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Old 09-18-2009, 09:01 AM   #1
Jess_Mythic
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Dev Diary - Phillip Chan

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Posted by The Herald
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Today, Phillip Chan, otherwise known around the Mythic studio and on the official forums as "Pchan", WAR'sCrafting Designer, gives us a sneak peek at what's in store forButchering and how it will play an integral part in new potions thatyou'll definitely be interested in. Read on for all the juicy details!
You can read the Full Article @ The Herald

Please remember to keep all comments and discussions civil and on topic, thank you!




Edited by Jess on 09-18-2009 12:39 PM

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Old 09-18-2009, 02:09 PM   #2
PChan_EAMythic
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Re: Dev Diary - Phillip Chan

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Originally Posted by Patriot

Dyes on the other hand...those are just vendor dyes. Unless you drastically increase the price of those, I don't really see the apoth dyes catching on. I was hoping for some of the quest dyes to make it in, like Dark Peach or Indigo Blue.
As I've stated before, I'll continue trying to get what I can for dyes- I'm sorry that the selection this round was unsatisfactory to you.

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Originally Posted by Culland
One of my biggest complaints with Butchering has always been I go find the highest level mob to farm 200 ingrediants, I then proceed to get mostly 150's, some 175's and then the odd 200.

Is this changing, can I now go hunt for level 200 ingredients and actually get more of them then the lower versions?

Cul
When we renovated the backend, one of the things we changed was the way loot was distributed. From 1.3.2 onward, drops have been split evenly into overlapping steps of 25 skill level. IE, 1-25, 25-50,50-75, etc.

So to answer your question directly- you will get more 200 ingredients, continue to get 175s, and no longer see any 150s.

Edited by PChan on 09-18-2009 05:10 PM


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Old 09-18-2009, 10:56 PM   #3
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Re: Dev Diary - Phillip Chan

Dyes are one of those things we will definately be expanding / improving in the future. However first we need to fix a number of bugs with existing art assets that cause dye colors to be represented inaccurately (Red's showing up as pink on some armors for example).

Once we can more reliably ensure that the dye color will apply properly to most armors, then we will go back and revisit and expand on our current Dye selection.

Every patch we fix a few textures, and we're getting close to having enough of them tweaked and patched into the game that we'll be able to investigate more dye soon.

-Adam

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Warhammer Online : Age of Reckoning

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Old 09-19-2009, 01:39 PM   #4
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Re: Dev Diary - Phillip Chan

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Originally Posted by solidzaku
And I apologize. I really only have one REALLY nagging problem that's bugged me since the big Crafting patch a while back:

I have a character that's a...(oh dear the name for it escapes me at present time) 'horticulturist' and an Apothecary. He can make everything an Apothecary needs, from Stabilizers, Main Ingredients, special chance items, etc. The only thing I really ever have to buy or fight for are containers, and that's understandable enough...I don't think we can go to the local Home Depot and buy a bag of 'tupperware' seeds.

However, as a Talisman maker (on my main), I have a much more difficult time getting what I need. Right now, I'm a Talisman Maker / Magical Salvager. Now, I can do a Blood/Bile, Lost Vale, or Vulture Lord run and get plenty of what I need as far as ingredients. Additionally, I can do PQ's and the like to get the higher-end containers. What I'm really struggling to find are Curios, which are apparently ONLY available to the likes of the Scavenger.

Did I make a mistake running a TM/MS combination in lieu of Scavenger? Or will the next patch make it so I can actually get something on myself or the marketplace? I'm loaded with fragments...but it's like water in the ocean.
Fragments, Fragments everywhere, but not a Tal to shrink...
You are correct, curios only come from scavenging. The "mirror" to that paradigm is that magic essences only come from salvagers. Theoretically speaking, both max level curio and max level magic essences are required to make the highest levels of talismans- so just as you find yourself needing curios, Scav/TMs should be needing magic essences. If magic essences are not coming from salvage, that's something I will have to look into immediately.

Without promising anything (since I don't have the ultimate word), this next round of introspection for each crafting skill will likely see less large scale changes and more balancing issues, like the *number* of containers that come from PQ sources, the feel of different crafting combinations, etc.

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Old 09-21-2009, 07:16 AM   #5
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Re: Dev Diary - Phillip Chan

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Is there a reason that magical mitigation is considered so much more valuable by your balance team? It is the same way with other itemization as well, where armor scales at a faster rate than magical mitigation. It just seems odd, and doesn't really help even a playing a field between classes with access to magical damage versus those without.

Unfortunately, this question does not fall under my authority to answer.


Which make me think... PChan, is there going to be a +10stabilizer +1multiplier ingredient for butchering incoming? Or are they going to have something comparable like perhaps a +10stabilizer +5%special?

The multiplying property was an exception initiative to give goldweed an advantage over resins- I will admit that I had not considered this for Butchering. I'll look into whether or not this is a possibility.

Inexorable Aegis: What is CR/ER/SR?
What is damage resist?

Corporeal Resist/Elemental Resist/Spirit Resist

I have no idea why I wrote damage resist when I meant Reduced Incoming Critical Damage.


EDIT: I'm counting down the days before I can have multiples of Warm Sage without having to roll one alt per bottle and run that one Greenskin quest repeatedly... Save me, PChan, you're my only hope =(

CT Forums, Go.


I've got a question about crafting skill leveling. Can you make it less random? <_<
At this time, I have no plans to change the leveling mechanic, sorry.


Will we ever be able to multi-gathering-skill train? ...[massive text block]

It's possible that you may see multi-gathering-skill training in the future. IF it were implemented, it would likely come as a component of a larger overall change, but that's not something I can promise at the current time.

Perhaps a chance to get magical essence from butchering.. from appropriate mobs. It would still be less self sufficient but at least would give more availability of the ingredients and at the same time make a almost worthless craft ( butchering ) more useful.

There are currently no plans to allow cross-pollination of non-allied trade skills.
Edited by PChan on 09-21-2009 10:16 AM


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Old 11-06-2009, 04:22 AM   #6
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Introducing the WAR Endless Trial!

Greetings!

We are pleased to announce the introduction of the WAREndless Free Trial. The Endless Trial will replace the current 10-DayTrial. All players who are currently on their 10-Day Trial will beautomatically converted to an Endless Trial account, so no need tocreate a new account if you're already a trial customer!

Not yet a Endless Trial Player? Head on over to the WAR Endless Trial page and sign up today! We've made jumping into WAReasier than ever with the introduction of our new Streaming EndlessTrial client. After an initial download of just over 1GB, additionalcontent streams in the background and as required while you're playing!

Be sure to check the FAQ for any questions about the Endless Trial.

Note: The Endless Trial will be available after we have completed our account maintenance today.

Andy Belford
Community Coordinator
Mythic Entertainment

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