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Old 05-04-2009, 05:22 AM   #1
PhoenixRed
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Games Day Baltimore Questions Thread - Submit Questions for Mythic Here!

Greetings,

As you may have heard, Warhammer Alliance has been invited by Mythic to Games Day Baltimore to enjoy exclusive behind-the-scenes coverage of the event and of the upcoming Land of the Dead.

The lion's share of our coverage will be our all-access pass to a closed door event wherein we will see video, presentations, and Q&A with Mythic regarding WAR and Tomb Kings. We've been told that we're going to be getting significant face time with the developers, and as such, we want you, the community to help ask the questions! While we have our own questions we're going to be asking, we'd love for you to help reap the benefits of our access.

The folks we'll be sitting down with will span all areas of WAR, so most anything is on the table. Just follow the format below and who knows, we might use your question for our interviews! We'll be watching this thread all the day until 12:00am on May 9th for questions - get them in today!

Please note the following guidelines BEFORE you submit a question:
  • Insults or rants disguised as questions will not be asked - While frustrations and criticism can and should be communicated in any question of a negative nature, it is unacceptable to rant off or insult the developers doing it. If you are more interested in taking a jab at the game than you are of getting an answer to your question, it will be immediately disqualified from consideration.
  • Be detailed, but concise - Extremely general questions such as "what are you doing to fix RvR?" are fine, but might benefit better from being more detailed and specific related to the concern you have. Give an example, cite a situation, or clarify questions like these. At the same time, don't write a wall of text. We have limited time and need to present questions in a time efficient manner.
  • Proper grammar, punctuation, and spelling as best as possible - For clarity's sake, please try to proof your questions for grammar/spelling as best as possible. If we are unable to discern the intent of your question because it lacks these things, we won't be able to ask it.
  • Multiple questions allowed (up to five) - If you want to submit multiple questions, that is fine - however we ask that you limit questions to five at most. In most cases we will only be using ONE of your questions if we choose you. So make them good.

Question Submission Format

Username:
Category (your choices are: General, Live Events, Combat and Careers, Community, Tomb Kings, RvR):
Question:

Thanks everyone for your help, and we'll be sure to get in as many questions as possible!
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Old 05-04-2009, 05:33 AM   #2
PhoenixRed
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Reserved for possible examples of good and bad questions.
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Old 05-04-2009, 07:21 AM   #3
Purinna
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Join Date: Sep 2008
Career: A Rune Priest
Server: Badlands
Username: Purinna
Category: General
Question: Are there any plans to improve upon questing for healer classes in the game? The majority of the quests in the game focus on killing mob's X,Y,Z and while healers do have damaging type actions they do it less effectivly than DPS archtype careers and thus level slower than those class types.

Username: Purinna
Category: RVR
Question: Are there any plans in the future to implement a relic type system for rvr similar to that of DAOC? For non-DAOC players this would be a "capture the flag type reward" for the entire zone when you capture the ooposing factions relic and take it back to your keep.

Username: Purinna
Category: RVR
Question: Are there any plans in the future to pool servers in the scenario queing system. Example is one server that has a low population being placed in the same scenario que as a high pop server, so "both" servers expereince fast scenario que's?

Username: Purinna
Category: RVR
Question: Are there any plans in the future to make keeps destructable. Meaning will I ever be able to use my catapult to destroy a keep wall, for entry into the keep, instead of always being funnelled through the same keep doors?
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Old 05-04-2009, 08:01 AM   #4
Mutters
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In light of the server instability in the end game, where there is only one capital city as an objective. What do you think of the possibility of adding the other four capitals and limiting what gear you can get to your opposing battlefront enemy's capital? That would drop 1/3rd of each population into each battlefront, and at least spread it out a little.

When shall we be seeing our capitals released?
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Old 05-04-2009, 08:46 AM   #5
bigf00t
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Join Date: May 2008
Career: A Warrior Priest
Server: Karak Azgal
Username: bigf00t
Category: RvR
question: are there any plans to make player kills contribute to a zone lock?

Username: bigf00t
Category: RvR
Are there any plans to implement any scenarios where the objective is to kill the most players?

Username: bigf00t
Category: General
Are there any plans to improve the overall gameplay experience of city sieges? Right now they do not have an epic feel and to me they seem a bit unfair. ie: equal number of players when suddenly one side has a lord and heroes as backup.

Username: bigf00t
Category: Tomb Kings
Will items gained from the new zone have a specific visual theme? ie: egyptian theme or undead theme.
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Last edited by bigf00t; 05-04-2009 at 09:04 AM..
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Old 05-04-2009, 10:18 AM   #6
Kazran
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Join Date: Oct 2008
Career: A Swordmaster
Server: Eltharion
Username: Kazran

Category: RvR

Are there any plans on making "zerg" mentality type play less attractive in terms of how the overall campaign works? Currently it seems like whichever side has the largest server population gets to "farm" the capital of the opposing side, so are there any plans on limiting the benefits of numbers and making campaign conquest determined by which side has the better players in the RvR lakes?


Category: General

At the moment it seems like whenever there is high activity in the RvR lakes of a given zone, the entire pairing suffers from severe lag. Are there any plans on moving high activity events like Fort sieges to their own zone instance, such that the lag cascading throughout an entire pairing is reduced?


Category: Combat and Careers

With the advent of the Choppa/Slayer it seems a lot like the "old" non-infiltrator MDPS careers are severely underperforming due to various issues (less useful abilities, less damage, wonky Ai and others) and seem like they could use some adjustments. Additionally, the Zealot and Runepriest healer career mechanics feel very boring (to me at least) compared to their colleagues, while at the same time suffering from lack of proper definition which set them apart from the other healers. So I was wondering what the current plans for adjusting certain lacklustre careers and making them overall more enjoyable to play are?
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Old 05-04-2009, 11:05 AM   #7
Ancient Crone
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Career: A Warrior Priest
Server: Iron Rock
Username: Ancient Crone

Category: General


Since I play almost entirely solo PvE, is there any chance you might add additional levels (say, to 50 or 60) with new quests to get there? I'm 10% from lvl 40 and my toon will end up parked in Altdorf making potions for my guild. If not levels, anything else planned for solo PvE?
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Old 05-04-2009, 11:42 AM   #8
Fitzcarraldo
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Join Date: Apr 2009
Career: A Witch Hunter
Server: Iron Rock
Guild: Fallout
Username: Fitzcarraldo
Category: RvR
Question: Is there any plan to rework the endgame city siege content to include more player vs. player content?

Username: Fitzcarraldo
Category: Combat and Careers
Question: Is there any plan to improve MDPS survivability in T4 RvR?
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Old 05-04-2009, 11:52 AM   #9
Earlydawn
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Career: A Swordmaster
Server: Iron Rock
Three easy ones for you, Phoenix:

Username: Earlydawn
Category: Combat & Careers
Question: A large part of the tank userbase feels that we're something of a PvE anachronism stuck in an RvR world. Does Combat & Careers have any plans to update the archetype as a whole, like added incentives to play a sword-and-board, more defensive utility, or reorganizing crowd control around the tank archetype? *

Username: Earlydawn
Category: RvR
Question: There's an excellent set of videos on YouTube by testpig about reorganizing the way Tier Four's campaign works, and more importantly, adding realm-wide bonuses for the purposes of keep and BO control. Are there any realm-wide incentives coming down the pipe?

Username: Earlydawn
Category: Combat & Careers
Question: What's the status of Secondary Stat Enhancements? I miss them.

*Favored question.
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Last edited by Earlydawn; 05-04-2009 at 12:02 PM..
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Old 05-04-2009, 11:56 AM   #10
vladde
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Join Date: Dec 2008
Career: An Ironbreaker
Server: Undecided
hello,

dungeon lockouts
are there any plans to rework dungeon lockouts so we can interchange players and set the lock out to the most forward player?
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Old 05-04-2009, 02:40 PM   #11
Blackvain
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Career: A White Lion
Server: Eltharion
Guild: Exodus
Username: Cakevain

Category: RvR
Will we be Seeing any Stability improvements to city sieges even in a IC Seige With zero Destro and a full team of order its lags alot 3 -5 seconds
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Old 05-04-2009, 03:45 PM   #12
vladde
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Career: An Ironbreaker
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sorry just thought of another question.

graphics options

will we ever see more graphics options for textures also will we ever see more spell effects options.options that allow me to see gtaoe spells without turning all spell effects on?
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Old 05-04-2009, 05:32 PM   #13
Hadrune
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Join Date: Nov 2008
Career: A Sorcerer
Server: Karak Eight Peaks
Guild: Moonlapse
Username: Hadrune
Category: RvR
Question: Will we see any additional rewards for reaching rr 80 beyond the +1 mastery on all trees and the eternal glory in the form of a not working statue/rvr page? Perhaps a special (rr 80 only) mount or some special shiny armor? Basically ANYTHING that can be recognized as having achieved the top renown status? See http://www.warhammeralliance.com/for...68#post4039668 for more details.

Username: Hadrune
Category: Tomb Kings
Question: Howmany (be specific) people do you need/can join 1 Tomb of the Vulture Lord instance? We know that is 1 wb or less but give us clear numbers please.
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Last edited by Hadrune; 05-06-2009 at 11:27 AM..
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Old 05-04-2009, 08:46 PM   #14
Negatempest
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Career: A Chosen
Server: Monolith
Nice

Username: Negatempest
Category: RvR
Question: Are there currently ideas on how to improve a tanks importance on the Orvr field over the RvE part of the game? Currently quite a few tanks believe that we are quickly and easily ignored in the open field to attack our squishier allies. Would like input whether or not this was taken into consideration.

I consider Orvr to be from running to OB to running to keeps and fighting resistance.
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Old 05-04-2009, 11:44 PM   #15
Praxi
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Username: Praxi
Category: General
Question: Dungeon Lockout Timers. Are there any plans to make lockout timers inheritable? Even with people staying in group, they still don't get the lockout timers if you kill a boss. Had 2nd wing end boss in LV to 15%, party member goes LD, we didn't notice right away and killed the boss. The LD party member then had different lockouts than us. That was the end of that LV run. I can't count the number of times had to 5 man, when a lot of guild players want to go, but our lockouts prevented them.

Username: Praxi
Category: General
Question: PVE instance loot. Had a good Bile/Blood run tonight with 6 useable set pieces dropping out of a possible 13. All 6 pieces were useable. Normally the ratio isn't that high. It would be nice to have some type of sliding scale for the loot drops, or maybe convert uneeded loot to something else, officer tokens or what not.

Username: Praxi
Category: General
Question: Server Populations. A lot of work has been done to balance servers, and it shows. On my current server (Skull Throne), the sides seem pretty disparate during odd hours. Seems relatively even with maybe a small to mid size advantage going to order during primetime US. Anytime after 11 PST there is a lot more order on than destruction. Any plans to look at server balances during specific hours?

Username: Praxi
Category: RVR
Question: Careers/RVR. I know balance is a critical issue, but from my point of view, it doesn't look like its being taken seriously. It seems like a lot of the mechanics favor order. The biggest example I can think of is Iron Breaker vs Black Guard. Iron Breakers get grudge easily and constantly, and are rewarded for hording it. Black Guards have to perform abilities to gain it, and then have to spend it to reap any benefit. The fact that IB's gain grudge just by guarding, then have their damage increased again w/out doing anything, is very contrary to the BG.

Similar issues between the Sorc and BW. With the resistance caps implemented, why does the BW still have a debuff for his own dmg type. I would take that anyday over word of pain.

Username: Praxi
Category: General
Question: Programmable keyboards (G13, G15, N52TE, etc..) and macros. Are there any attempts being made to stop this? I can't count the number of times I've watched a BW run in and wipe out 1/2 to 3/4 of a warband by themselves. Or seen a WL leap in assisnate armored people in 3 seconds or less. I'm sure order sees this too from destruction classes, I just haven't seen it on my server. I don't macro's that are just saving key strokes, but macro's that are exploiting are really game breaking.
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