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Retired Staff Member
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Spotlight On: Land of the Dead Guides!
Reanimated by the undying Priests of Death, the skeletal warriors of the Tomb Kings march forth to reclaim the lands they once defended in life. To this day, the land once known as Nehekhara is a barren, sun-blasted desert where only the dead stir.
This week marks the exciting beginning of the long-awaited Land of the Dead expansion program, and with the patch notes up and the files downloading, what better to do than learn everything you possibly can about the Land of the Dead? Members of the WAR community have been hard at work compiling data and writing up guides for you, and here we have showcased some of the most informative: The first thing you must do is know what you're getting into. In the original Warhammer canon, armies of the Tomb Kings hail from the desert lands of Khemri, the first human civilization to emerge in the Warhammer Fantasy World. Long before the Old World was civilized, an ancient civilization known as Nehekhara came to power. The land was divided into city-states, each ruled by its own King and defended by its own army. Over the centuries, the power-hungry Kings, frustrated by their short mortal lifespans, sought ways to prolong their lives. Although true immortality eluded them, the rulers of Nehekhara came to believe that if they preserved their bodies after death, powerful magic could one day revive them and they could return to power. Elaborate tombs and pyramids were constructed to protect the remains of these dead monarchs and to house the many treasures and warriors that were buried with the Kings to serve them when they were reborn. Learn More about the Tomb Kings Next, you must know how to speak to the locals! The Land of the Dead is a foreign and mysterious place full of treasures never before seen or dreamed of! There are Ushabti, Kanjar, Ossuaries, and Sigils, Guisarme, Khopesh, and Coleopters! Don't get stuck telling your party you are being chased by hoards of Arquebuse when you really mean Arbalest! Learn about Land of the Dead residents and items Don't leave home without your trusty towel Or in the case of desert expeditions, your sigils. Sigils represent powerful wards obtained by the acquisition of armor sets and pieces or the completion of certain tasks. Each Ward has five fragments and each fragment has one or more ways to unlock it. You do not have to do all of the tasks listed, just one. For example, to gain your first Greater Ward, all you need to do is don a pair of Conqueror or Darkpromise boots and kill Dralel the Whitefire Matron (Lost Vale) 8 Times, or kill 300 RR 55+ players. Learn more about Wards Finally, you wont be going anywhere without Flight! Live Event beginning June 16 A successful expedition to the Land of the Dead cannot be undertaken without a faster, more secure method of travel : air travel. Emperor Karl Franz or Warlord Tzar'chanek have charged their forces with obtaining the materials needed to create these airships. Slaughter your enemy to obtain airship blue prints and search the depot crates in the contested battlegrounds for airship parts and tools.
Once you've gotten the basics under your belt, you will be ready for bloodshed and plunder. Our very own Jistabell of Karak Norn (EU) has painstakingly catalogued his discoveries from many hours spent on the PTS. While some features are subject to change in the coming weeks, his guide is an invaluable source of preparation and knowledge for those looking to conquer the several PQs and dungeon in the Land of the Dead. View the WHA Land of the Dead Quest Guide here Special thanks to ToK and Gaarawarr for all their hard work! Last edited by Aeternis-WHA; 06-25-2009 at 10:07 AM.. |
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Alliance Champion
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WAR - I gave you a shot. Now back to supporting Mythic in a great endeavor - DAoC. I've gone Back to the Dark Age. |
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#3 | |
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Retired Staff Member
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Sorry about that, the owner moved the content. Link fixed!
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