Go Back   Warhammer Forums > Warhammer Army Discussion > Chaos Army Discussion > Chosen

Reply
Thread Tools Display Modes
Unread 05-09-2008, 12:50 AM   #1
catharsix
WAR Recruit
 
catharsix's Avatar
 
Join Date: Feb 2008
Career: A Chosen
Server: Undecided
Guild: Warmongers
Forgive my ignorance, but TWISTING?

what exactly is the "twisting mechanic" that i keep seeing mentioned? i've looked around a bit to try to find out *what* it is, but every reference to it seems to assume the reader already knows. can anyone give me a brief explanation so i can know what everyone is talking about in reference to this?

thanks all!
catharsix is offline   Reply With Quote
Unread 05-09-2008, 01:05 AM   #2
Harken_Pherae
WAR Soldier
 
Harken_Pherae's Avatar
 
Join Date: Aug 2007
Career: An Engineer
Server: Brettonia
You are aware that the chosen has several Aura ability's right? You can only have one aura activated at a time. However, when you turn an aura off its effect lingers for a few seconds. Twisting is the act of switching your aura constantly to get more than one effect. For example lets say you have an aura that slows the movement speed of all nearby enemies and a different one that lowers the strength attribute of nearby enemies. Normally you only get one of these effects but since each effect lingers a short time after you switch to a new aura if you keep switching you can lower both the speed and str of nearby enemies.
__________________
Level 21 Engineer. Name: Hearken. Server: Bretonnia.

No matter how subtle a wizard, a knife between the shoulder blades will seriously cramp his style.
Harken_Pherae is offline   Reply With Quote
Unread 05-09-2008, 01:13 AM   #3
Drathuu
WAR Soldier
 
Drathuu's Avatar
 
Join Date: Apr 2008
Career: A Shaman
Server: Ironclaw
It relates back to Everquest bards twisting spells.. Never did play a bard so the exact execution i do not know in that game..

Some examples are a buff with very short duration that whilst you have it "casting" or channelling it stays on the player.. when you stop channelling it stays on the player but only for short period of time (20 secs .. 30secs) whatever..

You can then cast it on someone else, or another spell (twisted spell).. so you can stack multple buffs with countdowns..

You would cycle this through a party or some players casting over and over as your buffs drop on timer to keep them all up or active.. In essence, your required to continually cast/move keep range.. and "Twist" spells.. (overlap them) to keep as much advantage on your friendlys as possible..

I havent read how/which class uses this kind of mechanic in this game yet.. so it may vary some to this vague description..

Some love it.. some hate it.. (Constant finger pressing rotations, button mashing)... but then most combat is like that,..

ANyone please elaborate the mechanic for war as i havent had time to read into this game enough yet.

<EDIT> Damn beaten to it
Drathuu is offline   Reply With Quote
Unread 05-09-2008, 03:04 AM   #4
catharsix
WAR Recruit
 
catharsix's Avatar
 
Join Date: Feb 2008
Career: A Chosen
Server: Undecided
Guild: Warmongers
Quote:
Originally Posted by Harken_Pherae View Post
You are aware that the chosen has several Aura ability's right? You can only have one aura activated at a time. However, when you turn an aura off its effect lingers for a few seconds. Twisting is the act of switching your aura constantly to get more than one effect. For example lets say you have an aura that slows the movement speed of all nearby enemies and a different one that lowers the strength attribute of nearby enemies. Normally you only get one of these effects but since each effect lingers a short time after you switch to a new aura if you keep switching you can lower both the speed and str of nearby enemies.
i see the basic concept now, but how exactly is this different from the buffs and debuffs in a game like WoW for example? (which i choose because ii is the only MMO i've ever played).

if i am playing a Warlock in WoW i am constantly throwing up debuffs, which eventually end, and then i put them up again (if my target isn't dead). how is twisting different from this?

is twisting a mechanic which allows temporary stacking, or rather the overlap, of multiple buffs and/or debuffs? for example, i cast buff A, which lasts 10 seconds, and then 5 seconds later cast buff B, which also lasts 10 seconds. while technically buff B cancels buff A, buff A's effect persists 5 more seconds, thus overlapping with buff B for those 5 seconds?

and finally, is this an intended mechanic? i can't imagine it wouldn't be, since it's obviously not a new concept if it's been used in previous MMOs.
catharsix is offline   Reply With Quote
Unread 05-09-2008, 03:28 AM   #5
Specter
WAR Soldier
 
Specter's Avatar
 
Join Date: Dec 2007
Career: An Archmage
Server: Undecided
twisting was not in wow, but to use the analogy, it would be like when a warlock would cast a curse on a target and follow it up by another one (which in wow would cancel the first one) the first one keeps active for a few seconds after the second has started. in this way it would be possible to have 2 or more curses on a target.

for buffs, simply replace warlock with paladin and curse with blessing :P

now, they havent elaborated yet on what they may mean with twisting in WAR, so it might be that they have something entirely different in mind.
for example, ive read that each aura unlocks certain skills or smth, so fast switching of auras would be beneficial in some cases (although thats more accurately labeled as aura/stance dancing).
hope that helps
__________________
make love to war.
Specter is offline   Reply With Quote
Unread 05-09-2008, 06:21 AM   #6
Lucien
WAR Recruit
 
Lucien's Avatar
 
Join Date: Nov 2007
Career: A Chosen
Server: Beta Server
Guild: Darklore
Quote:
Originally Posted by catharsix View Post
i see the basic concept now, but how exactly is this different from the buffs and debuffs in a game like WoW for example? (which i choose because ii is the only MMO i've ever played).

if i am playing a Warlock in WoW i am constantly throwing up debuffs, which eventually end, and then i put them up again (if my target isn't dead). how is twisting different from this?

is twisting a mechanic which allows temporary stacking, or rather the overlap, of multiple buffs and/or debuffs? for example, i cast buff A, which lasts 10 seconds, and then 5 seconds later cast buff B, which also lasts 10 seconds. while technically buff B cancels buff A, buff A's effect persists 5 more seconds, thus overlapping with buff B for those 5 seconds?

and finally, is this an intended mechanic? i can't imagine it wouldn't be, since it's obviously not a new concept if it's been used in previous MMOs.
Yes it is a temporary overlap. don't think of it as an effect lasting 10 seconds. Think of it as your curse (in wow terms) is only active as long as it is the active effect..ie as soon as you hit a new one it fades. Now it takes 5 seconds to fade if you hit a new curse. so in order to keep 3 curses up you had to constantly rotate your abilities and time them so that each one was refreshed before the effect faded. Thats basically twisting. I'm not sure if it's intended but thats how it works. Most people who hate twisting is not because of the devs or the mechanic itself, it's from other players forcing you to twist as many effects as possible or you get kicked from a group. also don't think because a concept has been used before means it's not going to be in this game. 90% of all ideas/concepts/mechanics is any MMO has been used in some form before, new mmos just change and perfect the idea to suit thier game.
Lucien is offline   Reply With Quote
Unread 05-09-2008, 07:00 AM   #7
DeathTrap
WAR Soldier
 
DeathTrap's Avatar
 
Join Date: Apr 2008
Career: A Chosen
Server: Beta Server
To put it in smple WoW terms for you, it would be like if the paladin auras had a short duration after you switched them, instead of instantly fading. So you could put up devotion aura and switch to say retribution aura, and back and forth so they overlapped and you got the armor buff AND the returned damage. But the chosen's auras are more debuffs against enemies than buffs for you and your party.
__________________
WoW - 70 Paladin(retired)/69 Druid(retired)
And always remember....
YOUR MOM...
DeathTrap is offline   Reply With Quote
Unread 05-10-2008, 09:56 AM   #8
WarDragonZ
WAR Recruit
 
 
Join Date: May 2008
Career: A Black Orc
Server: Undecided
Shaman drops windfury totem (applies 10 sec buff to weapon to give 20% chance to get an extra swing. Then instantly drops Grace of Air (+90 agility to everyone in party), redrops WF totem every 10 seconds to refresh it and also maintain GoA. Ala WoW.
WarDragonZ is offline   Reply With Quote
Unread 05-10-2008, 12:29 PM   #9
Dolash
WAR Soldier
 
Dolash's Avatar
 
Join Date: Dec 2006
Server: Undecided
As the auras are generally balanced thinking each aura-user can only have one aura up at a time, twisting can allow for having several auras active per player, which is generally unbalanced and overly powerful. Not only that, but the aura-using class is then expected to perform the (often difficult and frustrating) twisting maneauver in groups, otherwise groups will prefer to bring along an aura-user who's willing to twist for the greater advantage.
Dolash is offline   Reply With Quote
Unread 05-10-2008, 12:56 PM   #10
Axxar
WAR Veteran
 
Axxar's Avatar
 
Join Date: Aug 2006
Career: Undecided
Server: Undecided
As the Chosen is designed to have multiple auras running, you can expect them to balance the Chosen assuming he'll be running multiple auras at once.
__________________
"Where's your big reward and ticket home? It's not supposed to end like this."
Axxar is offline   Reply With Quote
Unread 05-13-2008, 04:41 AM   #11
Yazus
WAR Recruit
 
Yazus's Avatar
 
Join Date: May 2008
Career: A Chosen
Server: Undecided
Well, this Twisting Mechanic is known even by devs so if they don't remove it it's because they want to keep it and because it's balanced or meant to be used.

If they remove it... well it's because Auras are very strong and having 2 auras at 1 time would overpower Chosens
__________________
WoW = waiting on warhammer

1337 is t3h futur3 of t3h w0r1dz 0mfg lm40
Yazus is offline   Reply With Quote
Unread 07-21-2008, 08:51 PM   #12
Kardikek
WAR Recruit
 
Kardikek's Avatar
 
Join Date: Feb 2008
Career: A Bright Wizard
Server: Dragonback Mountains
Guild: Union
As long as switching auras mean your global cooldown ticks it should be fine.. As long as you keep twisting you can't do any other action so it'd balance out.
__________________
-asdf
Kardikek is offline   Reply With Quote
Unread 07-23-2008, 06:16 PM   #13
Mel
WAR Soldier
 
 
Join Date: Jul 2007
Career: Undecided
Server: Iron Rock
This sounds like a glitch caused by server limitations. This is a guess, but it seems it would happen because the aura just puts out a pulse every few seconds to "refresh" the buff. This would mean it would have to make less server checks than a system where it fades almost instantly like in Wow.

Honestly it sounds stupid, did it occur in DAoC? If not I would bet money it wont be in War.
__________________
Quote:
Originally Posted by CapnSquig View Post
Hey guys, enough with the derail. No more talk of boars and M16s. Back to the topic please.
KAES (Achiever 46.67%, Explorer 40.00%, Killer 93.33%, Socializer 26.67%)
Mel is offline   Reply With Quote
Unread 07-28-2008, 09:48 AM   #14
lupa
WAR Soldier
 
lupa's Avatar
 
Join Date: Jul 2008
Career: A Chosen
Server: Dark Crag
Guild: Mindbomb
yes Mel, it did occur in DAoC, and it is possible to do in WoW as well. I don't have much experience with other games but I imagine its in them as well. the way you stop it from happening is a Global cooldown and a higher than desirable cost to activate each spell, we'll see if either of those are effectively implemented.
lupa is offline   Reply With Quote
Unread 07-28-2008, 10:22 AM   #15
Mel
WAR Soldier
 
 
Join Date: Jul 2007
Career: Undecided
Server: Iron Rock
Quote:
Originally Posted by lupa View Post
yes Mel, it did occur in DAoC, and it is possible to do in WoW as well. I don't have much experience with other games but I imagine its in them as well. the way you stop it from happening is a Global cooldown and a higher than desirable cost to activate each spell, we'll see if either of those are effectively implemented.
It was? I never even heard this term during my two years playing wow. I can see why though, it would keep you tied up with little benefit.
__________________
Quote:
Originally Posted by CapnSquig View Post
Hey guys, enough with the derail. No more talk of boars and M16s. Back to the topic please.
KAES (Achiever 46.67%, Explorer 40.00%, Killer 93.33%, Socializer 26.67%)
Mel is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:48 AM.