeal Resistance Debuff: Instant 21s dur 0s cd Root: Instant 10s dur 20s cd Dodge/Block Debuff 5%: Instant 21s dur 60s cd RP(Ailments) Silence: 1s cast 5s dur 30s cd BW(Hexes) Root: Instant 10s dur 20s cd Slow Cast Time +1s: 2s cast 3s dur 0s cd *Healing Debuff -50% + damage on cast: Instant 10s dur 30s cd Cooldown Increase +5s: Instant 10s dur 20s cd Silence: Instant 5s dur 30s cd Corporeal Resistance: Instant 15s dur 10s cd WH(Ailments) Snare 40%: Instant 5s dur 0s cd Behind Target Damage on Melee: Instant 15s dur 0s cd From Stealth Disarm: Instant 5s dur 10s cd After Parry Silence: Instant 3s dur 20s cd Damage on Move: Instant 15s dur 0s cd From Stealth *Stun: Instant 3s dur 20s cd Target Facing Away *Healing Debuff 50%: Instant 10s dur 10s cd Reduced Block/Parry/Dodge 5%: Instant 15s dur 10s cd Must be Crippled Damage on Cast: Instant 15s dur 0s cd From Stealth WP(Curses) Initiative Debuff: Instant 10s dur 5s cd 40% Snare: Instant 6s dur 10s cd *Healing Debuff 25%: Instant 10s dur 20s cd Silence: Instant 5s dur 30s cd SM(Hexes) Snare 40%: Instant 10s dur 5s cd Improved Balance Spiritual Resist Debuff: Instant 20s dur 0s cd Perfect Balance *AP Drain 10AP/s: Instant 5s dur 10s cd Damage Dealt Debuff 20%: Instant 4s dur 0s cd Perfect Balance *Silence: Instant 5s dur 20s cd Perfect Balance Increase Cast Time 1s: Instant 5s dur 10s cd Improved Balance SW(Ailments) Block Chance Reduction 10%: 1.5s cast 10s dur 5s cd Scout or Assault Stance Snare 40%:1s cast 10s dur 15s cd Scout or Skirmish Stance Root: Instant 10s dur 20s cd *Healing Debuff 50%: Instant 9s dur 0s cd Must be Ailing Initiative Debuff -80: 1s cast 20s dur 10s cd Skirmish Stance *Stun: Instant 3s dur 20s cd Assault Stance Healing Debuff: 2s cast 10s dur 10s cd Requires Vengenace, Scout Stance Disarm: Instant 5s dur 30s cd Assault Stance Silence: 1s cast 5s dur 30s cd Scout Stance WL(Curses) Autoattack speed debuff 20%: Instant 10s dur 5s cd Strength Debuff: Instant 9s dur 0s cd Beind Target Healing Done Debuff -50%: Instant 10s dur 10s cd Side or Rear of Target AM(Hexes) Damage and Critical Change Debuff 5%: Instant 9s dur 5s cd *Healing Debuff: Instant 9s dur 10s cd Strength and Ballistics Debuff: Instant 20s dur 10s cd *Spirit Resistance Debuff: Instant ?s dur 30s cd *Toughness Debuff: Instant 20s dur 0s cd Initiative Debuff and Snare 60%: 3s cast 10s dur 30s cd Snare 20%: Instant 10s dur 60s cd Spiritual Debuff: 2s cast 20s dur 30s cd Silence: 1s cast 10s dur 30s cd LIST OF ALL DISPELLABLE EFFECTS The effects are split into 2 categories. Debuffs are abilities that cause some sort of disabling effect that can be dispelled. Things like knockdowns/backs don't qualify as I don't believe you can dispell that part of the effect (once you're knocked back you're knocked back). Damage are any abilities that are purely damage focused with no other component (though they may have multiple parts to how they deal damage). Many of the debuffs (infact almost all of them) also deal damage so keep that in mind. IB(Curses) Debuffs Binding GrudgeStone BreakerEarthshatterKneecapper Damage Cave-In ENG(Hexes) Debuff Spanner SwipeAcid BombBarbed WireSignal Flare Damage Friction BurnIncendiary RoundsFragmentation GrenadeSticky BombPhosphorous Shells RP(Ailments) Debuff Spellbinding Rune Damage Rune of CleavingRune of Fate BW(Hexes) Debuffs Fire CagePyroclastic SurgePlaying With FireSlow BoilChoking SmokeBoiling Blood Damage IgniteDetonateSpreading FlamesBackdraft WH(Ailments) Debuffs Snap ShotBurn ArmorConfess!Silence The HereticSudden AccusationPistol WhipPunish The FalseSeeker's BladeFanatical Zeal Damage FervorBurn, Heretic!Burn Away Lies WP(Curses) Debuff CastigationWeight of GuiltAbsence of FaithVow of Silence SM(Hexes) Debuff Quick IncisionWrath of HoethSapping StrikeDragon's TalonWhispering WindDazzling Strike Damage Graceful Strike SW(Ailments) Debuffs Acid ArrowTakedownWhirling PinShadow StingEye ShotExploit WeaknessFell the WeakOpportunistic StrikeThroat Shot Damage Broadhead ArrowDraw BloodGlass Arrow WL(Curses) Debuffs Cleave LimbShattering BlowThin the Herd Damage BlindsideEchoing Roar AM(Hexes) Debuff Radiant GazeScatter the WindsRain LordFeel The WindsLaw of AgeMistress of the MarshWind BlastStorm of CronosLaw of Gold Damage Law of ConductivityTransfer Force Last edited by Slogo; 09-23-2008 at 01:31 PM.. |
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#2 | |
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WAR Soldier
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Just in case I need a 2nd post...
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#3 | |
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WAR Soldier
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The list is done! Hurrah! Next up I'll probably add a break down of damage done by type so you know which nasty dots to watch out for/prioritize.
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#4 | |
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WAR Recruit
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Wow nice list, thanks alot. Just got the glimpse of chaos myself and havent really made much use of it. After reading this I will def look out for more things to cure.
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#5 | |
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WAR Soldier
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#7 | |
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WAR Soldier
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what about dispellable order buffs? a list of those would be most excellent
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