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#1 | |||||||
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Staff Member
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Weekly Poll Analysis: RvR and Land of the Dead
This week, an amazing 849 people responded to the poll (Vault 265, WA 584). This is by far the largest response we've had on a poll topic in several months. You'd have to go back to our poll in early April on WAR Customer Service Satisfaction to find more people taking the time to respond to the poll. Voting on both WAR Vault and Warhammer Alliance followed the exact same order on both sites with community members voting that the impact of Land of the Dead was "Very Negative" being the most popular choice and "Very Positive" being the least popular choice. All in all, 383 people, a staggering 45%, voted that the impact of LotD was "Very Negative" for RvR (Vault 103, WA 280). "Negative" came in second place with nearly 30% of the vote, or 253 total votes (Vault 82, WA 171). In third place with 13% was "Neutral" which earned 110 votes (Vault 41, WA 69). Forth place went to "Positive" with 79 votes, for just over 9% (Vault 28, WA 51). Last place fell to "Very Positive" which received 24 total votes for less than 3% of the total vote (Vault 11, WA 13). Looking at the numbers we see a very clear and unmistakeable trend. 75% of respondents voted that Land of the Dead had a "Negative" or "Very Negative" impact on RvR. Only 12% of respondents voted for "Positive" or "Very Positive". In fact there were more total votes for a "Neutral" impact than there were for "Positive" and "Very Positive" combined (110 Neutral vs 103 Positive + Very Positive). Community response to the poll question was quite spirited, drawing out both critics and defenders of Land of the Dead. There were a number of posters that identified the Land of the Dead as the straw that broke the camel's back in terms of their enjoyment of WAR. WAR Soldier shinden's response was fairly typical of some of these posts: Quote:
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WAR Lord Rer had this to say: Quote:
WAR Lord Rer brings up an interesting point that other posters touched upon. Specifically, some respondents to the thread complained that the polls seem overly negative, or wished not to vote so as not to give any legitimacy to the polls when the results were expected to be negative. WAR Lord Zeathy picked up this idea when he quoted Rer's comment about those that are happy with the Land of the Dead not taking the time to vote in the poll: Quote:
Still, the issue created some interesting discussion within the thread. A number of posters expressed that they felt the Land of the Dead has improved RvR by adding needed consequences to zone locks. The risk of losing the Land of the Dead made each battle more meaningful. Additionally, some of these posters also expressed that Land of the Dead was helping to break up some of the zerg warfare that many community members have complained about. WAR Soldier Norzin combines both of these ideas in the following way: Quote:
I'll close with a post from WAR Soldier radishlaw: Quote:
Take a few minutes and share your thoughts with the community.
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Content Lead Warhammer Alliance "I tried to tell her / about Marx and Engels, God and Angels / I don't really know what for . . ."
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#2 | |
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WAR Lord
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Alright, servers are down so I figure now is the best time to write up a quick post on LotD.
I think we've already established that I'm not a huge fan of LotD. Once again, I'll use bullet points: (Trying to avoid beating the dead horse here)
The big thing with LotD, as discovered by Ziss, is population. If your server has the population to enjoy LotD and continue the RvR campaign, then LotD has no negative effect. I think that is why so many players were unhappy with LotD, because so many servers had too low of populations to sustain the campaign. Finally, I continue to believe that the polls are somewhat biased towards negativity. However, in this case I would still say that even if every player had been included in this poll, the outcome would have remained negative.
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Firstto Fall, 40/4x Magus on Volkmar Author Of (Insert Awesome Aion Name) Co-Host Of Black Wings of Atreia Last edited by Rer; 07-14-2009 at 07:28 AM.. |
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#3 | |
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WAR Soldier
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Well. I can't really say that i'm surprised by these results.
Thanks for putting it all in black and white for everyone to see, Perhaps Mythic might take a look at it, and realise that what this game didn't need, was more broken content. Grats again Mythic. I would rather have traded in LoTD, for something like... Maybe a 20% increase in client performance during a keep fight. I think that's a realistic expectation after 9 months. Thanks again and I hope the right people see this information.
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See you in Aion. How dare you compare yourself to Jesus; claiming you came to earth to save us. |
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#4 | |
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WAR Soldier
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The excitement this game generated from the very beginning was about RvR. The sad truth is, in that regard, Mythic over-promised and underdelivered. It became evident very quickly there were stability issues with large fights. That has improved to a certain extent, but the game still doesn't deliver the massive RvR (hundreds vs hundreds) as was described. Between that, and the ability to RvE/PvE and get all the benefits of RvR, the game just hasn't lived up to it's namesake. IMO LotD is just another band-aid that doesn't address the core problems in this game.
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#5 | ||
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WAR Soldier
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It's really sucks imo. Whenever one side gets it, they go jump in the sandbox while the other realm RVE's.. Boring.
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Andorf Stormrend : R40 RR49 Marauder Galdeldrel : R29 Black Gaurd AnDell : R18 Sorcerer Bugzy : R28 Choppa |
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#6 | |
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WAR Soldier
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Yeah ridiculous gear from pve is just stupid... No way to fix this now so I'll just go elsewhere, fun game but killed by lotd - I hate PVE but if I can't compete without doing it what's the point of playing?
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< Bhel, Witch Hunter rr6x | Huk, Slayer rr4x | Beltara, Bright Wizard rr5x | Beltara, Sorceress @ KN | Beltara, Sorceress rr48 @ KA > |
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#7 | |
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WAR Soldier
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Regarding the "only doomsayers post" argument, has that been the case in previous polls? Where options were available to say your opinion regarding something ie. positive/negative, did negative always win?
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I may be just a tiny acorn, but I dream of mighty forests 127 royals to go! |
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#8 | |
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WAR Soldier
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Personally I Hope they add some of the better rvr qualities of lotd to all the t4 rvr zones. And then get rid of all the pve safe areas in the main campaign. Leave the pve in those side areas no one ever go to and most do not know exist. IMO they need to get rid of the BO's. The current design for the t4 zones are so linear it screams ZERG me. Should be more open (not just spread bo's apart rofl) like lotd, which allows awesome as hell skirmishes.
Basically I hope that mythic is using lotd to test the waters and see what works so they can impliment it into the rest of the game. Especially city sieges,(add the other cities too!) get rid of forts and turn city sieges into a smaller more compact lotd with the city dungeons being tomb of the vulture lord. lol, so much to think about and so many awesome options. And I'm to tired to spill out all my ideas so I'll just stop now. |
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#9 | |
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WAR Soldier
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77,92% - are negative
11.82% - don't care sums = almost 90%players have LotD in azz! Gz Mythic. We can't wait to see your new awesome ideas & plans!! Doomsday post as always have no right imo!1111eleven
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WoW - Globar Warlock 80 (server [PvP] Burning Legion) DING! DONG! The retard gone from: CoD:MW2 - WeRT AION - Wertia WAR - Globar, Shally, Thzan |
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#10 | ||
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WAR Soldier
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Quote:
http://www.warhammeralliance.com/for...d.php?t=298844 That simple fact highlights that they have little/no understanding of PvP/RvR.
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Shakrah WarHammer - K-Norn - DoK RR6x BG 4x Magus 4x LotRo - Guardian Planetside - TR |
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#11 | |
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WAR Soldier
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Hey everyone,
That was an awesome little analysis... Now, I hope I'm not gonna start a flame war with this but here goes. IMHO the majority of players in WAR are sooks. Nobody seems to remember that this game is relatively new. It hasn't been out as long as WoW, it doesn't have the backing of a gazillion dollar a year company like Blizzard, and it doesn't have the same player base to support Mythic dumping bazillions of dollars into development. LotD isn't that bad, its Mythics first try at an interesting expansion for the game we all play. Cut them some slack. Given time to implement improvements (also now that Bioware is running the show maybe some more funds?) and LotD might get a crap load better. If the nay sayers actually spent more time there they might find that elusive RvR element that their looking for. (Invading instances, Skirmish, etc) My guild usually spends the half hour lock time hunting down and destroying all the Order players in the Zone. Camp their bodies and wait for their healers to come try and rez them. It's awesome!!! LotD can be a real release from the constant tug of war in the RvR lakes, and on my server (IronClaw) PvP is rockin right now because of it. Lets face it, the majority of MMO players are people who have played MMO's before, and if were being completely honest most of us probably came from WoW, so these pole responses only typify the kind of responses that I at least saw coming. Ie; Nay sayers complaining about a game that is still in it's infantile stages, and not as polished as WoW... GG
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Whoitz - Squig Herder of IronClaw <R40> <RR57> "Where's da Boss gone? Where's Whoitz?" "Itz obvious innit? 'E'S WIF GORK!"
IronClaw Forever! |
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#12 | |
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WAR Soldier
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While there are some things that I don't like about land of the dead. (the way it's locked and the poor design of purge instances), I find it ridiculous to blame on it the negative impact on the original campaign.
Let's face it, the high end original campaign just plain sucks. Keeps are poorly designed. Fortresses are a pain in the . City invasions are a joke. Lack of small scale pvp environment. It's no wonder that as soon that LoTd locks people fly to it, before that therewas nothing else do to except the occasional instance here and there (but with long lockout timers). Just greatly IMPROVE the original campaign, and I'm sure that the negativity of the LotD impact will be much less severe. Of course LotD itself could use some tweaks, but it's nothing compared to what the original campaign needs.
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http://img394.imageshack.us/img394/9432/jesusor3.gif |
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#13 | ||
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WAR Soldier
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Quote:
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Alariele, RR80 WE, Volkmar (Retired) Vanhorstman, RR70 WH, Iron Rock |
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#14 | |
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WAR Soldier
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I will say I am not surprised by the poll results however for the record I also did not vote in them.
Few opinions of my own: 1) RVR was negatively impacted. I play on Iron Rock which is arguably the closest balanced server for population and overall RVR, prior to LOTD. In that prior period both sides pushed forts every other day but neither side had gotten into a city in ~ 2 months. oRVR was daily with multiple warbands in each zone. Scenarios popped every 5-10 minutes. 2) Post LOTD there was very little oRVR in the first week. Destro got into Altdorf because order was too busy farming gear in LOTD and basically didn't care that the city was getting ransacked. Scenarios hardly ever popped. 3) Current state is that LOTD flips every hour (more than the devs designed apparently)because both sides have gotten smart about how to take zones and work timers so when it flips you already have 1 or both timers counting down for an hour. Scenarios pop more frequently now but not to the rate prior to LOTD, RVE is rampant, no one pushes forts really so the side that is in LOTD doesn't relaly care about trying to stop the other side because they know they'll just get access back an hour after its taken. Not much orvr other than trying to get a zone to flip and since scenarios don't do it quickly due to less frequent pops. more time is spent on PQ's now, PVE instead of RVR The main reason for this I believe is that the whole Darkness Falls ruleset that Mythic has tried to emulate does not entirely work in a 2 faction game. It worked well in DAOC (5 year veteran of DAOC) because no matter who had DF control there was always a 3rd side to fight in oRVR. That mechanic does not translate to a 2 faction game and was not a smart way to implement it being that WAR has only 2 factions. I do not know the ultimate answer but I would have liked to have seen LOTD be constantly open to both sides and PQ wins and zone RP's in LOTD giving 1 side enough "points" to get into the tombs or the Vulture lord lair. Then you would have to RVR to get the overpowered new gear at least and there would be constant fighting RVR disputes. And BTW, why no LOTD specific sceanrio maps to help flips, that was miss IMO. A few comments on gear. I hate to compare WAR to DAOC but TOA killed DAOC with OP gear and quite honestly Mythic has ripped tons of content and gear options straight from TOA and Master Levels, so unfortunately Mythic has brought the comparison on themselves. Some of the pocket items I have seen are near godlike and I fear the same slide in player base will be seen in WAR as was seen after TOA and Master Levels got put in.
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Chinacat Sunflower Cry me a RVR |
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#15 | ||
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WAR Veteran
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Quote:
Mythic does have a "gazillion" dollar a year company backing it. It's called EA. Have you ever heard of them?
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Zairk Gyrkin/Zerc Roxem "The Dreamstealer" - Zealot / "The Drunkard" - Marauder <Affliction> r40rr50 / r39rr33 <Affliction> WarDB Profile |
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