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Old 02-09-2009, 03:25 PM   #1
DarkGreenLord-WHA
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NYCC - A Few Answers

I unfortunately was unable to attend New York's Comic Con, but I was able to get a hold of some various tidbits of information from people I know and some guildmates. As I wasn't there, this will be a second hand account of what was discussed, and as such, no opinions will be offered by me.

Valkyr from Phoenix Throne provided me with a plethora of the information here and most of this is from him. He attended the three days.

RvR will be getting a complete face lift. Keeps and forts are being redesigned to have 2-3 ramps. This should make things a lot more interesting for keep/fort defense, as well as weaken the popular tank wall strategy. Also, Conqueror Armor pieces will drop off guards and not just the lord in a fort.

There will be special buffs to both attackers and defenders in forts so that everyone feels a bit more useful. Not sure what these will be as I got no elaboration.

Mythic will be expanding the ORvR influence bar. There will be more rewards as a result but it will take much longer to max out them out as well.

Class balance is constantly being looked at. Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace.

Also, pets will no longer be able to phase shift through doors and walls to fetch you from the safety of your keep.

Here's a few direct questions given to and answered by either Brian or Adam, or both:

Q: Any plans to tone down Ironbreaker area knockback?
A: All area knockbacks should be the same distance.
Q: Instanced city sieging= Order and Destro avoid each other and PvE for loot. Is this being addressed?
A: We're changing this, probably by taking away the choice of selecting an instance.
Q: Problems with knockback and such are making the Magus Chaotic Rift near worthless, will this be addressed?
A: Chaotic Rift will soon draw enemies to an area around the magus within a certain number of feet instead of one precise spot. Unmovable should make them immune to rift and the magus can't rift as hes knocked back in the air but should be able to immediately after he lands if he's in range.
Q: Will there be a way to name other pets besides the White Lion's, such as turrets for Engineers and squigs for Squig Herders?
A: There are no plans for that currently
The last question posed was straight forward, and he got an answer. Brian Wheeler, a designer for WAR stepped up to the plate. The next is paraphrased as I wasn't there, this is what Valkyr relayed to me.

Q: In your personal opinion, what's the most powerful class, most balanced class, and the weakest class?
A: I would say the most powerful- Warrior Priest which is better than the Disciple of Khaine.
The most balanced- we like the marauder how it is now.
The weakest- the Shadow warrior needs love
.

Looks like Comic Con NY was a fun and informative, especially for WAR fans. I can't wait until San Diego in July to meet up with the Dev team myself.
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Old 02-09-2009, 03:36 PM   #2
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Wootski, no more 150ft pulls

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Old 02-09-2009, 03:36 PM   #3
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lol im wondering how theyre gonna make the fetch more in line with ours...is it gonna be the same range or much easier for them to use?

I just wanna verify I will be glad if so
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Old 02-09-2009, 03:39 PM   #4
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Class balance is constantly being looked at. Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace.
Ohhhhh, Yesssss. I'm so happy now
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Old 02-09-2009, 03:40 PM   #5
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It makes me sad to think that the devs think the Marauder is the most "balanced" class.

I guess that means WE/WH/WL all need to be toned down. As well as IBs of course.
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Old 02-09-2009, 03:42 PM   #6
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mwuhahaha Fetch
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Old 02-09-2009, 03:43 PM   #7
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Quote:
Originally Posted by Foofmonger View Post
It makes me sad to think that the devs think the Marauder is the most "balanced" class.

I guess that means WE/WH/WL all need to be toned down. As well as IBs of course.
Oh plz man the only thing that "Marauders" is in balanced is the "Disorient" stop hatin' so you have nothing against us other than that...
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Old 02-09-2009, 03:44 PM   #8
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I have a hard time believing that a developer would come out and admit that oh yeah... this one class is obviously much more powerful than the other. It seems strange.

Glad to hear about the rift change, not sure thats the answer the guy that was asking the question was looking for, but it is certainly going to make it less effective, since we will be able to actually MOVE out of it.

Marauders seem to have a lot of utility, which limits their huge dps I imagine. They can hit you with knockdowns, pullbacks, disorients, plus still good damage. I can see how they would think they are balanced.

I have been expecting an IB dps nerf for some time now... not that I'll cry if it doesn't happen.
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Old 02-09-2009, 03:44 PM   #9
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Quote:
Originally Posted by Foofmonger View Post
It makes me sad to think that the devs think the Marauder is the most "balanced" class.

I guess that means WE/WH/WL all need to be toned down. As well as IBs of course.

Note, this was only one Dev of many, and it was only his personal opinion.
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Old 02-09-2009, 03:45 PM   #10
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1.2 really is shaping up to be one hell of a great patch, and I'm not even one for getting my hopes up.

Quote:
Originally Posted by DarkGreenLord View Post
Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace.

I would say the most powerful- Warrior Priest which is better than the Disciple of Khaine.
The most balanced- we like the marauder how it is now.
*Dives for cover*
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Old 02-09-2009, 03:51 PM   #11
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They better make Terrible Embrace and Fetch only pull me halfwards to the respective careers too if they do it to Rift.
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Old 02-09-2009, 03:53 PM   #12
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I am glad they are nerfing such skills in this game, they are nerfing disorientates which give the biggest impact against Order melee classes due to the AoE disorientates from Destro, and in-turn are nerfing Fetch!

I can live with that.
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Old 02-09-2009, 03:53 PM   #13
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Awesome, can't wait for them to give us Marauder Tactics as there will be no point to having your pet out.

Loner for life now?
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Old 02-09-2009, 03:54 PM   #14
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Quote:
Q: In your personal opinion, what's the most powerful class, most balanced class, and the weakest class?
A: I would say the most powerful- Warrior Priest which is better than the Disciple of Khaine.
The most balanced- we like the marauder how it is now.
The weakest- the Shadow warrior needs love
.
Its rare for a dev to have the balls to stand up and make a statement like that. But To be honest I can see where he is coming from. Marauders do seem a very good class, but don't seem to have anything overpowered that upsets people. Shadow Warriors are at the bottom or near the bottom along side Archmages. I guess the only surprise is the Warrior Priest as the forums don't really seem full of Nerf WP threads. Saying that I have noticed a MASSIVE increase in the number of Warrior Priests on my server leveling up.
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Old 02-09-2009, 03:55 PM   #15
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Originally Posted by Avien View Post
They better make Terrible Embrace and Fetch only pull me halfwards to the respective careers too if they do it to Rift.
Theres a difference though...Rift pulls many the other pulls just pull 1...tell me would that be fair...
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