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#1 | |
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WAR Recruit
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Destro PvE - Bastion & Bloodwrought Enclave
I've gotten a lot of requests to post some screenshots from our care bear romps through the PvE content that Euphoria has beaten so far, so here it is.
For those unaware, in order to progress in pve in WAR a group must obtain a few (at least 3) pieces of Bloodlord Armor (the actual set pieces, not belts / capes) because the pieces have a passive ward against large chunks of damage dealt in the initial two six-man instances in Altdorf / IC. For example, with no Bloodlord armor on I was being hit for about 6,000 by bosses in these instances. With 3 pieces of gear on, it was about 2,500 or less. The Bloodlord pieces drop from the following Bastion Stair bosses: Thar'Ignan = Boots Lord Slaurith = Shoulders Kaarn the Vanquisher (bugged as of 1.03 and nearly unkillable) = Helm Skull Lord Var'Ithrak = Chest * Any boss has a chance to drop gloves in addition to the assigned pieces. Thar 'Ignan is quite easy, but Lord Slaurith snags a lot of people because its the first healing / ae dmg intensive pve fight. The easiest way we've found to kill him is to havethe tank sit absolutely still during the fight in order to avoid getting the 4,000 dmg/ tick ae dot on the group. If Lord Slaurith channels a spell and noone is in melee range when he begins the channel, he will do the dot it seems; it appears to be an anti-kiting mechanism. The rest of the group runs around in a spread out formation to avoid the orbs he places on the ground that do 2-4k a second when you stand in them. If anyone dies during this fight, they cannot be ressed unless its done with a Morale res or a self res buff. You can get a good idea of positioning in this screen shot: http://i28.photobucket.com/albums/c2...gieM_004-1.jpg Bastion has not really proven to get much harder than this guy, so I won't get to in depth into the instance. The first two six man instances, however, were much more diificult -- as they should be. Some screenies of bosses in Bloodwrought: Boss #1 http://i28.photobucket.com/albums/c2...oogieM_013.jpg This was a tank and spank fight with a mob that does moderate ae dmg and a periodic frontal cleave; it was a simple fight. Boss dropped a Sentinal War Staff (Level 40 Blue) and an epic item used to lower the Final Bosses Hit Chance. Boss #2 http://i28.photobucket.com/albums/c2...oogieM_015.jpg This Lich - Type boss was a bit tougher and took a few wipes to get down. He does a lot of AE elemental damage along with a nasty ae spell that reduces morale and ap regen. At certain percentages, he despawns and 5 skeletonal knights pop out that hit for about 1100 vs light armor; after 30 seconds the boss reappears and resumes ae'ing -- whether the adds are dead or not. Add control is key otherwise you quickly get over-run. He dropped a Sentinal Cape (level 40) and an epic item that lowers the attack speed and damage of the final boss. Boss #3 I didnt manage to snap a shot of this boss, but it was a lot tougher than the lich. Its a fight that requires a lot of coordination to get down; consequently it is also the first boss who drops Sentinal set pieces -- we recieved 3x Boots and 1 Belt which all had unique graphics and impressive stats / set bonuses. The fight consists of 3 centigors who have to be tanked away from one another. There is a master, a bard, and a bouncer. The bard ae heals periodically so he must be tanked away from the boss when the ability is off- cooldown. The bouncer will enrage and give all 3 an atk speed and damage increase if he gets too close to the boss. Essentially the Bard must be taunted back and forth between tanks on seperate sides of the room between heals and enrage buffs. Also, there are beer mugs on the ground that give the Mobs buffs or abilities if they are allowed to pick one up and drink it. The ranged dps in our group killed them whenever they spawned. In addition to the set pieces, the boss dropped an epic key that allows access to the final boss. Final Boss http://i28.photobucket.com/albums/c2...oogieM_017.jpg ***It is very important to note that once the key from the fourth boss has been used to open the gate leading to the final boss, it cannot be used again during that saved instance. Once everyone in the instance group is alive and outside the instance, it will cause a soft reset of the mobs leading to Barakus and the gate will be closed again. You will not be able to attempt him again until the instance resets and you acquire a new key. Your group will essentially have to kill him during the day that the Bloodwrought Key is consumed as you will be unable to return.*** I'm not going to lie, this boss is tough as hell. To begin, he hits vs. a well geared tank for about 3k after mitigation. A second tank is a must here because of the utility of Guard stacking. He has a short timer enrage that can be removed with our witch elf ability 'Remove Blessing'. The enrage increases damage by 100%, but it can be healed through. He whirlwinds about every 60 seconds for about 5,000 base damage which can make quick work of any melee dps. His two primary abilities are what make the fight so unforgiving - Charge and Exploding Shout. Charge causes him to randomly target a member of the raid and rush them at bout 500% movement speed. Once he gets to that player, he hits them with a single strike for about 6,000. Our healers had to detaunt the entire fight in order to surive these and he does them pretty often -- about every 15-20 seconds. He can charge the tank as well which will cause a 2 second deagro; this can cause things to get hectic -- especially if #2 on the threat list is a melee dps class. His Exploding shout is the show-stopper. Every 30-35 seconds between charges he will slam the ground and cause debris to fly all over the place. This will throw everyone in the room back about 50 feet and put a debuff on the entire party that increases damage taken by 400% for 7 seconds. Essentially the entire group must avoid him during this time or they will be one-shot'd. The fight is incredibly unforgiving and the slightest mistake will cause a wipe; we found that luck played a large part in the encounter as well. A bad crit on a healer can easily hit for 8-10k. This boss drops 3 Epic level 40 set-piece helms and has a chance to drop an epic weapon (not sure if this was nerfed) / set piece belts. It has been difficult to find any first hand info on some of this content, so I hope this is helpful at some length. There are a lot of rumors flying around that these bosses are bugged and hit too hard or are impossible, but they aren't -- they are just not easy. Thus far all of us in Euphoria can agree that these fights are well thought out and fun to execute -- the final boss in particular. The instance that follows Bloodwrought Enclave is the Bilerot Burrows. We have been able to kill the first boss -- who drops random blues of no consequence, and we have made it to the second boss. I'll post more on this content when we have a firmer grasp on the mechanics of the fights. Last edited by BoogieWoogie; 10-22-2008 at 10:29 AM.. |
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#2 | |
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WAR Soldier
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These city instances are awesome.
Fights require skill and gear, not just gear. If you cant think outside the box you probably cant do these encounters and it makes it very interesting, and very unforgiving, if you have one retard/slacker in your group good luck with a couple of the harder bosses in there, it only takes one person not doing what they are supposed to and you wipe. A very very very enjoyable night, 3-4 hours of attempts on that end boss and I still didn't want to leave and give up but we were all passing out at the keyboards lol. Can't wait to get deeper into this stuff, its awesome. |
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#3 | |
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WAR Soldier
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Really appreciate the info guys, I copy+pasted it all into a .txt for future reference. Keep up the pwnage
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#4 | |
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WAR Recruit
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If I wanted to PvE... I'd still be playing WoW. The PvE in this game fails big time, which is fine because the majority of people don't play it for the PvE.
I ran that instance once in a pure whim of WTF am I doing... Worst freakin' waste of time of my life.
__________________
Pablo Fajita Quesadilla's Fanclub President and Forum Relations Manager since 10/15/08 |
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#5 | |
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WAR Recruit
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Coming from someone whose playstyle consists of dotting every target in sight and then running while checking the damage boards, I can understand why. This is an informational thread for Destro players interested in PvE, in case you are unable to read. If you don't like it, right in your diary or phone your congressman....you're opinion is a moot point here.
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#6 | ||
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The Deceased
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Quote:
I also wish you guys would invite when you were doing oRvR. |
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#7 | |
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WAR Recruit
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*edited for content*
__________________
Pablo Fajita Quesadilla's Fanclub President and Forum Relations Manager since 10/15/08 |
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#8 | |
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WAR Recruit
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Is this the best you have at 6 a.m.? Snagging someone for grammarical errors on a forum thread you have no place in? Seriously, you do not bother me or anyone else with your pointless garbage. You are a dime a dozen angry kid on the internet who can't stand to miss the chance at spreading negativity. Here's a thought: channel your energy into something more productive for the Order on this realm.
I will no longer humor you here, but I will be updating this thread as we experience more content. There are a lot of people who do enjoy PvE'ing on the side in this game. I know it burns that we are successful Pablo, that is my satisfaction. |
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#9 | |
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The Deceased
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1st step, stop responding to trolls and respond to more serious inquiries.
It's super frustrating doing stuff with you guys when you've got anon mode on, half your guild chats and communicates and the other half has taken up a vow of silence. If you're going to post instance information "out of the kindness of your heart and desire to help fellow Destro players" then why act so secretive and exclusive in-game? Why not bring along other people to your runs? (And no I'm not begging for runs, about 1% of the gear in their interests me, I'm just genuinely wondering) Last edited by Sogui; 10-20-2008 at 05:38 AM.. |
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#10 | ||
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WAR Recruit
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Quote:
__________________
Pablo Fajita Quesadilla's Fanclub President and Forum Relations Manager since 10/15/08 |
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#11 | ||
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WAR Recruit
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Quote:
We are not by any stretch of the imagination a secretive bunch...we have taken many people from outside the guild on our runs - MANY people. We also typically only invite people who use vent, so there is very little in-game communication. The six man instances are saved to the same six people each time you enter, so we can't take more than the original six players for three days until it resets. This makes running any additional people through very difficult. As far as responding to your inquiry goes, I was trying to avoid embarassing you...Anon status isn't keeping you from whispering any of us; the reason we seem so secretive to you is because most of us have you on ignore. You are super annoying man, plain and simple. You aren't a bad player from what I've seen, you just clog up peoples' chat window when you are online, which is seemingly 24/7. The whole reason for this kind of post is to share information in hopes that it will encourage other individuals who are interested in PvE to run the content. Just about anyone destro side can at anytime whisper one of us and inquire about these instances, our strategies, etc and recieve warm reception. The itemization outside these instances is pretty poor, so there are benefits to running them-- the epic weapons and shields are nice, the sets are a huge improvement over rvr gear for most classes, and you can acquire capital city gear tokens from some of them. |
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#12 | ||
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WAR Recruit
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Quote:
__________________
Pablo Fajita Quesadilla's Fanclub President and Forum Relations Manager since 10/15/08 |
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#13 | |
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The Deceased
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The reason I didn't suspect an ignore is because I asked like 2 other people to whisper you and they got the same message, at which point I gave up on contacting you because I didn't feel like asking someone in your guild to ask as a middleman. As far as I know you're the only one to ignore me, it's just that the rest of you can be very unresponsive to the chat window. Even asking in channel who's raiding South Keep, whispering if I can get an invite, etc... never get a response. Only time I did was when you had some AoS guy with ya who at least told me "No".
I understand limiting the PvE runs, but why in RvR aside from just not liking me? I mean no doubt I've been "vocal" in the past scenarios, but outright excluding someone from oRvR isn't the way to resolve it. I see you guys as an important part of T4 and I'd like to help when I can. But even Draeth probably hates me but still rezzes and tosses heal my way. I don't know about Tom, I don't even remember that guy or meeting him, hasn't said a word to me but he never replies and refuses to rez me (which is also a low blow on keep sieges). I lost my temper a bit in SP when you went off about my damage meter even though it was inaccurate and you of all people should know that dmg done isn't the most accurate metric for contribution, but usually I'm cool headed and I think most of the people I'm around would agree with me. I just want to be able to enjoy T4 without feeling like I'm in the company of enemies who'd rather see me dead on the keep floor than helping them out. It's really not a pleasant feeling. |
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#15 | |
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WAR Recruit
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I'll act as mediator...
__________________
Pablo Fajita Quesadilla's Fanclub President and Forum Relations Manager since 10/15/08 |
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