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#1 | |
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Developer VIP
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Server Population Balance
Hi all,
Garthilk might kill me for starting another thread, but I wanted to make sure this didn't get buried So there's already a lot of speculation and misunderstanding floating around about what was said at yesterday's Q/A at Baltimore Gamesday. Here are the facts so everyone knows where we're coming from: - We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that - Most every game has a server cap, those who played World of Warcraft in the earlier years probably remember waiting in queues for a spot on the server. The only difference is that ours is based on realm to help maintain balance when we have a very high population on a server. - This number is yet to be determined, I see 3000 being tossed around a lot, please realize that it just an example and by no means should be taken as "the law" - The blanket caveat of "It's Beta" applies. If we try something out, find out it doesn't work in practice, most likely we won't keep it. It's important to us though that we provide the best experience for everyone. With that said about providing the best experience having servers capped at max with queues definitely doesn't accomplish that. We hope that if queuing becomes a necessity that it doesn't continue for extended periods of time. You guys getting in and playing the game is definitely important. This isn't the end all be all of realm balance guys, just one part of the process of ensuring a dynamic and entertaining environment for all players. Thanks guys |
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#2 | |
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WAR Soldier
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Good news!
Thanks for clearing up a few doubts |
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#3 | |
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WAR Soldier
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This is great. I think what you guys are doing is the most logical solution to prevent a population imbalance.
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#6 | |
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WAR Veteran
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Hooray!
/zoidberg |
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#7 | |
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The Deceased
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#8 | |
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WAR Soldier
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Once they throw in incentives to play the underdogs along with server caps, I think it could balance out nicely
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#9 | |
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WAR Soldier
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thanks james, hopefully this clears up some issues, and thank you for addressing our concerns regarding having late adopter friends joining us. keep up the great work.
__________________
Well AOC still has way more subs now than WAR does so that says alot - Protus-AoC
I meant what I said, I said what I meant. I don't need to get WoW's subs, not 100%. - Mark Jacobs A South East Asian/Oceanic Destruction Guild |
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#10 | |
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WAR Recruit
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Good news!
Last edited by fromhell; 06-15-2008 at 09:43 AM.. |
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#11 | |
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WAR Recruit
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I played DAOC on the little side. You know something it was actually fun. More people for us to kill. We became quite skilled at RVR too. Although our relics did get Ninja raided when not many of us was on alot. Doesn't matter to me if there are caps or not I will learn to deal with it.
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#12 | |
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WAR Soldier
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Good system.
__________________
Waiting everyday for Origins. Peace be the journey. |
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#13 | |
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Retired Staff Member
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#14 | |
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WAR Recruit
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#15 | |
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WAR Soldier
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what ever you do make sure that cross server battlegrounds/consolidation doesn't happen untill at least 4 years in cross server RVR is boring its hard to establish rivalry's and the whole tight knit feeling that wow had untill the cross server crap
__________________
"The Greatest Honor is to Die on the Battlefield" http://CarpeCerevisiam.guildlaunch.com Seize the Beer Its Been said that Violence never solves anything, I fiercely disagree I think that just the right amount of Violence Solves Everything "A Real Champion realizes that Without an Enemy, They are Nothing." |
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