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Old 06-23-2008, 07:28 PM   #1
Flashy
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Summary Info Learned from Gamesday Posts

[FONT=Times New Roman]A compilation of info taken from your videos/posts. Nothing is original/new. I was bored and tired of snooping for past info so I cut and pasted info I deemed valuable. Enjoy.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Classes[/FONT]
[FONT=Times New Roman]SW [/FONT]
[FONT=Times New Roman]20% Action Point (like DAoC endo) group buff . [/FONT]
[FONT=Tahoma]Scout stance – knockback arrow, medium damage arrow hit w/DoT, and a medium damage hit w/4sec Silence. 3sec high dmg, a couple low dmg shots with status affects that were designed to be fired in sequence, and a basic DoT.[/FONT]
[FONT=Times New Roman]Morale abilities - [/FONT][FONT=Tahoma]100% inc to dmg for 7sec, and a medium dmg shot that also threw back the target very far.[/FONT]
[FONT=Tahoma]The one melee ability the SW had provided a movement debuff[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]WP [/FONT]
[FONT=Times New Roman]29% armor group buff. 150ft radius. 1 prayer active at a time. [/FONT]
[FONT=Tahoma]The three heals were a long cast medium heal, HoT, and long cast big heal that would add 2sec to its casting time for each hit you took while casting.[/FONT]
[FONT=Times New Roman]Good damage, great armor, solid 1v1 class[/FONT]
[FONT=Times New Roman]The WP’s healing and melee moves are on the same cooldown.[/FONT]
[FONT=Tahoma]warrior priest does a lot of damage. "definitely more than the iron breaker." ( bear in mind that the iron breaker was ax & shield spec )
WP rank 1 morale = big life tap[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]BW[/FONT]
[FONT=Times New Roman]Bright Wizard has an instant cast PBAoE 1 second-ish stun[/FONT]
[FONT=Tahoma]I thought the archers had good range but it was nothing compared to the bright wizard.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]SH[/FONT]
[FONT=Times New Roman]Squigs summon fast.[/FONT]
[FONT=Times New Roman]The squig jumps like a bull-frog and moves really fast.[/FONT]
[FONT=Times New Roman]Archers lean back way too far for long range shots. I realize the animation needs to stand out to enemies but the lean backwards is overboard.[/FONT]
[FONT=Tahoma]I thought the archers had good range but it was nothing compared to the bright wizard.[/FONT][FONT=Tahoma] [/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Shammy[/FONT]
[FONT=Times New Roman]Rank 21 Shaman 2300 HPs[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]After the 2nd cast the Gork and Mork reader went from 1 to 2. After about a 13 second break, the Shaman cast two more spells and the meter went to 3 (it did not go back down to 1 after being out of combat for 13 seconds). Two more spells after that made the meter go to 4. The name of the spell was Brain Busta, a DD.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]IB[/FONT]
[FONT=Times New Roman]IB’s have a taunt and an AoE taunt on a longer cooldown[/FONT]
[FONT=Times New Roman] [FONT=Tahoma]IB/BO had 4000 or more health[/FONT][/FONT]
[FONT=Times New Roman][FONT=Tahoma][/FONT][/FONT]
[FONT=Times New Roman]RP/Zealot[/FONT]
[FONT=Tahoma]healing
- long cast bomb heal ( 700 - 800 hp ), easily interrupted by attacks
- short cast burst heal ( 250 - 300 hp )
- instant cast heal over time
heal 567 in 15 sec
heal 130 to allys
AE nuke, single target nuke, DoT. They don't do damage like the other healers but they don't NEED to do damage to be an effective healer.[/FONT]
[FONT=Times New Roman]Zealot has a shield spell[/FONT]
[FONT=Tahoma]runes
( runes are single target buff / debuff abilities with an additional triggered ability, 1 rune active per player )
- groupmate receives bonus to both Strength & Intelligence.
- groupmate releases rune to apply a damage over time effect to her/his offensive target

- groupmate receives bonus to Armor.
- groupmate releases rune to apply a direct damage effect to her/his offensive target.
the active level 1 morale ability was a damage over time for 520, with half the damage returned to you as health.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Tahoma]RP/Zealot Both had 2200hp, and both had the best healing power of any class of each others respective faction.[/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]an additional note is that the damage-based rune did quite a bit of damage when it procced ( 150 - 200 ), & would almost always proc within 1-3 seconds of casting it.

the beneficial rune's release dmg effect was for around 70-80 dmg i think, both for the DoT & the DD.

i also didn't notice any CDs for runes, so with a good group that's firing off their runes consistently, the RP's passive dps would increase substantially.[/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Times New Roman]Chosen[/FONT]
[FONT=Times New Roman]knockback ability[/FONT]
[FONT=Tahoma]CH/SM were anywhere between 3300-3500 health.[/FONT]
[FONT=Tahoma]Chosen[/FONT][FONT=Tahoma] had a 20% run speed reduction ability[/FONT]
[FONT=Tahoma]an insta-attack DD[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Tahoma]
SM
- hp: 3500[/FONT]
[FONT=Tahoma]CH/SM were anywhere between 3300-3500 health.
- throw weapon ( weak ranged attack that has a chance of doing bonus damage from behind )
properly spec'd, a 2h tank archetype can dish out some damage.

weapon enchants
- each attack has a 25% chance of doing an additional 65.

weapon chains
- the 2nd & 3rd moves in a chain require "Improved Balance" & "Perfect Balance", respectively.
- the opening attacks move you to improved balance, but are spammable if the situation calls.

opening attacks
- deal 90ish dmg, cannot be blocked / parried.
- deal spirit dmg, add hate

improved balance
- deal 15 dmg, target is snared ( 5s? )
- deal XX dmg, improve parry rate

perfect balance
- XX dmg, 50% chance of 3 sec knockdown, 100% if snared, 20s cooldown
- 2 x 40ish spirit dmg, target deals 20% less dmg
one of the weapon chain finishers reduces the target's damage by 20%, in addition to Challenge, which reduces their damage by another 30%. then you have Guard on top of that.[/FONT]
[FONT=Tahoma]
guard
- apply to a groupmate.
- split all damage incoming to the groupmate evenly between her/himself & you
- must remain within 30 yards of each other

challenge
- target deals 20-30% less damage to all players except you. 30s cooldown

morale

the level 1 active morale ability was a massive single target damage over time.

to give you an idea of the pacing of combos, if you use your improved balance snare, you can
finish the combo & open the next to refresh the snare before it's worn off.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]BO[/FONT]
[FONT=Times New Roman]Black Orc had to use 2 moves before a finisher was activated.[/FONT]
[FONT=Tahoma]IB/BO had 4000 or more health[/FONT]
[FONT=Times New Roman]Rank 21 Black Orc 3200 HPs[/FONT]
[FONT=Tahoma] [/FONT][FONT=Tahoma] [/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]
[FONT=Times New Roman]UI/Gameplay/System/Other[/FONT]
[FONT=Times New Roman]Defensive seige equipment is really cool; like a FPS sniper[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Battles are fast-paced yet last longer than DAoC/WoW[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]Potentially no melee auto-attack in game.[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]There is a button to sheath your weapon[/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman]AP regens naturally like the Rogue in WoW[/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]While it's not guaranteed that Skaven are going to be added in the first expansion... they're going to be added in the first expansion[/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]Groups were 7v7, not 6v6 as anticipated[/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]2.89 GHz, and quad ran WAR extremely smoothly, and noticeably better than other computers.[/FONT]
[FONT=Tahoma]Anything recent around 1.5 years should have no problem, and if you bought the comp like 2-3 years ago, if it was really good for back then then you should be safe.[/FONT]
[FONT=Times New Roman][FONT=Tahoma][/FONT][/FONT]
[FONT=Times New Roman][FONT=Tahoma]The computers they were using were duel core, though specific specs were not given. [/FONT][/FONT]
[FONT=Times New Roman][FONT=Tahoma][/FONT][/FONT]
[FONT=Times New Roman][FONT=Tahoma]You will see some lag in the videos when several people are close together casting spells or using auras. I spoke to one of the staff about it and they said that graphic optimization was far from finished and graphic lag shouldn't be an issue.[/FONT][/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]I asked the Dev this question today at Gamesday, what the Dev told me is that the reason that KOTBS, BG, Magus, WL information is not given is because they're being redone. They said that some classes was WAY overpowered so they had to rethink on the core design and that's why no information are given about these classes.[/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Tahoma]Emphasis on clever battle tactics, groups, not on 'easy button'.[/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]Under your feet is a circle that points to the direction of each of your group members
as well as the direction of your enemy target. [/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Tahoma]As a chicken you do 1 point of damage per attack and all damage against you is increased 500%.[/FONT]
[FONT=Tahoma] [/FONT]
[FONT=Tahoma][/FONT]
[FONT=Tahoma]jumping breaks your attack timer, starting you back at 0 for auto attacks, and your character has to be standing up straight again before the timer starts[/FONT]
[FONT=Tahoma] [/FONT][FONT=Tahoma] [/FONT]
[FONT=Tahoma]saw a few hot chicks in the line[/FONT]
[/FONT][FONT=Times New Roman][/FONT]
[FONT=Times New Roman][/FONT]
[FONT=Times New Roman][/FONT]
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Old 06-23-2008, 07:31 PM   #2
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Quote:
Originally Posted by Flashy View Post
[FONT=Tahoma]
[FONT=Tahoma]saw a few hot chicks in the line[/FONT][/FONT]
very nice post! thanks for all the info. and the last line is epic
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Old 06-23-2008, 07:32 PM   #3
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Good post!

"[FONT=Tahoma][FONT=Times New Roman]Potentially no melee auto-attack in game.[/FONT]

Not guaran[FONT=Tahoma]teed that Skaven are going to be added in the first expansion... they're going to be added in the first expansion"

There IS auto attack, and that second sentence makes no sense lol.
[/FONT][/FONT]
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Old 06-23-2008, 07:34 PM   #4
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Quote:
Originally Posted by Utakata View Post
Good post!

"[FONT=Tahoma][FONT=Times New Roman]Potentially no melee auto-attack in game.[/FONT]

Not guaran[FONT=Tahoma]teed that Skaven are going to be added in the first expansion... they're going to be added in the first expansion"

There IS auto attack, and that second sentence makes no sense lol.
[/FONT][/FONT]
*Edit for content*
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Last edited by Engrey-WHA; 06-24-2008 at 04:26 AM..
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Old 06-23-2008, 07:36 PM   #5
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Quote:
Originally Posted by Utakata View Post
Good post!

"[FONT=Tahoma][FONT=Times New Roman]Potentially no melee auto-attack in game.[/FONT]

Not guaran[FONT=Tahoma]teed that Skaven are going to be added in the first expansion... they're going to be added in the first expansion"[/FONT]

[FONT=Tahoma]There IS auto attack, and that second sentence makes no sense lol.[/FONT]
[/FONT]
haha. That's what happens when you cut and paste only a portion of a sentence.(regarding Skaven).

Again, this is only a summary of comments. Don't take it as scripture.
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Old 06-23-2008, 07:46 PM   #6
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Very nice post that saves a lot of time for people who don't wanna search (me).

The no auto-attack sounds amazing. I'm all for it.

Thanks again.
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Old 06-23-2008, 07:47 PM   #7
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Quote:
Originally Posted by Mikhail87 View Post
The no auto-attack sounds amazing. I'm all for it.
http://img170.imageshack.us/img170/4...oattackml7.jpg
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Old 06-23-2008, 08:41 PM   #8
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nice post i hope the take the 500% damage increase of chickens.
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Old 06-23-2008, 09:30 PM   #9
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Quote:
Originally Posted by Flashy View Post
[FONT=Tahoma]
[FONT=Tahoma]jumping breaks your attack timer, starting you back at 0 for auto attacks, and your character has to be standing up straight again before the timer starts[/FONT][/FONT]
YAY! This makes my night.
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Old 06-23-2008, 09:30 PM   #10
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warrior priest is looking cooler and cooler
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Old 06-23-2008, 09:36 PM   #11
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Originally Posted by Utakata View Post
That's from a Squig Herder, not melee.
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Old 06-23-2008, 09:57 PM   #12
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There's auto-attack, it has been confirmed.
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Old 06-23-2008, 10:17 PM   #13
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Where did this no auto-atk idea come from lol?? http://www.tentonhammer.com/node/29629

Auto-atk in action on a melee char..
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Old 06-23-2008, 10:25 PM   #14
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The only way I could see someone thinking there wasn't an auto-attack is if it were like Vanguard's combat, where using an ability resets your auto-attack timer. If they were spamming abilities really fast, they'd never see any auto-attacks.
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Old 06-23-2008, 10:51 PM   #15
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Quote:
Originally Posted by Flashy View Post
[FONT=Tahoma]
[FONT=Tahoma]jumping breaks your attack timer, starting you back at 0 for auto attacks, and your character has to be standing up straight again before the timer starts[/FONT]
[/FONT]
YAY! This (like the other guy) makes my night....no more hopping bunnies, thank the gods!

Good to know my IB will have a crap load of health...I dont like dieing.

It sounds like WP is gonna be hellagood, I hope its not to good. I dont think he should be doing more damage than a tank if they have about equal ability points....but I reckon that was probably a wrath speced WP then
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