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Old 08-06-2009, 07:30 PM   #1
Garthilk
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1.3.1 PTS Has Begun! Invasion is Nigh!

From the Community News category we have: 1.3.1 PTS Has Begun! Invasion is Nigh!
Testing time is once again upon us!

The Public Test Server (Warpstone) is now open, and with it comes two developer lead events. Be amongst the first to experience the revamped City Invasion PQ's and the redesigned Keeps in what is an exciting list of Realm vs. Realm changes!

Join the Mythic Dev Team tomorrow night, 8/7/2009, as the armies of Order storm the gates of The Inevitable City. Join us as we test the new City Invasion experience that is promising to put the fight back into City RvR.

The following night, Saturday 8/8/2009, will see the armies of Destruction striking back at the home of the forces of Order as they bring the WAR to Altdorf.

So be sure to check out how to access the Public Test Server and join in on the excitement. Also, don't forget to participate in the 1.3.1 Focus Discussion on the official forums starting tomorrow!

Don't have a Rank 40 Character? Not to worry as we will be providing character templates for this City testing only. Simply create a new character and select the template in the top right corner or the character creation screen prior to hitting "Create". Please note, these templates will be made available prior to tomorrow evenings testing. So come and support your realm and see all of the exciting new City Invasion changes!

Be sure to check out the 1.3.1 PTS Patch Notes here.

KNOWN ISSUE FOR 1.3.1 PUBLIC TEST:

  • Warbands/Grouping UI - Players may occasionally appear offline in the Warband or Party UI. This is a known issue that we are currently investigating a fix for.
  • Monster NPC's may warp randomly when entering the flee state or tethering.

We'll see you on the PTS!

WAAAGH!

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Old 08-06-2009, 09:06 PM   #2
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Awesome. About time but we'll have to wait and see if it is too little too late. Not an extensive patch but if players have a purpose to keep playing then we might have a few more stick around.

At least it proves they do listen - I suggested a third city objective and to dump the PQ and they did just that, though they kept the boss fight. Definitely heading in the right direction...now if we could just get nice balance patch we'd be well on our way.
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Old 08-06-2009, 09:09 PM   #3
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Will defenders also have a chance to get Warlord gear?
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Old 08-06-2009, 10:42 PM   #4
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No, because they have no equivalent Warlord encounter. This is kinda annoying considering pretty much every server is currently Order dominated.

What does concern me alot, and what i forgot to mention is that Defenders can reduce the amount of time invaders get by completing the PQ. So invaders will need to continue contesting the PQ or find themselves with little time to do anything - again it will come down to numbers.
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Old 08-06-2009, 11:10 PM   #5
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Awesome, didnt know zealots were getting Swordmaster abilitiies now..

Quote:
Zealot

Bug Fixes:
* Bladeshield: This ability will once again correctly return damage when the player is attacked.
* Shadow Blades: This ability will now deal damage as soon as the ability is activated, and is now entirely undefendable.
* Wrath of Hoeth: This ability's damage will now correctly take advantage of the resist debuff on subsequent hits.


Does anyone even proof read what is posted?
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Old 08-07-2009, 12:36 AM   #6
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Awesome, didnt know zealots were getting Swordmaster abilitiies now..
Shush, your dps will be even more impressive !
On another note : any news / info wether we get these events on the EU PTS as well and if so, is there an ETA for the european PTS available already ?
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Old 08-07-2009, 01:53 AM   #7
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Awesome, didnt know zealots were getting Swordmaster abilitiies now..





Does anyone even proof read what is posted?
Sweet make a whole 10 page patch update irrelevant because of one bad jpg link.

I'm sorry you are so perfect.

Anyway, this looks awesome! Hopefully destro will start getting coordinated and fighting the good fight.
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someone add much ?
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Old 08-07-2009, 02:05 AM   #8
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Shush, your dps will be even more impressive !
On another note : any news / info wether we get these events on the EU PTS as well and if so, is there an ETA for the european PTS available already ?
we usually get this stuff a day after.
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Old 08-07-2009, 02:12 AM   #9
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You forgot to mention that the PTS will close 08.08.09 - 23.59

Patch will be implemented on monday 08.10.09 - 08.00
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Old 08-07-2009, 02:17 AM   #10
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I'm actually stoked by the new "rush it to live" attitude.

After months of delays, hold-ups and sandbagging with content that still ended up bugged or broken, I'd rather just get it hot off the presses and let them fix it up as required.

Sure getting flawless content quickly would be ideal, but I'm realistic enough to see that won't happen.
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Old 08-07-2009, 02:23 AM   #11
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I'm mostly concerned about those items that would grant an option to summon group member to you location.

1. Keep Ninja taking will make new meaning with this.
2. Summoning to Forts ignoring player limit.
3. Generally summoning to forbidden places, like Warcamps in LOTD without breaking gates.
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Old 08-07-2009, 02:56 AM   #12
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bet my grandma you can't summon inside objectives, enemy wcs, instances etc.
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Old 08-07-2009, 03:04 AM   #13
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Ok... now, 9 months overdue we finally got second ramps (wow, that must have really pushed dev resources to the limit).

Maybe in another year or so we'll get alternative ways of getting through the doors... lol, keep sieges might even end up fun! .. that is unless Mythic decides to go for another LoTD (because hey you know new content is always so much more flashy than fixing the old one - and besides you'd have to admit to making a mistake)


Additional ramp to the keep lord room is the ABSOLUTE MINIMUM for fixing keeps. What we need now is:
1) Breachable wall sections
2) Ladders
3) Keep PQs influencing the siege and giving melees something to do
I hope the game doesn't fold before any of this is implemented... but I doubt it. Mythic kinda built up a reputation of useless fixes and improvements... like keep upgrades. Lol. Did that make keep sieging experience any more fun? For those dev resources they could have, for example, put some wood logs around keeps that you'd have to collect in order to repair/set fire to the door - total mayhem all around the keep perimeter, melees having a ball - finally something meaningful to do, less lag since players are spread around more, AOE less important now... That's just one example of what could have been a real improvement to the keep sieging experience with basically a minimum of dev resources.

And what happened to global bo bonuses? There was talk about this like months ago... lol did they forgot?
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Last edited by teriyaki; 08-07-2009 at 03:47 AM..
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Old 08-07-2009, 03:22 AM   #14
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Originally Posted by Darayavahus View Post
I'm mostly concerned about those items that would grant an option to summon group member to you location.

1. Keep Ninja taking will make new meaning with this.
2. Summoning to Forts ignoring player limit.
3. Generally summoning to forbidden places, like Warcamps in LOTD without breaking gates.
As far as my limited testing shows you can't use it in rvr zones. At all. The closest you can do is walk just outside the rvr zone, summon, then proceed.
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Old 08-07-2009, 03:50 AM   #15
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1. Can't summon into keeps of contested zones
2. Can't summon into RvR lakes of zones your realm does not own
3. Can't summon into forts at all
4. Can't summon into any contested RvR lake
5. Can't summon into any instance
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