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Old 05-03-2009, 02:47 PM   #1
Rok
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Flawless Armor fixed

I saw this so we checked and confirmed it:
http://forums.warhammeronline.com/wa...thread.id=2764

The tooltip is still displaying Flawless Armor incorrectly but it is now working: It drops a 15% chance to be crit down to 5%, and 10% down to 0%.

Golminak (40 Chosen) took 2000 hits from a 40 NPC and not one of them was a crit.
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Old 05-03-2009, 03:09 PM   #2
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Very nice find. It does indeed work. It's worth using now.
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Old 05-03-2009, 04:20 PM   #3
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Being that it is now conceivable to have 0% chance to be crit, would this mean that a BW with 100% to crit can't actually do it anymore?
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Old 05-03-2009, 04:28 PM   #4
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Good stuff. It will come in handy when lacking a Witch Elf in a PvE group.
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Old 05-03-2009, 04:50 PM   #5
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Originally Posted by Minbari View Post
Being that it is now conceivable to have 0% chance to be crit, would this mean that a BW with 100% to crit can't actually do it anymore?
Bright Wizards have a 35% bonus to crit chance and more from crit gear. You'd actually have to have a large negative chance to be crit to stop them from cirtting you entirely...something like -50% which is impossible to get.
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Old 05-03-2009, 05:36 PM   #6
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I'm not positive if this is correct but...

My understanding of how Initiative works is, the chance to be crit that it displays when you hover over your init is like a bonus to the enemies crit chance. So if you have a 15 percent chance to be crit based on your init then add that to the crit chance of the person attacking you. If you had enough initiative to have 0% chance to be crit then something like a bright wizard would still have about a 50% chance to crit you.

Again im not sure if this is right and if it is its probably a bit more complicated than that.
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Old 05-03-2009, 05:36 PM   #7
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Dumb question, but isn't there no softcap (or soft-minimum I guess?) on reduced crit chance? Effectively, can't you get it down to 0% and never suffer a crit? I'm not positive on how that works...
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Old 05-03-2009, 06:37 PM   #8
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Dumb question, but isn't there no softcap (or soft-minimum I guess?) on reduced crit chance? Effectively, can't you get it down to 0% and never suffer a crit? I'm not positive on how that works...

That's correct for PvE. In PvP the enemies crit chance can be so high that you could never effectively stop them all.
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Last edited by Rok; 05-03-2009 at 07:48 PM..
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Old 05-03-2009, 07:32 PM   #9
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That's correct for PvE. In PvP the enemies crit change can be so high that you could never effectively stop them all.
Wow, I see your point with the BW crits then. Ouch. Thanks for the info!
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Old 05-04-2009, 06:26 AM   #10
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Dumb question, but isn't there no softcap (or soft-minimum I guess?) on reduced crit chance? Effectively, can't you get it down to 0% and never suffer a crit? I'm not positive on how that works...
Even though as stated in this thread already 0% doesn't mean you won't get crit. You're also mistaken about the lack of a soft cap. Initiative has a built in soft cap because it's the only stat that decreases in effectivness with every extra point.

Initiative doens't decrease your chance to crit linearly, it's a curve and a fairly harsh one once you get to higher initiative levels. Becuase of this I personally would never 'stack' initiative. Get to 0ish with the tactic and concentrate on other stats.
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Old 05-04-2009, 08:34 AM   #11
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Just as an FYI, while this tactic is a must have when doing instances without a Witch Elf running Septic Blade, it really has no place in an ORvR tank build. Rugged, Siphoned Energy, Quickened Discord, and Dire Shielding are still your best 4 tactics to be running.
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Old 05-04-2009, 09:00 AM   #12
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Originally Posted by Vonmanstein View Post
Just as an FYI, while this tactic is a must have when doing instances without a Witch Elf running Septic Blade, it really has no place in an ORvR tank build. Rugged, Siphoned Energy, Quickened Discord, and Dire Shielding are still your best 4 tactics to be running.
I'd have to agree with the above by Vonman. I ORvR, the crit levels of many of our opposition are so high, that this tactic just wont't make enough of a difference to matter. That said, I still think that Dire Shielding in it's current configuration is not worth running. It's up for 17 seconds, and can only reactively apply damage to your attacker once every 3 seconds. Against Rdps it's not even a threat when combined with Discordant Fluctuation, and against Mdps, it's a JOKE when dual wielding classes hit you roughly 5 times every 3 seconds.

IMO spec out of Dire Shielding and grab something else, maybe an extra aura. For what it's worth, I'll use PftGs to help with the AP drains associated with Orvr tanking and Hold the Line! PftGs does regen AP during the channeling of Hold the Line!, and is very useful in that way.

In PvE, Flawless Armor is now more usefull than Mixed Defenses if you have a decent amount of Initiative. This is based upon it's passive and constant ability to mitigate crit damage before it even happens, while Mixed Defenses is only active for the short period after a block and does not help with AoE or spell damage.

I would run both for PvE tanking, that 25% more parry is nice as well, but never being crit means no surprises for you and your healers.

Nice to see one thing now works.
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Old 05-04-2009, 12:03 PM   #13
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Dire Shielding for anti-AoE in forts. You also gotta be the first person rushing in on three warbands in a Lord's Room just to let the Order know you ain't skeered.
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Old 05-04-2009, 12:12 PM   #14
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Dire Shielding for anti-AoE in forts. You also gotta be the first person rushing in on three warbands in a Lord's Room just to let the Order know you ain't skeered.
but.. but what if I am skeereded?
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Old 05-04-2009, 12:33 PM   #15
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but.. but what if I am skeereded?
Reroll a Bright Wizard.
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