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#1 | ||
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Bugman's Finest
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Executive Producer's Letter - Part 3
From the From the Dev Team category we have: Executive Producer's Letter - Part 3. Here's an excerpt - click the source link for more.
Quote:
UPDATE We have a bullet point summary of the specifics addressed in the five areas indicated, just below this post! However, be sure to read the whole letter for full details. Andy Belford from Mythic has made a post in this thread responding to initial reaction. |
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#2 | |
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WAR Lord
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Here's the summary of Part 3, which goes into a little detail into the 5 areas Jeff had referred to in part 2:
1.Addressing concerns related to crowd control and area-of-effect abilities.
2. Continuing to improve client and server stability and performance.
3. Strengthening and improving the Tier 4 experience.
4.Improving server population distribution, both in terms of overall population and Realm balance.
5. Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.
Other points: Preview of some Combat and Career Changes:
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#3 | |
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WAR Soldier
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The third part of the executive letter sounds...vague in terms of timeline. I guess that is because they don't actually have a schedule for some of the changes yet. I am not feeling very hopeful or pessimistic here, maybe because most of the changes Jeff talked about has been discussed to death.
Last edited by radishlaw; 06-25-2009 at 09:15 AM.. |
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#4 | |
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WAR Veteran
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I'm usually a big pessimist when it comes to Mythic... but this letter is what I have been asking for. They have said what they intend to do to improve the game. If we can get something like this, maybe even not as much detail, every month I'm going to be a happy customer.
I know changes don't happen instantly and that's why keeping us informed is important. Mythic just bought themselves 3 more months from me.
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It's renown FFS not reknown! |
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#5 | |
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WAR Soldier
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So they are finally addressing the same crap we've been telling them needed fixing since Beta (CC) and that they said they were working on since like 1.1 (the second ramp)?
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#6 | |
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WAR Recruit
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Skills should be balanced in a case per case basis, standarizing aoe skills is pretty silly in my opinion. Also reducing some stun durations (the 7second ones come to mind) and improving WL/Marauders/SW should be done. Beyond that some pretty good ideas if a bit vague, I specially like the city sieges improvement, but they should also change a bit the layout of IC, since monolith and temple are a pain to attack and altdorf doesn't have anything like that
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#7 | |
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WAR Soldier
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Point I;d like to make:
- The remaining 4 capitals will NOT come until a formal expansion or something. Not even talked about in the next few months. Forget about capitals boys and girls
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"No, an absolute no no to rotation. Bring in 6 capitols, and leave 6 capitols. For all the "Realm vs. Realm, not Race vs. Race" arguements: WW2 was fought by large alliances also. However, Russia and Germany didn't fight each other for control of Tokyo." |
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#8 | |
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WAR Soldier
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I learned nothing new with this. Jeff Hickman said the exact same things 2 weeks ago
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Laced - Witch elf R40/RR66 WL:3/7 DP:6/6 I:5/6 C:6/6 S:6/6 A:5/5 Vained - Disciple of Khaine R40/RR60 DP:4/6 I:5/6 S:5/6 A:4/5 Loradryl - Sorcerer R33/RR24 Blaze - Bright Wizard R19/RR17 |
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#9 | |
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WAR Veteran
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Basically he didn't say much about t4 aside from city changes and that they might remove forts....
And a lot of what he said they have been saying for a while....... I guess its a start but I was looking for a bit more actually. After reading this I don't really see anything that makes me want to play more.
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#10 | |
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WAR Lord
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Alright, now we know what they are working on... what we want them to work on! Though the letter is somewhat vague (not really surprising) it is nice to see that Mythic does have a few set plans in action and is very serious about fixing some of the core parts of this game.
A few things that stuck out for me were:
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Firstto Fall, 40/4x Magus on Volkmar Author Of (Insert Awesome Aion Name) Co-Host Of Black Wings of Atreia |
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#11 | |
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WAR Recruit
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I like the idea of crowd control immunity, but i think it should be passive, like 15% chance to ignore crowd control or something like that. Honestly, I'm fine with knockback though. I think it's fun. But they really should tone down roots. Roots are irritating. Knockback is funny. Especially when it involves cliffs or lava.
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#12 | |
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WAR Soldier
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I really hope the patch that was canceled regarding the careers doesn't get lost.
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#13 | |
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WAR Soldier
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I'm hoping that all of these changes get implemented, looks like a fun few months ahead of us!
Also I'm concerned about one thing they mentioned in the news letter. "And for those wondering about Fortresses, our goal is simple. Make them great, or remove the pain from the campaign." I hope they don't remove them 0_o. |
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#14 | |
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WAR Soldier
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The city sieges really stuck out for me too. I'll believe it when I see it though. As it has been said many times so far, these are all changes that have been asked for time and time again. I really do like what I see, but I'll reserve judgment for when something actually comes around.
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#15 | |
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WAR Soldier
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I don't understand the need to hold back some of the healing career changes.
Firstly the runepriest and zealot buffs can be applied with ease I'm sure, they have the code...just put it in. Shamans and Archmage still require tweaking but for the most part shamans were enjoyable in the 1.3 PTS. Id prefer them to put the smaller changes in more frequently rather than as a bulk in an attempt to impress people when it comes to large PTS notes.
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