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Retired Staff Member
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NYCC - A Few Answers
I unfortunately was unable to attend New York's Comic Con, but I was able to get a hold of some various tidbits of information from people I know and some guildmates. As I wasn't there, this will be a second hand account of what was discussed, and as such, no opinions will be offered by me.
Valkyr from Phoenix Throne provided me with a plethora of the information here and most of this is from him. He attended the three days. RvR will be getting a complete face lift. Keeps and forts are being redesigned to have 2-3 ramps. This should make things a lot more interesting for keep/fort defense, as well as weaken the popular tank wall strategy. Also, Conqueror Armor pieces will drop off guards and not just the lord in a fort. There will be special buffs to both attackers and defenders in forts so that everyone feels a bit more useful. Not sure what these will be as I got no elaboration. Mythic will be expanding the ORvR influence bar. There will be more rewards as a result but it will take much longer to max out them out as well. Class balance is constantly being looked at. Adam Gershowitz and Brian Wheeler when queried about the White Lion's Fetch! ability, replied that it would have it's effectiveness reduced to be more in line with the Marauder's Terrible Embrace. Also, pets will no longer be able to phase shift through doors and walls to fetch you from the safety of your keep. Here's a few direct questions given to and answered by either Brian or Adam, or both: Q: Any plans to tone down Ironbreaker area knockback? A: All area knockbacks should be the same distance.Q: Instanced city sieging= Order and Destro avoid each other and PvE for loot. Is this being addressed? A: We're changing this, probably by taking away the choice of selecting an instance.Q: Problems with knockback and such are making the Magus Chaotic Rift near worthless, will this be addressed? A: Chaotic Rift will soon draw enemies to an area around the magus within a certain number of feet instead of one precise spot. Unmovable should make them immune to rift and the magus can't rift as hes knocked back in the air but should be able to immediately after he lands if he's in range.Q: Will there be a way to name other pets besides the White Lion's, such as turrets for Engineers and squigs for Squig Herders? A: There are no plans for that currentlyThe last question posed was straight forward, and he got an answer. Brian Wheeler, a designer for WAR stepped up to the plate. The next is paraphrased as I wasn't there, this is what Valkyr relayed to me. Q: In your personal opinion, what's the most powerful class, most balanced class, and the weakest class? A: I would say the most powerful- Warrior Priest which is better than the Disciple of Khaine.Looks like Comic Con NY was a fun and informative, especially for WAR fans. I can't wait until San Diego in July to meet up with the Dev team myself. |
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#2 | |
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The Deceased
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Wootski, no more 150ft pulls
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#3 | |
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The Deceased
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lol im wondering how theyre gonna make the fetch more in line with ours...is it gonna be the same range or much easier for them to use?
I just wanna verify I will be glad if so |
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#4 | ||
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WAR Soldier
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Quote:
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#5 | |
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WAR Veteran
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It makes me sad to think that the devs think the Marauder is the most "balanced" class.
I guess that means WE/WH/WL all need to be toned down. As well as IBs of course.
__________________
-Catchme ex-70 Hunter WoW - Eternal Creation D GW - Solvorgel ex 50 Vamp DAoC |
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#7 | |
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The Deceased
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Oh plz man the only thing that "Marauders" is in balanced is the "Disorient" stop hatin' so you have nothing against us other than that...
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#8 | |
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WAR Soldier
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I have a hard time believing that a developer would come out and admit that oh yeah... this one class is obviously much more powerful than the other. It seems strange.
Glad to hear about the rift change, not sure thats the answer the guy that was asking the question was looking for, but it is certainly going to make it less effective, since we will be able to actually MOVE out of it. Marauders seem to have a lot of utility, which limits their huge dps I imagine. They can hit you with knockdowns, pullbacks, disorients, plus still good damage. I can see how they would think they are balanced. I have been expecting an IB dps nerf for some time now... not that I'll cry if it doesn't happen.
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You're on the road and now you pray it lasts The road behind was rocky But now you're feeling cocky You look at me and you see your past Is that the reason why you're runnin' so fast |
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#9 | |
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Retired Staff Member
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#10 | ||
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WAR Soldier
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1.2 really is shaping up to be one hell of a great patch, and I'm not even one for getting my hopes up.
Quote:
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Walk softly and carry a big axe. |
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#11 | |
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Administrator
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They better make Terrible Embrace and Fetch only pull me halfwards to the respective careers too if they do it to Rift.
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Avien
Content Lead Warhammer Alliance "A good moral, my lord: it is not enough to speak, but to speak true." My very own gif, made by the awesome pancakez and omelettez |
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#12 | |
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WAR Soldier
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I am glad they are nerfing such skills in this game, they are nerfing disorientates which give the biggest impact against Order melee classes due to the AoE disorientates from Destro, and in-turn are nerfing Fetch!
I can live with that. |
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#13 | |
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WAR Soldier
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Awesome, can't wait for them to give us Marauder Tactics as there will be no point to having your pet out.
Loner for life now?
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Caerrai Owner of the One and Only Crackers "100% true. Crackers is Order enemy #1." - Talerion Rank 40/15, Oct 6, 08
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WAR Soldier
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Quote:
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"You have to understand equal is not the same as identical" http://www.youtube.com/watch?v=Drnz1i3IEuE |
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#15 | |
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The Deceased
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