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#1 | |
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Bugman's Finest
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1.3.1 PTS Has Begun! Invasion is Nigh!
From the Community News category we have: 1.3.1 PTS Has Begun! Invasion is Nigh!
Testing time is once again upon us!Source |
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#2 | |
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WAR Soldier
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Awesome. About time but we'll have to wait and see if it is too little too late. Not an extensive patch but if players have a purpose to keep playing then we might have a few more stick around.
At least it proves they do listen - I suggested a third city objective and to dump the PQ and they did just that, though they kept the boss fight. Definitely heading in the right direction...now if we could just get nice balance patch we'd be well on our way.
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Khorne shall be called with blood ; Aksho Kharneth Akhash. Slaanesh shall be called with anguish; Aksho Slaaneth K'khaa. Tzeentch shall be called with fire; Aksho Tzeeneth Phaos. Nurgle shall be called with death; Aksho Nurgleth Dh'Akh. The gate is unlocked. Daemons of Chaos I call thee forth; Ksy'lakash Dhaos Akhamshy'y Khaos Aksho'mi! |
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#3 | |
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WAR Soldier
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Will defenders also have a chance to get Warlord gear?
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#4 | |
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WAR Soldier
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No, because they have no equivalent Warlord encounter. This is kinda annoying considering pretty much every server is currently Order dominated.
What does concern me alot, and what i forgot to mention is that Defenders can reduce the amount of time invaders get by completing the PQ. So invaders will need to continue contesting the PQ or find themselves with little time to do anything - again it will come down to numbers.
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Khorne shall be called with blood ; Aksho Kharneth Akhash. Slaanesh shall be called with anguish; Aksho Slaaneth K'khaa. Tzeentch shall be called with fire; Aksho Tzeeneth Phaos. Nurgle shall be called with death; Aksho Nurgleth Dh'Akh. The gate is unlocked. Daemons of Chaos I call thee forth; Ksy'lakash Dhaos Akhamshy'y Khaos Aksho'mi! |
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#5 | ||
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WAR Soldier
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Awesome, didnt know zealots were getting Swordmaster abilitiies now..
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Does anyone even proof read what is posted?
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Pryd/Excal/Bossiney (DAOC) 2001-2008 WoW EU (2004-2005) - mistake UO Chesapeake- 1998-2001 WAR Zealot/Magus Xela/Vylette |
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#6 | ||
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WAR Soldier
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Quote:
On another note : any news / info wether we get these events on the EU PTS as well and if so, is there an ETA for the european PTS available already ?
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Rye |
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#7 | ||
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WAR Soldier
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I'm sorry you are so perfect. Anyway, this looks awesome! Hopefully destro will start getting coordinated and fighting the good fight.
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Gett Slapt - SH - R 40 - RR 58 | Scroggins - DoK - R 40 - RR 44 | Peterr Popoff - Magus - R 40 - RR 42 (Nerd Rage!) | Ohbama Plates - BG - R 40 - RR 36 | Gimmee - Marauder - R 28 - RR 21 | Aroid - Choppa - R 21 - RR 18 | Backshots - WE - R 17 - RR 15 |
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#8 | |
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WAR Soldier
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we usually get this stuff a day after.
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Meat is murder! Tasty, tasty murder! |
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#9 | |
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WAR Soldier
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You forgot to mention that the PTS will close 08.08.09 - 23.59
Patch will be implemented on monday 08.10.09 - 08.00 |
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#10 | |
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WAR Soldier
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I'm actually stoked by the new "rush it to live" attitude.
After months of delays, hold-ups and sandbagging with content that still ended up bugged or broken, I'd rather just get it hot off the presses and let them fix it up as required. Sure getting flawless content quickly would be ideal, but I'm realistic enough to see that won't happen. |
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#11 | |
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WAR General
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I'm mostly concerned about those items that would grant an option to summon group member to you location.
1. Keep Ninja taking will make new meaning with this. 2. Summoning to Forts ignoring player limit. 3. Generally summoning to forbidden places, like Warcamps in LOTD without breaking gates. |
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#12 | |
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WAR Soldier
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bet my grandma you can't summon inside objectives, enemy wcs, instances etc.
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#13 | |
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WAR Veteran
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Ok... now, 9 months overdue we finally got second ramps (wow, that must have really pushed dev resources to the limit).
Maybe in another year or so we'll get alternative ways of getting through the doors... lol, keep sieges might even end up fun! .. that is unless Mythic decides to go for another LoTD (because hey you know new content is always so much more flashy than fixing the old one - and besides you'd have to admit to making a mistake) Additional ramp to the keep lord room is the ABSOLUTE MINIMUM for fixing keeps. What we need now is: 1) Breachable wall sections 2) Ladders 3) Keep PQs influencing the siege and giving melees something to do I hope the game doesn't fold before any of this is implemented... but I doubt it. Mythic kinda built up a reputation of useless fixes and improvements... like keep upgrades. Lol. Did that make keep sieging experience any more fun? For those dev resources they could have, for example, put some wood logs around keeps that you'd have to collect in order to repair/set fire to the door - total mayhem all around the keep perimeter, melees having a ball - finally something meaningful to do, less lag since players are spread around more, AOE less important now... That's just one example of what could have been a real improvement to the keep sieging experience with basically a minimum of dev resources. And what happened to global bo bonuses? There was talk about this like months ago... lol did they forgot?
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Neon of Gamad, Karak Norn "Fewer and better troops and simpler administration." Mao Tse Tung Last edited by teriyaki; 08-07-2009 at 03:47 AM.. |
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#14 | ||
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WAR Soldier
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Quote:
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#15 | |
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WAR Soldier
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1. Can't summon into keeps of contested zones
2. Can't summon into RvR lakes of zones your realm does not own 3. Can't summon into forts at all 4. Can't summon into any contested RvR lake 5. Can't summon into any instance
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Bartas - Blackguard 40/67 Bartes - Sorcerer 40/51 |
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